@gamerman01 The dice server is down at the moment, but here are the J5 purchases and combat moves. It’s getting late, so I’m going to bed, and hopefully by morning the issues with the dice server will be resolved and I can take this move. I anticipate that Russia and the US will take losses in Sinkiang, which is now quite crowded. I suspect your loss choices will heavily depend on the losses I myself take, e.g. to AA fire, so this combat move might take a while even after the dice server is back up.
20L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3
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TripleA Move Summary: Russians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 12 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Russia to Smolensk 1 fighter moved from Vologda to Smolensk 3 fighters and 1 tactical_bomber moved from Russia to Smolensk -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 12 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Russia to Smolensk 1 fighter moved from Vologda to Smolensk 3 fighters and 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 2.83 expected hits Italians roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Smolensk Russians win, taking Smolensk from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Smolensk to Volgograd 5 infantry moved from Russia to Samara 1 infantry moved from Volgograd to Rostov 3 aaGuns, 2 armour, 5 artilleries, 29 infantry and 2 mech_infantrys moved from Tambov to Volgograd 2 artilleries and 3 infantry moved from Vologda to Novosibirsk 6 infantry moved from Timguska to Novosibirsk 2 aaGuns moved from Amur to Manchuria Place Units - Russians 2 infantry placed in Russia 2 fighters and 1 tactical_bomber placed in Volgograd Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
Italians regular : -0.50 Russians regular : -0.83 -
@bobbarossa I think my war cry in this game is ‘Run away, run away!’
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 carriers, 1 destroyer, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Japan to Kiangsu 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 submarine moved from 35 Sea Zone to 32 Sea Zone 1 artillery and 2 infantry moved from Burma to India 1 fighter and 4 tactical_bombers moved from Shan State to India 2 bombers moved from Kwangsi to India 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - Japanese Battle in Guam Battle in 19 Sea Zone Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win, taking Guam from Americans with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kiangsu Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Kiangsu, round 2 : 3/8 hits, 4.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in India Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 4 tactical_bombers British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 4 tactical_bombers in India, round 2 : 5/10 hits, 4.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India Japanese destroys 6PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 carrier and 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 18 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan 1 fighter moved from Kiangsu to Japan 2 fighters and 3 tactical_bombers moved from Kiangsu to 6 Sea Zone 3 fighters moved from Shan State to 6 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 3 infantry moved from Kwangtung to Kwangsi 1 battleship, 1 destroyer and 2 transports moved from 39 Sea Zone to 37 Sea Zone 2 bombers, 1 fighter and 4 tactical_bombers moved from India to Kwangsi 4 fighters moved from 42 Sea Zone to Kwangsi 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from Yunnan to Burma Place Units - Japanese 3 carriers and 1 destroyer placed in 6 Sea Zone 1 factory_minor placed in Kwangtung 3 infantry placed in Malaya 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.00 UK_Pacific regular : 0.33 -
@wizmark said in 20L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3:
@bobbarossa I think my war cry in this game is ‘Run away, run away!’
Brave Sir Robin proudly ran away!
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 17 Sea Zone to 19 Sea Zone 1 destroyer moved from 17 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 32 Sea Zone 3 submarines moved from 26 Sea Zone to 32 Sea Zone 1 armour moved from Tunisia to Tobruk Americans take Libya from Italians Americans take Tobruk from Italians -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 17 Sea Zone to 19 Sea Zone 1 destroyer moved from 17 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 32 Sea Zone 3 submarines moved from 26 Sea Zone to 32 Sea Zone 1 armour moved from Tunisia to Tobruk Americans take Libya from Italians Americans take Tobruk from Italians Combat - Americans Battle in 19 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 32 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 3 submarines in 32 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 19 Sea Zone to Anhwe 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 fighter moved from Western United States to 32 Sea Zone 1 marine moved from Tunisia to Algeria 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 bomber, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : 0.00 -
TripleA Move Summary: Chinese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 fighter moved from Suiyuyan to Kiangsu 2 infantry moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Kiangsu -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 fighter moved from Suiyuyan to Kiangsu 2 infantry moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kiangsu to Anhwe 1 infantry moved from Chahar to Anhwe 1 infantry moved from Suiyuyan to Hopei Place Units - Chinese 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -0.33 -
TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - British British buy 1 airfield, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 artillery moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 battleship and 1 cruiser moved from 72 Sea Zone to 76 Sea Zone 2 infantry moved from Trans-Jordan to Syria 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar 1 bomber moved from Trans-Jordan to India 1 fighter and 2 infantry moved from West India to India 1 fighter and 1 tactical_bomber moved from Egypt to Syria 1 fighter moved from Trans-Jordan to Syria 1 tactical_bomber moved from 91 Sea Zone to French West Africa -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 17 Sea Zone to 19 Sea Zone 1 destroyer moved from 17 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 32 Sea Zone 3 submarines moved from 26 Sea Zone to 32 Sea Zone 1 armour moved from Tunisia to Tobruk Americans take Libya from Italians Americans take Tobruk from Italians Combat - Americans Battle in 19 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 32 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 3 submarines in 32 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 19 Sea Zone to Anhwe 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 fighter moved from Western United States to 32 Sea Zone 1 marine moved from Tunisia to Algeria 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 bomber, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 fighter moved from Suiyuyan to Kiangsu 2 infantry moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kiangsu to Anhwe 1 infantry moved from Chahar to Anhwe 1 infantry moved from Suiyuyan to Hopei Place Units - Chinese 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 artillery moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 battleship and 1 cruiser moved from 72 Sea Zone to 76 Sea Zone 2 infantry moved from Trans-Jordan to Syria 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar 1 bomber moved from Trans-Jordan to India 1 fighter and 2 infantry moved from West India to India 1 fighter and 1 tactical_bomber moved from Egypt to Syria 1 fighter moved from Trans-Jordan to Syria 1 tactical_bomber moved from 91 Sea Zone to French West Africa Combat - British Battle in French Madagascar Battle in Italian Somaliland British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Italian Somaliland, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Italian Somaliland British win, taking French Madagascar from Neutral_Axis, taking Italian Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in French West Africa British attack with 1 artillery, 1 infantry and 1 tactical_bomber Neutral_Axis defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in French West Africa, round 2 : 1/3 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Syria British attack with 2 fighters, 2 infantry and 1 tactical_bomber Neutral_Axis defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Syria, round 2 : 2/5 hits, 2.00 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Syria British win, taking Syria from Neutral_Axis with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in India British attack with 1 bomber, 1 fighter and 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 bomber, 1 fighter and 2 infantry in India, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India British roll dice for 1 bomber, 1 fighter and 1 infantry in India, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 bomber and 1 fighter moved from India to West India 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 destroyer moved from 72 Sea Zone to 76 Sea Zone 1 tactical_bomber moved from French West Africa to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 2 fighters and 1 tactical_bomber moved from Syria to Iraq 1 artillery and 1 infantry moved from Egypt to Trans-Jordan Place Units - British 1 factory_minor placed in Iraq 1 airfield, 1 artillery and 1 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 artillery EDIT: Adding units owned by British to Egypt: 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.00 Italians regular : 0.67 Japanese regular : -0.33 Neutral_Axis regular : -0.67 British regular : -0.17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Belarus to Nenetsia Italians take Archangel from Russians Italians take Nenetsia from Russians 2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 artillery and 3 infantry moved from Western Germany to France 2 artilleries and 5 infantry moved from Northern Italy to France 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 submarine placed in 97 Sea Zone 1 fighter placed in Southern Italy 1 infantry placed in Northern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians regular : 0.67 Russians regular : -0.33 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 63 Sea Zone to 33 Sea Zone 1 cruiser and 4 submarines moved from 63 Sea Zone to 32 Sea Zone 1 fighter moved from New South Wales to 30 Sea Zone 1 aaGun, 2 artilleries and 2 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Novgorod to Vologda Germans take Vologda from Russians 1 armour moved from Novgorod to Smolensk 1 infantry moved from Bryansk to Smolensk 3 infantry moved from Bryansk to Russia 2 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov 1 fighter moved from Novgorod to Russia 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Novgorod to Russia 1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk 5 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Novgorod to Tambov 1 tactical_bomber moved from Novgorod to Smolensk 1 tactical_bomber moved from Novgorod to Smolensk Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/5 hits, 0.83 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 7,7,8,8 and causes: 20 damage to unit: factory_major Bombing raid in United Kingdom causes 20 damage total. Battle in Tambov Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 armour, 1 fighter, 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter, 1 infantry and 3 tactical_bombers in Smolensk, round 2 : 2/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_major and 2 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Russia, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 2 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 35PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 infantry moved from Ukraine to Rostov 1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov 3 aaGuns, 19 armour, 5 artilleries, 17 infantry and 3 mech_infantrys moved from Bryansk to Rostov 4 bombers moved from United Kingdom to Western Germany 1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany 2 fighters and 2 tactical_bombers moved from Russia to Belarus 1 fighter and 2 tactical_bombers moved from Tambov to Belarus 1 cruiser and 1 submarine moved from 124 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Karelia to Finland 1 fighter and 3 tactical_bombers moved from Smolensk to Novgorod 2 infantry moved from Western Germany to France Place Units - Germans 1 carrier and 1 destroyer placed in 112 Sea Zone 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Germans collect 55 PUs (2 lost to blockades); end with 91 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 98 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 113 PUsCombat Hit Differential Summary :
British AA : 0.17 Russians regular : -0.67 Germans regular : 0.17 -
TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Combat Move - Russians 2 infantry moved from Samara to Russia 1 infantry moved from Samara to Russia 2 infantry moved from Samara to Vologda 2 infantry moved from Volgograd to Caucasus 1 tactical_bomber moved from Volgograd to Caucasus 1 fighter moved from Volgograd to Caucasus 1 fighter moved from Volgograd to Vologda 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Volgograd to Russia 1 fighter moved from Volgograd to Vologda 1 fighter moved from Volgograd to Russia 1 fighter moved from Volgograd to Vologda -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Combat Move - Russians 2 infantry moved from Samara to Russia 1 infantry moved from Samara to Russia 2 infantry moved from Samara to Vologda 2 infantry moved from Volgograd to Caucasus 1 tactical_bomber moved from Volgograd to Caucasus 1 fighter moved from Volgograd to Caucasus 1 fighter moved from Volgograd to Vologda 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Volgograd to Russia 1 fighter moved from Volgograd to Vologda 1 fighter moved from Volgograd to Russia 1 fighter moved from Volgograd to Vologda Combat - Russians Battle in Russia Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Russia, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 2 infantry in Russia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 3 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 fighters and 2 infantry in Vologda, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 aaGuns, 2 armour, 6 artilleries, 28 infantry and 2 mech_infantrys moved from Volgograd to Samara 1 fighter and 1 tactical_bomber moved from Caucasus to Samara 2 fighters and 1 tactical_bomber moved from Russia to Samara 3 fighters moved from Vologda to Samara 2 artilleries and 9 infantry moved from Novosibirsk to Samara Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans regular : 1.67 Russians regular : 1.50 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 33 Sea Zone Japanese take 17 Sea Zone from Americans Japanese take 22 Sea Zone from Americans 1 destroyer moved from 18 Sea Zone to 21 Sea Zone 2 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from Kwangsi to India 1 infantry moved from Kwangsi to Kiangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi 3 infantry moved from Malaya to 37 Sea Zone 3 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 mech_infantry moved from French Indo China to 36 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 5 infantry, 1 mech_infantry and 3 transports moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 3 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Korea to Amur Japanese take Amur from Russians 8 infantry moved from Korea to Manchuria 2 fighters and 1 tactical_bomber moved from Japan to Manchuria 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria 2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsu 1 bomber moved from Kwangsi to 33 Sea Zone 1 bomber moved from Kwangsi to 21 Sea Zone 1 fighter moved from Kwangsi to Kiangsu 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Manchuria 1 battleship moved from 35 Sea Zone to 19 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 7 fighters, 11 infantry, 1 marine, 1 mech_infantry and 4 tactical_bombers Russians defend with 2 aaGuns and 12 infantry Russians roll AA dice in Manchuria : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Manchuria Japanese roll dice for 6 fighters, 11 infantry, 1 marine, 1 mech_infantry and 4 tactical_bombers in Manchuria, round 2 : 7/23 hits, 8.00 expected hits Chinese roll dice for 2 aaGuns and 12 infantry in Manchuria, round 2 : 5/12 hits, 4.00 expected hits 5 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 6 fighters, 6 infantry, 1 marine, 1 mech_infantry and 4 tactical_bombers in Manchuria, round 3 : 6/18 hits, 7.17 expected hits Chinese roll dice for 7 infantry in Manchuria, round 3 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Manchuria Japanese roll dice for 6 fighters, 4 infantry, 1 marine, 1 mech_infantry and 4 tactical_bombers in Manchuria, round 4 : 8/16 hits, 6.83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 6 fighters, 4 infantry, 1 marine, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 fighter and 7 infantry Casualties for Russians: 2 aaGuns and 12 infantry Battle in 33 Sea Zone Japanese attack with 1 bomber and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kiangsu Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kiangsu, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Kiangsu, round 2 : 2/7 hits, 3.17 expected hits Chinese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 1 destroyer in 21 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in India Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 3/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from India to Shan State 1 battleship and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 2 mech_infantrys moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi 3 fighters and 2 tactical_bombers moved from Kiangsu to Kwangsi 1 bomber moved from 21 Sea Zone to Kwangsi 1 bomber moved from 33 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 4 carriers moved from 6 Sea Zone to 35 Sea Zone 6 fighters and 4 tactical_bombers moved from Manchuria to Korea 1 aaGun moved from Korea to Manchuria Place Units - Japanese 2 infantry and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in Kwangtung 1 bomber and 1 fighter placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese regular : -0.00 Americans regular : -0.33 Japanese regular : 0.50 UK_Pacific regular : -0.33 ANZAC regular : -0.33 Russians AA : 0.00 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 infantry moved from Johnston Island to 30 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 32 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from Anhwe to Hopei 1 bomber moved from Egypt to West India 1 armour moved from Tobruk to Egypt 1 marine moved from Algeria to Morocco 1 fighter moved from Gibraltar to 91 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 artillery, 1 fighter and 1 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
-
TripleA Move Summary: Chinese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shantung to Kiangsu 2 infantry moved from Anhwe to Kiangsu 1 fighter moved from Anhwe to Kiangsu -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shantung to Kiangsu 2 infantry moved from Anhwe to Kiangsu 1 fighter moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Hopei 1 infantry moved from Hopei to Kweichow 12 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Chahar Place Units - Chinese 1 infantry placed in Szechwan 5 infantry placed in Hopei Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.33





