L21 Mainah (X) vs bolasgod (L+15)

  • '23 '20

    If you do attack my fleet, I would like to go round by round for order of loss


  • @mainah yea dice have been nuts, I think you win though. I’m still learning the game and have made some pretty bad moves. I’ll get to my turn tomorrow.

  • '23 '20

    @bolasgod
    I have about 20 games under my belt, still new myself. The first few games on here are very educational.


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 armour moved from Tobruk to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Tobruk
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            3 fighters moved from 16 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            3 infantry moved from Western United States to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            3 infantry moved from 25 Sea Zone to Midway
            1 marine moved from 25 Sea Zone to Midway
            1 artillery moved from 25 Sea Zone to Midway
            2 armour, 3 artilleries and 5 infantry moved from Morocco to Algeria
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            8 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            8 infantry moved from 91 Sea Zone to Morocco
            2 aaGuns moved from 91 Sea Zone to Morocco
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 97 Sea Zone to 94 Sea Zone
            2 armour moved from Algeria to Tunisia
    
        Place Units - Americans
            1 carrier, 1 cruiser and 2 destroyers placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            2 armour, 2 artilleries and 1 mech_infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Suiyuyan to Yunnan
            8 infantry moved from Suiyuyan to Chahar
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 armour moved from Tobruk to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Tobruk
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            3 fighters moved from 16 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            3 infantry moved from Western United States to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            3 infantry moved from 25 Sea Zone to Midway
            1 marine moved from 25 Sea Zone to Midway
            1 artillery moved from 25 Sea Zone to Midway
            2 armour, 3 artilleries and 5 infantry moved from Morocco to Algeria
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            8 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            8 infantry moved from 91 Sea Zone to Morocco
            2 aaGuns moved from 91 Sea Zone to Morocco
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 97 Sea Zone to 94 Sea Zone
            2 armour moved from Algeria to Tunisia
    
        Place Units - Americans
            1 carrier, 1 cruiser and 2 destroyers placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            2 armour, 2 artilleries and 1 mech_infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Suiyuyan to Yunnan
            8 infantry moved from Suiyuyan to Chahar
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 battleship, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from India to Iraq
            1 tactical_bomber moved from India to Iraq
            1 tactical_bomber moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - British
            Battle in 110 Sea Zone
                British attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 4 transports
                Germans defend with 1 destroyer and 1 submarine
                    British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 4 transports in 110 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                British win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 6
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in Normandy Bordeaux
            Battle in Iraq
                British attack with 1 fighter and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Iraq
                British win, taking Normandy Bordeaux from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Iraq to Persia
            1 artillery moved from India to Burma
            1 artillery moved from India to Burma
            1 artillery moved from India to Burma
            1 artillery moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            5 infantry moved from Shan State to Yunnan
            1 infantry moved from Siam to Shan State
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            2 fighters moved from India to Yunnan
            1 tactical_bomber moved from 110 Sea Zone to United Kingdom
    
        Place Units - British
            2 infantry placed in United Kingdom
            1 battleship and 2 destroyers placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 27 PUs; end with 27 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 39 Sea Zone
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Units Change Ownership
                Some Units in India change ownership: 3 infantry
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Italians regular : -0.33
    Japanese regular : 0.67
    Germans regular : 0.50
    British regular : -0.00
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 armour moved from Tanganyika Territory to Kenya
            1 infantry moved from Egypt to Alexandria
                  Italians take Alexandria from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Northern Italy to Southern Italy
            2 armour moved from Yugoslavia to Southern Italy
            2 fighters moved from Southern Italy to Egypt
            1 bomber moved from Egypt to Western Germany
            1 artillery moved from Kenya to Anglo Egyptian Sudan
            1 mech_infantry moved from Ethiopia to Egypt
            1 aaGun moved from France to Western Germany
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            1 aaGun and 2 infantry placed in Egypt
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                  ANZAC take 54 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 carrier and 1 cruiser
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier and 1 cruiser in 55 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier and 1 cruiser in 55 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 carrier and 1 cruiser remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
    
        Turn Complete - ANZAC
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                  ANZAC take 54 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 carrier and 1 cruiser
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier and 1 cruiser in 55 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier and 1 cruiser in 55 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 carrier and 1 cruiser remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
    
        Turn Complete - ANZAC
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : 0.33
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 armour and 6 mech_infantrys moved from Greece to Romania
            3 infantry moved from France to Normandy Bordeaux
            5 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in Romania
                Germans attack with 9 armour and 6 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 9 armour and 6 mech_infantrys in Romania, round 2 : 5/15 hits, 5.50 expected hits
                    Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Romania
                Germans win, taking Romania from Russians with 9 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 5 fighters, 3 infantry and 1 tactical_bomber
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/9 hits, 3.67 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            2 fighters moved from Western Germany to Southern Italy
            3 artilleries and 15 infantry moved from Germany to Poland
            2 infantry moved from Denmark to Western Germany
            2 mech_infantrys moved from Albania to Greater Southern Germany
            4 aaGuns, 10 artilleries, 22 infantry and 8 mech_infantrys moved from Baltic States to Poland
    
        Place Units - Germans
            3 infantry placed in France
            2 artilleries and 8 infantry placed in Germany
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
            Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -0.17
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 3 armour, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            1 infantry moved from Eastern Poland to Slovakia Hungary
                  Russians take Slovakia Hungary from Germans
            1 artillery and 5 infantry moved from Finland to Norway
            1 infantry moved from Novgorod to Baltic States
                  Russians take Baltic States from Germans
    
        Combat - Russians
            Battle in Norway
                Russians attack with 1 artillery and 5 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 1 artillery and 5 infantry in Norway, round 2 : 0/6 hits, 1.33 expected hits
                    Germans roll dice for 3 infantry in Norway, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Norway
                    Russians roll dice for 1 artillery and 3 infantry in Norway, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 3 infantry in Norway, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Norway
                    Russians roll dice for 1 artillery and 2 infantry in Norway, round 4 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 3 infantry in Norway, round 4 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Norway
                1 artillery owned by the Russians retreated to Finland
                Germans win with 3 infantry remaining. Battle score for attacker is -15
                Casualties for Russians: 5 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Belarus to Eastern Poland
            2 aaGuns, 4 armour, 12 artilleries, 60 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
            1 mech_infantry moved from Novgorod to Eastern Poland
            2 aaGuns, 2 artilleries and 12 infantry moved from Novgorod to Baltic States
            1 armour moved from Ukraine to Eastern Poland
            1 fighter moved from Russia to Eastern Poland
            1 fighter moved from Russia to Eastern Poland
            1 tactical_bomber moved from Russia to Eastern Poland
            3 armour moved from Russia to Western Ukraine
            2 artilleries and 5 infantry moved from Bryansk to Western Ukraine
            2 artilleries moved from Ukraine to Western Ukraine
    
        Place Units - Russians
            1 tactical_bomber placed in Russia
            3 infantry placed in Ukraine
            3 armour placed in Novgorod
            3 mech_infantrys placed in Volgograd
            Russians undo move 3.
            Russians undo move 2.
            2 infantry and 1 mech_infantry placed in Ukraine
            1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
            Russians undo move 4.
            2 armour and 1 mech_infantry placed in Novgorod
            Russians undo move 3.
            1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
            Russians undo move 3.
            1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
            Russians undo move 3.
            1 armour and 2 infantry placed in Ukraine
            1 armour and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.00
    Russians regular : -3.17
    

    Savegame

  • '23 '20

    @bolasgod
    A 60 Russia! I messed up some where


  • @mainah Well you just scored a huge victory in Norway… But yea the NOs for Russia seem very strong in this version, I am getting 21IPCs a turn!

  • '23 '20

    TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 5 fighters and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kwangsi to Hunan
            4 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
            1 artillery moved from New South Wales to Victoria
                  Japanese take Victoria from ANZAC
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from Japan to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            2 bombers moved from Japan to 25 Sea Zone
            2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone
            1 bomber moved from Queensland to 26 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    @bolasgod
    Order of Loss for SZ 25?


  • @mainah oh man I thought they weren’t connected… that’s why I put a blocker up in SZ26… There goes the American fleet… Max defence I suppose, carriers 1st

  • '23 '20

    Even a blocker @ SZ 31, I could have launched an air only strafing attack, and resupplied the air for a follow on attack the next turn. The optimum move would have been to leave behing your ground forces in Hawaii, and retreat to SZ 10 as I would not have been able to block a counter attack from where I was starting. Then with a decent fleet/air buy on the west coast, I would not have been able to capture/hold Hawaii.

  • '23 '20

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 5 fighters and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kwangsi to Hunan
            4 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
            1 artillery moved from New South Wales to Victoria
                  Japanese take Victoria from ANZAC
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from Japan to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            2 bombers moved from Japan to 25 Sea Zone
            2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone
            1 bomber moved from Queensland to 26 Sea Zone
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 4/7 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer and 3 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 7/12 hits, 7.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 : 7/11 hits, 5.67 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 cruiser owned by the Japanese lost in 25 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 3 : 5/11 hits, 6.50 expected hits
                    Americans roll dice for 1 battleship, 3 cruisers, 3 fighters and 2 transports in 25 Sea Zone, round 3 : 4/7 hits, 4.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 cruisers owned by the Americans, 2 carriers owned by the Japanese and 2 fighters owned by the Americans lost in 25 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 4 : 3/9 hits, 5.33 expected hits
                    Americans roll dice for 1 battleship, 1 fighter and 2 transports in 25 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 25 Sea Zone
                    1 transport owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 59
                Casualties for Japanese: 2 carriers, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers
                Casualties for Americans: 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
            Battle in 26 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 bomber in 26 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 bomber moved from 26 Sea Zone to 32 Sea Zone
            1 bomber moved from 32 Sea Zone to Marshall Islands
            2 bombers moved from 25 Sea Zone to Marshall Islands
            3 fighters moved from 16 Sea Zone to Japan
            1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            4 transports moved from 35 Sea Zone to 6 Sea Zone
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 infantry moved from Shantung to Kiangsu
            4 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
            3 infantry moved from Kwangtung to Kwangsi
            3 mech_infantrys moved from Anhwe to Kwangsi
            2 armour and 2 artilleries moved from Anhwe to Kiangsu
            1 carrier and 1 cruiser moved from 55 Sea Zone to 54 Sea Zone
    
        Place Units - Japanese
            5 fighters placed in Japan
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : 0.67
    Japanese regular : -4.83
    

    Savegame

  • '23 '20

    and your lucky dice streak holds. I should have had at least 1 additional loaded carrier left.


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 3 mech_infantrys moved from Tobruk to Alexandria
            2 armour moved from Tunisia to 94 Sea Zone
            3 artilleries moved from Algeria to 94 Sea Zone
            5 infantry moved from Algeria to 94 Sea Zone
            2 armour, 3 artilleries, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 5 transports moved from 94 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            4 infantry moved from 98 Sea Zone to Alexandria
            3 artilleries moved from 98 Sea Zone to Alexandria
            1 armour moved from 98 Sea Zone to Alexandria
            1 armour moved from 98 Sea Zone to Trans-Jordan
    
        Combat - Americans
            Battle in Trans-Jordan
            Battle in Alexandria
                Americans attack with 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
                Italians defend with 1 infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Alexandria, round 2 : 1/4 hits, 2.17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                Americans win, taking Trans-Jordan from Italians, taking Alexandria from Italians with 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 aaGuns and 8 infantry moved from Morocco to Algeria
            2 armour moved from Eastern United States to 101 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 2 marines, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            2 marines moved from 91 Sea Zone to Morocco
            2 artilleries moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            2 armour moved from 91 Sea Zone to Morocco
            4 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 armour, 2 artilleries and 5 infantry placed in Eastern United States
            2 infantry placed in Western United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2
            Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.17
    Italians regular : -0.33
    

    Savegame

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