Hi,
Did some edit to the purchase, I later realised that you want a different OOL, like last time. GL HF
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Java
Combat - ANZAC
ANZAC creates battle in territory 55 Sea Zone
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 43 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 55 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Java
Combat - ANZAC
ANZAC creates battle in territory 55 Sea Zone
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 43 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 55 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Komi to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 mech_infantry moved from Komi to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 artillery and 1 infantry moved from Samara to Urals
1 tactical_bomber moved from Russia to Urals
1 fighter moved from Tambov to Urals
1 infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
5 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Rostov to Northern Caucasus
2 artilleries and 2 infantry moved from Germany to 116 Sea Zone
2 artilleries and 2 infantry moved from 116 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Germany to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to 116 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 armour and 2 mech_infantrys moved from France to Denmark
1 fighter and 1 tactical_bomber moved from France to Denmark
1 bomber moved from Germany to Denmark
2 bombers moved from Germany to Norway
1 artillery moved from Holland Belgium to Normandy Bordeaux
3 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber moved from France to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
you can scramble to Norway, Denmark and/or sz116
@max334
scramble all FTRs to Norway. Maxdefence
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Komi to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 mech_infantry moved from Komi to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 artillery and 1 infantry moved from Samara to Urals
1 tactical_bomber moved from Russia to Urals
1 fighter moved from Tambov to Urals
1 infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
5 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Rostov to Northern Caucasus
2 artilleries and 2 infantry moved from Germany to 116 Sea Zone
2 artilleries and 2 infantry moved from 116 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Germany to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to 116 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 armour and 2 mech_infantrys moved from France to Denmark
1 fighter and 1 tactical_bomber moved from France to Denmark
1 bomber moved from Germany to Denmark
2 bombers moved from Germany to Norway
1 artillery moved from Holland Belgium to Normandy Bordeaux
3 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber moved from France to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
Combat - Germans
Americans scrambles 2 units out of 115 Sea Zone to defend against the attack in Norway
Battle in Norway
Germans attack with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 fighters; Americans defend with 1 armour, 2 artilleries, 1 fighter and 1 infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Norway, round 2 : 4/10 hits, 4.67 expected hits
Americans roll dice for 1 armour, 2 artilleries, 3 fighters and 1 infantry in Norway, round 2 : 5/7 hits, 3.50 expected hits
2 artilleries owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Norway
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 3 : 3/5 hits, 2.33 expected hits
Americans roll dice for 2 fighters in Norway, round 3 : 2/2 hits, 1.33 expected hits
1 infantry owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Norway
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers
Casualties for Americans: 1 armour, 2 artilleries, 1 fighter and 1 infantry
Casualties for British: 2 fighters
Battle in Normandy Bordeaux
Germans attack with 4 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 3 fighters and 1 harbour
Germans roll dice for 4 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/14 hits, 5.17 expected hits
Americans roll dice for 3 fighters in Normandy Bordeaux, round 2 : 2/3 hits, 2.00 expected hits
2 infantry owned by the Germans and 2 fighters owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 4 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 4/12 hits, 4.83 expected hits
Americans roll dice for 1 fighter in Normandy Bordeaux, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 4 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 infantry
Casualties for Americans: 3 fighters
Battle in Denmark
Germans attack with 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Denmark, round 2 : 2/6 hits, 2.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Denmark
Germans win, taking Denmark from Americans with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantry
Battle in Urals
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northern Caucasus
Germans attack with 5 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Northern Caucasus, round 2 : 4/10 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Caucasus
Germans win, taking Northern Caucasus from Russians with 5 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals
Non Combat Move - Germans
Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Malta
1 marine moved from Archangel to Leningrad
1 infantry and 1 mech_infantry moved from Stalingrad to Kazakhstan
4 armour and 4 mech_infantrys moved from Komi to Kazakhstan
1 infantry moved from Saratov to Samara
1 artillery moved from Samara to Kazakhstan
1 artillery and 1 infantry moved from Gorky to Samara
1 aaGun and 3 infantry moved from Russia to Samara
1 aaGun moved from Rostov to Northern Caucasus
1 fighter moved from Urals to Samara
1 tactical_bomber moved from Urals to Samara
1 artillery moved from Archangel to Leningrad
3 armour and 2 mech_infantrys moved from Archangel to Karelia
1 bomber moved from Norway to Leningrad
1 aaGun moved from Poland to Germany
1 fighter moved from Denmark to Western Germany
1 tactical_bomber moved from Denmark to Western Germany
1 fighter moved from Norway to Western Germany
1 fighter moved from Western Germany to France
1 bomber moved from Norway to France
2 fighters moved from Normandy Bordeaux to France
1 bomber moved from Denmark to Southern Italy
1 fighter moved from 116 Sea Zone to Karelia
1 tactical_bomber moved from 116 Sea Zone to Karelia
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 95 Sea Zone
1 factory_minor placed in Stalingrad
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in Russia
Germans undo move 4.
2 artilleries and 2 infantry placed in Western Germany
2 infantry and 1 mech_infantry placed in Russia
2 infantry placed in France
Turning on Edit Mode
EDIT: Adding units owned by Germans to 95 Sea Zone: 2 fighters
EDIT: Removing units owned by Germans from France: 2 fighters
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 71 PUs; end with 71 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 3.83
Russians regular : 0.33
Germans regular : -4.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Combat Move - Russians
4 artilleries moved from Western Sinkiang to Kazakhstan
5 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Eastern Sinkiang to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 5 armour, 4 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 4 armour, 1 artillery, 2 infantry and 5 mech_infantrys
Russians roll dice for 5 armour, 4 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 5/13 hits, 5.83 expected hits
Germans roll dice for 4 armour, 1 artillery, 2 infantry and 5 mech_infantrys in Kazakhstan, round 2 : 6/12 hits, 5.33 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Germans, 4 artilleries owned by the Russians, 2 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Kazakhstan
Russians roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Kazakhstan, round 3 : 4/7 hits, 3.67 expected hits
Germans roll dice for 4 armour and 3 mech_infantrys in Kazakhstan, round 3 : 3/7 hits, 3.50 expected hits
3 armour owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Kazakhstan
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kazakhstan, round 4 : 3/4 hits, 2.17 expected hits
Germans roll dice for 3 armour in Kazakhstan, round 4 : 2/3 hits, 1.50 expected hits
1 tactical_bomber owned by the Russians, 1 armour owned by the Russians and 3 armour owned by the Germans lost in Kazakhstan
Russians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Russians: 5 armour, 4 artilleries, 1 mech_infantry and 1 tactical_bomber
Casualties for Germans: 4 armour, 1 artillery, 2 infantry and 5 mech_infantrys
Non Combat Move - Russians
2 fighters moved from Kazakhstan to Eastern Sinkiang
1 aaGun moved from Western Sinkiang to Eastern Sinkiang
2 aaGuns, 2 artilleries and 1 infantry moved from Finland to Norway
1 infantry moved from Vyborg to Finland
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 0.33
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Ethiopia to Kenya
Japanese take Kenya from British
1 cruiser moved from 78 Sea Zone to 74 Sea Zone
2 artilleries and 2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 9 Sea Zone
1 infantry moved from 9 Sea Zone to Aleutian Islands
1 submarine moved from 38 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 60 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 60 Sea Zone to 43 Sea Zone
1 fighter moved from 7 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
1 destroyer moved from 7 Sea Zone to 26 Sea Zone
1 artillery moved from Iwo Jima to 7 Sea Zone
1 artillery and 1 transport moved from 7 Sea Zone to 24 Sea Zone
1 artillery moved from 24 Sea Zone to Wake Island
1 infantry moved from Iwo Jima to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
3 artilleries moved from French Indo China to 37 Sea Zone
4 infantry moved from French Indo China to 37 Sea Zone
2 marines moved from French Indo China to 37 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 38 Sea Zone to Sumatra
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 45 Sea Zone
1 tactical_bomber moved from French Indo China to 45 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 battleship, 2 carriers and 1 marine moved from 37 Sea Zone to 43 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 43 Sea Zone to Java
1 artillery and 2 infantry moved from Malaya to Shan State
1 bomber moved from Japan to 26 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Ethiopia to Kenya
Japanese take Kenya from British
1 cruiser moved from 78 Sea Zone to 74 Sea Zone
2 artilleries and 2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 9 Sea Zone
1 infantry moved from 9 Sea Zone to Aleutian Islands
1 submarine moved from 38 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 60 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 60 Sea Zone to 43 Sea Zone
1 fighter moved from 7 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
1 destroyer moved from 7 Sea Zone to 26 Sea Zone
1 artillery moved from Iwo Jima to 7 Sea Zone
1 artillery and 1 transport moved from 7 Sea Zone to 24 Sea Zone
1 artillery moved from 24 Sea Zone to Wake Island
1 infantry moved from Iwo Jima to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
3 artilleries moved from French Indo China to 37 Sea Zone
4 infantry moved from French Indo China to 37 Sea Zone
2 marines moved from French Indo China to 37 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 38 Sea Zone to Sumatra
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 45 Sea Zone
1 tactical_bomber moved from French Indo China to 45 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 battleship, 2 carriers and 1 marine moved from 37 Sea Zone to 43 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 43 Sea Zone to Java
1 artillery and 2 infantry moved from Malaya to Shan State
1 bomber moved from Japan to 26 Sea Zone
Combat - Japanese
Battle in Buryatia
Japanese attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Wake Island
Battle in Aleutian Islands
Battle in Midway
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 destroyer, 1 tactical_bomber and 3 transports
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 1 tactical_bomber and 3 transports in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking Wake Island from Americans, taking Aleutian Islands from Americans, taking Midway from Americans with 1 battleship, 3 carriers, 1 destroyer, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 3 artilleries, 3 infantry and 1 marine
ANZAC defend with 2 infantry
Japanese roll dice for 3 artilleries, 3 infantry and 1 marine in Java, round 2 : 2/7 hits, 2.33 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 3 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Rhodesia
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 artillery, 1 infantry and 1 mech_infantry
Japanese roll dice for 2 artilleries and 2 infantry in Rhodesia, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Rhodesia, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Rhodesia
Japanese roll dice for 2 artilleries in Rhodesia, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Rhodesia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Rhodesia
Japanese win, taking Rhodesia from British with 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 1 marine
Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 marine in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery and 1 marine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 marine
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
British defend with 1 armour
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 7 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from 26 Sea Zone to Japan
1 cruiser moved from 7 Sea Zone to 5 Sea Zone
1 marine moved from Soviet Far East to 5 Sea Zone
1 cruiser and 1 marine moved from 5 Sea Zone to 7 Sea Zone
1 marine moved from 7 Sea Zone to Japan
1 tactical_bomber moved from 36 Sea Zone to Davao
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Malaya
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
Japanese undo move 1.
1 submarine placed in 37 Sea Zone
2 infantry placed in French Indo China
1 destroyer and 1 submarine placed in 7 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Japanese collect 43 PUs (3 lost to blockades); end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : 4.00
UK_Pacific regular : -0.50
ANZAC regular : -1.00
British regular : 1.67
are we good?
@max334
Sorry, you win! Not much time to focus these days.
Good Game!
Definitly I need to study PTV a little more!
Thank you for the game