@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
Mainah (X) vs Gambler6 (L+14) BM3.4 Game 2
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: French round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Chinese from Shensi: 1 tactical_bomber EDIT: Adding units owned by Chinese to Shensi: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber and 7 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 2 infantry moved from Romania to Bessarabia 1 infantry moved from Romania to Bessarabia 1 tactical_bomber moved from Greece to Bessarabia 2 tactical_bombers moved from Poland to Bessarabia 2 infantry moved from Poland to Baltic States 5 bombers moved from Western Germany to Baltic States 2 artilleries and 10 infantry moved from Poland to Eastern Poland 2 infantry moved from Poland to Eastern Poland 2 artilleries and 8 infantry moved from Romania to Eastern Poland 1 armour and 1 mech_infantry moved from Germany to Baltic States Combat - Germans Battle in Bessarabia Germans attack with 3 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 3 infantry and 3 tactical_bombers in Bessarabia, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 1 armour, 5 bombers, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 5 bombers, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 6/9 hits, 4.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 5 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 4 artilleries and 20 infantry Russians defend with 1 infantry Germans roll dice for 4 artilleries and 20 infantry in Eastern Poland, round 2 : 7/24 hits, 5.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 4 artilleries and 20 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Karelia from Russians to Russians EDIT: Changing ownership of Karelia from Russians to Germans EDIT: Changing ownership of Vyborg from Russians to Germans EDIT: Adding units owned by Germans to Karelia: 6 infantry EDIT: Adding units owned by Germans to Vyborg: 1 infantry EDIT: Removing units owned by Germans from Finland: 7 infantry EDIT: Turning off Edit Mode 3 tactical_bombers moved from Bessarabia to Romania 3 armour and 4 mech_infantrys moved from Romania to Baltic States 5 bombers moved from Baltic States to Western Germany 1 aaGun moved from Poland to Baltic States 3 aaGuns moved from Poland to Eastern Poland 7 armour and 7 mech_infantrys moved from Poland to Baltic States 6 mech_infantrys moved from Germany to Baltic States 2 fighters and 1 tactical_bomber moved from Greece to Egypt 1 fighter moved from Southern Italy to Egypt 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 destroyer moved from 91 Sea Zone to 89 Sea Zone 1 cruiser moved from 91 Sea Zone to 102 Sea Zone 1 submarine moved from 91 Sea Zone to 119 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 4 submarines moved from 91 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern Italy 1 battleship and 1 carrier moved from 91 Sea Zone to 95 Sea Zone Place Units - Germans 2 armour and 7 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Russians regular : -1.33 Germans regular : 3.33 -
EDITS: Forgot walk on battles in Karelia and Vyborg
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 4 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 17 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 3 infantry moved from Ukraine to Bessarabia 2 fighters and 1 tactical_bomber moved from Russia to Bessarabia 1 artillery moved from Ukraine to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/7 hits, 2.67 expected hits Germans roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk 6 artilleries moved from Russia to Bryansk 2 artilleries and 1 infantry moved from Ukraine to Bryansk 1 aaGun and 1 artillery moved from Belarus to Bryansk 3 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Smolensk 1 submarine moved from 92 Sea Zone to 91 Sea Zone Place Units - Russians 4 artilleries, 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.17 -
@gambler6
Forgot a walk on battle on Borneo, and a battle in the celebes.
2 BB for bombard
[dice 2d6<=4] -
2d6<=4: 1, 6; Hits: 1
-
1 marine, 1 inf, 1 art
[dice 3d6,=2] -
@mainah
[dice 3d6<=2] -
3d6<=2: 6, 1, 5; Hits: 1
-
2 brit inf
[dice 2d6<=2] -
2d6<=2: 3, 2; Hits: 1
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 artillery and 1 infantry moved from Jehol to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Suiyuyan to Shensi 6 infantry moved from Hopei to Shensi 2 fighters moved from Chahar to Shensi 5 fighters and 4 tactical_bombers moved from Kwangsi to Shensi 1 armour and 1 mech_infantry moved from Yunnan to Malaya Japanese take Shan State from UK_Pacific 1 artillery and 1 infantry moved from Yunnan to Szechwan 1 artillery and 1 infantry moved from Yunnan to Hunan 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 1 infantry moved from Yunnan to French Indo China 1 artillery moved from Kwangsi to French Indo China 1 artillery moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Yunnan to Hunan 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Caroline Islands to Kwangtung 1 bomber moved from Caroline Islands to French Indo China 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone Combat - Japanese Battle in Java Battle in Amur Japanese attack with 1 infantry Russians defend with 2 aaGuns 2 aaGuns owned by the Russians lost in Amur Japanese win, taking Java from ANZAC, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 2 aaGuns Battle in Sumatra Battle in 20 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 20 Sea Zone Japanese win, taking Sumatra from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Kweichow Japanese attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangtung, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Szechwan Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in French Indo China Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in French Indo China, round 2 : 3/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 armour and 1 mech_infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 1 infantry Battle in Shensi Japanese attack with 7 fighters, 7 infantry and 4 tactical_bombers Chinese defend with 1 fighter and 9 infantry Japanese roll dice for 7 fighters, 7 infantry and 4 tactical_bombers in Shensi, round 2 : 9/18 hits, 7.33 expected hits Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 2 : 2/10 hits, 3.67 expected hits 2 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Shensi Japanese roll dice for 7 fighters, 5 infantry and 4 tactical_bombers in Shensi, round 3 : 7/16 hits, 7.00 expected hits Chinese roll dice for 1 fighter in Shensi, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 7 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 fighter and 9 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 7 fighters and 4 tactical_bombers moved from Shensi to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 artillery and 5 infantry moved from Jehol to Anhwe 1 bomber moved from Kwangtung to Kwangsi 1 bomber moved from French Indo China to Kwangsi 1 aaGun moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Caroline Islands to Kwangsi 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 2 carriers moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone 1 carrier moved from 43 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone 1 battleship moved from 43 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 destroyer moved from 43 Sea Zone to 44 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 battleship moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 3 mech_infantrys placed in Kiangsu 2 destroyers placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 2 marines EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 transport EDIT: Removing units owned by British from Celebes: 2 infantry EDIT: Changing ownership of Borneo from UK_Pacific to Japanese EDIT: Changing ownership of Celebes from UK_Pacific to Japanese EDIT: Adding units owned by Japanese to Borneo: 1 marine EDIT: Adding units owned by Japanese to Celebes: 1 artillery and 1 marine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 0.33 Japanese regular : 4.17 UK_Pacific regular : 2.00 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 101 Sea Zone to 102 Sea Zone 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from 101 Sea Zone to 102 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 102 Sea Zone 1 fighter moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from 101 Sea Zone to 89 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Western United States to 5 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone Combat - Americans Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 46 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 6 Sea Zone Americans attack with 1 bomber and 2 fighters Japanese defend with 2 destroyers Americans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Battle in 89 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 89 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 89 Sea Zone Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 102 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 cruiser Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 102 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 cruiser in 102 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in 102 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in 55 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 3 destroyers moved from 101 Sea Zone to 87 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 battleship and 1 marine moved from 101 Sea Zone to 87 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 artillery moved from Southeast Mexico to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 fighters moved from 89 Sea Zone to 87 Sea Zone 2 carriers moved from 101 Sea Zone to 87 Sea Zone 1 fighter and 1 tactical_bomber moved from 102 Sea Zone to 87 Sea Zone 1 cruiser moved from 101 Sea Zone to 87 Sea Zone 1 armour and 2 mech_infantrys moved from Southeast Mexico to Eastern United States 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 fighter moved from 46 Sea Zone to 41 Sea Zone 1 fighter moved from 55 Sea Zone to 41 Sea Zone 2 fighters moved from 6 Sea Zone to Korea 1 bomber moved from 6 Sea Zone to Soviet Far East 1 bomber moved from 5 Sea Zone to Soviet Far East 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Southeast Mexico to Western United States Place Units - Americans 1 infantry placed in Western United States 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 2 fighters placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 battleship moved from 80 Sea Zone to 41 Sea Zone 1 cruiser moved from 80 Sea Zone to 41 Sea Zone 2 fighters moved from India to Sumatra Combat - British Battle in French West Africa Battle in Sumatra British attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra British win, taking French West Africa from Neutral_Axis, taking Sumatra from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Sumatra to 41 Sea Zone 1 carrier moved from 80 Sea Zone to 41 Sea Zone 1 cruiser moved from 80 Sea Zone to 41 Sea Zone 4 infantry moved from India to Burma 2 armour moved from Persia to West India British take Eastern Persia from Neutral_Allies 1 bomber moved from Persia to India 1 infantry moved from Syria to Iraq 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 artillery moved from 80 Sea Zone to Iraq 1 infantry moved from Persia to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 2 tactical_bombers moved from 80 Sea Zone to Persia 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 destroyer moved from 80 Sea Zone to 41 Sea Zone Place Units - British 1 armour, 1 artillery and 1 infantry placed in Persia 1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa 1 destroyer placed in 106 Sea Zone 1 infantry placed in United Kingdom British undo move 2. Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 artillery EDIT: Adding units owned by British to Rhodesia: 1 artillery EDIT: Turning off Edit Mode 1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,2,4,5,1,2,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,6 British collect 25 PUs (10 lost to blockades); end with 25 PUs Place Units - UK_Pacific 2 artilleries and 5 infantry placed in India 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Units Change Ownership Some Units in India change ownership: 2 artilleries and 5 infantry Some Units in 39 Sea Zone change ownership: 1 submarineCombat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -1.00 Germans regular : -0.83 British regular : -0.17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 91 Sea Zone 1 bomber moved from Southern Italy to 91 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 armour moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour moved from Anglo Egyptian Sudan to Egypt Combat - Italians Battle in Crete Battle in 91 Sea Zone Italians attack with 1 bomber and 1 destroyer Russians defend with 1 submarine Italians roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 91 Sea Zone Italians win, taking Crete from Neutral_Allies with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Italians 1 bomber moved from 91 Sea Zone to Southern France 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Northern Italy 3 aaGuns, 1 artillery and 5 infantry moved from Southern Italy to Northern Italy 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 battleship and 2 cruisers moved from 98 Sea Zone to 92 Sea Zone 3 fighters moved from Alexandria to Egypt 2 armour and 1 mech_infantry moved from Romania to Eastern Poland Place Units - Italians 7 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Russians regular : -0.17 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 cruiser moved from 54 Sea Zone to 41 Sea Zone 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from South Australia to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 aaGuns and 3 infantry moved from Queensland to South Australia 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 submarine moved from 54 Sea Zone to 62 Sea Zone 2 submarines moved from 62 Sea Zone to 63 Sea Zone 4 fighters moved from Queensland to South Australia Place Units - ANZAC 1 artillery and 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 41 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -0.33 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 4 artilleries and 20 infantry moved from Eastern Poland to Bessarabia 2 infantry moved from Baltic States to Belarus 3 tactical_bombers moved from Romania to Belarus 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Syria Combat - Germans Battle in Syria Battle in Bessarabia Germans attack with 4 artilleries and 20 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 4 artilleries and 20 infantry in Bessarabia, round 2 : 4/24 hits, 5.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Bessarabia Germans win, taking Syria from British, taking Bessarabia from Russians with 4 artilleries and 17 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Belarus Germans attack with 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 3 tactical_bombers in Belarus, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Eastern Poland to Bessarabia 1 aaGun moved from Baltic States to Novgorod 6 infantry moved from Karelia to Novgorod 3 tactical_bombers moved from Belarus to Eastern Poland 11 armour and 18 mech_infantrys moved from Baltic States to Eastern Poland 2 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 battleship and 1 carrier moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 fighter moved from Egypt to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to Romania 1 tactical_bomber moved from Southern Italy to Eastern Poland 4 submarines moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Russians regular : 1.67 Germans regular : -1.17 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 5 infantry moved from Manchuria to Korea 2 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Russia to Belarus 1 infantry moved from Smolensk to Archangel 1 infantry moved from Bryansk to Belarus Combat - Russians Battle in Belarus Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/7 hits, 2.67 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/7 hits, 2.67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Japanese from Amur: 1 infantry EDIT: Changing ownership of Amur from Japanese to Russians EDIT: Turning off Edit Mode 4 artilleries and 4 infantry moved from Russia to Bryansk 3 fighters and 1 tactical_bomber moved from Belarus to Bryansk 7 infantry moved from Manchuria to Amur 4 infantry moved from Manchuria to Korea Place Units - Russians 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -2.33 -
@mainah I didn’t realize I forgot to move the Russian AA in Amur until this round and I was wondering where they were. The badge is when I first found A&A online, but this is just my 4th game on this website.
-
@gambler6
I knew those AA guns were going to cost me a transport, but I couldn’t pass them up. I figured you had forgotten them - but at this point, I’ll take any break I can get. This is not your 4th game overall, I can tell. :grin: :grimacing:





