@Stucifer said in L26 PTV Booper (X+12) vs Stucifer (L):
Skipped scramble to Malaya
Yep, no problem
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Yunnan to Burma
2 bombers moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
Combat - Japanese
Battle in Burma
Japanese attack with 2 bombers and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Caroline Islands
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 marine moved from Dutch New Guinea to 45 Sea Zone
2 artilleries moved from Dutch New Guinea to 45 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 marine, 2 tactical_bombers and 3 transports moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
3 infantry moved from Malaya to Shan State
3 infantry moved from French Indo China to Shan State
7 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
2 armour and 3 artilleries moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Kweichow
1 infantry moved from Shan State to Yunnan
2 bombers moved from Burma to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in Manchuria
3 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in French Indo China
Japanese undo move 3.
1 fighter and 2 mech_infantrys placed in French Indo China
1 fighter and 2 infantry placed in Japan
2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
UK_Pacific regular : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 destroyers, 5 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 bomber moved from Queensland to Burma
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
7 fighters and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 97 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@aequitas-et-veritas scramble in sz97?
@dawgoneit Yes Full scramble, please.
Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 destroyers, 5 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 bomber moved from Queensland to Burma
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
7 fighters and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 97 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Western Australia
Battle in Libya
Americans attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Libya, round 2 : 2/6 hits, 1.67 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 2 : 2/4 hits, 1.50 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
Americans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Libya, round 3 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Libya
Americans win, taking Western Australia from Japanese, taking Libya from Italians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Americans: 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Burma
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Burma, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Germans defend with 2 fighters and 1 submarine; Italians defend with 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 0/5 hits, 2.17 expected hits
Italians roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Americans
Italians roll dice for 1 cruiser, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 97 Sea Zone
Italians roll dice for 3 submarines in 97 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 97 Sea Zone
Americans roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 3 fighters in 97 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 97 Sea Zone
Italians win with 1 cruiser, 3 fighters and 3 submarines remaining. Battle score for attacker is -56
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Casualties for Italians: 1 destroyer
Battle in New Guinea
Americans attack with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 5/10 hits, 4.83 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 artillery, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
7 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
3 artilleries and 3 infantry moved from Morocco to Algeria
5 infantry moved from Algeria to Tunisia
1 bomber moved from Burma to India
Place Units - Americans
3 infantry and 3 mech_infantrys placed in Eastern United States
3 destroyers and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
2 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 0.33
Italians regular : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 19 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 19 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 19 infantry in Suiyuyan, round 2 : 5/20 hits, 3.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 19 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 destroyers, 5 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 bomber moved from Queensland to Burma
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
7 fighters and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 97 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Western Australia
Battle in Libya
Americans attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Libya, round 2 : 2/6 hits, 1.67 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 2 : 2/4 hits, 1.50 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
Americans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Libya, round 3 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Libya
Americans win, taking Western Australia from Japanese, taking Libya from Italians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Americans: 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Burma
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Burma, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Germans defend with 2 fighters and 1 submarine; Italians defend with 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 0/5 hits, 2.17 expected hits
Italians roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Americans
Italians roll dice for 1 cruiser, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 97 Sea Zone
Italians roll dice for 3 submarines in 97 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 97 Sea Zone
Americans roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 3 fighters in 97 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 97 Sea Zone
Italians win with 1 cruiser, 3 fighters and 3 submarines remaining. Battle score for attacker is -56
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Casualties for Italians: 1 destroyer
Battle in New Guinea
Americans attack with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 5/10 hits, 4.83 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 artillery, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
7 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
3 artilleries and 3 infantry moved from Morocco to Algeria
5 infantry moved from Algeria to Tunisia
1 bomber moved from Burma to India
Place Units - Americans
3 infantry and 3 mech_infantrys placed in Eastern United States
3 destroyers and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
2 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 19 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 19 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 19 infantry in Suiyuyan, round 2 : 5/20 hits, 3.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 19 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 4 armour and 2 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry and 1 mech_infantry moved from Iraq to Persia
3 infantry moved from West India to Eastern Persia
1 tactical_bomber moved from Egypt to Persia
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Combat - British
Battle in Persia
British attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from Persia to Iraq
1 tactical_bomber moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 armour and 3 mech_infantrys moved from Egypt to Trans-Jordan
1 armour, 2 infantry and 2 mech_infantrys moved from Tobruk to Alexandria
1 armour and 2 mech_infantrys moved from Alexandria to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Rhodesia to Belgian Congo
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to Libya
2 armour and 1 mech_infantry moved from Libya to Tobruk
1 infantry moved from Algeria to Tunisia
1 artillery and 3 infantry moved from Morocco to Algeria
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 106 Sea Zone
3 aaGuns, 3 artilleries, 1 bomber, 2 fighters, 18 infantry and 1 tactical_bomber moved from India to Burma
1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to India
Place Units - British
2 armour and 1 fighter placed in Egypt
2 armour and 1 fighter placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -0.17
Japanese regular : 0.00
Italians regular : 3.00
Germans regular : -0.33
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Romania to Ukraine
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Baltic States to Novgorod
1 armour moved from Northwest Persia to Caucasus
Place Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Smolensk
3 infantry moved from Bryansk to Tambov
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
2 armour and 2 mech_infantrys moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
2 armour and 2 mech_infantrys moved from Northwest Persia to Persia
2 armour and 2 mech_infantrys moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Northwest Persia to Persia
1 fighter moved from Caucasus to Iraq
1 bomber moved from Ukraine to Tambov
1 fighter moved from Ukraine to Volgograd
1 bomber moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Smolensk
Combat - Germans
Battle in Persia
Germans attack with 7 armour and 7 mech_infantrys
British defend with 1 infantry and 1 mech_infantry
Germans roll dice for 7 armour and 7 mech_infantrys in Persia, round 2 : 3/14 hits, 4,67 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Persia, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 7 armour and 7 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Iraq
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
ANZAC defend with 2 infantry
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1,33 expected hits
British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Iraq
Germans win, taking Iraq from British with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Tambov
Germans attack with 1 bomber and 3 infantry
Russians defend with 4 infantry
Germans roll dice for 1 bomber and 3 infantry in Tambov, round 2 : 3/4 hits, 1,17 expected hits
Russians roll dice for 4 infantry in Tambov, round 2 : 2/4 hits, 1,33 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 3 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 4 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Volgograd, round 3 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Smolensk, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Smolensk, round 3 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
2 artilleries moved from Archangel to Belarus
1 armour, 1 artillery and 3 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Belarus to Rostov
1 aaGun, 8 artilleries and 2 infantry moved from Bryansk to Rostov
1 artillery and 4 infantry moved from Ukraine to Rostov
4 mech_infantrys moved from Western Ukraine to Rostov
1 bomber moved from Tambov to Rostov
2 armour and 1 mech_infantry moved from Caucasus to Persia
4 armour and 1 mech_infantry moved from Northwest Persia to Persia
1 transport moved from 115 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Iraq to Caucasus
2 armour and 4 mech_infantrys moved from Bryansk to Belarus
5 mech_infantrys moved from Eastern Poland to Belarus
1 fighter moved from Smolensk to Novgorod
1 bomber moved from Smolensk to Rostov
5 armour and 2 mech_infantrys moved from Western Germany to Yugoslavia
1 fighter moved from Volgograd to Rostov
Place Units - Germans
2 artilleries and 1 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
2 artilleries placed in Normandy Bordeaux
10 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Russians regular : 1,00
Germans regular : -0,50
British regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Vologda to Samara
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Smolensk
2 artilleries moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 3 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 4 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
4 armour, 4 artilleries, 30 infantry and 2 mech_infantrys moved from Russia to Smolensk
5 infantry moved from Vologda to Smolensk
6 infantry moved from Vologda to Russia
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 41 Sea Zone
3 artilleries and 3 infantry moved from 41 Sea Zone to Sumatra
2 marines moved from Philippines to 35 Sea Zone
2 battleships, 2 cruisers and 2 marines moved from 35 Sea Zone to 41 Sea Zone
2 marines moved from 41 Sea Zone to Sumatra
1 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 56 Sea Zone
2 bombers moved from French Indo China to Shensi
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 2 cruisers and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 56 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 3 artilleries, 3 infantry and 2 marines
ANZAC defend with 1 infantry
Japanese roll dice for 3 artilleries, 3 infantry and 2 marines in Sumatra, round 2 : 4/8 hits, 2,67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 3 artilleries, 2 infantry and 2 marines remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shensi
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/5 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 aaGun, 2 armour, 3 artilleries and 5 infantry moved from Kweichow to Yunnan
2 mech_infantrys moved from French Indo China to Yunnan
1 artillery and 8 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
5 carriers, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
2 artilleries and 2 transports moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 46 Sea Zone to 41 Sea Zone
1 fighter moved from Caroline Islands to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 infantry moved from Malaya to Shan State
Place Units - Japanese
1 carrier and 1 destroyer placed in 36 Sea Zone
2 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in Manchuria
1 carrier and 1 destroyer placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : 0,67
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 56 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 61 Sea Zone to 56 Sea Zone
1 bomber moved from India to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
Combat - Americans
Battle in Iraq
Americans attack with 1 bomber and 1 mech_infantry
Germans defend with 1 armour and 2 mech_infantrys
Americans roll dice for 1 bomber and 1 mech_infantry in Iraq, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 2/3 hits, 1.17 expected hits
1 bomber owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq
Germans win with 1 armour remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber and 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in 55 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 56 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 56 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 5 destroyers and 2 submarines moved from 54 Sea Zone to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
3 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 destroyers, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 mech_infantrys moved from Libya to Tobruk
1 armour and 2 mech_infantrys moved from Tobruk to Alexandria
5 infantry moved from Tunisia to Libya
3 artilleries and 3 infantry moved from Algeria to Tunisia
3 mech_infantrys moved from Morocco to Tunisia
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
3 infantry moved from Morocco to Algeria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Queensland to Northern Territory
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 122 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Western Australia to Northern Territory
Place Units - Americans
3 infantry and 3 mech_infantrys placed in Eastern United States
2 destroyers and 1 submarine placed in 101 Sea Zone
4 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 2.67
Japanese regular : -0.50
Germans regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Chahar
3 infantry moved from Suiyuyan to Hopei
3 infantry moved from Suiyuyan to Shensi
1 fighter and 2 infantry moved from Kansu to Tsinghai
3 infantry moved from Suiyuyan to Shensi
3 infantry moved from Suiyuyan to Hopei
3 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Shensi, round 2 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 7 infantry in Shensi, round 3 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Chahar, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 56 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 61 Sea Zone to 56 Sea Zone
1 bomber moved from India to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
Combat - Americans
Battle in Iraq
Americans attack with 1 bomber and 1 mech_infantry
Germans defend with 1 armour and 2 mech_infantrys
Americans roll dice for 1 bomber and 1 mech_infantry in Iraq, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 2/3 hits, 1.17 expected hits
1 bomber owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq
Germans win with 1 armour remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber and 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in 55 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 56 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 56 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 5 destroyers and 2 submarines moved from 54 Sea Zone to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
3 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 destroyers, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 mech_infantrys moved from Libya to Tobruk
1 armour and 2 mech_infantrys moved from Tobruk to Alexandria
5 infantry moved from Tunisia to Libya
3 artilleries and 3 infantry moved from Algeria to Tunisia
3 mech_infantrys moved from Morocco to Tunisia
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
3 infantry moved from Morocco to Algeria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Queensland to Northern Territory
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 122 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Western Australia to Northern Territory
Place Units - Americans
3 infantry and 3 mech_infantrys placed in Eastern United States
2 destroyers and 1 submarine placed in 101 Sea Zone
4 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Chahar
3 infantry moved from Suiyuyan to Hopei
3 infantry moved from Suiyuyan to Shensi
1 fighter and 2 infantry moved from Kansu to Tsinghai
3 infantry moved from Suiyuyan to Shensi
3 infantry moved from Suiyuyan to Hopei
3 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Shensi, round 2 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 7 infantry in Shensi, round 3 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Chahar, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 5 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Eastern Persia to West India
1 infantry moved from West India to India
2 infantry moved from Trans-Jordan to Iraq
3 armour, 2 artilleries and 7 mech_infantrys moved from Trans-Jordan to Iraq
3 armour and 3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 6 armour, 2 artilleries, 2 infantry and 10 mech_infantrys
Germans defend with 1 armour
British roll dice for 6 armour, 2 artilleries, 2 infantry and 10 mech_infantrys in Iraq, round 2 : 5/20 hits, 6.00 expected hits
Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 6 armour, 2 artilleries, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - British
2 infantry moved from Alexandria to Egypt
2 armour and 1 mech_infantry moved from Tobruk to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Rhodesia to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 artillery and 2 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 artillery and 3 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Egypt
3 aaGuns, 3 artilleries and 16 infantry moved from Burma to India
2 fighters and 1 tactical_bomber moved from Shan State to India
Place Units - British
3 armour placed in Egypt
2 armour and 1 fighter placed in Union of South Africa
2 infantry placed in Quebec
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : 2.67
Japanese regular : -0.17
Germans regular : 1.33
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Tambov
1 armour and 1 mech_infantry moved from Caucasus to Tambov
1 bomber moved from Novgorod to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
Italians win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
3 infantry placed in Southern Italy
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 1,50
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to Northern Territory
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 airfield placed in Northern Territory
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to Northern Territory
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 airfield placed in Northern Territory
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Rostov to Samara
2 infantry moved from Belarus to Archangel
1 fighter moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
2 bombers moved from Rostov to Samara
1 fighter moved from Caucasus to Kazakhstan
1 fighter moved from Rostov to Samara
Combat - Germans
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 3 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 bombers, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Samara, round 2 : 2/5 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Volgograd to Tambov
1 aaGun, 9 artilleries, 6 infantry and 5 mech_infantrys moved from Rostov to Tambov
2 artilleries and 1 infantry moved from Ukraine to Rostov
3 armour and 9 mech_infantrys moved from Belarus to Tambov
10 mech_infantrys moved from Germany to Eastern Poland
5 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
3 artilleries moved from Belarus to Novgorod
2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
2 bombers and 1 fighter moved from Samara to Tambov
1 fighter moved from Kazakhstan to Tambov
13 armour and 9 mech_infantrys moved from Persia to Caucasus
1 fighter moved from Archangel to Tambov
1 fighter moved from Western Germany to Novgorod
Place Units - Germans
3 armour placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in Western Germany
5 armour placed in Germany
1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : -1,33