I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?onesteveo (axis) v giallo (allies+14) bm3 l21 game 2
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 infantry moved from Shan State to Burma Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 destroyer moved from 58 Sea Zone to 77 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 infantry moved from 82 Sea Zone to Gold Coast 2 bombers moved from Gibraltar to Egypt 1 fighter and 5 tactical_bombers moved from Southern Italy to Egypt Combat - Germans Battle in Nigeria Battle in Gold Coast Battle in Egypt Germans attack with 2 bombers, 1 fighter and 5 tactical_bombers British defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber British roll AA dice in Egypt : 0/3 hits, 0.50 expected hits Germans roll dice for 2 bombers, 1 fighter and 5 tactical_bombers in Egypt, round 2 : 1/8 hits, 4.50 expected hits British roll dice for 1 aaGun, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 3/5 hits, 2.17 expected hits 1 aaGun owned by the British and 3 tactical_bombers owned by the Germans lost in Egypt Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Egypt, round 3 : 4/5 hits, 3.00 expected hits British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 3 : 3/5 hits, 2.17 expected hits 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Egypt Germans roll dice for 2 bombers in Egypt, round 4 : 1/2 hits, 1.33 expected hits British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans and 1 fighter owned by the British lost in Egypt Germans win, taking Nigeria from British, taking Gold Coast from British with 1 bomber remaining. Battle score for attacker is -43 Casualties for Germans: 1 bomber, 1 fighter and 5 tactical_bombers Casualties for British: 1 aaGun, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Non Combat Move - Germans 1 bomber moved from Egypt to Alexandria 1 infantry moved from Gibraltar to 91 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 infantry moved from 82 Sea Zone to French West Africa Germans take French West Africa from Neutral_Axis 3 aaGuns, 5 artilleries and 18 infantry moved from Slovakia Hungary to Eastern Poland 3 armour and 3 infantry moved from Poland to Eastern Poland 10 artilleries moved from Germany to Poland 3 armour and 1 mech_infantry moved from Western Germany to Poland 1 aaGun moved from Greater Southern Germany to Slovakia Hungary 5 infantry moved from Romania to Eastern Poland 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 fighter moved from Western Germany to Eastern Poland Place Units - Germans 7 armour and 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
British AA : -0.50 Germans regular : -2.83 British regular : 2.00 -
@onesteveo looks like I have your dice now lol
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@onesteveo Have to say that was a riskfull move, but some bad dice there… You moved your german units in to Eastern Poland, that’s not allowed without declaring war on Russia
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@giallo should have lost 4 but all good and sorry didnt know about the russia move only played a handful of bm games. Ill edit them back
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 infantry moved from 82 Sea Zone to Gold Coast 2 bombers moved from Gibraltar to Egypt 1 fighter and 5 tactical_bombers moved from Southern Italy to Egypt Combat - Germans Battle in Nigeria Battle in Gold Coast Battle in Egypt Germans attack with 2 bombers, 1 fighter and 5 tactical_bombers British defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber British roll AA dice in Egypt : 0/3 hits, 0.50 expected hits Germans roll dice for 2 bombers, 1 fighter and 5 tactical_bombers in Egypt, round 2 : 1/8 hits, 4.50 expected hits British roll dice for 1 aaGun, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 3/5 hits, 2.17 expected hits 1 aaGun owned by the British and 3 tactical_bombers owned by the Germans lost in Egypt Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Egypt, round 3 : 4/5 hits, 3.00 expected hits British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 3 : 3/5 hits, 2.17 expected hits 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Egypt Germans roll dice for 2 bombers in Egypt, round 4 : 1/2 hits, 1.33 expected hits British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans and 1 fighter owned by the British lost in Egypt Germans win, taking Nigeria from British, taking Gold Coast from British with 1 bomber remaining. Battle score for attacker is -43 Casualties for Germans: 1 bomber, 1 fighter and 5 tactical_bombers Casualties for British: 1 aaGun, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Non Combat Move - Germans 1 bomber moved from Egypt to Alexandria 1 infantry moved from Gibraltar to 91 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 infantry moved from 82 Sea Zone to French West Africa Germans take French West Africa from Neutral_Axis 3 aaGuns, 5 artilleries and 18 infantry moved from Slovakia Hungary to Eastern Poland 3 armour and 3 infantry moved from Poland to Eastern Poland 10 artilleries moved from Germany to Poland 3 armour and 1 mech_infantry moved from Western Germany to Poland 1 aaGun moved from Greater Southern Germany to Slovakia Hungary 5 infantry moved from Romania to Eastern Poland 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 fighter moved from Western Germany to Eastern Poland Place Units - Germans 7 armour and 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Poland: 3 aaGuns, 3 armour, 5 artilleries, 1 fighter and 26 infantry EDIT: Removing units owned by Germans from Eastern Poland: 3 aaGuns, 3 armour, 5 artilleries, 1 fighter and 26 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British AA : -0.50 Germans regular : -2.83 British regular : 2.00 -
@onesteveo That’s an option or you can leave them there but you loose the 5 pu fore the russia trade objective
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@giallo thanks but its ok my messup
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Russians 2 armour and 2 mech_infantrys moved from Novgorod to Finland 2 fighters and 1 tactical_bomber moved from Novgorod to Finland 1 artillery and 1 infantry moved from Belarus to Eastern Poland 1 submarine moved from 117 Sea Zone to 109 Sea Zone Combat - Russians Battle in Finland Russians attack with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 7 infantry Russians roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 1/7 hits, 3,00 expected hits Germans roll dice for 7 infantry in Finland, round 2 : 4/7 hits, 2,33 expected hits 2 mech_infantrys owned by the Russians, 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland retreated to Finland Germans win with 6 infantry remaining. Battle score for attacker is -17 Casualties for Russians: 2 armour and 2 mech_infantrys Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 artillery and 1 infantry Italians defend with 1 armour Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Finland to Belarus 1 infantry moved from Novgorod to Baltic States 1 aaGun, 6 artilleries and 5 infantry moved from Novgorod to Belarus 1 artillery and 2 infantry moved from Ukraine to Western Ukraine 3 artilleries and 6 infantry moved from Bryansk to Western Ukraine 4 artilleries moved from Russia to Bryansk 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 3 artilleries placed in Ukraine 8 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUsCombat Hit Differential Summary :
Italians regular : 0,50 Germans regular : 1,67 Russians regular : -0,67 -
TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 artillery and 3 infantry moved from Yunnan to Burma 2 bombers and 2 fighters moved from Kwangsi to India 2 fighters moved from 37 Sea Zone to India 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 artillery and 1 infantry moved from Kwangsi to French Indo China 2 tactical_bombers moved from Kwangsi to Kwangtung 2 tactical_bombers moved from Kwangsi to French Indo China 2 tactical_bombers moved from Kwangsi to Kwangtung 1 tactical_bomber moved from 37 Sea Zone to Burma 2 fighters moved from 36 Sea Zone to Burma Combat - Japanese Air Battle in IndiaCombat Hit Differential Summary :
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intercepts?
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 artillery and 3 infantry moved from Yunnan to Burma 2 bombers and 2 fighters moved from Kwangsi to India 2 fighters moved from 37 Sea Zone to India 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 artillery and 1 infantry moved from Kwangsi to French Indo China 2 tactical_bombers moved from Kwangsi to Kwangtung 2 tactical_bombers moved from Kwangsi to French Indo China 2 tactical_bombers moved from Kwangsi to Kwangtung 1 tactical_bomber moved from 37 Sea Zone to Burma 2 fighters moved from 36 Sea Zone to Burma Combat - Japanese Air Battle in India Japanese attacks with 6 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 4,5 and causes: 9 damage to unit: factory_major Bombing raid in India causes 9 damage total. Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Kwangtung Japanese attack with 2 infantry and 4 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 infantry and 4 tactical_bombers in Kwangtung, round 2 : 2/6 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Burma Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 0/7 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 3 : 3/7 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in French Indo China Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 3/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 1 artillery moved from Suiyuyan to Shensi 1 mech_infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan 1 aaGun moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 4 infantry moved from Jehol to Chahar 1 artillery and 4 infantry moved from Hunan to Yunnan 3 infantry moved from Anhwe to Hunan 2 infantry moved from Shantung to Anhwe 4 tactical_bombers moved from Kwangtung to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 2 bombers moved from India to Yunnan 2 tactical_bombers moved from French Indo China to Yunnan 4 fighters moved from India to 39 Sea Zone 2 carriers moved from 37 Sea Zone to 39 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone 2 battleships and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone 1 fighter moved from 42 Sea Zone to 38 Sea Zone 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 2 destroyers moved from 37 Sea Zone to 38 Sea Zone 3 destroyers moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Japan to Hunan Place Units - Japanese 3 bombers placed in Shantung Turn Complete - Japanese Japanese collect 42 PUs; end with 43 PUsCombat Hit Differential Summary :
Japanese regular : -1.33 UK_Pacific AA : -0.33 UK_Pacific regular : -0.67 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 3 carriers and 1 fighter moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone Place Units - Americans 2 carriers placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 6 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -0,33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 3 carriers and 1 fighter moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone Place Units - Americans 2 carriers placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 6 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 aaGun, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 21 PUs; UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Gibraltar 1 infantry moved from Brazil to French Guiana British take French Guiana from Neutral_Axis 3 fighters moved from United Kingdom to 125 Sea Zone 3 fighters moved from India to Burma 2 infantry moved from India to Burma 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 tactical_bomber moved from 80 Sea Zone to Anglo Egyptian Sudan 1 infantry moved from India to Burma Combat - British Battle in Gibraltar British attack with 1 bomber Germans defend with 2 aaGuns; Italians defend with 1 harbour Germans roll AA dice in Gibraltar : 0/1 hits, 0,17 expected hits 2 aaGuns owned by the Germans lost in Gibraltar British win with 1 bomber remaining. Battle score for attacker is 10 Casualties for Germans: 2 aaGuns Battle in 125 Sea Zone British attack with 3 fighters Germans defend with 1 destroyer British roll dice for 3 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Anglo Egyptian Sudan British attack with 2 infantry and 1 tactical_bomber Italians defend with 1 artillery British roll dice for 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 2/3 hits, 0,83 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Burma British attack with 3 fighters and 3 infantry Japanese defend with 1 artillery and 2 infantry British roll dice for 3 fighters and 3 infantry in Burma, round 2 : 3/6 hits, 2,00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - British 1 mech_infantry moved from Syria to Egypt 1 armour moved from Iraq to Egypt 1 artillery moved from Iraq to 80 Sea Zone 3 infantry moved from Persia to 80 Sea Zone 1 artillery and 2 infantry moved from Iraq to Trans-Jordan 1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 armour and 1 infantry moved from 81 Sea Zone to Egypt 3 fighters moved from 125 Sea Zone to Scotland 1 aaGun moved from United Kingdom to Scotland 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 3 infantry moved from Brazil to French Guiana 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 bomber moved from Gibraltar to Suriname 1 artillery and 1 infantry moved from Iceland to 123 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 3 fighters moved from Burma to India 1 artillery, 1 carrier, 2 cruisers, 3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 3 infantry moved from 81 Sea Zone to Egypt 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Place Units - British 1 factory_minor placed in Iraq 1 aaGun and 2 fighters placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,2,4 British collect 28 PUs (4 lost to blockades); end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,2,3,2,3,2,3,6,3,2,5,1,2 UK_Pacific collect 19 PUs (3 lost to blockades); end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 7 infantryCombat Hit Differential Summary :
Chinese regular : 0,00 Italians regular : -0,67 Japanese regular : 0,67 Germans AA : -0,17 Germans regular : -0,33 British regular : 0,83 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery moved from Greece to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 bomber and 2 fighters moved from Southern Italy to Egypt 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 98 Sea Zone to Egypt Combat - Italians Battle in Egypt Italians attack with 2 armour, 4 artilleries, 1 bomber, 2 fighters, 9 infantry and 1 mech_infantry British defend with 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber British roll AA dice in Egypt : 0/3 hits, 0.50 expected hits Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 2 armour, 4 artilleries, 1 bomber, 2 fighters, 9 infantry and 1 mech_infantry in Egypt, round 2 : 10/19 hits, 6.33 expected hits British roll dice for 1 aaGun, 2 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 3/11 hits, 4.83 expected hits 1 mech_infantry owned by the British, 1 aaGun owned by the British, 1 tactical_bomber owned by the British, 1 artillery owned by the British, 1 fighter owned by the British, 4 infantry owned by the British, 3 infantry owned by the Italians and 2 armour owned by the British lost in Egypt Italians roll dice for 2 armour, 4 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Egypt, round 3 : 9/16 hits, 5.83 expected hits British roll dice for 1 fighter in Egypt, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 2 armour, 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 56 Casualties for Italians: 4 infantry Casualties for British: 1 aaGun, 2 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Non Combat Move - Italians 2 fighters moved from Egypt to Alexandria 1 bomber moved from Egypt to Greece 3 aaGuns moved from Northern Italy to France 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 2 transports placed in 97 Sea Zone 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians regular : 6.17 British AA : -0.50 British regular : -1.50 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 3 fighters moved from Queensland to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 44 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 44 Sea Zone to Celebes Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : -0,83 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 3 fighters moved from Queensland to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 44 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 44 Sea Zone to Celebes Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 destroyer moved from 77 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : -0,83 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 bombers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Poland to Eastern Poland 1 fighter moved from Poland to Eastern Poland 6 armour, 15 artilleries, 24 infantry and 1 mech_infantry moved from Poland to Baltic States 7 armour and 3 mech_infantrys moved from Germany to Baltic States 1 artillery moved from Nigeria to 82 Sea Zone 1 infantry moved from Gold Coast to 82 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone 1 artillery, 2 fighters and 1 infantry moved from 71 Sea Zone to Union of South Africa 1 infantry moved from Nigeria to French Equatorial Africa Germans take French Equatorial Africa from French 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in Union of South Africa Germans attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 1 cruiser in Union of South Africa, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Union of South Africa, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Union of South Africa Germans win, taking Union of South Africa from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Baltic States Germans attack with 13 armour, 15 artilleries, 24 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 13 armour, 15 artilleries, 24 infantry and 4 mech_infantrys in Baltic States, round 2 : 23/56 hits, 18.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 13 armour, 15 artilleries, 24 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 fighter and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 3 aaGuns moved from Poland to Baltic States 4 armour moved from Yugoslavia to Poland 1 aaGun moved from Slovakia Hungary to Yugoslavia 1 fighter moved from Eastern Poland to Western Germany 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Karelia 1 armour moved from Southern France to Western Germany 1 infantry moved from French West Africa to French Central Africa Germans take French Central Africa from Neutral_Axis 2 fighters moved from Union of South Africa to 71 Sea Zone 1 bomber moved from Alexandria to Western Germany Place Units - Germans 3 infantry placed in France 2 bombers placed in Western Germany 1 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 6.00 British regular : -0.33





