Decided I could just go ahead with Bryansk since it was one round. If you want to lose an AA instead of an inf you can edit on your turn. But still need the decision on teh sub.
L21 BM3 tanios (L+18) vs AetV (X)
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 84 PUs; Germans buy 4 armour, 5 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Northern Italy 2 artilleries and 2 infantry moved from Western Germany to Northern Italy 4 fighters and 1 tactical_bomber moved from Western Germany to 95 Sea Zone 1 bomber moved from Western Germany to Volgograd 1 armour, 8 artilleries, 12 infantry and 9 mech_infantrys moved from Caucasus to Volgograd 3 armour, 1 bomber and 3 mech_infantrys moved from Ukraine to Volgograd 2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour, 6 infantry and 2 mech_infantrys moved from Novgorod to Archangel 1 artillery moved from Belarus to Archangel 2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel 2 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy Combat - Germans Battle in Northern Italy Germans attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Americans defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/9 hits, 3,00 expected hits Americans roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1,50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 3 armour, 1 artillery, 6 infantry and 4 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Archangel, round 2 : 2/14 hits, 3,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Volgograd Germans attack with 4 armour, 8 artilleries, 4 bombers, 1 fighter, 12 infantry, 12 mech_infantrys and 1 tactical_bomber Russians defend with 1 aaGun, 3 armour, 15 artilleries, 1 factory_minor and 19 infantry Russians roll AA dice in Volgograd : 1/3 hits, 0,50 expected hits 1 fighter owned by the Germans lost in Volgograd Germans roll dice for 4 armour, 8 artilleries, 4 bombers, 12 infantry, 12 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 12/41 hits, 13,33 expected hits Russians roll dice for 1 aaGun, 3 armour, 15 artilleries and 19 infantry in Volgograd, round 2 : 18/37 hits, 12,83 expected hits 11 infantry owned by the Russians, 12 infantry owned by the Germans, 1 aaGun owned by the Russians and 6 mech_infantrys owned by the Germans lost in Volgograd Germans roll dice for 4 armour, 8 artilleries, 4 bombers, 6 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 6/23 hits, 10,00 expected hits Russians roll dice for 3 armour, 15 artilleries and 8 infantry in Volgograd, round 3 : 11/26 hits, 9,17 expected hits 6 infantry owned by the Russians, 5 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in Volgograd 3 artilleries owned by the Germans and 4 armour owned by the Germans retreated to Rostov Russians win with 3 armour, 15 artilleries and 2 infantry remaining. Battle score for attacker is -58 Casualties for Germans: 5 artilleries, 1 fighter, 12 infantry and 12 mech_infantrys Casualties for Russians: 1 aaGun and 17 infantry Battle in 95 Sea Zone Germans attack with 4 fighters and 1 tactical_bomber French defend with 1 cruiser; Americans defend with 3 transports Germans roll dice for 4 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Americans roll dice for 1 cruiser and 3 transports in 95 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the French, 1 fighter owned by the Germans and 2 transports owned by the Americans lost in 95 Sea Zone 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Germans: 1 fighter Casualties for French: 1 cruiser Casualties for Americans: 3 transports Non Combat Move - Germans 3 fighters and 1 tactical_bomber moved from 95 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Western Germany to Northern Italy 1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 9 infantry moved from Western Germany to Northern Italy 3 bombers moved from Volgograd to Ukraine 1 bomber moved from Volgograd to Rostov 1 tactical_bomber moved from Volgograd to Rostov 1 armour and 3 mech_infantrys moved from Romania to Ukraine 1 aaGun moved from Caucasus to Rostov Place Units - Germans 2 artilleries and 5 infantry placed in Western Germany 2 artilleries and 1 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Novgorod 3 armour placed in Ukraine 1 armour and 1 mech_infantry placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5 Germans collect 68 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0,83 Russians regular : 7,33 Germans regular : -8,17 Russians AA : 0,50
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@tanios . I assumed no scramble against 100% odds.
If I was mistaken and you would like to scramble, please let me know and I will reroll the sea battle in sz95.Best regards
AetV
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@tanios nice Defence in Volgograd btw.
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@aequitas-et-veritas said in L21 BM3 tanios (L+18) vs AetV (X):
@tanios . I assumed no scramble against 100% odds.
If I was mistaken and you would like to scramble, please let me know and I will reroll the sea battle in sz95.Best regards
AetV
Yep, right call.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Buryatia to Yakut S.S.R. 3 infantry moved from Buryatia to Yakut S.S.R. 1 artillery and 1 infantry moved from Samara to Tambov 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 armour, 1 artillery and 3 infantry moved from Vologda to Archangel 1 infantry moved from Nenetsia to Archangel 2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Archangel 1 armour moved from Volgograd to Caucasus Russians take Caucasus from Germans 2 armour, 15 artilleries and 2 infantry moved from Volgograd to Rostov 1 infantry moved from Samara to Tambov 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Bryansk 1 armour moved from Caucasus to Rostov 8 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in Yakut S.S.R. Russians attack with 12 infantry Germans defend with 1 armour Russians roll dice for 12 infantry in Yakut S.S.R., round 2 : 3/12 hits, 2.00 expected hits Germans roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Germans with 11 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Bryansk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 artillery and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Rostov Russians attack with 3 armour, 15 artilleries and 2 infantry Germans defend with 1 aaGun, 4 armour, 3 artilleries, 1 bomber and 1 tactical_bomber; Italians defend with 1 mech_infantry Russians roll dice for 3 armour, 15 artilleries and 2 infantry in Rostov, round 2 : 12/20 hits, 7.17 expected hits Germans roll dice for 1 aaGun, 4 armour, 3 artilleries, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 6/10 hits, 4.00 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 aaGun owned by the Germans, 3 artilleries owned by the Germans, 4 artilleries owned by the Russians, 1 bomber owned by the Germans, 4 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 armour and 11 artilleries remaining. Battle score for attacker is 48 Casualties for Russians: 4 artilleries and 2 infantry Casualties for Germans: 1 aaGun, 4 armour, 3 artilleries, 1 bomber and 1 tactical_bomber Casualties for Italians: 1 mech_infantry Battle in Smolensk Russians attack with 2 artilleries and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 3 armour, 1 artillery, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys Russians roll dice for 3 armour, 1 artillery, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 7/14 hits, 5.50 expected hits Germans roll dice for 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys in Archangel, round 2 : 2/13 hits, 4.83 expected hits 2 infantry owned by the Russians, 5 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel Russians roll dice for 3 armour, 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 5/12 hits, 5.17 expected hits Germans roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Archangel, round 3 : 1/6 hits, 2.50 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel Russians roll dice for 3 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 4 : 5/11 hits, 5.00 expected hits Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 44 Casualties for Russians: 3 infantry Casualties for Germans: 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Kazakhstan to Volgograd 4 fighters and 1 tactical_bomber moved from Archangel to Russia 2 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 2 armour moved from Yenisey to Tsagaan Olom 1 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia 2 aaGuns moved from Buryatia to Yakut S.S.R. 1 infantry moved from Dzavhan to Central Mongolia 2 infantry moved from Olgiy to Tsagaan Olom 1 artillery and 2 infantry moved from Samara to Russia Place Units - Russians 1 armour and 3 infantry placed in Russia 1 fighter and 1 mech_infantry placed in Volgograd Russians undo move 1. 1 armour placed in Volgograd Russians undo move 2. 1 infantry placed in Volgograd 1 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : -2.00 Russians regular : 7.50
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Wow, lucky turn for Russia. Archangel was supposed to be much closer than that, I wasn’t even sure if it was a good idea.
You noticed the troops in Volgograd, did you not realize they could go on the offensive? :stuck_out_tongue: I’m surprised you kept a couple aircraft on Rostov.
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@tanios look again, the battle should be winnable with over 90% odds against you, leaving me with arround 10-13 units remaing in volgograd.
Archangelsk must be the icing on top of it.Aparently not for me!
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Oh yeah I know you couldn’t attack Volgograd. I’m referring to the territory next to it (Rostov), where you had left a modest army including 2 aircraft I was able to attack using the units from Volgograd.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 5 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 1 armour and 1 mech_infantry moved from Kiangsu to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to Northern Territory 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 2 fighters moved from Japan to 16 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Northern Territory Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Northern Territory from ANZAC with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in New Guinea Japanese attack with 1 marine ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in New Guinea, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea ANZAC win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 marine Casualties for ANZAC: 1 infantry Battle in Jehol Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Jehol, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kweichow Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to Caroline Islands 1 tactical_bomber moved from 17 Sea Zone to Caroline Islands 3 carriers, 5 destroyers and 4 submarines moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Caroline Islands 2 infantry moved from Celebes to 44 Sea Zone 2 battleships, 4 carriers, 2 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 44 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Burma to India 2 bombers moved from French Indo China to India 1 fighter and 1 tactical_bomber moved from Kweichow to India 4 infantry moved from Yunnan to Kweichow 2 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from Kiangsu to Anhwe 2 aaGuns and 10 infantry moved from Amur to Buryatia 1 submarine moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from 16 Sea Zone to Japan 1 transport moved from 19 Sea Zone to 35 Sea Zone Place Units - Japanese 1 armour and 2 fighters placed in India 1 fighter and 2 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Kiangsu Japanese undo move 2. 1 fighter and 2 infantry placed in French Indo China 2 fighters and 1 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2 Japanese collect 61 PUs (6 lost to blockades); end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Japanese regular : 1,17 ANZAC regular : -0,67
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 91 PUs; Americans buy 1 armour, 1 artillery, 1 bomber, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 1 bomber and 1 fighter moved from Gibraltar to Northern Italy 2 fighters moved from United Kingdom to Northern Italy 2 fighters moved from 110 Sea Zone to Northern Italy 1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 artillery and 1 infantry moved from 126 Sea Zone to Norway 1 submarine moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from 54 Sea Zone to 46 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Battle in Northern Italy Americans attack with 3 artilleries, 1 bomber, 5 fighters, 5 infantry and 1 mech_infantry Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 13 infantry Germans roll AA dice in Northern Italy : 0/3 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 1 bomber, 5 fighters, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 5/15 hits, 5.67 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 13 infantry in Northern Italy, round 2 : 3/15 hits, 5.00 expected hits 1 aaGun owned by the Germans, 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 4/12 hits, 5.17 expected hits Germans roll dice for 2 artilleries and 9 infantry in Northern Italy, round 3 : 5/11 hits, 3.67 expected hits 4 infantry owned by the Germans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy Americans roll dice for 1 artillery, 1 bomber and 5 fighters in Northern Italy, round 4 : 4/7 hits, 3.50 expected hits Germans roll dice for 2 artilleries and 5 infantry in Northern Italy, round 4 : 3/7 hits, 2.33 expected hits 4 infantry owned by the Germans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy 3 fighters owned by the Americans and 1 bomber owned by the Americans retreated Germans win, taking Norway from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is -10 Casualties for Americans: 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry Casualties for Germans: 1 aaGun and 12 infantry Battle in 46 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in 55 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 cruiser Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/6 hits, 3.00 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 destroyer and 1 fighter Casualties for Japanese: 1 cruiser Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 4 fighters moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Northern Italy to Southern Italy 1 bomber moved from Northern Italy to Southern Italy 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone Place Units - Americans 1 armour, 1 fighter and 1 infantry placed in Southern Italy 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -4.33 Japanese regular : 0.50 Germans AA : -0.50 Germans regular : 0.00
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 2 infantry moved from Shensi to Hopei 1 fighter moved from Sikang to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Sikang Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 91 PUs; Americans buy 1 armour, 1 artillery, 1 bomber, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 1 bomber and 1 fighter moved from Gibraltar to Northern Italy 2 fighters moved from United Kingdom to Northern Italy 2 fighters moved from 110 Sea Zone to Northern Italy 1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 artillery and 1 infantry moved from 126 Sea Zone to Norway 1 submarine moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from 54 Sea Zone to 46 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Battle in Northern Italy Americans attack with 3 artilleries, 1 bomber, 5 fighters, 5 infantry and 1 mech_infantry Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 13 infantry Germans roll AA dice in Northern Italy : 0/3 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 1 bomber, 5 fighters, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 5/15 hits, 5.67 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 13 infantry in Northern Italy, round 2 : 3/15 hits, 5.00 expected hits 1 aaGun owned by the Germans, 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 4/12 hits, 5.17 expected hits Germans roll dice for 2 artilleries and 9 infantry in Northern Italy, round 3 : 5/11 hits, 3.67 expected hits 4 infantry owned by the Germans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy Americans roll dice for 1 artillery, 1 bomber and 5 fighters in Northern Italy, round 4 : 4/7 hits, 3.50 expected hits Germans roll dice for 2 artilleries and 5 infantry in Northern Italy, round 4 : 3/7 hits, 2.33 expected hits 4 infantry owned by the Germans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy 3 fighters owned by the Americans and 1 bomber owned by the Americans retreated Germans win, taking Norway from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is -10 Casualties for Americans: 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry Casualties for Germans: 1 aaGun and 12 infantry Battle in 46 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in 55 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 cruiser Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/6 hits, 3.00 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 destroyer and 1 fighter Casualties for Japanese: 1 cruiser Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 4 fighters moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Northern Italy to Southern Italy 1 bomber moved from Northern Italy to Southern Italy 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone Place Units - Americans 1 armour, 1 fighter and 1 infantry placed in Southern Italy 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 2 infantry moved from Shensi to Hopei 1 fighter moved from Sikang to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Sikang Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 2 armour, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 cruiser moved from 98 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Northern Italy 1 battleship moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from United Kingdom to Northern Italy 1 fighter moved from 110 Sea Zone to Northern Italy 1 fighter moved from Egypt to Northern Italy 1 infantry moved from Eastern Persia to Persia British take Persia from Germans 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Germans 1 bomber moved from Cyprus to Northern Italy 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 1 battleship moved from 110 Sea Zone to 112 Sea Zone 2 carriers and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 3 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Northern Italy 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from Iraq to 80 Sea Zone 1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery moved from 72 Sea Zone to French Madagascar 1 fighter moved from 110 Sea Zone to Northern Italy 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Egypt to 81 Sea Zone 1 mech_infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 1 mech_infantry moved from 95 Sea Zone to Northern Italy Combat - British Battle in Sumatra Battle in Denmark Battle in French Madagascar Battle in Northern Italy British attack with 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry Germans defend with 2 artilleries, 1 factory_minor and 1 infantry British roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 5/9 hits, 3.83 expected hits Germans roll dice for 2 artilleries and 1 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Northern Italy British win, taking Sumatra from Japanese, taking Denmark from Germans, taking French Madagascar from Neutral_Axis, taking Northern Italy from Germans with 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Germans: 2 artilleries and 1 infantry Non Combat Move - British 1 carrier moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from Northern Italy to 95 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Southern Italy to 112 Sea Zone 2 fighters moved from Northern Italy to Southern Italy 2 bombers moved from Northern Italy to Southern Italy 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 7 fighters and 2 tactical_bombers moved from West India to Syria 1 aaGun, 1 artillery and 1 mech_infantry moved from West India to Eastern Persia Place Units - British 2 fighters placed in United Kingdom British undo move 1. 2 fighters placed in Egypt 1 infantry placed in Egypt 2 armour and 1 infantry placed in Iraq 2 infantry placed in Union of South Africa Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : -4.33 Japanese regular : 0.50 Germans AA : -0.50 Germans regular : -1.00 British regular : 2.00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Combat Move - Italians 1 fighter moved from Western Germany to 126 Sea Zone 1 infantry moved from Libya to Tunisia Combat - Italians Battle in 126 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 126 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Tunisia Italians attack with 1 infantry Americans defend with 1 artillery Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 artillery moved from Bulgaria to Romania 1 fighter moved from 126 Sea Zone to Novgorod Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : -0,17
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 mech_infantry moved from Queensland to Northern Territory 2 fighters moved from Queensland to Northern Territory 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 43 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone Battle in Borneo Battle in Northern Territory ANZAC attack with 1 artillery, 2 fighters and 1 mech_infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Northern Territory, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 marine in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Northern Territory ANZAC win, taking 41 Sea Zone from Japanese, taking Borneo from Japanese, taking Northern Territory from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 mech_infantry Casualties for Japanese: 1 marine Non Combat Move - ANZAC 2 fighters moved from Northern Territory to Queensland 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 1.33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 mech_infantry moved from Queensland to Northern Territory 2 fighters moved from Queensland to Northern Territory 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 43 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone Battle in Borneo Battle in Northern Territory ANZAC attack with 1 artillery, 2 fighters and 1 mech_infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Northern Territory, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 marine in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Northern Territory ANZAC win, taking 41 Sea Zone from Japanese, taking Borneo from Japanese, taking Northern Territory from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 mech_infantry Casualties for Japanese: 1 marine Non Combat Move - ANZAC 2 fighters moved from Northern Territory to Queensland 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Tobruk to Alexandria 2 destroyers moved from 110 Sea Zone to 112 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from United Kingdom: 1 fighter EDIT: Adding units owned by French to 112 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 1.33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 2 armour, 10 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 1 artillery moved from 113 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from Western Germany to Norway 1 infantry moved from Finland to Norway 1 artillery and 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 2 fighters moved from Western Germany to Northern Italy 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Denmark 2 infantry moved from Western Germany to Denmark 1 mech_infantry moved from Western Germany to Denmark 3 bombers moved from Ukraine to Northern Italy Combat - Germans Battle in Norway Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Norway, round 2 : 3/7 hits, 3,17 expected hits Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Northern Italy Germans attack with 1 artillery, 3 bombers, 2 fighters and 2 infantry British defend with 1 factory_minor, 2 infantry and 1 mech_infantry Germans roll dice for 1 artillery, 3 bombers, 2 fighters and 2 infantry in Northern Italy, round 2 : 4/8 hits, 3,83 expected hits British roll dice for 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 1 artillery, 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 2 infantry and 1 mech_infantry Battle in Denmark Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Denmark, round 2 : 2/5 hits, 1,67 expected hits British roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Norway to Novgorod 1 fighter moved from Denmark to Western Germany 1 tactical_bomber moved from Denmark to Western Germany 3 bombers moved from Northern Italy to Western Germany 2 fighters moved from Northern Italy to 113 Sea Zone 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 2 infantry moved from Holland Belgium to Western Germany 1 aaGun, 4 armour, 1 artillery and 3 mech_infantrys moved from Ukraine to Bessarabia 3 mech_infantrys moved from Germany to Eastern Poland 4 armour and 3 mech_infantrys moved from Bessarabia to Eastern Poland Place Units - Germans 10 infantry placed in Western Germany 10 mech_infantrys placed in Germany 1 aaGun and 2 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6 Germans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Germans regular : 0,17 British regular : 0,33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 30 PUs; Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Central Mongolia to Chahar 2 armour moved from Tsagaan Olom to Chahar 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Novgorod 4 fighters and 1 tactical_bomber moved from Russia to Novgorod Combat - Russians Battle in Chahar Russians attack with 2 armour and 3 infantry Japanese defend with 2 infantry Russians roll dice for 2 armour and 3 infantry in Chahar, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar Russians roll dice for 2 armour and 2 infantry in Chahar, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Novgorod Russians attack with 3 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers; Italians defend with 1 fighter Germans roll AA dice in Novgorod : 1/3 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Novgorod Russians roll dice for 3 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 3/10 hits, 4.50 expected hits Germans roll dice for 1 aaGun, 2 armour, 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/10 hits, 5.00 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 aaGun owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians roll dice for 3 armour, 3 fighters and 1 tactical_bomber in Novgorod, round 3 : 4/7 hits, 3.67 expected hits Germans roll dice for 2 armour, 1 artillery, 3 fighters and 2 tactical_bombers in Novgorod, round 3 : 4/8 hits, 4.33 expected hits 1 fighter owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Germans, 2 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Novgorod 1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -11 Casualties for Russians: 3 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry Casualties for Germans: 1 aaGun, 2 armour, 1 artillery, 2 infantry and 1 tactical_bomber Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Novgorod to Smolensk 1 artillery moved from Russia to Smolensk 1 armour moved from Russia to Smolensk 4 infantry moved from Russia to Smolensk 1 aaGun, 2 artilleries and 1 infantry moved from Bryansk to Ukraine 3 armour and 11 artilleries moved from Rostov to Ukraine 1 mech_infantry moved from Volgograd to Ukraine 1 artillery and 2 infantry moved from Tambov to Bryansk 2 infantry moved from Volgograd to Rostov 1 fighter moved from Volgograd to Russia 1 aaGun moved from Russia to Smolensk 2 aaGuns and 11 infantry moved from Yakut S.S.R. to Dzavhan 2 infantry moved from Tsagaan Olom to Central Mongolia Place Units - Russians 1 armour and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 Germans AA : 0.50 Germans regular : -2.33 Russians regular : -1.00
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer, 3 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 3 armour and 2 mech_infantrys moved from India to West India 2 artilleries moved from India to West India 1 bomber moved from India to Chahar 1 bomber moved from India to Chahar 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 2 infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from India to Szechwan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 fighter moved from French Indo China to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from India to Sumatra 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 battleship moved from 42 Sea Zone to 43 Sea Zone 1 battleship moved from 35 Sea Zone to 43 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 43 Sea Zone to Borneo 1 submarine moved from 39 Sea Zone to 72 Sea Zone 1 tactical_bomber moved from India to 41 Sea Zone Combat - Japanese Battle in 72 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 72 Sea Zone Japanese win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 41 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Borneo Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 2 battleships in Borneo, round 2 : 2/2 hits, 1,33 expected hits ANZAC roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in West India Japanese attack with 3 armour, 2 artilleries and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 3 armour, 2 artilleries and 2 mech_infantrys in West India, round 2 : 4/7 hits, 2,83 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 3 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in Chahar Japanese attack with 1 armour, 2 bombers, 2 infantry and 2 mech_infantrys Russians defend with 2 armour and 2 infantry Japanese roll dice for 1 armour, 2 bombers, 2 infantry and 2 mech_infantrys in Chahar, round 2 : 2/7 hits, 2,50 expected hits Chinese roll dice for 2 armour and 2 infantry in Chahar, round 2 : 2/4 hits, 1,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chahar Japanese roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Chahar, round 3 : 4/5 hits, 2,17 expected hits Chinese roll dice for 2 armour in Chahar, round 3 : 1/2 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese and 2 armour owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for Russians: 2 armour and 2 infantry Battle in Szechwan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone 6 carriers moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 2 destroyers and 7 submarines moved from 35 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Borneo to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 2 fighters moved from Borneo to 43 Sea Zone 4 fighters moved from Japan to Caroline Islands 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan 1 mech_infantry moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Hopei 2 infantry moved from Kiangsu to Anhwe 2 bombers moved from Chahar to Kweichow 2 aaGuns and 9 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Sakha to Siberia 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from French Indo China to Yunnan Place Units - Japanese 1 destroyer and 2 submarines placed in 36 Sea Zone 1 fighter and 2 infantry placed in India 3 infantry placed in Kiangsu 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4 Japanese collect 62 PUs (9 lost to blockades); end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 3,83 UK_Pacific regular : 1,00 ANZAC regular : 0,33
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Southern Italy to Western Germany 2 fighters moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Greece 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 10 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 1 artillery, 4 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 48 Sea Zone 2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 48 Sea Zone to 33 Sea Zone 2 artilleries, 5 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 54 Sea Zone to Caroline Islands 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 2 cruisers moved from 54 Sea Zone to 48 Sea Zone 2 cruisers moved from 48 Sea Zone to 33 Sea Zone 3 carriers moved from 54 Sea Zone to 48 Sea Zone 3 carriers moved from 48 Sea Zone to 33 Sea Zone 3 destroyers moved from 54 Sea Zone to 48 Sea Zone 3 destroyers moved from 48 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 battleship moved from 54 Sea Zone to 48 Sea Zone 1 battleship moved from 48 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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Scramble decision to sz 33?