Scrambles from Guam or Queensland?
L20 BM3 dawgoneit (L+30) vs AetV (X no IJ NO)
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 fighters, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Yunnan to Burma 2 bombers moved from Yunnan to Burma 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC Combat - Japanese Battle in Burma Japanese attack with 2 bombers and 2 infantry British defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Yunnan to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Caroline Islands 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 marine moved from Dutch New Guinea to 45 Sea Zone 2 artilleries moved from Dutch New Guinea to 45 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 marine, 2 tactical_bombers and 3 transports moved from 45 Sea Zone to 35 Sea Zone 1 destroyer moved from 45 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 2 artilleries moved from 35 Sea Zone to Philippines 3 infantry moved from Malaya to Shan State 3 infantry moved from French Indo China to Shan State 7 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan 2 armour and 3 artilleries moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 1 aaGun moved from Yunnan to Kweichow 1 infantry moved from Shan State to Yunnan 2 bombers moved from Burma to French Indo China 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 battleship, 3 carriers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in Manchuria 3 infantry placed in Malaya 1 infantry and 2 mech_infantrys placed in French Indo China Japanese undo move 3. 1 fighter and 2 mech_infantrys placed in French Indo China 1 fighter and 2 infantry placed in Japan 2 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Japanese regular : 0,33 UK_Pacific regular : 0,33 -
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 5 destroyers, 5 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 bomber moved from Queensland to Burma 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 7 fighters and 1 tactical_bomber moved from 54 Sea Zone to New Guinea 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 97 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@aequitas-et-veritas scramble in sz97?
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@dawgoneit Yes Full scramble, please.
Thank you.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 5 destroyers, 5 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 bomber moved from Queensland to Burma 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 7 fighters and 1 tactical_bomber moved from 54 Sea Zone to New Guinea 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 97 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Western Australia Battle in Libya Americans attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Americans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Libya, round 2 : 2/6 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 2 : 2/4 hits, 1.50 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya Americans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Libya, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Libya Americans win, taking Western Australia from Japanese, taking Libya from Italians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Battle in Burma Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Burma, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 97 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters Germans defend with 2 fighters and 1 submarine; Italians defend with 1 cruiser, 1 destroyer, 1 fighter and 2 submarines Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 0/5 hits, 2.17 expected hits Italians roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Americans Italians roll dice for 1 cruiser, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 97 Sea Zone Italians roll dice for 3 submarines in 97 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 97 Sea Zone Americans roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 3 fighters in 97 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 97 Sea Zone Italians win with 1 cruiser, 3 fighters and 3 submarines remaining. Battle score for attacker is -56 Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers and 2 fighters Casualties for Italians: 1 destroyer Battle in New Guinea Americans attack with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery Americans roll dice for 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 5/10 hits, 4.83 expected hits Japanese roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Americans win, taking New Guinea from Japanese with 1 artillery, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 7 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 3 artilleries and 3 infantry moved from Morocco to Algeria 5 infantry moved from Algeria to Tunisia 1 bomber moved from Burma to India Place Units - Americans 3 infantry and 3 mech_infantrys placed in Eastern United States 3 destroyers and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 2 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 0.33 Italians regular : 3.00 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 19 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 19 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 19 infantry in Suiyuyan, round 2 : 5/20 hits, 3.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 19 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 5 destroyers, 5 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 bomber moved from Queensland to Burma 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 7 fighters and 1 tactical_bomber moved from 54 Sea Zone to New Guinea 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 97 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Western Australia Battle in Libya Americans attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Americans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Libya, round 2 : 2/6 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 2 : 2/4 hits, 1.50 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya Americans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Libya, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Libya Americans win, taking Western Australia from Japanese, taking Libya from Italians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Battle in Burma Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Burma, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 97 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters Germans defend with 2 fighters and 1 submarine; Italians defend with 1 cruiser, 1 destroyer, 1 fighter and 2 submarines Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 0/5 hits, 2.17 expected hits Italians roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Americans Italians roll dice for 1 cruiser, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 97 Sea Zone Italians roll dice for 3 submarines in 97 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 97 Sea Zone Americans roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 3 fighters in 97 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 97 Sea Zone Italians win with 1 cruiser, 3 fighters and 3 submarines remaining. Battle score for attacker is -56 Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers and 2 fighters Casualties for Italians: 1 destroyer Battle in New Guinea Americans attack with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery Americans roll dice for 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 5/10 hits, 4.83 expected hits Japanese roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Americans win, taking New Guinea from Japanese with 1 artillery, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 7 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 3 artilleries and 3 infantry moved from Morocco to Algeria 5 infantry moved from Algeria to Tunisia 1 bomber moved from Burma to India Place Units - Americans 3 infantry and 3 mech_infantrys placed in Eastern United States 3 destroyers and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 2 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 19 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 19 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 19 infantry in Suiyuyan, round 2 : 5/20 hits, 3.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 19 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 4 armour and 2 fighters; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry and 1 mech_infantry moved from Iraq to Persia 3 infantry moved from West India to Eastern Persia 1 tactical_bomber moved from Egypt to Persia 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Combat - British Battle in Persia British attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from Persia to Iraq 1 tactical_bomber moved from Iraq to Trans-Jordan 1 mech_infantry moved from Iraq to Trans-Jordan 1 armour and 3 mech_infantrys moved from Egypt to Trans-Jordan 1 armour, 2 infantry and 2 mech_infantrys moved from Tobruk to Alexandria 1 armour and 2 mech_infantrys moved from Alexandria to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Rhodesia to Belgian Congo 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to Libya 2 armour and 1 mech_infantry moved from Libya to Tobruk 1 infantry moved from Algeria to Tunisia 1 artillery and 3 infantry moved from Morocco to Algeria 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 aaGun moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 106 Sea Zone 3 aaGuns, 3 artilleries, 1 bomber, 2 fighters, 18 infantry and 1 tactical_bomber moved from India to Burma 1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to India Place Units - British 2 armour and 1 fighter placed in Egypt 2 armour and 1 fighter placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5 UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.17 Japanese regular : 0.00 Italians regular : 3.00 Germans regular : -0.33 British regular : 0.17 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 mech_infantry moved from Ukraine to Caucasus 1 armour moved from Romania to Ukraine 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 aaGun moved from Baltic States to Novgorod 1 armour moved from Northwest Persia to Caucasus Place Units - Italians 1 fighter placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Smolensk 3 infantry moved from Bryansk to Tambov 1 armour and 2 mech_infantrys moved from Bryansk to Volgograd 2 armour and 2 mech_infantrys moved from Northwest Persia to Persia 1 armour and 1 mech_infantry moved from Northwest Persia to Iraq 1 mech_infantry moved from Northwest Persia to Iraq 2 armour and 2 mech_infantrys moved from Northwest Persia to Persia 2 armour and 2 mech_infantrys moved from Northwest Persia to Persia 1 armour and 1 mech_infantry moved from Northwest Persia to Persia 1 fighter moved from Caucasus to Iraq 1 bomber moved from Ukraine to Tambov 1 fighter moved from Ukraine to Volgograd 1 bomber moved from Novgorod to Smolensk 1 fighter moved from Novgorod to Smolensk Combat - Germans Battle in Persia Germans attack with 7 armour and 7 mech_infantrys British defend with 1 infantry and 1 mech_infantry Germans roll dice for 7 armour and 7 mech_infantrys in Persia, round 2 : 3/14 hits, 4,67 expected hits British roll dice for 1 infantry and 1 mech_infantry in Persia, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 7 armour and 7 mech_infantrys remaining. Battle score for attacker is 7 Casualties for British: 1 infantry and 1 mech_infantry Battle in Iraq Germans attack with 1 armour, 1 fighter and 2 mech_infantrys ANZAC defend with 2 infantry Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1,33 expected hits British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Iraq Germans win, taking Iraq from British with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Tambov Germans attack with 1 bomber and 3 infantry Russians defend with 4 infantry Germans roll dice for 1 bomber and 3 infantry in Tambov, round 2 : 3/4 hits, 1,17 expected hits Russians roll dice for 4 infantry in Tambov, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Germans roll dice for 1 bomber and 1 infantry in Tambov, round 3 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 infantry in Tambov, round 4 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Russians: 4 infantry Battle in Volgograd Germans attack with 1 armour, 1 fighter and 2 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Volgograd Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Volgograd, round 3 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Smolensk, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Smolensk, round 3 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 2 artilleries moved from Archangel to Belarus 1 armour, 1 artillery and 3 infantry moved from Novgorod to Belarus 3 mech_infantrys moved from Belarus to Rostov 1 aaGun, 8 artilleries and 2 infantry moved from Bryansk to Rostov 1 artillery and 4 infantry moved from Ukraine to Rostov 4 mech_infantrys moved from Western Ukraine to Rostov 1 bomber moved from Tambov to Rostov 2 armour and 1 mech_infantry moved from Caucasus to Persia 4 armour and 1 mech_infantry moved from Northwest Persia to Persia 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Iraq to Caucasus 2 armour and 4 mech_infantrys moved from Bryansk to Belarus 5 mech_infantrys moved from Eastern Poland to Belarus 1 fighter moved from Smolensk to Novgorod 1 bomber moved from Smolensk to Rostov 5 armour and 2 mech_infantrys moved from Western Germany to Yugoslavia 1 fighter moved from Volgograd to Rostov Place Units - Germans 2 artilleries and 1 infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 2 artilleries placed in Normandy Bordeaux 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Germans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsCombat Hit Differential Summary :
Russians regular : 1,00 Germans regular : -0,50 British regular : -1,33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tambov 1 infantry moved from Vologda to Samara 1 infantry moved from Russia to Tambov 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 2 infantry moved from Russia to Smolensk 2 artilleries moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 2 artilleries and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 4 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 4 armour, 4 artilleries, 30 infantry and 2 mech_infantrys moved from Russia to Smolensk 5 infantry moved from Vologda to Smolensk 6 infantry moved from Vologda to Russia Place Units - Russians 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -3.67 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 41 Sea Zone 3 artilleries and 3 infantry moved from 41 Sea Zone to Sumatra 2 marines moved from Philippines to 35 Sea Zone 2 battleships, 2 cruisers and 2 marines moved from 35 Sea Zone to 41 Sea Zone 2 marines moved from 41 Sea Zone to Sumatra 1 infantry moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 tactical_bomber moved from Caroline Islands to 46 Sea Zone 1 submarine moved from 35 Sea Zone to 56 Sea Zone 2 bombers moved from French Indo China to Shensi Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 2 battleships, 2 cruisers and 3 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 2 cruisers and 3 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 56 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Sumatra Japanese attack with 3 artilleries, 3 infantry and 2 marines ANZAC defend with 1 infantry Japanese roll dice for 3 artilleries, 3 infantry and 2 marines in Sumatra, round 2 : 4/8 hits, 2,67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 3 artilleries, 2 infantry and 2 marines remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Shensi Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/5 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers, 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 aaGun, 2 armour, 3 artilleries and 5 infantry moved from Kweichow to Yunnan 2 mech_infantrys moved from French Indo China to Yunnan 1 artillery and 8 infantry moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan 5 carriers, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 artilleries moved from Philippines to 35 Sea Zone 2 artilleries and 2 transports moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 46 Sea Zone to 41 Sea Zone 1 fighter moved from Caroline Islands to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 infantry moved from Malaya to Shan State Place Units - Japanese 1 carrier and 1 destroyer placed in 36 Sea Zone 2 infantry placed in Malaya 1 infantry and 2 mech_infantrys placed in Manchuria 1 carrier and 1 destroyer placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 0,67 ANZAC regular : 0,67 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 6 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 4 fighters moved from 54 Sea Zone to 56 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 56 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 destroyer moved from 61 Sea Zone to 56 Sea Zone 1 bomber moved from India to Iraq 1 mech_infantry moved from Trans-Jordan to Iraq Combat - Americans Battle in Iraq Americans attack with 1 bomber and 1 mech_infantry Germans defend with 1 armour and 2 mech_infantrys Americans roll dice for 1 bomber and 1 mech_infantry in Iraq, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 2/3 hits, 1.17 expected hits 1 bomber owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq Germans win with 1 armour remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber and 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in 55 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 56 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 battleship, 5 carriers, 2 cruisers, 5 destroyers and 2 submarines moved from 54 Sea Zone to 55 Sea Zone 4 fighters and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone 1 fighter moved from 55 Sea Zone to Queensland 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 3 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 destroyers, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour, 1 artillery and 2 mech_infantrys moved from Libya to Tobruk 1 armour and 2 mech_infantrys moved from Tobruk to Alexandria 5 infantry moved from Tunisia to Libya 3 artilleries and 3 infantry moved from Algeria to Tunisia 3 mech_infantrys moved from Morocco to Tunisia 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 3 infantry moved from Morocco to Algeria 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Queensland to Northern Territory 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 122 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Western Australia to Northern Territory Place Units - Americans 3 infantry and 3 mech_infantrys placed in Eastern United States 2 destroyers and 1 submarine placed in 101 Sea Zone 4 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : 2.67 Japanese regular : -0.50 Germans regular : 0.83 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Chahar 3 infantry moved from Suiyuyan to Hopei 3 infantry moved from Suiyuyan to Shensi 1 fighter and 2 infantry moved from Kansu to Tsinghai 3 infantry moved from Suiyuyan to Shensi 3 infantry moved from Suiyuyan to Hopei 3 infantry moved from Suiyuyan to Chahar 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Shensi, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 7 infantry in Shensi, round 3 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Chahar, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 6 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 4 fighters moved from 54 Sea Zone to 56 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 56 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 destroyer moved from 61 Sea Zone to 56 Sea Zone 1 bomber moved from India to Iraq 1 mech_infantry moved from Trans-Jordan to Iraq Combat - Americans Battle in Iraq Americans attack with 1 bomber and 1 mech_infantry Germans defend with 1 armour and 2 mech_infantrys Americans roll dice for 1 bomber and 1 mech_infantry in Iraq, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 2/3 hits, 1.17 expected hits 1 bomber owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq Germans win with 1 armour remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber and 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in 55 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 56 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 battleship, 5 carriers, 2 cruisers, 5 destroyers and 2 submarines moved from 54 Sea Zone to 55 Sea Zone 4 fighters and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone 1 fighter moved from 55 Sea Zone to Queensland 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 3 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 destroyers, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour, 1 artillery and 2 mech_infantrys moved from Libya to Tobruk 1 armour and 2 mech_infantrys moved from Tobruk to Alexandria 5 infantry moved from Tunisia to Libya 3 artilleries and 3 infantry moved from Algeria to Tunisia 3 mech_infantrys moved from Morocco to Tunisia 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 3 infantry moved from Morocco to Algeria 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Queensland to Northern Territory 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 122 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Western Australia to Northern Territory Place Units - Americans 3 infantry and 3 mech_infantrys placed in Eastern United States 2 destroyers and 1 submarine placed in 101 Sea Zone 4 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Chahar 3 infantry moved from Suiyuyan to Hopei 3 infantry moved from Suiyuyan to Shensi 1 fighter and 2 infantry moved from Kansu to Tsinghai 3 infantry moved from Suiyuyan to Shensi 3 infantry moved from Suiyuyan to Hopei 3 infantry moved from Suiyuyan to Chahar 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Shensi, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 7 infantry in Shensi, round 3 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Chahar, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 5 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Eastern Persia to West India 1 infantry moved from West India to India 2 infantry moved from Trans-Jordan to Iraq 3 armour, 2 artilleries and 7 mech_infantrys moved from Trans-Jordan to Iraq 3 armour and 3 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from India to Shan State Combat - British Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Iraq British attack with 6 armour, 2 artilleries, 2 infantry and 10 mech_infantrys Germans defend with 1 armour British roll dice for 6 armour, 2 artilleries, 2 infantry and 10 mech_infantrys in Iraq, round 2 : 5/20 hits, 6.00 expected hits Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Germans with 6 armour, 2 artilleries, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Non Combat Move - British 2 infantry moved from Alexandria to Egypt 2 armour and 1 mech_infantry moved from Tobruk to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Rhodesia to Belgian Congo 2 armour moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Egypt 1 artillery and 2 infantry moved from Libya to Tobruk 1 infantry moved from Tunisia to Libya 1 artillery and 3 infantry moved from Algeria to Tunisia 2 infantry moved from Morocco to Algeria 1 fighter moved from Gibraltar to Egypt 3 aaGuns, 3 artilleries and 16 infantry moved from Burma to India 2 fighters and 1 tactical_bomber moved from Shan State to India Place Units - British 3 armour placed in Egypt 2 armour and 1 fighter placed in Union of South Africa 2 infantry placed in Quebec Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5 UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : 2.67 Japanese regular : -0.17 Germans regular : 1.33 British regular : 1.00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 armour moved from Ukraine to Tambov 1 armour and 1 mech_infantry moved from Caucasus to Tambov 1 bomber moved from Novgorod to Bryansk Combat - Italians Battle in Bryansk Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Battle in Tambov Italians attack with 2 armour and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 2 armour and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov Italians win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Southern Italy 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 3 infantry placed in Southern Italy 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians regular : 1,50 Russians regular : 0,67 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 airfield; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to Northern Territory Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 airfield placed in Northern Territory Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 airfield; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to Northern Territory Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 airfield placed in Northern Territory Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Combat - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Rostov to Samara 2 infantry moved from Belarus to Archangel 1 fighter moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Caucasus to Kazakhstan 2 bombers moved from Rostov to Samara 1 fighter moved from Caucasus to Kazakhstan 1 fighter moved from Rostov to Samara Combat - Germans Battle in Archangel Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 3 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 2 bombers, 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Samara, round 2 : 2/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour and 1 mech_infantry moved from Volgograd to Tambov 1 aaGun, 9 artilleries, 6 infantry and 5 mech_infantrys moved from Rostov to Tambov 2 artilleries and 1 infantry moved from Ukraine to Rostov 3 armour and 9 mech_infantrys moved from Belarus to Tambov 10 mech_infantrys moved from Germany to Eastern Poland 5 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 3 artilleries moved from Belarus to Novgorod 2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland 2 bombers and 1 fighter moved from Samara to Tambov 1 fighter moved from Kazakhstan to Tambov 13 armour and 9 mech_infantrys moved from Persia to Caucasus 1 fighter moved from Archangel to Tambov 1 fighter moved from Western Germany to Novgorod Place Units - Germans 3 armour placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod 1 infantry placed in Western Germany 5 armour placed in Germany 1 fighter placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4 Germans collect 60 PUs (3 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -1,33





