Scramble?
L21 Mainah (X) vs bolasgod (L+15)
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@mainah yea dice have been nuts, I think you win though. I’m still learning the game and have made some pretty bad moves. I’ll get to my turn tomorrow.
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@bolasgod
I have about 20 games under my belt, still new myself. The first few games on here are very educational. -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 armour moved from Tobruk to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Tobruk Combat - Americans Battle in 16 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 3 fighters moved from 16 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 25 Sea Zone 3 infantry moved from 25 Sea Zone to Midway 1 marine moved from 25 Sea Zone to Midway 1 artillery moved from 25 Sea Zone to Midway 2 armour, 3 artilleries and 5 infantry moved from Morocco to Algeria 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 8 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Morocco 2 aaGuns moved from 91 Sea Zone to Morocco 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 97 Sea Zone to 94 Sea Zone 2 armour moved from Algeria to Tunisia Place Units - Americans 1 carrier, 1 cruiser and 2 destroyers placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 2 armour, 2 artilleries and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : 0.67 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Chahar Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Yunnan 8 infantry moved from Suiyuyan to Chahar Place Units - Chinese 1 artillery and 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 armour moved from Tobruk to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Tobruk Combat - Americans Battle in 16 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 3 fighters moved from 16 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 25 Sea Zone 3 infantry moved from 25 Sea Zone to Midway 1 marine moved from 25 Sea Zone to Midway 1 artillery moved from 25 Sea Zone to Midway 2 armour, 3 artilleries and 5 infantry moved from Morocco to Algeria 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 8 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Morocco 2 aaGuns moved from 91 Sea Zone to Morocco 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 97 Sea Zone to 94 Sea Zone 2 armour moved from Algeria to Tunisia Place Units - Americans 1 carrier, 1 cruiser and 2 destroyers placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 2 armour, 2 artilleries and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Chahar Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Yunnan 8 infantry moved from Suiyuyan to Chahar Place Units - Chinese 1 artillery and 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 battleship, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from India to Iraq 1 tactical_bomber moved from India to Iraq 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - British Battle in 110 Sea Zone British attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 4 transports Germans defend with 1 destroyer and 1 submarine British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 4 transports in 110 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone British win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 6 Casualties for British: 1 destroyer Casualties for Germans: 1 destroyer and 1 submarine Battle in Normandy Bordeaux Battle in Iraq British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Iraq British win, taking Normandy Bordeaux from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Iraq to Persia 1 artillery moved from India to Burma 1 artillery moved from India to Burma 1 artillery moved from India to Burma 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 5 infantry moved from Shan State to Yunnan 1 infantry moved from Siam to Shan State 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 2 fighters moved from India to Yunnan 1 tactical_bomber moved from 110 Sea Zone to United Kingdom Place Units - British 2 infantry placed in United Kingdom 1 battleship and 2 destroyers placed in 110 Sea Zone Turn Complete - British British collect 27 PUs; end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Units Change Ownership Some Units in India change ownership: 3 infantry Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Americans regular : 1.33 Italians regular : -0.33 Japanese regular : 0.67 Germans regular : 0.50 British regular : -0.00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 armour moved from Tanganyika Territory to Kenya 1 infantry moved from Egypt to Alexandria Italians take Alexandria from British Combat - Italians Non Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 2 armour moved from Yugoslavia to Southern Italy 2 fighters moved from Southern Italy to Egypt 1 bomber moved from Egypt to Western Germany 1 artillery moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from Ethiopia to Egypt 1 aaGun moved from France to Western Germany Place Units - Italians 1 infantry placed in Southern Italy 1 aaGun and 2 infantry placed in Egypt Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone ANZAC take 54 Sea Zone from Japanese Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 carrier and 1 cruiser ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 1 cruiser in 55 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier and 1 cruiser in 55 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 carrier and 1 cruiser remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC Turn Complete - ANZACCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.33 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone ANZAC take 54 Sea Zone from Japanese Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 carrier and 1 cruiser ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 1 cruiser in 55 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier and 1 cruiser in 55 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 carrier and 1 cruiser remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC Turn Complete - ANZAC Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.33 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 armour and 6 mech_infantrys moved from Greece to Romania 3 infantry moved from France to Normandy Bordeaux 5 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Romania Germans attack with 9 armour and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour and 6 mech_infantrys in Romania, round 2 : 5/15 hits, 5.50 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Germans win, taking Romania from Russians with 9 armour and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 5 fighters, 3 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/9 hits, 3.67 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 2 fighters moved from Western Germany to Southern Italy 3 artilleries and 15 infantry moved from Germany to Poland 2 infantry moved from Denmark to Western Germany 2 mech_infantrys moved from Albania to Greater Southern Germany 4 aaGuns, 10 artilleries, 22 infantry and 8 mech_infantrys moved from Baltic States to Poland Place Units - Germans 3 infantry placed in France 2 artilleries and 8 infantry placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 40 PUs (3 lost to blockades); end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.17 British regular : -0.67 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 3 armour, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Eastern Poland to Slovakia Hungary Russians take Slovakia Hungary from Germans 1 artillery and 5 infantry moved from Finland to Norway 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans Combat - Russians Battle in Norway Russians attack with 1 artillery and 5 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery and 5 infantry in Norway, round 2 : 0/6 hits, 1.33 expected hits Germans roll dice for 3 infantry in Norway, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Norway Russians roll dice for 1 artillery and 3 infantry in Norway, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 3 infantry in Norway, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Norway Russians roll dice for 1 artillery and 2 infantry in Norway, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 3 infantry in Norway, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Norway 1 artillery owned by the Russians retreated to Finland Germans win with 3 infantry remaining. Battle score for attacker is -15 Casualties for Russians: 5 infantry Non Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland 2 aaGuns, 4 armour, 12 artilleries, 60 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland 1 mech_infantry moved from Novgorod to Eastern Poland 2 aaGuns, 2 artilleries and 12 infantry moved from Novgorod to Baltic States 1 armour moved from Ukraine to Eastern Poland 1 fighter moved from Russia to Eastern Poland 1 fighter moved from Russia to Eastern Poland 1 tactical_bomber moved from Russia to Eastern Poland 3 armour moved from Russia to Western Ukraine 2 artilleries and 5 infantry moved from Bryansk to Western Ukraine 2 artilleries moved from Ukraine to Western Ukraine Place Units - Russians 1 tactical_bomber placed in Russia 3 infantry placed in Ukraine 3 armour placed in Novgorod 3 mech_infantrys placed in Volgograd Russians undo move 3. Russians undo move 2. 2 infantry and 1 mech_infantry placed in Ukraine 1 armour, 1 infantry and 1 mech_infantry placed in Novgorod Russians undo move 4. 2 armour and 1 mech_infantry placed in Novgorod Russians undo move 3. 1 armour, 1 infantry and 1 mech_infantry placed in Ukraine Russians undo move 3. 1 armour, 1 infantry and 1 mech_infantry placed in Novgorod Russians undo move 3. 1 armour and 2 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans regular : 2.00 Russians regular : -3.17 -
@bolasgod
A 60 Russia! I messed up some where -
@mainah Well you just scored a huge victory in Norway… But yea the NOs for Russia seem very strong in this version, I am getting 21IPCs a turn!
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 5 fighters and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kwangsi to Hunan 4 fighters and 1 tactical_bomber moved from Kwangsi to Hunan 1 artillery moved from New South Wales to Victoria Japanese take Victoria from ANZAC 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from Japan to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 2 bombers moved from Japan to 25 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone 1 bomber moved from Queensland to 26 Sea ZoneCombat Hit Differential Summary :
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@bolasgod
Order of Loss for SZ 25? -
@mainah oh man I thought they weren’t connected… that’s why I put a blocker up in SZ26… There goes the American fleet… Max defence I suppose, carriers 1st
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Even a blocker @ SZ 31, I could have launched an air only strafing attack, and resupplied the air for a follow on attack the next turn. The optimum move would have been to leave behing your ground forces in Hawaii, and retreat to SZ 10 as I would not have been able to block a counter attack from where I was starting. Then with a decent fleet/air buy on the west coast, I would not have been able to capture/hold Hawaii.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 5 fighters and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kwangsi to Hunan 4 fighters and 1 tactical_bomber moved from Kwangsi to Hunan 1 artillery moved from New South Wales to Victoria Japanese take Victoria from ANZAC 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from Japan to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 2 bombers moved from Japan to 25 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone 1 bomber moved from Queensland to 26 Sea Zone Combat - Japanese Battle in Hunan Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 4/7 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers Americans defend with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 7/12 hits, 7.00 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 : 7/11 hits, 5.67 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 cruiser owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 3 : 5/11 hits, 6.50 expected hits Americans roll dice for 1 battleship, 3 cruisers, 3 fighters and 2 transports in 25 Sea Zone, round 3 : 4/7 hits, 4.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 cruisers owned by the Americans, 2 carriers owned by the Japanese and 2 fighters owned by the Americans lost in 25 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 4 : 3/9 hits, 5.33 expected hits Americans roll dice for 1 battleship, 1 fighter and 2 transports in 25 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 25 Sea Zone 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 59 Casualties for Japanese: 2 carriers, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers Casualties for Americans: 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports Battle in 26 Sea Zone Japanese attack with 1 bomber Americans defend with 1 destroyer Japanese roll dice for 1 bomber in 26 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 26 Sea Zone to 32 Sea Zone 1 bomber moved from 32 Sea Zone to Marshall Islands 2 bombers moved from 25 Sea Zone to Marshall Islands 3 fighters moved from 16 Sea Zone to Japan 1 aaGun and 3 infantry moved from Japan to 6 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 4 transports moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Shantung to Kiangsu 4 fighters and 1 tactical_bomber moved from Hunan to Kwangsi 3 infantry moved from Kwangtung to Kwangsi 3 mech_infantrys moved from Anhwe to Kwangsi 2 armour and 2 artilleries moved from Anhwe to Kiangsu 1 carrier and 1 cruiser moved from 55 Sea Zone to 54 Sea Zone Place Units - Japanese 5 fighters placed in Japan 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 3 infantry placed in Shantung 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.67 Japanese regular : -4.83 -
and your lucky dice streak holds. I should have had at least 1 additional loaded carrier left.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 3 mech_infantrys moved from Tobruk to Alexandria 2 armour moved from Tunisia to 94 Sea Zone 3 artilleries moved from Algeria to 94 Sea Zone 5 infantry moved from Algeria to 94 Sea Zone 2 armour, 3 artilleries, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 5 transports moved from 94 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 4 infantry moved from 98 Sea Zone to Alexandria 3 artilleries moved from 98 Sea Zone to Alexandria 1 armour moved from 98 Sea Zone to Alexandria 1 armour moved from 98 Sea Zone to Trans-Jordan Combat - Americans Battle in Trans-Jordan Battle in Alexandria Americans attack with 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 battleship and 3 cruisers in Alexandria, round 2 : 1/4 hits, 2.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria Americans win, taking Trans-Jordan from Italians, taking Alexandria from Italians with 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 aaGuns and 8 infantry moved from Morocco to Algeria 2 armour moved from Eastern United States to 101 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 2 marines, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 2 marines moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 2 armour moved from 91 Sea Zone to Morocco 4 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 armour, 2 artilleries and 5 infantry placed in Eastern United States 2 infantry placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : -1.17 Italians regular : -0.33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 artillery and 10 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kweichow to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 11 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 11 infantry in Anhwe, round 2 : 1/12 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Anhwe 1 fighter moved from Anhwe to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : -1.00





