L21 Mainah (X) vs bolasgod (L+15)


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun and 2 armour; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 aaGun and 2 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Poland to Baltic States
            1 artillery and 1 infantry moved from Eastern Poland to Baltic States
            2 fighters moved from Southern Italy to Albania
            2 mech_infantrys moved from Romania to Albania
            9 armour moved from Romania to Greece
            7 mech_infantrys moved from Romania to Greece
            2 mech_infantrys moved from Romania to Greece
            1 armour moved from Normandy Bordeaux to Holland Belgium
                  Germans take Holland Belgium from British
            1 armour moved from Holland Belgium to Western Germany
            2 infantry moved from Western Germany to Denmark
            1 fighter moved from France to Denmark
            3 fighters and 1 tactical_bomber moved from Western Germany to Norway
            7 infantry moved from Finland to Norway
    
        Combat - Germans
            Battle in Greece
                Germans attack with 9 armour and 9 mech_infantrys
                Americans defend with 2 artilleries and 8 infantry
                    Germans roll dice for 9 armour and 9 mech_infantrys in Greece, round 2 : 8/18 hits, 6.00 expected hits
                    Americans roll dice for 2 artilleries and 8 infantry in Greece, round 2 : 2/10 hits, 3.33 expected hits
                    8 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Greece
                    Germans roll dice for 9 armour and 7 mech_infantrys in Greece, round 3 : 7/16 hits, 5.67 expected hits
                    Americans roll dice for 2 artilleries in Greece, round 3 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
                Germans win, taking Greece from Americans with 9 armour and 6 mech_infantrys remaining. Battle score for attacker is 20
                Casualties for Germans: 3 mech_infantrys
                Casualties for Americans: 2 artilleries and 8 infantry
            Battle in Denmark
                Germans attack with 1 fighter and 2 infantry
                British defend with 1 marine
                    Germans roll dice for 1 fighter and 2 infantry in Denmark, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 marine in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the British lost in Denmark
                Germans win, taking Denmark from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 marine
            Battle in Norway
                Germans attack with 3 fighters, 7 infantry and 1 tactical_bomber
                British defend with 2 artilleries, 3 infantry and 1 mech_infantry
                    Germans roll dice for 3 fighters, 7 infantry and 1 tactical_bomber in Norway, round 2 : 2/11 hits, 3.33 expected hits
                    British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Norway, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
                    Germans roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Norway, round 3 : 3/8 hits, 2.83 expected hits
                    British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Norway, round 3 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Norway
                    Germans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Norway, round 4 : 2/7 hits, 2.67 expected hits
                    British roll dice for 1 artillery in Norway, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Norway
                Germans win, taking Norway from British with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 4 infantry
                Casualties for British: 2 artilleries, 3 infantry and 1 mech_infantry
            Battle in Baltic States
                Germans attack with 2 artilleries and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Baltic States, round 2 : 0/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 artilleries and 3 infantry in Baltic States, round 3 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Albania
                Germans attack with 2 fighters and 2 mech_infantrys
                Americans defend with 1 marine
                    Germans roll dice for 2 fighters and 2 mech_infantrys in Albania, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 marine in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Albania
                Germans win, taking Albania from Americans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Americans: 1 marine
    
        Non Combat Move - Germans
            4 aaGuns, 8 artilleries and 19 infantry moved from Eastern Poland to Baltic States
            8 mech_infantrys moved from Romania to Baltic States
            2 fighters moved from Albania to Western Germany
            3 fighters and 1 tactical_bomber moved from Norway to Western Germany
            1 fighter moved from Denmark to Western Germany
            3 artilleries moved from Western Germany to Germany
            1 armour, 2 artilleries, 2 infantry and 6 mech_infantrys moved from Normandy Bordeaux to France
            6 mech_infantrys moved from France to Western Germany
            1 armour moved from France to Western Germany
            6 infantry moved from Western Germany to Germany
            1 artillery moved from Western Germany to France
            1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
    
        Place Units - Germans
            9 infantry placed in Germany
            1 fighter placed in Western Germany
            1 destroyer and 1 submarine placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,4,6,4,1,3,2
            Germans collect 44 PUs (2 lost to blockades); end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Russians regular : -0.67
    Germans regular : -0.67
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 4 armour, 3 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
            2 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            1 infantry moved from Karelia to Finland
            1 infantry moved from Karelia to Finland
            1 infantry moved from Karelia to Finland
            1 artillery moved from Karelia to Finland
            1 infantry moved from Karelia to Finland
            2 infantry moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns, 1 artillery and 4 infantry moved from Karelia to Novgorod
            2 aaGuns, 11 artilleries and 60 infantry moved from Bryansk to Belarus
            1 infantry moved from Ukraine to Bessarabia
            2 artilleries and 5 infantry moved from Russia to Bryansk
            1 fighter moved from Novgorod to Russia
            1 fighter moved from Novgorod to Russia
            1 tactical_bomber moved from Novgorod to Russia
            1 artillery moved from Novgorod to Belarus
            1 mech_infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Novgorod to Belarus
            1 armour moved from Novgorod to Belarus
            1 armour moved from Novgorod to Belarus
            1 armour moved from Novgorod to Belarus
            1 armour moved from Novgorod to Belarus
    
        Place Units - Russians
            1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
            2 artilleries placed in Ukraine
            1 armour placed in Ukraine
            3 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 7 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 bombers moved from Java to New South Wales
            3 artilleries and 1 marine moved from Queensland to New South Wales
            2 submarines moved from 54 Sea Zone to 30 Sea Zone
            3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 30 Sea Zone
    
        Combat - Japanese
            Battle in New South Wales
                Japanese attack with 3 artilleries, 4 bombers and 1 marine
                ANZAC defend with 1 aaGun, 2 armour, 1 factory_minor, 1 fighter and 1 harbour
                    ANZAC roll AA dice in New South Wales : 1/3 hits, 0.50 expected hits
                    1 bomber owned by the Japanese lost in New South Wales
                    Japanese roll dice for 3 artilleries, 3 bombers and 1 marine in New South Wales, round 2 : 2/7 hits, 3.17 expected hits
                    ANZAC roll dice for 1 aaGun, 2 armour and 1 fighter in New South Wales, round 2 : 3/3 hits, 1.67 expected hits
                    1 armour owned by the ANZAC, 2 artilleries owned by the Japanese, 1 marine owned by the Japanese and 1 aaGun owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 1 artillery and 3 bombers in New South Wales, round 3 : 2/4 hits, 2.33 expected hits
                    ANZAC roll dice for 1 armour and 1 fighter in New South Wales, round 3 : 2/2 hits, 1.17 expected hits
                    1 armour owned by the ANZAC, 1 fighter owned by the ANZAC and 2 bombers owned by the Japanese lost in New South Wales
                Japanese captures 18PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is -28
                Casualties for Japanese: 2 artilleries, 3 bombers and 1 marine
                Casualties for ANZAC: 1 aaGun, 2 armour and 1 fighter
            Battle in 30 Sea Zone
                Japanese attack with 3 fighters, 2 submarines and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 30 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 30 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
                    Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 30 Sea Zone
                Japanese win with 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            1 bomber moved from New South Wales to Queensland
            1 destroyer moved from 19 Sea Zone to 16 Sea Zone
            2 destroyers moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from Jehol to Japan
            1 fighter moved from Jehol to Kwangsi
            2 fighters moved from Anhwe to Kwangsi
            1 aaGun, 2 armour, 3 infantry and 4 mech_infantrys moved from Hunan to Kwangsi
            1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Chahar to Anhwe
            2 armour and 1 mech_infantry moved from Shantung to Anhwe
            1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Queensland
            1 carrier and 1 cruiser moved from 41 Sea Zone to 55 Sea Zone
            4 transports moved from 54 Sea Zone to 35 Sea Zone
            2 battleships, 3 carriers, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 30 Sea Zone
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            1 infantry placed in Shantung
            2 bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6
            Japanese collect 56 PUs; end with 76 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -0.67
    ANZAC AA : 0.50
    ANZAC regular : 2.17
    

    Savegame

  • '23 '20

    Seriously the most consistently lopsided dice in a game I have ever seen - you are probably the guy that won the billion dollar lottery.

    You’ll probably sink my fleet with a tipped BB

  • '23 '20

    If you do attack my fleet, I would like to go round by round for order of loss


  • @mainah yea dice have been nuts, I think you win though. I’m still learning the game and have made some pretty bad moves. I’ll get to my turn tomorrow.

  • '23 '20

    @bolasgod
    I have about 20 games under my belt, still new myself. The first few games on here are very educational.


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 armour moved from Tobruk to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Tobruk
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            3 fighters moved from 16 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            3 infantry moved from Western United States to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            3 infantry moved from 25 Sea Zone to Midway
            1 marine moved from 25 Sea Zone to Midway
            1 artillery moved from 25 Sea Zone to Midway
            2 armour, 3 artilleries and 5 infantry moved from Morocco to Algeria
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            8 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            8 infantry moved from 91 Sea Zone to Morocco
            2 aaGuns moved from 91 Sea Zone to Morocco
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 97 Sea Zone to 94 Sea Zone
            2 armour moved from Algeria to Tunisia
    
        Place Units - Americans
            1 carrier, 1 cruiser and 2 destroyers placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            2 armour, 2 artilleries and 1 mech_infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Suiyuyan to Yunnan
            8 infantry moved from Suiyuyan to Chahar
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 armour moved from Tobruk to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Tobruk
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            3 fighters moved from 16 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            3 infantry moved from Western United States to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            3 infantry moved from 25 Sea Zone to Midway
            1 marine moved from 25 Sea Zone to Midway
            1 artillery moved from 25 Sea Zone to Midway
            2 armour, 3 artilleries and 5 infantry moved from Morocco to Algeria
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            8 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            8 infantry moved from 91 Sea Zone to Morocco
            2 aaGuns moved from 91 Sea Zone to Morocco
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 97 Sea Zone to 94 Sea Zone
            2 armour moved from Algeria to Tunisia
    
        Place Units - Americans
            1 carrier, 1 cruiser and 2 destroyers placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            2 armour, 2 artilleries and 1 mech_infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Suiyuyan to Yunnan
            8 infantry moved from Suiyuyan to Chahar
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 battleship, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from India to Iraq
            1 tactical_bomber moved from India to Iraq
            1 tactical_bomber moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - British
            Battle in 110 Sea Zone
                British attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 4 transports
                Germans defend with 1 destroyer and 1 submarine
                    British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 4 transports in 110 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                British win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 6
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in Normandy Bordeaux
            Battle in Iraq
                British attack with 1 fighter and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Iraq
                British win, taking Normandy Bordeaux from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Iraq to Persia
            1 artillery moved from India to Burma
            1 artillery moved from India to Burma
            1 artillery moved from India to Burma
            1 artillery moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            5 infantry moved from Shan State to Yunnan
            1 infantry moved from Siam to Shan State
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            2 fighters moved from India to Yunnan
            1 tactical_bomber moved from 110 Sea Zone to United Kingdom
    
        Place Units - British
            2 infantry placed in United Kingdom
            1 battleship and 2 destroyers placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 27 PUs; end with 27 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 39 Sea Zone
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Units Change Ownership
                Some Units in India change ownership: 3 infantry
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Italians regular : -0.33
    Japanese regular : 0.67
    Germans regular : 0.50
    British regular : -0.00
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 armour moved from Tanganyika Territory to Kenya
            1 infantry moved from Egypt to Alexandria
                  Italians take Alexandria from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Northern Italy to Southern Italy
            2 armour moved from Yugoslavia to Southern Italy
            2 fighters moved from Southern Italy to Egypt
            1 bomber moved from Egypt to Western Germany
            1 artillery moved from Kenya to Anglo Egyptian Sudan
            1 mech_infantry moved from Ethiopia to Egypt
            1 aaGun moved from France to Western Germany
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            1 aaGun and 2 infantry placed in Egypt
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                  ANZAC take 54 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 carrier and 1 cruiser
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier and 1 cruiser in 55 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier and 1 cruiser in 55 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 carrier and 1 cruiser remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
    
        Turn Complete - ANZAC
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                  ANZAC take 54 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 carrier and 1 cruiser
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier and 1 cruiser in 55 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier and 1 cruiser in 55 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 carrier and 1 cruiser remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
    
        Turn Complete - ANZAC
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : 0.33
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 armour and 6 mech_infantrys moved from Greece to Romania
            3 infantry moved from France to Normandy Bordeaux
            5 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in Romania
                Germans attack with 9 armour and 6 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 9 armour and 6 mech_infantrys in Romania, round 2 : 5/15 hits, 5.50 expected hits
                    Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Romania
                Germans win, taking Romania from Russians with 9 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 5 fighters, 3 infantry and 1 tactical_bomber
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/9 hits, 3.67 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            2 fighters moved from Western Germany to Southern Italy
            3 artilleries and 15 infantry moved from Germany to Poland
            2 infantry moved from Denmark to Western Germany
            2 mech_infantrys moved from Albania to Greater Southern Germany
            4 aaGuns, 10 artilleries, 22 infantry and 8 mech_infantrys moved from Baltic States to Poland
    
        Place Units - Germans
            3 infantry placed in France
            2 artilleries and 8 infantry placed in Germany
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
            Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -0.17
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 3 armour, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            1 infantry moved from Eastern Poland to Slovakia Hungary
                  Russians take Slovakia Hungary from Germans
            1 artillery and 5 infantry moved from Finland to Norway
            1 infantry moved from Novgorod to Baltic States
                  Russians take Baltic States from Germans
    
        Combat - Russians
            Battle in Norway
                Russians attack with 1 artillery and 5 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 1 artillery and 5 infantry in Norway, round 2 : 0/6 hits, 1.33 expected hits
                    Germans roll dice for 3 infantry in Norway, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Norway
                    Russians roll dice for 1 artillery and 3 infantry in Norway, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 3 infantry in Norway, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Norway
                    Russians roll dice for 1 artillery and 2 infantry in Norway, round 4 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 3 infantry in Norway, round 4 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Norway
                1 artillery owned by the Russians retreated to Finland
                Germans win with 3 infantry remaining. Battle score for attacker is -15
                Casualties for Russians: 5 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Belarus to Eastern Poland
            2 aaGuns, 4 armour, 12 artilleries, 60 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
            1 mech_infantry moved from Novgorod to Eastern Poland
            2 aaGuns, 2 artilleries and 12 infantry moved from Novgorod to Baltic States
            1 armour moved from Ukraine to Eastern Poland
            1 fighter moved from Russia to Eastern Poland
            1 fighter moved from Russia to Eastern Poland
            1 tactical_bomber moved from Russia to Eastern Poland
            3 armour moved from Russia to Western Ukraine
            2 artilleries and 5 infantry moved from Bryansk to Western Ukraine
            2 artilleries moved from Ukraine to Western Ukraine
    
        Place Units - Russians
            1 tactical_bomber placed in Russia
            3 infantry placed in Ukraine
            3 armour placed in Novgorod
            3 mech_infantrys placed in Volgograd
            Russians undo move 3.
            Russians undo move 2.
            2 infantry and 1 mech_infantry placed in Ukraine
            1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
            Russians undo move 4.
            2 armour and 1 mech_infantry placed in Novgorod
            Russians undo move 3.
            1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
            Russians undo move 3.
            1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
            Russians undo move 3.
            1 armour and 2 infantry placed in Ukraine
            1 armour and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.00
    Russians regular : -3.17
    

    Savegame

  • '23 '20

    @bolasgod
    A 60 Russia! I messed up some where


  • @mainah Well you just scored a huge victory in Norway… But yea the NOs for Russia seem very strong in this version, I am getting 21IPCs a turn!

  • '23 '20

    TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 5 fighters and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kwangsi to Hunan
            4 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
            1 artillery moved from New South Wales to Victoria
                  Japanese take Victoria from ANZAC
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from Japan to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            2 bombers moved from Japan to 25 Sea Zone
            2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone
            1 bomber moved from Queensland to 26 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    @bolasgod
    Order of Loss for SZ 25?

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