Yes. Check the league standings, and you will find the names there. We can also play a Classic league game, when the running game is over 👍
aagamerz13 +18 allies -vs- dawgoneit axis
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 11 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 3 bombers and 6 fighters moved from Normandy Bordeaux to France 5 fighters moved from 110 Sea Zone to France 2 armour moved from Normandy Bordeaux to France Combat - Americans Battle in Guam Battle in France Americans attack with 2 armour, 3 bombers and 11 fighters Germans defend with 1 airfield, 1 factory_minor and 8 infantry Americans roll dice for 2 armour, 3 bombers and 11 fighters in France, round 2 : 9/16 hits, 8.50 expected hits Germans roll dice for 8 infantry in France, round 2 : 2/8 hits, 2.67 expected hits 8 infantry owned by the Germans and 2 armour owned by the Americans lost in France Americans win, taking Guam from Japanese with 3 bombers and 11 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 2 armour Casualties for Germans: 8 infantry Non Combat Move - Americans 1 fighter moved from France to 110 Sea Zone 3 bombers moved from France to Normandy Bordeaux 10 fighters moved from France to Normandy Bordeaux 1 fighter moved from Eastern United States to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Central United States to 101 Sea Zone 9 infantry moved from Eastern United States to 101 Sea Zone 10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 10 infantry moved from 91 Sea Zone to Morocco 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 cruiser moved from 45 Sea Zone to 33 Sea Zone 1 destroyer moved from 34 Sea Zone to 33 Sea Zone 1 destroyer moved from 22 Sea Zone to 16 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 1 fighter moved from Midway to 33 Sea Zone 1 fighter moved from Midway to 33 Sea Zone 1 fighter moved from Midway to 33 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone 3 carriers and 5 fighters moved from 16 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 transports placed in 101 Sea Zone 3 infantry placed in Normandy Bordeaux 8 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 2 fighters and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 2 PUs; Combat Move - British 3 mech_infantrys moved from Bryansk to Baltic States 7 fighters and 1 tactical_bomber moved from Bryansk to Baltic States 1 infantry moved from Caucasus to Rostov Russians take Rostov from Italians 16 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 3 infantry moved from Normandy Bordeaux to Holland Belgium 3 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Southern France Combat - British Battle in Holland Belgium British attack with 1 fighter and 3 infantry Italians defend with 2 armour British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 armour in Holland Belgium, round 2 : 0/2 hits, 1.00 expected hits 1 armour owned by the Italians lost in Holland Belgium British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 4 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Holland Belgium, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 2 armour Battle in Yunnan British attack with 1 fighter, 16 infantry and 1 tactical_bomber Japanese defend with 2 mech_infantrys British roll dice for 1 fighter, 16 infantry and 1 tactical_bomber in Yunnan, round 2 : 7/18 hits, 3.83 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 16 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Battle in Baltic States British attack with 7 fighters, 3 mech_infantrys and 1 tactical_bomber Germans defend with 2 armour and 3 mech_infantrys; Italians defend with 1 armour and 1 mech_infantry British roll dice for 7 fighters, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 7/11 hits, 4.67 expected hits Germans roll dice for 3 armour and 4 mech_infantrys in Baltic States, round 2 : 2/7 hits, 2.83 expected hits 1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 2 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 1 armour owned by the Italians lost in Baltic States British win, taking Baltic States from Germans with 7 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for British: 2 mech_infantrys Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Germans: 2 armour and 3 mech_infantrys Battle in Southern France British attack with 1 fighter and 3 infantry Italians defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry British roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 2 infantry owned by the British lost in Southern France British roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Southern France British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 3 infantry Casualties for Italians: 1 infantry and 1 mech_infantry Non Combat Move - British 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Southern France to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 2 artilleries and 7 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Northwest Persia to Volgograd 4 infantry moved from Volgograd to Tambov 1 infantry moved from Tambov to Bryansk 3 artilleries moved from Volgograd to Tambov 3 infantry moved from India to Burma 1 aaGun moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Yunnan to India 2 mech_infantrys moved from West India to Burma 1 infantry moved from Persia to Eastern Persia 2 infantry moved from Trans-Jordan to Iraq 7 fighters and 1 tactical_bomber moved from Baltic States to Bryansk Place Units - British 2 fighters and 8 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
Americans regular : 0.50 Italians regular : 2.00 Japanese regular : -0.67 Germans regular : -3.50 British regular : 4.83 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 armour moved from Western Ukraine to Baltic States 1 armour moved from Western Ukraine to Rostov Combat - Italians Battle in Baltic States Italians attack with 1 armour British defend with 1 mech_infantry Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Baltic States Italians win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Rostov Italians attack with 1 armour British defend with 1 infantry Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Rostov Russians win with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for British: 1 infantry Battle in Holland Belgium Italians attack with 1 bomber and 1 fighter British defend with 3 infantry Italians roll dice for 1 bomber and 1 fighter in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Holland Belgium Italians roll dice for 1 bomber and 1 fighter in Holland Belgium, round 3 : 0/2 hits, 1.17 expected hits British roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Italians lost in Holland Belgium Italians roll dice for 1 bomber in Holland Belgium, round 4 : 1/1 hits, 0.67 expected hits British roll dice for 2 infantry in Holland Belgium, round 4 : 2/2 hits, 0.67 expected hits 1 bomber owned by the Italians and 1 infantry owned by the British lost in Holland Belgium British win with 1 infantry remaining. Battle score for attacker is -16 Casualties for British: 2 infantry Casualties for Italians: 1 bomber and 1 fighter Non Combat Move - Italians Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,1 Italians collect 11 PUs (6 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Italians regular : -0.50 Russians regular : 0.00 British regular : 0.67 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 5 armour and 12 mech_infantrys moved from Western Germany to France 2 mech_infantrys moved from Western Ukraine to Belarus 1 mech_infantry moved from Western Ukraine to Belarus 1 bomber moved from Western Ukraine to Belarus 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 2 artilleries and 4 infantry moved from Norway to Finland Combat - Germans Battle in Belarus Germans attack with 1 bomber and 3 mech_infantrys Russians defend with 3 infantry Germans roll dice for 1 bomber and 3 mech_infantrys in Belarus, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Belarus Germans roll dice for 1 bomber and 3 mech_infantrys in Belarus, round 3 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 4 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 3 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Germans 1 bomber moved from Belarus to Western Germany Place Units - Germans 3 infantry placed in France 1 armour, 5 mech_infantrys and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,5 Germans collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -0.33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Volgograd to Rostov 1 infantry moved from Bryansk to Rostov 2 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States 1 fighter moved from Bryansk to Rostov 1 artillery moved from Bryansk to Belarus Combat - Russians Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Rostov, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Baltic States Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 1 fighter and 1 tactical_bomber in Baltic States, round 3 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Russians and 1 armour owned by the Italians lost in Baltic States Russians win with 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Russians: 1 fighter and 1 infantry Casualties for Italians: 1 armour Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Baltic States to Bryansk 2 infantry moved from Vologda to Urals 2 infantry moved from Russia to Vologda 1 infantry moved from Archangel to Novgorod 1 fighter moved from Rostov to Bryansk 1 infantry moved from Russia to Vologda 1 artillery and 6 infantry moved from Russia to Bryansk 1 infantry moved from Amur to Siberia 2 aaGuns and 16 infantry moved from Amur to Buryatia Place Units - Russians 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians regular : 1.00 Germans regular : -1.33 Russians regular : -1.83 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Volgograd to Rostov 1 infantry moved from Bryansk to Rostov 2 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States 1 fighter moved from Bryansk to Rostov 1 artillery moved from Bryansk to Belarus Combat - Russians Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Rostov, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Baltic States Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 1 fighter and 1 tactical_bomber in Baltic States, round 3 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Russians and 1 armour owned by the Italians lost in Baltic States Russians win with 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Russians: 1 fighter and 1 infantry Casualties for Italians: 1 armour Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Baltic States to Bryansk 2 infantry moved from Vologda to Urals 2 infantry moved from Russia to Vologda 1 infantry moved from Archangel to Novgorod 1 fighter moved from Rostov to Bryansk 1 infantry moved from Russia to Vologda 1 artillery and 6 infantry moved from Russia to Bryansk 1 infantry moved from Amur to Siberia 2 aaGuns and 16 infantry moved from Amur to Buryatia Place Units - Russians 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians regular : 1.00 Germans regular : -1.33 Russians regular : -1.83 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 artilleries, 3 destroyers, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 aaGun, 10 infantry and 1 mech_infantry moved from Korea to Manchuria 1 mech_infantry moved from Manchuria to Jehol 5 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 6 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Kweichow to Anhwe 2 infantry moved from Kiangsu to Anhwe 1 armour and 3 mech_infantrys moved from Kiangsu to Anhwe 1 bomber moved from French Indo China to Kwangtung 1 fighter moved from Kiangsu to French Indo China Place Units - Japanese 3 artilleries placed in French Indo China 2 infantry and 1 mech_infantry placed in Kiangsu 3 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUsCombat Hit Differential Summary :
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@dawgoneit ok, I’m trying for Germany
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 10 infantry and 3 transports; Remaining resources: 4 PUs; Combat Move - Americans 10 infantry moved from Morocco to 91 Sea Zone 10 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone 10 infantry moved from 112 Sea Zone to Denmark 1 fighter moved from 110 Sea Zone to Denmark 3 fighters moved from Normandy Bordeaux to Denmark 3 bombers moved from Normandy Bordeaux to Denmark 8 fighters moved from Normandy Bordeaux to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour and 3 infantry moved from 112 Sea Zone to Denmark 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from 33 Sea Zone to 22 Sea Zone 4 fighters moved from 26 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@aagamerz13 scramble?
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@aagamerz13 no
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 10 infantry and 3 transports; Remaining resources: 4 PUs; Combat Move - Americans 10 infantry moved from Morocco to 91 Sea Zone 10 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone 10 infantry moved from 112 Sea Zone to Denmark 1 fighter moved from 110 Sea Zone to Denmark 3 fighters moved from Normandy Bordeaux to Denmark 3 bombers moved from Normandy Bordeaux to Denmark 8 fighters moved from Normandy Bordeaux to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour and 3 infantry moved from 112 Sea Zone to Denmark 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from 33 Sea Zone to 22 Sea Zone 4 fighters moved from 26 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 5 fighters Japanese defend with 1 destroyer Americans roll dice for 5 fighters in 22 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 23 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 23 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Denmark Americans attack with 1 armour, 3 bombers, 4 fighters and 13 infantry Germans defend with 11 infantry Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 bombers, 4 fighters and 13 infantry in Denmark, round 2 : 6/21 hits, 6.67 expected hits Germans roll dice for 11 infantry in Denmark, round 2 : 3/11 hits, 3.67 expected hits 7 infantry owned by the Germans and 3 infantry owned by the Americans lost in Denmark Americans roll dice for 1 armour, 3 bombers, 4 fighters and 10 infantry in Denmark, round 3 : 5/18 hits, 6.17 expected hits Germans roll dice for 4 infantry in Denmark, round 3 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans win, taking Denmark from Germans with 1 armour, 3 bombers, 4 fighters and 9 infantry remaining. Battle score for attacker is 21 Casualties for Americans: 4 infantry Casualties for Germans: 11 infantry Non Combat Move - Americans 3 bombers moved from Denmark to United Kingdom 4 fighters moved from Denmark to 112 Sea Zone 2 carriers moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 aaGuns and 8 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 8 infantry and 5 transports moved from 101 Sea Zone to 108 Sea Zone 2 carriers, 1 destroyer and 9 fighters moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 2 carriers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 4 fighters moved from 110 Sea Zone to United Kingdom 1 fighter moved from 34 Sea Zone to Caroline Islands 3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 4 fighters moved from 22 Sea Zone to 33 Sea Zone 3 fighters moved from 23 Sea Zone to 33 Sea Zone 3 carriers moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 3 fighters moved from Hawaiian Islands to 33 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 4 infantry placed in Eastern United States 4 infantry placed in Eastern United States 2 infantry placed in Normandy Bordeaux 1 carrier placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 69 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUsCombat Hit Differential Summary :
Americans regular : -2.50 Japanese regular : 1.00 Germans regular : -1.00 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 10 infantry and 3 transports; Remaining resources: 4 PUs; Combat Move - Americans 10 infantry moved from Morocco to 91 Sea Zone 10 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone 10 infantry moved from 112 Sea Zone to Denmark 1 fighter moved from 110 Sea Zone to Denmark 3 fighters moved from Normandy Bordeaux to Denmark 3 bombers moved from Normandy Bordeaux to Denmark 8 fighters moved from Normandy Bordeaux to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour and 3 infantry moved from 112 Sea Zone to Denmark 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from 33 Sea Zone to 22 Sea Zone 4 fighters moved from 26 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 5 fighters Japanese defend with 1 destroyer Americans roll dice for 5 fighters in 22 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 23 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 23 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Denmark Americans attack with 1 armour, 3 bombers, 4 fighters and 13 infantry Germans defend with 11 infantry Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 bombers, 4 fighters and 13 infantry in Denmark, round 2 : 6/21 hits, 6.67 expected hits Germans roll dice for 11 infantry in Denmark, round 2 : 3/11 hits, 3.67 expected hits 7 infantry owned by the Germans and 3 infantry owned by the Americans lost in Denmark Americans roll dice for 1 armour, 3 bombers, 4 fighters and 10 infantry in Denmark, round 3 : 5/18 hits, 6.17 expected hits Germans roll dice for 4 infantry in Denmark, round 3 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans win, taking Denmark from Germans with 1 armour, 3 bombers, 4 fighters and 9 infantry remaining. Battle score for attacker is 21 Casualties for Americans: 4 infantry Casualties for Germans: 11 infantry Non Combat Move - Americans 3 bombers moved from Denmark to United Kingdom 4 fighters moved from Denmark to 112 Sea Zone 2 carriers moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 aaGuns and 8 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 8 infantry and 5 transports moved from 101 Sea Zone to 108 Sea Zone 2 carriers, 1 destroyer and 9 fighters moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 2 carriers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 4 fighters moved from 110 Sea Zone to United Kingdom 1 fighter moved from 34 Sea Zone to Caroline Islands 3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 4 fighters moved from 22 Sea Zone to 33 Sea Zone 3 fighters moved from 23 Sea Zone to 33 Sea Zone 3 carriers moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 3 fighters moved from Hawaiian Islands to 33 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 4 infantry placed in Eastern United States 4 infantry placed in Eastern United States 2 infantry placed in Normandy Bordeaux 1 carrier placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 69 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 2 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Germany 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Holland Belgium to France 4 artilleries and 2 mech_infantrys moved from Normandy Bordeaux to France 15 infantry moved from Normandy Bordeaux to France 2 fighters moved from 110 Sea Zone to France 1 infantry moved from Shan State to French Indo China 2 mech_infantrys moved from Burma to French Indo China 16 infantry moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from India to French Indo China 2 fighters moved from United Kingdom to France Combat - British Battle in Norway Battle in Germany British captures 44PUs while taking Germans capital British converts factory_major into different units Turning on Edit Mode EDIT: Removing units owned by British from 112 Sea Zone: 1 transport EDIT: Adding units owned by British to 126 Sea Zone: 1 transport EDIT: Turning off Edit Mode Battle in France British attack with 4 artilleries, 4 fighters, 16 infantry and 2 mech_infantrys Germans defend with 1 airfield, 5 armour, 1 factory_minor, 3 infantry and 12 mech_infantrys British roll dice for 4 artilleries, 4 fighters, 16 infantry and 2 mech_infantrys in France, round 2 : 8/26 hits, 7.00 expected hits Germans roll dice for 5 armour, 3 infantry and 12 mech_infantrys in France, round 2 : 6/20 hits, 7.50 expected hits 3 infantry owned by the Germans, 5 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in France British roll dice for 4 artilleries, 4 fighters, 10 infantry and 2 mech_infantrys in France, round 3 : 6/20 hits, 6.00 expected hits Germans roll dice for 5 armour and 7 mech_infantrys in France, round 3 : 4/12 hits, 4.83 expected hits 6 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in France British roll dice for 4 artilleries, 4 fighters, 6 infantry and 2 mech_infantrys in France, round 4 : 4/16 hits, 5.33 expected hits Germans roll dice for 5 armour and 1 mech_infantry in France, round 4 : 2/6 hits, 2.83 expected hits 3 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in France British roll dice for 4 artilleries, 4 fighters, 4 infantry and 2 mech_infantrys in France, round 5 : 5/14 hits, 5.00 expected hits Germans roll dice for 2 armour in France, round 5 : 2/2 hits, 1.00 expected hits 2 armour owned by the Germans and 2 infantry owned by the British lost in France British win, taking Norway from Germans, taking Germany from Germans, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking French Central Africa from Americans, taking French Madagascar from British, taking Algeria from Americans, taking Syria from British, taking French West Africa from Americans, taking Tunisia from Americans with 4 artilleries, 4 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 45 Casualties for British: 14 infantry Casualties for Germans: 5 armour, 3 infantry and 12 mech_infantrys Battle in French Indo China British attack with 1 fighter, 17 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 armour, 4 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry British roll dice for 1 fighter, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 5/21 hits, 4.33 expected hits Japanese roll dice for 2 armour, 4 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in French Indo China, round 2 : 4/11 hits, 4.33 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the British lost in French Indo China British roll dice for 1 fighter, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 4/17 hits, 3.67 expected hits Japanese roll dice for 2 armour, 3 artilleries and 1 fighter in French Indo China, round 3 : 3/6 hits, 2.67 expected hits 3 artilleries owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in French Indo China British roll dice for 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 4 : 5/14 hits, 3.17 expected hits Japanese roll dice for 1 armour and 1 fighter in French Indo China, round 4 : 1/2 hits, 1.17 expected hits 1 fighter owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for British: 8 infantry Casualties for Japanese: 2 armour, 4 artilleries, 1 fighter, 3 infantry and 1 mech_infantry triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British 1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 4 fighters moved from France to 112 Sea Zone 2 carriers and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 2 aaGuns moved from Normandy Bordeaux to 110 Sea Zone 1 battleship moved from 110 Sea Zone to 108 Sea Zone 2 aaGuns and 2 transports moved from 110 Sea Zone to 108 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 2 aaGuns and 8 infantry moved from Burma to Yunnan 4 infantry moved from India to Burma 1 infantry moved from Eastern Persia to West India 3 artilleries and 4 infantry moved from Tambov to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 2 infantry moved from Iraq to Persia Place Units - British 1 submarine placed in 98 Sea Zone 2 fighters and 2 infantry placed in United Kingdom 2 mech_infantrys placed in Persia Turn Complete - British British collect 44 PUs; end with 89 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 92 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
Americans regular : -2.50 Japanese regular : 0.83 Germans regular : -3.17 British regular : 2.50 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Germany 1 armour and 1 mech_infantry moved from Northern Italy to Germany Combat - Italians Battle in Germany Italians attack with 1 armour, 1 fighter and 1 mech_infantry British defend with 1 factory_minor and 2 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Germany, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 2 infantry in Germany, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Germany Italians win, taking Germany from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 1 fighter moved from Germany to Western Germany Place Units - Italians 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,6 Italians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians regular : 0.83 British regular : -0.67 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French French collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Combat Move - Germans 1 artillery and 1 infantry moved from Finland to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 3 infantry moved from Finland to Norway 1 carrier and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Denmark 1 mech_infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 1 armour, 1 bomber, 8 fighters, 4 mech_infantrys and 7 tactical_bombers moved from Western Germany to Denmark Combat - Germans Battle in Denmark Germans attack with 1 armour, 1 artillery, 1 bomber, 8 fighters, 1 infantry, 4 mech_infantrys and 7 tactical_bombers Americans defend with 1 armour and 9 infantry Germans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour, 1 artillery, 1 bomber, 8 fighters, 1 infantry, 4 mech_infantrys and 7 tactical_bombers in Denmark, round 2 : 13/23 hits, 11.17 expected hits Americans roll dice for 1 armour and 9 infantry in Denmark, round 2 : 5/10 hits, 3.50 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans, 9 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Denmark Germans win, taking Denmark from Americans with 1 armour, 1 artillery, 1 bomber, 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry and 4 mech_infantrys Casualties for Americans: 1 armour and 9 infantry Battle in Norway Germans attack with 1 artillery and 3 infantry British defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Norway, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 3 infantry in Norway, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Norway Germans roll dice for 1 artillery and 3 infantry in Norway, round 4 : 2/4 hits, 1.00 expected hits British roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 1 bomber, 8 fighters and 7 tactical_bombers moved from Denmark to Western Germany 1 armour and 2 mech_infantrys moved from Western Ukraine to Baltic States 1 mech_infantry moved from Western Ukraine to Baltic States Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,5 Germans collect 34 PUs (4 lost to blockades); end with 34 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Americans regular : 1.50 Germans regular : 1.33 British regular : -1.67 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery and 10 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Vyborg Russians take Vyborg from Germans 1 artillery and 2 infantry moved from Belarus to Baltic States 1 fighter moved from Russia to Baltic States 1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States Combat - Russians Battle in Baltic States Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 3 mech_infantrys Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits, 2.50 expected hits Italians roll dice for 1 armour and 3 mech_infantrys in Baltic States, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits, 2.00 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Baltic States, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Russians roll dice for 2 fighters and 1 tactical_bomber in Baltic States, round 4 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 armour in Baltic States, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Baltic States Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 armour and 3 mech_infantrys Non Combat Move - Russians 2 infantry moved from Urals to Evenkiyskiy 3 infantry moved from Vologda to Urals 2 infantry moved from Russia to Vologda 6 infantry moved from Russia to Bryansk 1 infantry moved from Rostov to Bryansk 1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk 1 fighter moved from Baltic States to Novgorod Place Units - Russians 3 infantry placed in Novgorod 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Italians regular : 0.17 Russians regular : -2.17 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 3 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 6 infantry moved from Korea to 6 Sea Zone 6 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 6 infantry moved from 36 Sea Zone to French Indo China 2 battleships, 7 carriers, 2 cruisers, 9 fighters, 1 submarine and 5 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 1 armour, 3 infantry and 4 mech_infantrys moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 bomber moved from Kwangtung to French Indo China Combat - Japanese Battle in French Indo China Japanese attack with 1 bomber and 6 infantry British defend with 9 infantry and 2 mech_infantrys; French defend with 1 factory_minor Japanese roll dice for 2 battleships and 2 cruisers in French Indo China, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 1 bomber and 6 infantry in French Indo China, round 2 : 1/7 hits, 1.67 expected hits French roll dice for 9 infantry and 2 mech_infantrys in French Indo China, round 2 : 6/11 hits, 3.67 expected hits 6 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China 1 bomber owned by the Japanese retreated French win with 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is -12 Casualties for Japanese: 6 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 bomber moved from French Indo China to Philippines Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kiangsu 3 destroyers placed in 6 Sea Zone 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUsCombat Hit Differential Summary :
French regular : 2.33 Japanese regular : -2.00





