Ok. I was feeling pretty good about how I was going this game. USSR aren’t supposed to reach Norway without the other allies helping.
If you change your mind, we can probably continue.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 battleship and 1 cruiser
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is 32
Casualties for Japanese: 1 battleship and 1 cruiser
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 battleship and 1 cruiser
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is 32
Casualties for Japanese: 1 battleship and 1 cruiser
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
3 infantry moved from Tunisia to Libya
French take Libya from Italians
1 fighter moved from 110 Sea Zone to United Kingdom
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Karelia to Novgorod
4 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod
Germans take Baltic States from Russians
2 armour moved from Eastern Poland to Novgorod
2 bombers moved from Western Germany to Novgorod
2 armour moved from Eastern Poland to Novgorod
1 artillery and 3 infantry moved from Bessarabia to Ukraine
4 armour, 4 artilleries and 19 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Romania to Western Ukraine
6 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from France to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 2 tactical_bombers moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Novgorod
Germans attack with 8 armour, 2 bombers, 7 infantry and 4 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
Russians roll AA dice in Novgorod : 0/2 hits, 0.33 expected hits
Germans roll dice for 8 armour, 2 bombers, 7 infantry and 4 mech_infantrys in Novgorod, round 2 : 7/21 hits, 7.17 expected hits
Russians roll dice for 2 aaGuns, 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber in Novgorod, round 2 : 6/12 hits, 4.83 expected hits
5 infantry owned by the Russians, 6 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 8 armour, 2 bombers, 1 infantry and 4 mech_infantrys in Novgorod, round 3 : 6/15 hits, 6.17 expected hits
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 3 : 5/7 hits, 3.17 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 3 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 8 armour and 2 bombers in Novgorod, round 4 : 6/10 hits, 5.33 expected hits
Russians roll dice for 1 fighter in Novgorod, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 7 armour and 2 bombers remaining. Battle score for attacker is 26
Casualties for Germans: 1 armour, 7 infantry and 4 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/6 hits, 2.50 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 0/5 hits, 2.33 expected hits
British roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Holland Belgium, round 4 : 3/5 hits, 2.33 expected hits
British roll dice for 1 mech_infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 5 armour, 10 artilleries and 23 infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour, 10 artilleries and 23 infantry in Western Ukraine, round 2 : 9/38 hits, 11.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 5 armour, 10 artilleries and 23 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Eastern Poland to Western Ukraine
2 bombers moved from Novgorod to Germany
1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 submarine moved from 121 Sea Zone to 123 Sea Zone
Place Units - Germans
1 fighter placed in Western Germany
1 artillery and 1 infantry placed in France
9 infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : 3.67
Germans regular : -5.50
British regular : 1.17
Russians AA : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 2 : 0/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Ukraine
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Non Combat Move - Russians
1 infantry moved from Belarus to Archangel
3 artilleries and 6 infantry moved from Russia to Bryansk
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Evenkiyskiy: 1 infantry
EDIT: Removing units owned by Russians from Evenkiyskiy: 5 infantry
EDIT: Adding units owned by Russians to Urals: 6 infantry
EDIT: Removing units owned by Russians from Buryatia: 1 aaGun and 6 infantry
EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 aaGun and 6 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : -2.17
@majikforce I forgot to move my russian infantry and i moved them in edit mode.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
3 artilleries, 5 infantry and 1 mech_infantry moved from Shensi to Tsinghai
2 fighters moved from Yunnan to Tsinghai
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 artilleries and 1 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
2 bombers moved from Paulau Island to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Hawaiian Islands
Battle in Dutch New Guinea
Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/7 hits, 2.67 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 : 4/7 hits, 2.67 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Hawaiian Islands from Americans, taking Dutch New Guinea from ANZAC with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 2 submarines
Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 cruiser
1 submarine owned by the Japanese submerged
Battle in Tsinghai
Japanese attack with 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry in Tsinghai, round 2 : 4/11 hits, 3.50 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 2 : 2/6 hits, 2.33 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Tsinghai, round 3 : 3/9 hits, 3.17 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese winBritish winBritish win with 1 cruiser remaining with 1 cruiser remaining, taking Tsinghai from Chinese with 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 fighter and 5 infantry
Non Combat Move - Japanese
1 aaGun and 3 infantry moved from Suiyuyan to Shensi
2 fighters moved from Tsinghai to Shensi
1 artillery moved from Shan State to French Indo China
1 carrier, 1 destroyer and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to 6 Sea Zone
6 infantry moved from Manchuria to Korea
2 bombers moved from 33 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Marshall Islands
Place Units - Japanese
2 carriers and 2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -1.83
ANZAC regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
3 mech_infantrys moved from 93 Sea Zone to Southern France
5 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in Southern France
Non Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
4 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery placed in Western United States
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Combat Move - British
1 infantry moved from Bulgaria to Romania
British take Romania from Germans
1 bomber moved from Egypt to 97 Sea Zone
1 fighter moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 3 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
Combat - British
British creates battle in territory 39 Sea Zone
@majikforce scramble in SZ 97?
@bolasgod No thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
3 mech_infantrys moved from 93 Sea Zone to Southern France
5 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in Southern France
Non Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
4 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery placed in Western United States
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Bulgaria to Romania
British take Romania from Germans
1 bomber moved from Egypt to 97 Sea Zone
1 fighter moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 3 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
Combat - British
British creates battle in territory 39 Sea Zone
Battle in 97 Sea Zone
British attack with 1 bomber and 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 39 Sea Zone
British attack with 1 cruiser
Japanese defend with 1 submarine
1 submarine owned by the Japanese submerged
Non Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to 110 Sea Zone
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Egypt
1 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 fighter moved from Persia to India
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from Kenya to Ethiopia
Place Units - British
3 infantry placed in Normandy Bordeaux
2 armour, 1 artillery, 1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 36 PUs (3 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 armour and 1 mech_infantry moved from Greece to Romania
Italians take Bulgaria from British
1 armour and 1 mech_infantry moved from Western Germany to Southern France
2 artilleries and 1 infantry moved from France to Southern France
3 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 bomber moved from Germany to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys
Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys in Southern France, round 2 : 5/12 hits, 3.83 expected hits
Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern France, round 2 : 3/10 hits, 3.50 expected hits
5 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys in Southern France, round 3 : 5/9 hits, 3.33 expected hits
Americans roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Southern France, round 3 : 1/5 hits, 1.83 expected hits
1 armour owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Italians and 3 mech_infantrys owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 25
Casualties for Italians: 4 infantry
Casualties for Americans: 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Battle in Romania
Italians attack with 4 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 4 armour and 1 mech_infantry in Romania, round 2 : 1/5 hits, 2.17 expected hits
British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Romania
Italians win, taking Romania from British with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Tobruk to Southern Italy
1 bomber moved from Southern France to Southern Italy
2 aaGuns moved from France to Southern France
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,2,3,3,3,4,6,3,3
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Italians regular : 1.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from United Kingdom to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
3 armour moved from Belarus to Archangel
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 submarine moved from 123 Sea Zone to 116 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
2 bombers moved from Germany to 114 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Germany to 114 Sea Zone
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers in 114 Sea Zone, round 2 : 4/9 hits, 5.17 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Archangel
Germans attack with 3 armour
Russians defend with 1 infantry
Germans roll dice for 3 armour in Archangel, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Novgorod to Archangel
3 aaGuns, 5 armour, 10 artilleries and 23 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Holland Belgium to France
1 artillery and 3 infantry moved from France to Southern France
3 fighters moved from 114 Sea Zone to Western Germany
5 infantry moved from Western Germany to France
3 tactical_bombers moved from 114 Sea Zone to Western Germany
2 bombers moved from 114 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 fighter placed in Germany
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 mech_infantrys placed in Germany
3 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
6 infantry moved from Urals to Vologda
1 infantry moved from Bryansk to Smolensk
1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 6 infantry moved from Sakha to Buryatia
2 artilleries and 8 infantry moved from Russia to Bryansk
Place Units - Russians
10 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
1 bomber moved from Philippines to Shan State
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Szechwan to Yunnan
2 fighters moved from Shensi to Yunnan
1 armour moved from Sikang to Yunnan
1 bomber moved from Philippines to Shan State
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in Queensland
Battle in 33 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win, taking Queensland from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 cruiser
1 submarine owned by the Japanese submerged
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
British defend with 1 artillery and 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Yunnan, round 2 : 4/6 hits, 2.33 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Yunnan
Japanese winBritish winBritish win with 1 cruiser remaining with 1 cruiser remaining, taking Yunnan from Chinese with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 1/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Shan State to French Indo China
2 fighters moved from Yunnan to French Indo China
1 aaGun and 3 infantry moved from Shensi to Kweichow
1 mech_infantry moved from Tsinghai to Kweichow
3 artilleries and 2 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Marshall Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
2 artilleries and 3 infantry moved from Dutch New Guinea to 45 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 4 transports moved from 45 Sea Zone to 54 Sea Zone
3 fighters moved from Japan to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - Japanese
1 factory_minor placed in Malaya
1 armour and 2 infantry placed in French Indo China
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 0.50
UK_Pacific regular : -0.33
ANZAC regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from 93 Sea Zone to Southern France
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from 93 Sea Zone to Southern France
1 fighter moved from 93 Sea Zone to Southern France
1 fighter moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in Southern France
Americans attack with 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry
Germans defend with 1 artillery and 3 infantry; Italians defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys
Italians roll AA dice in Southern France : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 cruiser in Southern France, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Southern France, round 2 : 5/11 hits, 3.83 expected hits
Italians roll dice for 2 aaGuns, 1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys in Southern France, round 2 : 1/10 hits, 3.50 expected hits
2 aaGuns owned by the Italians, 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry in Southern France, round 3 : 2/10 hits, 3.67 expected hits
Italians roll dice for 1 armour, 3 artilleries and 3 mech_infantrys in Southern France, round 3 : 1/7 hits, 2.50 expected hits
2 mech_infantrys owned by the Italians and 1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry in Southern France, round 4 : 2/9 hits, 3.50 expected hits
Italians roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Southern France, round 4 : 5/5 hits, 1.83 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
Americans roll dice for 1 armour and 3 fighters in Southern France, round 5 : 4/4 hits, 2.00 expected hits
Italians roll dice for 1 armour and 2 artilleries in Southern France, round 5 : 2/3 hits, 1.17 expected hits
1 artillery owned by the Germans, 2 fighters owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Americans: 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Italians: 2 aaGuns, 1 armour, 2 artilleries and 3 mech_infantrys
Non Combat Move - Americans
1 fighter moved from Southern France to 93 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
2 destroyers and 4 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 2 fighters and 1 submarine placed in 10 Sea Zone
1 artillery and 7 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Italians regular : 0.00
Italians AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from 93 Sea Zone to Southern France
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from 93 Sea Zone to Southern France
1 fighter moved from 93 Sea Zone to Southern France
1 fighter moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in Southern France
Americans attack with 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry
Germans defend with 1 artillery and 3 infantry; Italians defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys
Italians roll AA dice in Southern France : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 cruiser in Southern France, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Southern France, round 2 : 5/11 hits, 3.83 expected hits
Italians roll dice for 2 aaGuns, 1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys in Southern France, round 2 : 1/10 hits, 3.50 expected hits
2 aaGuns owned by the Italians, 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry in Southern France, round 3 : 2/10 hits, 3.67 expected hits
Italians roll dice for 1 armour, 3 artilleries and 3 mech_infantrys in Southern France, round 3 : 1/7 hits, 2.50 expected hits
2 mech_infantrys owned by the Italians and 1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry in Southern France, round 4 : 2/9 hits, 3.50 expected hits
Italians roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Southern France, round 4 : 5/5 hits, 1.83 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
Americans roll dice for 1 armour and 3 fighters in Southern France, round 5 : 4/4 hits, 2.00 expected hits
Italians roll dice for 1 armour and 2 artilleries in Southern France, round 5 : 2/3 hits, 1.17 expected hits
1 artillery owned by the Germans, 2 fighters owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Americans: 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Italians: 2 aaGuns, 1 armour, 2 artilleries and 3 mech_infantrys
Non Combat Move - Americans
1 fighter moved from Southern France to 93 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
2 destroyers and 4 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 2 fighters and 1 submarine placed in 10 Sea Zone
1 artillery and 7 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British buy 4 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 110 Sea Zone to France
1 fighter moved from 110 Sea Zone to France
1 fighter moved from United Kingdom to France
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to France
1 artillery and 6 infantry moved from Normandy Bordeaux to France
1 bomber moved from Egypt to France
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 fighter moved from India to Yunnan
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Yunnan
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
Combat - British
Battle in Yunnan
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 artillery
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 artillery
Battle in France
British attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 6 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 6 infantry in France, round 2 : 3/12 hits, 4.17 expected hits
Germans roll dice for 1 artillery and 5 infantry in France, round 2 : 1/6 hits, 2.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in France
British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 5 infantry in France, round 3 : 2/11 hits, 4.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in France, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in France
British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 3 infantry in France, round 4 : 3/9 hits, 3.67 expected hits
Germans roll dice for 1 artillery in France, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in France
British win, taking France from Germans, taking Normandy Bordeaux from British, taking Southern France from Americans with 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 4 infantry
Casualties for Germans: 1 artillery and 5 infantry
Battle in Shan State
British attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Non Combat Move - British
1 armour moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 armour moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from France to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
1 fighter moved from France to 93 Sea Zone
1 bomber moved from France to Normandy Bordeaux
1 fighter moved from Malta to Southern France
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Trans-Jordan to Persia
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from Shan State to India
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 infantry moved from India to Burma
1 infantry moved from India to Burma
Place Units - British
4 armour, 2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 33 PUs (3 lost to blockades); end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -1.00
Italians regular : 0.00
Germans regular : 0.67
British regular : -2.67
Italians AA : -0.50