Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
OwenToo (Axis) vs Simon33 (Allies) PTV
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Assumed no scramble to SZ93.
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@simon33 ya know, I consider how the Americans attacked SZ 105 to be an illegal move, because you landed your surviving Tac Bombers on a newly built carrier. “it is not legal to make a combat move that is only possible because of a newly built carrier”. I think you needed to move one of your CVs from 89 up to 91 to recover those planes.
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Perhaps we should get a ruling by the developers
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I feel that is legal as the rules stand.
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@simon33 Yes, I figured you felt that way. But the way the turn was played, I think the intent of the rule may be different than the way you played it. Thus, I thought it best to get a clarification, which will help in future situations, or make them rewrite the rule.
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TripleA Manual Gamesave Post: Italians round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11 Purchase Units - Italians Italians buy 2 armour, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Trans-Jordan to 100 Sea Zone 1 artillery moved from Trans-Jordan to 100 Sea Zone 2 armour moved from Egypt to 100 Sea Zone 2 mech_infantrys moved from Egypt to 100 Sea Zone 5 infantry moved from Trans-Jordan to 100 Sea Zone 2 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 100 Sea Zone to 94 Sea Zone 2 armour moved from 94 Sea Zone to Morocco 2 mech_infantrys moved from 94 Sea Zone to Morocco 1 artillery moved from 94 Sea Zone to Morocco 1 marine moved from 94 Sea Zone to Morocco 5 infantry moved from 94 Sea Zone to Morocco 1 armour moved from Southern Persia to Northwest Persia Italians take Northwest Persia from Russians 1 armour moved from Northwest Persia to Southern Persia 1 mech_infantry moved from Ukraine to Northern Caucasus Italians take Northern Caucasus from Russians 1 infantry moved from Ukraine to Kursk 1 artillery moved from Bessarabia to Ukraine 2 bombers moved from Malta to Morocco Combat - Italians
Combat Hit Differential Summary :
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Scramble up to 4 fighters from 93 into Morocco?
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No scramble.
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btw, I never said your move was “ridiculous”. I only said I thought it was illegal based on the way the rule was written. It was a very clever move, and Adam said it was OK, so now I know
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11 Purchase Units - Italians Italians buy 2 armour, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Trans-Jordan to 100 Sea Zone 1 artillery moved from Trans-Jordan to 100 Sea Zone 2 armour moved from Egypt to 100 Sea Zone 2 mech_infantrys moved from Egypt to 100 Sea Zone 5 infantry moved from Trans-Jordan to 100 Sea Zone 2 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 100 Sea Zone to 94 Sea Zone 2 armour moved from 94 Sea Zone to Morocco 2 mech_infantrys moved from 94 Sea Zone to Morocco 1 artillery moved from 94 Sea Zone to Morocco 1 marine moved from 94 Sea Zone to Morocco 5 infantry moved from 94 Sea Zone to Morocco 1 armour moved from Southern Persia to Northwest Persia Italians take Northwest Persia from Russians 1 armour moved from Northwest Persia to Southern Persia 1 mech_infantry moved from Ukraine to Northern Caucasus Italians take Northern Caucasus from Russians 1 infantry moved from Ukraine to Kursk 1 artillery moved from Bessarabia to Ukraine 2 bombers moved from Malta to Morocco Combat - Italians Battle in 94 Sea Zone Italians attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports Americans defend with 1 submarine Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 94 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 94 Sea Zone Italians win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Morocco Italians attack with 2 armour, 1 artillery, 2 bombers, 5 infantry, 1 marine and 2 mech_infantrys Americans defend with 2 infantry Italians roll dice for 2 armour, 1 artillery, 2 bombers, 5 infantry, 1 marine and 2 mech_infantrys in Morocco, round 2 : 4/13 hits, 4.33 expected hits Americans roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Italians win, taking Morocco from Americans with 2 armour, 1 artillery, 2 bombers, 4 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 2 bombers moved from Morocco to Malta 1 aaGun moved from Algeria to Morocco 1 infantry moved from Trans-Jordan to Egypt 2 mech_infantrys moved from Southern Persia to Trans-Jordan 2 fighters moved from Southern Italy to 82 Sea Zone 6 armour, 4 artilleries, 8 infantry and 7 mech_infantrys moved from Southern Persia to Baluchistan 1 mech_infantry moved from Egypt to Anglo-Egyptian Sudan 2 armour moved from Egypt to Anglo-Egyptian Sudan 1 aaGun moved from Bessarabia to Ukraine Place Units - Italians 1 carrier and 1 transport placed in 82 Sea Zone 1 marine placed in Southern Persia 1 tactical_bomber placed in Southern Italy 2 armour and 1 mech_infantry placed in Egypt 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 35 PUs; end with 35 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 51 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 54 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Italians regular : 1.17
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 14 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 38 Sea Zone to 58 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 24 PUs Combat Move - French 1 destroyer moved from 38 Sea Zone to 58 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@owentoo said in OwenToo (Axis) vs Simon33 (Allies) PTV:
btw, I never said your move was “ridiculous”. I only said I thought it was illegal based on the way the rule was written. It was a very clever move, and Adam said it was OK, so now I know
I thought it was implied. Perhaps you didn’t mean it.
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@simon33 Far from it. I knew it was a tossup, and I thought maybe the intent of the rule (which they try to write for simplicity, with a minimum wordcount) might prevent you from doing what you did. I certainly had not considered that you would take care of my CV in that manner. So now we are both better prepared for future battles
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_major; Remaining resources: 82 PUs; Germans buy 2 armour, 3 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Kursk to Tula Germans take Tula from Russians 1 armour moved from Tula to Tambov Germans take Tambov from Russians 1 armour moved from Rostov to Stalingrad Germans take Stalingrad from Russians 1 armour moved from Stalingrad to Tambov 2 mech_infantrys moved from Rostov to Tambov 7 armour and 7 mech_infantrys moved from Yaroslavl to Komi Germans take Gorky from Russians Germans take Komi from Russians Combat - Germans Non Combat Move - Germans 3 aaGuns, 7 artilleries, 2 fighters, 20 infantry and 3 tactical_bombers moved from Yaroslavl to Smolensk 1 aaGun, 5 artilleries and 3 infantry moved from Novgorod to Smolensk 6 infantry moved from Southern Belarus to Smolensk 2 infantry moved from Ukraine to Kursk 2 armour and 1 mech_infantry moved from Leningrad to Smolensk 1 artillery moved from Leningrad to Novgorod 3 infantry moved from Leningrad to Novgorod 1 armour and 2 mech_infantrys moved from Northern Belarus to Smolensk 1 armour and 2 mech_infantrys moved from Romania to Northern Belarus 2 transports moved from 118 Sea Zone to 117 Sea Zone 2 artilleries moved from Germany to 117 Sea Zone 2 infantry moved from Germany to 117 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone 2 artilleries moved from 118 Sea Zone to Leningrad 2 infantry moved from 118 Sea Zone to Leningrad 2 infantry moved from Southern France to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Gibraltar 1 fighter moved from Western Germany to Gibraltar 1 artillery and 2 infantry moved from Western Germany to France 1 battleship, 1 destroyer and 1 submarine moved from 95 Sea Zone to 94 Sea Zone 1 bomber moved from Ukraine to Leningrad 3 bombers moved from Ukraine to Leningrad 2 fighters and 2 tactical_bombers moved from Ukraine to Smolensk 1 artillery moved from French Equatorial Africa to Anglo-Egyptian Sudan Place Units - Germans 2 armour and 1 mech_infantry placed in Romania 1 fighter placed in Leningrad 1 transport placed in 118 Sea Zone 1 infantry placed in Leningrad 2 artilleries and 4 infantry placed in Germany 1 artillery, 1 fighter and 2 infantry placed in Western Germany 2 infantry placed in Southern France Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 67 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 80 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 17x factory_major; Remaining resources: 27 PUs; Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Urals to Northern Caucasus 2 artilleries and 2 infantry moved from Southern Caucasus to Northern Caucasus 1 infantry moved from Southern Caucasus to Northwest Persia Russians take Northwest Persia from Italians 1 infantry moved from Southern Caucasus to Northern Caucasus 2 infantry moved from Southern Caucasus to Northern Caucasus Combat - Russians Battle in Northern Caucasus Russians attack with 1 armour, 2 artilleries and 5 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Northern Caucasus, round 2 : 0/8 hits, 2.33 expected hits Italians roll dice for 1 mech_infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Northern Caucasus, round 3 : 1/8 hits, 2.33 expected hits Italians roll dice for 1 mech_infantry in Northern Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Northern Caucasus Russians win, taking Northern Caucasus from Italians with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 1 aaGun and 1 infantry moved from Southern Caucasus to Northern Caucasus 1 armour, 4 artilleries and 30 infantry moved from Southern Caucasus to Northwest Persia 2 fighters moved from Urals to Russia 1 artillery and 2 infantry moved from Urals to Western Sinkiang 1 armour and 2 mech_infantrys moved from Southern Manchuria to Shantung 1 fighter moved from Siberia to Shantung 5 artilleries and 5 infantry moved from Southern Manchuria to Korea 5 infantry moved from Amur to Siberia 1 artillery and 1 infantry moved from Amur to Siberia 1 artillery and 1 infantry moved from Amur to Korea Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,6 Russians collect 23 PUs (2 lost to blockades); end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Russians regular : -3.67
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If I lose this game, I think it will be largely because I let Italy get out of hand.
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@simon33 I agree. When I play Allies, I try my best to subdue Italy.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 27 Sea Zone to 26 Sea Zone 2 infantry moved from Midway to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery moved from 27 Sea Zone to Johnston Island 3 infantry moved from 27 Sea Zone to Johnston Island 2 fighters moved from 27 Sea Zone to Johnston Island 2 tactical_bombers moved from 27 Sea Zone to Johnston Island 3 transports moved from 20 Sea Zone to 21 Sea Zone 3 artilleries moved from Fukien to 21 Sea Zone 3 infantry moved from Fukien to 21 Sea Zone 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 artillery moved from Fukien to 21 Sea Zone 1 infantry moved from Fukien to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to Dutch New Guinea 1 infantry moved from 46 Sea Zone to Dutch New Guinea 2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 45 Sea Zone 2 artilleries moved from 45 Sea Zone to Celebes 2 infantry moved from 45 Sea Zone to Celebes 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea 1 fighter moved from Davao to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from Davao to Celebes 1 destroyer moved from 20 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone Japanese take 45 Sea Zone from Americans 1 battleship moved from 35 Sea Zone to 45 Sea Zone 1 carrier moved from 35 Sea Zone to 46 Sea Zone 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 artillery moved from Fukien to Kiangsu 3 infantry moved from Fukien to Kiangsu 1 infantry moved from Fukien to Kwangtung Japanese take Kwangtung from UK_Pacific 1 bomber moved from Davao to Dutch New Guinea Combat - Japanese Battle in Johnston Island Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Johnston Island, round 2 : 2/8 hits, 3.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Johnston Island Japanese win, taking Johnston Island from Americans with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Kiangsu Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Dutch New Guinea Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/7 hits, 3.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Celebes Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 1 transport moved from 35 Sea Zone to 21 Sea Zone 2 infantry moved from Fukien to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 1 aaGun moved from Fukien to Kiangsu 1 carrier and 1 fighter moved from 7 Sea Zone to 8 Sea Zone 1 destroyer moved from 20 Sea Zone to 8 Sea Zone 2 infantry moved from Alaska to 1 Sea Zone 2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 2 tactical_bombers moved from Johnston Island to 27 Sea Zone 2 fighters moved from Johnston Island to 27 Sea Zone 1 fighter moved from Celebes to 45 Sea Zone 1 tactical_bomber moved from Celebes to 45 Sea Zone 1 bomber moved from Dutch New Guinea to Davao 1 fighter moved from Dutch New Guinea to 46 Sea Zone 1 tactical_bomber moved from Dutch New Guinea to 46 Sea Zone Place Units - Japanese 1 fighter placed in Japan 1 destroyer, 3 submarines and 2 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 33 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -0.50 ANZAC regular : -0.67
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Central United States to 104 Sea Zone 1 artillery, 1 carrier, 1 infantry, 2 tactical_bombers and 1 transport moved from 104 Sea Zone to 126 Sea Zone 1 transport moved from 122 Sea Zone to 126 Sea Zone 2 infantry moved from Iceland to 126 Sea Zone 2 infantry and 1 transport moved from 126 Sea Zone to 122 Sea Zone 2 infantry moved from 122 Sea Zone to Scotland 1 artillery, 1 infantry and 2 tactical_bombers moved from 126 Sea Zone to Iceland 3 carriers, 2 destroyers, 6 fighters, 4 submarines and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 destroyer moved from 89 Sea Zone to 69 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to Quebec 1 artillery and 3 infantry moved from Central United States to Eastern United States 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 122 Sea Zone to 113 Sea Zone 5 infantry moved from Western United States to British Columbia 1 infantry moved from Western United States to British Columbia 1 fighter moved from Queensland to Shan State Place Units - Americans 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 artilleries and 10 infantry moved from Shantung to Kiangsu 1 infantry moved from Kiangsi to Fukien Chinese take Fukien from Japanese 10 artilleries and 10 infantry moved from Kiangsi to Kwangtung Combat - Chinese Battle in Kiangsu Chinese attack with 3 artilleries and 10 infantry Japanese defend with 1 aaGun, 1 artillery and 3 infantry Chinese roll dice for 3 artilleries and 10 infantry in Kiangsu, round 2 : 5/13 hits, 3.17 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Kiangsu, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 18 Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry Battle in Kwangtung Chinese attack with 10 artilleries and 10 infantry Japanese defend with 1 harbour and 1 infantry Chinese roll dice for 10 artilleries and 10 infantry in Kwangtung, round 2 : 5/20 hits, 6.67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 10 artilleries and 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shansi to Anhwe Place Units - Chinese 9 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 27 PUs; end with 29 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 32 PUs Purchase Units - British British buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 tactical_bombers; Remaining resources: 3 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 artillery and 1 infantry moved from Scotland to United Kingdom 1 armour moved from Rhodesia to Belgian Congo British take Tanganyika Territory from Italians British take Belgian Congo from Italians Combat - British Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 9 artilleries and 9 infantry moved from Rhodesia to Belgian Congo EDIT: 1 artillery and 1 infantry moved from Nigeria to French Central Africa 1 artillery and 1 infantry moved from Nigeria to French Central Africa 2 infantry moved from French West Africa to French Central Africa 2 infantry moved from British Guiana to Brazil 1 transport moved from 89 Sea Zone to 87 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 93 Sea Zone to 113 Sea Zone 1 fighter moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 fighter moved from 113 Sea Zone to United Kingdom 1 armour and 2 mech_infantrys moved from Yunnan to Shan State 1 armour moved from Eastern India to Shan State 2 aaGuns, 2 artilleries and 7 infantry moved from Kiangsi to Kwangtung Place Units - British 3 infantry placed in Union of South Africa 1 transport placed in 113 Sea Zone 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 5,2 British collect 25 PUs (2 lost to blockades); end with 25 PUs Place Units - UK_Pacific 2 tactical_bombers placed in 40 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in 40 Sea Zone change ownership: 2 tactical_bombers
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.67
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 12 Purchase Units - Italians Italians buy 2 armour, 1 cruiser, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 tactical_bomber moved from Southern Italy to Southern Persia 6 armour, 4 artilleries, 8 infantry and 7 mech_infantrys moved from Baluchistan to Southern Persia 3 armour and 1 mech_infantry moved from Anglo-Egyptian Sudan to Trans-Jordan 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 2 artilleries and 3 infantry moved from Anglo-Egyptian Sudan to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 marine moved from Morocco to 94 Sea Zone 2 armour, 1 artillery and 2 mech_infantrys moved from Morocco to 94 Sea Zone 4 infantry moved from Morocco to 94 Sea Zone 1 aaGun moved from Morocco to Algeria 2 fighters moved from 94 Sea Zone to Malta 2 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 94 Sea Zone to 100 Sea Zone 1 marine moved from 100 Sea Zone to Trans-Jordan 2 armour moved from 100 Sea Zone to Trans-Jordan 2 mech_infantrys moved from 100 Sea Zone to Trans-Jordan 1 artillery moved from 100 Sea Zone to Trans-Jordan 4 infantry moved from 100 Sea Zone to Trans-Jordan 4 infantry moved from Northern Italy to Southern France 4 infantry moved from Southern France to France 1 infantry moved from Kursk to Tambov 1 artillery moved from Ukraine to Kursk 1 aaGun moved from Ukraine to Kursk Place Units - Italians 1 cruiser placed in 82 Sea Zone 1 armour and 1 mech_infantry placed in Southern Persia 1 armour and 2 mech_infantrys placed in Egypt 1 fighter and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 32 PUs; end with 33 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 50 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :