2020 Playoff tanios (X) vs Giallo (L + 13) BM

  • '21 '20 '19 '18 '17 '16

    @giallo one hit in Celebes

  • '20

    @giallo OOL will be inf, bomber, inf

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier moved from 51 Sea Zone to 63 Sea Zone
            1 destroyer moved from 54 Sea Zone to 50 Sea Zone
            3 fighters moved from Queensland to New Zealand
            2 fighters moved from Queensland to 63 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from French Equatorial Africa to Belgian Congo
                  ANZAC take Belgian Congo from Italians
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 33 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 bomber and 2 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Celebes, round 2 : 1/3 hits, 0,83 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Celebes, round 3 : 0/3 hits, 0,83 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Celebes, round 4 : 1/3 hits, 0,83 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win with 1 bomber and 1 infantry remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 33 Sea Zone to New Guinea
    
        Place Units - ANZAC
            1 carrier and 1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 2 fighters
            EDIT: Adding units owned by ANZAC to 42 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    ANZAC regular : -0,33
    

    Savegame

  • '20

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Germans
            Germans buy 5 armour, 3 artilleries and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Bryansk
                  Germans take Bryansk from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            4 armour and 8 mech_infantrys moved from Eastern Poland to Archangel
            1 armour moved from Novgorod to Archangel
            2 bombers moved from Novgorod to Russia
            2 fighters moved from Novgorod to Russia
            1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 armour and 1 infantry moved from 106 Sea Zone to Quebec
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 7,4 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia causes 11 damage total. 
            Battle in Quebec
            Battle in Archangel
                Germans attack with 5 armour and 8 mech_infantrys
                Russians defend with 3 mech_infantrys
                    Germans roll dice for 5 armour and 8 mech_infantrys in Archangel, round 2 : 4/13 hits, 3.83 expected hits
                    Russians roll dice for 3 mech_infantrys in Archangel, round 2 : 0/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the Russians lost in Archangel
                Germans win, taking Quebec from British, taking Archangel from Russians with 5 armour and 8 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Russians: 3 mech_infantrys
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 bombers moved from Russia to Novgorod
            2 fighters moved from Russia to Belarus
            1 infantry moved from Vyborg to Novgorod
            1 armour and 9 mech_infantrys moved from Germany to Baltic States
            3 tactical_bombers moved from Eastern Poland to Novgorod
            1 artillery and 1 infantry moved from Eastern Poland to Belarus
            1 aaGun moved from Germany to Poland
            2 carriers, 2 destroyers, 1 submarine and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            1 armour and 5 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 2 carriers, 2 destroyers, 5 infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 113 Sea Zone
            1 armour and 5 infantry moved from 113 Sea Zone to Germany
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            5 armour and 5 mech_infantrys placed in Germany
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : 0.17
    Russians AA : -0.33
    

    Savegame

  • '20

    FYI I assumed no intercept when it would’ve been 1 fig vs 2 fig + 2 bombers.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 5x factory_major; Remaining resources: 42 PUs; 
            Russians buy 4 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Italians
            1 mech_infantry moved from Vologda to Smolensk
            1 fighter and 1 tactical_bomber moved from Vologda to Smolensk
            1 artillery moved from Western Ukraine to Bessarabia
            1 artillery moved from Western Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Bessarabia
            1 armour moved from Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Bryansk
            1 fighter moved from Western Ukraine to Bryansk
            1 fighter moved from Russia to Smolensk
            1 artillery moved from Western Ukraine to Bryansk
            4 artilleries moved from Western Ukraine to Bryansk
            3 artilleries moved from Western Ukraine to Bryansk
            6 infantry moved from Western Ukraine to Bryansk
            1 artillery moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 artillery moved from Western Ukraine to Bessarabia
            1 mech_infantry moved from Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Bessarabia
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/8 hits, 2,67 expected hits
                    Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                Russians win, taking Bessarabia from Italians with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Bryansk
                Russians attack with 9 artilleries, 1 fighter and 8 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 9 artilleries, 1 fighter and 8 infantry in Bryansk, round 2 : 9/18 hits, 6,17 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 9 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Smolensk to Russia
            1 fighter moved from Bryansk to Russia
            6 mech_infantrys moved from Western Ukraine to Russia
            2 armour moved from Ukraine to Russia
            2 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Western Ukraine to Bessarabia
            2 infantry moved from Western Ukraine to Bessarabia
            1 artillery moved from Western Ukraine to Bessarabia
            1 aaGun moved from Western Ukraine to Bryansk
            1 artillery moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 artillery moved from Western Ukraine to Bessarabia
            1 artillery moved from Western Ukraine to Bessarabia
            1 artillery moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 aaGun moved from Western Ukraine to Bryansk
            1 armour moved from Ukraine to Russia
            1 artillery moved from Western Ukraine to Bessarabia
            1 artillery moved from Western Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Bessarabia
    
        Place Units - Russians
            4 fighters placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    Germans regular : -0,67
    Russians regular : 3,33
    

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Celebes to 44 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from Suiyuyan to Chahar
            4 fighters and 2 tactical_bombers moved from Jehol to Chahar
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Marshall Islands
            1 destroyer moved from 26 Sea Zone to 50 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 50 Sea Zone
    
        Combat - Japanese
            Battle in Kiangsu
            Battle in Shantung
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Kiangsu from Chinese, taking Shantung from Chinese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters, 3 tactical_bombers and 2 transports
                British defend with 1 destroyer
                    Japanese roll dice for 2 fighters, 3 tactical_bombers and 2 transports in 20 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 destroyer owned by the British lost in 20 Sea Zone
                Japanese win with 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 tactical_bomber
                Casualties for British: 1 destroyer
            Battle in 50 Sea Zone
                Japanese attack with 1 destroyer and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 50 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 50 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 destroyer in 50 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 50 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 tactical_bomber
                Casualties for ANZAC: 1 destroyer
            Battle in Kwangtung
            Battle in Philippines
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
                Japanese win, taking Kwangtung from UK_Pacific, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Marshall Islands
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Marshall Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Marshall Islands
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Marshall Islands, round 3 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Marshall Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Marshall Islands
                Japanese win, taking Marshall Islands from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Kiangsi
            Battle in Chahar
                Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 aaGun; Chinese defend with 1 artillery and 1 infantry
                    British roll AA dice in Chahar : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 3/7 hits, 3.50 expected hits
                    Chinese roll dice for 1 aaGun, 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar
                Japanese win, taking Kiangsi from Chinese, taking Chahar from Chinese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for British: 1 aaGun
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
            2 fighters moved from Chahar to 19 Sea Zone
            2 carriers moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            1 carrier moved from 26 Sea Zone to 32 Sea Zone
            1 fighter and 1 tactical_bomber moved from Marshall Islands to 32 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
            1 bomber moved from 44 Sea Zone to Japan
            2 fighters and 2 tactical_bombers moved from Chahar to Manchuria
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Manchuria
            1 artillery and 7 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,3,1,2,3,5,2,3,6,5,1,3,5,3,2,5,4,2,3,5,2,6,6,2
            Japanese collect 37 PUs (1 lost to blockades); end with 37 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.67
    Japanese regular : -2.67
    British AA : -0.50
    ANZAC regular : 0.33
    British regular : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 4 fighters and 3 transports; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from Southeast Mexico to Central America
            7 fighters and 2 tactical_bombers moved from 89 Sea Zone to Central America
            2 fighters moved from Southeast Mexico to Central America
            1 armour moved from Southeast Mexico to Central America
    
        Combat - Americans
            Battle in Morocco
            Battle in Gibraltar
            Battle in Central America
                Americans attack with 1 armour, 9 fighters, 2 mech_infantrys and 2 tactical_bombers
                Japanese defend with 2 artilleries and 2 infantry
                    Americans roll dice for 1 armour, 9 fighters, 2 mech_infantrys and 2 tactical_bombers in Central America, round 2 : 4/14 hits, 6,67 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Central America, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Americans lost in Central America
                Americans win, taking Morocco from Italians, taking Gibraltar from Italians, taking Central America from Japanese with 1 armour, 9 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 2 artilleries and 2 infantry
    
        Non Combat Move - Americans
            6 infantry moved from Central United States to 101 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 6 infantry, 3 tactical_bombers and 6 transports moved from 101 Sea Zone to 89 Sea Zone
            5 armour moved from Southeast Mexico to 89 Sea Zone
            1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            4 armour, 1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 4 infantry, 3 tactical_bombers and 4 transports moved from 89 Sea Zone to 91 Sea Zone
            4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
            9 fighters and 2 tactical_bombers moved from Central America to 91 Sea Zone
            3 infantry moved from Western United States to Central United States
            1 aaGun moved from Western United States to Central United States
            1 fighter moved from Suriname to 91 Sea Zone
    
        Place Units - Americans
            4 fighters placed in Eastern United States
            3 transports placed in 10 Sea Zone
            Americans undo move 1.
            2 fighters placed in Western United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2,67
    Japanese regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            1 infantry moved from Shensi to Tsinghai
            1 fighter moved from Szechwan to Tsinghai
            1 artillery and 1 infantry moved from Anhwe to Shantung
            1 infantry moved from Anhwe to Shantung
            1 artillery and 2 infantry moved from Anhwe to Kiangsu
            2 artilleries moved from Anhwe to Kiangsi
            1 artillery moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            2 artilleries moved from Anhwe to Chahar
            1 artillery moved from Anhwe to Kiangsi
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Battle in Kiangsu
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 5 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsu
                Chinese win, taking Suiyuyan from Japanese, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Chahar
                Chinese attack with 2 artilleries
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries in Chahar, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shantung
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 1 artillery in Shantung, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Shantung, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Kiangsi
                Chinese attack with 3 artilleries
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 3 artilleries in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Kiangsi
                Japanese win with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 artilleries
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kweichow
    
        Place Units - Chinese
            1 artillery and 5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,17
    Japanese regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 4 fighters and 3 transports; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from Southeast Mexico to Central America
            7 fighters and 2 tactical_bombers moved from 89 Sea Zone to Central America
            2 fighters moved from Southeast Mexico to Central America
            1 armour moved from Southeast Mexico to Central America
    
        Combat - Americans
            Battle in Morocco
            Battle in Gibraltar
            Battle in Central America
                Americans attack with 1 armour, 9 fighters, 2 mech_infantrys and 2 tactical_bombers
                Japanese defend with 2 artilleries and 2 infantry
                    Americans roll dice for 1 armour, 9 fighters, 2 mech_infantrys and 2 tactical_bombers in Central America, round 2 : 4/14 hits, 6,67 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Central America, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Americans lost in Central America
                Americans win, taking Morocco from Italians, taking Gibraltar from Italians, taking Central America from Japanese with 1 armour, 9 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 2 artilleries and 2 infantry
    
        Non Combat Move - Americans
            6 infantry moved from Central United States to 101 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 6 infantry, 3 tactical_bombers and 6 transports moved from 101 Sea Zone to 89 Sea Zone
            5 armour moved from Southeast Mexico to 89 Sea Zone
            1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            4 armour, 1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 4 infantry, 3 tactical_bombers and 4 transports moved from 89 Sea Zone to 91 Sea Zone
            4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
            9 fighters and 2 tactical_bombers moved from Central America to 91 Sea Zone
            3 infantry moved from Western United States to Central United States
            1 aaGun moved from Western United States to Central United States
            1 fighter moved from Suriname to 91 Sea Zone
    
        Place Units - Americans
            4 fighters placed in Eastern United States
            3 transports placed in 10 Sea Zone
            Americans undo move 1.
            2 fighters placed in Western United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            1 infantry moved from Shensi to Tsinghai
            1 fighter moved from Szechwan to Tsinghai
            1 artillery and 1 infantry moved from Anhwe to Shantung
            1 infantry moved from Anhwe to Shantung
            1 artillery and 2 infantry moved from Anhwe to Kiangsu
            2 artilleries moved from Anhwe to Kiangsi
            1 artillery moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            2 artilleries moved from Anhwe to Chahar
            1 artillery moved from Anhwe to Kiangsi
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Battle in Kiangsu
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 5 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsu
                Chinese win, taking Suiyuyan from Japanese, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Chahar
                Chinese attack with 2 artilleries
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries in Chahar, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shantung
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 1 artillery in Shantung, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Shantung, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Kiangsi
                Chinese attack with 3 artilleries
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 3 artilleries in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Kiangsi
                Japanese win with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 artilleries
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kweichow
    
        Place Units - Chinese
            1 artillery and 5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from French Indo China to Kwangtung
            1 fighter moved from French Indo China to 20 Sea Zone
            2 fighters and 2 tactical_bombers moved from French Indo China to Kwangtung
            1 armour moved from Western United States to Eastern United States
            1 infantry moved from Western United States to Central United States
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Western United States to 106 Sea Zone
            1 fighter moved from Western United States to Eastern United States
            1 artillery and 1 infantry moved from Western United States to Central United States
            1 battleship moved from 89 Sea Zone to 83 Sea Zone
    
        Combat - British
            British creates battle in territory 42 Sea Zone
            Battle in 83 Sea Zone
                British attack with 1 battleship
                Italians defend with 1 artillery and 1 transport
                    1 transport owned by the Italians and 1 artillery owned by the Italians lost in 83 Sea Zone
                British win, taking 42 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 11
                Casualties for Italians: 1 artillery and 1 transport
            Battle in 20 Sea Zone
                British attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 20 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 106 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 106 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Kwangtung
                British attack with 1 armour, 2 fighters and 2 tactical_bombers
                Japanese defend with 1 artillery, 1 harbour and 1 infantry
                    British roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Kwangtung, round 2 : 4/5 hits, 2,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the British and 1 armour owned by the British lost in Kwangtung
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
                Casualties for British: 1 armour and 1 tactical_bomber
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from 20 Sea Zone to French Indo China
            2 fighters and 1 tactical_bomber moved from Kwangtung to French Indo China
            2 mech_infantrys moved from Burma to French Indo China
            1 fighter moved from 106 Sea Zone to Eastern United States
            1 carrier, 1 cruiser and 2 fighters moved from 42 Sea Zone to 61 Sea Zone
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
            2 artilleries, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 25 PUs; end with 25 PUs
            Units Change Ownership
                Some Units in India change ownership: 2 artilleries, 3 infantry and 1 mech_infantry
                Some Units in French Indo China change ownership: 1 armour, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0,17
    Americans regular : -2,67
    Japanese regular : 1,67
    British regular : 1,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 4 fighters and 3 transports; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from Southeast Mexico to Central America
            7 fighters and 2 tactical_bombers moved from 89 Sea Zone to Central America
            2 fighters moved from Southeast Mexico to Central America
            1 armour moved from Southeast Mexico to Central America
    
        Combat - Americans
            Battle in Morocco
            Battle in Gibraltar
            Battle in Central America
                Americans attack with 1 armour, 9 fighters, 2 mech_infantrys and 2 tactical_bombers
                Japanese defend with 2 artilleries and 2 infantry
                    Americans roll dice for 1 armour, 9 fighters, 2 mech_infantrys and 2 tactical_bombers in Central America, round 2 : 4/14 hits, 6,67 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Central America, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Americans lost in Central America
                Americans win, taking Morocco from Italians, taking Gibraltar from Italians, taking Central America from Japanese with 1 armour, 9 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 2 artilleries and 2 infantry
    
        Non Combat Move - Americans
            6 infantry moved from Central United States to 101 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 6 infantry, 3 tactical_bombers and 6 transports moved from 101 Sea Zone to 89 Sea Zone
            5 armour moved from Southeast Mexico to 89 Sea Zone
            1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            4 armour, 1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 4 infantry, 3 tactical_bombers and 4 transports moved from 89 Sea Zone to 91 Sea Zone
            4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
            9 fighters and 2 tactical_bombers moved from Central America to 91 Sea Zone
            3 infantry moved from Western United States to Central United States
            1 aaGun moved from Western United States to Central United States
            1 fighter moved from Suriname to 91 Sea Zone
    
        Place Units - Americans
            4 fighters placed in Eastern United States
            3 transports placed in 10 Sea Zone
            Americans undo move 1.
            2 fighters placed in Western United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            1 infantry moved from Shensi to Tsinghai
            1 fighter moved from Szechwan to Tsinghai
            1 artillery and 1 infantry moved from Anhwe to Shantung
            1 infantry moved from Anhwe to Shantung
            1 artillery and 2 infantry moved from Anhwe to Kiangsu
            2 artilleries moved from Anhwe to Kiangsi
            1 artillery moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            2 artilleries moved from Anhwe to Chahar
            1 artillery moved from Anhwe to Kiangsi
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Battle in Kiangsu
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 5 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsu
                Chinese win, taking Suiyuyan from Japanese, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Chahar
                Chinese attack with 2 artilleries
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries in Chahar, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shantung
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 1 artillery in Shantung, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Shantung, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Kiangsi
                Chinese attack with 3 artilleries
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 3 artilleries in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Kiangsi
                Japanese win with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 artilleries
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kweichow
    
        Place Units - Chinese
            1 artillery and 5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from French Indo China to Kwangtung
            1 fighter moved from French Indo China to 20 Sea Zone
            2 fighters and 2 tactical_bombers moved from French Indo China to Kwangtung
            1 armour moved from Western United States to Eastern United States
            1 infantry moved from Western United States to Central United States
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Western United States to 106 Sea Zone
            1 fighter moved from Western United States to Eastern United States
            1 artillery and 1 infantry moved from Western United States to Central United States
            1 battleship moved from 89 Sea Zone to 83 Sea Zone
    
        Combat - British
            British creates battle in territory 42 Sea Zone
            Battle in 83 Sea Zone
                British attack with 1 battleship
                Italians defend with 1 artillery and 1 transport
                    1 transport owned by the Italians and 1 artillery owned by the Italians lost in 83 Sea Zone
                British win, taking 42 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 11
                Casualties for Italians: 1 artillery and 1 transport
            Battle in 20 Sea Zone
                British attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 20 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 106 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 106 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Kwangtung
                British attack with 1 armour, 2 fighters and 2 tactical_bombers
                Japanese defend with 1 artillery, 1 harbour and 1 infantry
                    British roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Kwangtung, round 2 : 4/5 hits, 2,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the British and 1 armour owned by the British lost in Kwangtung
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
                Casualties for British: 1 armour and 1 tactical_bomber
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from 20 Sea Zone to French Indo China
            2 fighters and 1 tactical_bomber moved from Kwangtung to French Indo China
            2 mech_infantrys moved from Burma to French Indo China
            1 fighter moved from 106 Sea Zone to Eastern United States
            1 carrier, 1 cruiser and 2 fighters moved from 42 Sea Zone to 61 Sea Zone
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
            2 artilleries, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 25 PUs; end with 25 PUs
            Units Change Ownership
                Some Units in India change ownership: 2 artilleries, 3 infantry and 1 mech_infantry
                Some Units in French Indo China change ownership: 1 armour, 1 infantry and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Hunan: 1 artillery and 2 infantry
            EDIT: Adding units owned by British to French Indo China: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,17
    Americans regular : -2,67
    Japanese regular : 1,67
    British regular : 1,17
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 6 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Eastern Persia to Kazakhstan
                  Italians take Turkmenistan from Russians
                  Italians take Kazakhstan from Russians
            1 infantry moved from Northwest Persia to Caucasus
                  Italians take Caucasus from Russians
            1 artillery and 1 infantry moved from Persia to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
            1 armour moved from Ethiopia to Tanganyika Territory
                  Italians take Kenya from British
                  Italians take Tanganyika Territory from British
            1 armour moved from Union of South Africa to South West Africa
                  Italians take South West Africa from British
            1 armour moved from South West Africa to Rhodesia
            1 infantry moved from French West Africa to Gold Coast
                  Italians take Gold Coast from British
            1 armour moved from Egypt to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from 79 Sea Zone to West India
            1 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Belarus to Eastern Poland
            1 armour moved from Belarus to Vologda
                  Italians take Vologda from Russians
            1 armour moved from Belarus to Nenetsia
                  Italians take Nenetsia from Russians
            2 infantry moved from Belarus to Smolensk
            1 infantry moved from Belarus to Eastern Poland
            5 infantry moved from Belarus to Smolensk
            1 armour moved from Romania to Eastern Poland
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Northern Italy to Romania
    
        Combat - Italians
            Battle in West India
            Battle in Ceylon
            Battle in Eastern Poland
                Italians attack with 1 armour and 3 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 3 infantry in Eastern Poland, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Italians win, taking West India from UK_Pacific, taking Ceylon from UK_Pacific, taking Eastern Poland from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Italians attack with 7 infantry
                Russians defend with 1 mech_infantry
                    Italians roll dice for 7 infantry in Smolensk, round 2 : 1/7 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Smolensk
                Italians win, taking Smolensk from Russians with 7 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Belarus to Smolensk
            1 mech_infantry moved from Northern Italy to Bulgaria
            1 infantry moved from Northern Italy to Yugoslavia
            1 transport moved from 81 Sea Zone to 97 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 80 Sea Zone to 39 Sea Zone
            2 armour moved from Iraq to Eastern Persia
            1 infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Trans-Jordan to Persia
            1 mech_infantry moved from Egypt to Tobruk
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
    
        Place Units - Italians
            1 factory_minor placed in Iraq
            2 armour and 1 mech_infantry placed in Egypt
            4 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 42 PUs; end with 42 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 53 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    Russians regular : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 21 PUs; 
    
        Combat Move - ANZAC
            1 carrier and 1 destroyer moved from 62 Sea Zone to 61 Sea Zone
            1 carrier moved from 63 Sea Zone to 61 Sea Zone
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  ANZAC take Anglo Egyptian Sudan from Italians
            2 fighters moved from 63 Sea Zone to 50 Sea Zone
            3 fighters moved from New Zealand to 50 Sea Zone
            1 fighter moved from New Guinea to Queensland
    
        Combat - ANZAC
            Battle in 50 Sea Zone
                ANZAC attack with 5 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 5 fighters in 50 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 50 Sea Zone
                ANZAC win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            4 fighters moved from 50 Sea Zone to Queensland
            2 fighters moved from 61 Sea Zone to Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 34 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 40 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -0,50
    

    Savegame

  • '20

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Germans
            Germans buy 2 aaGuns, 3 artilleries, 2 fighters and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Archangel to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Baltic States to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour and 8 mech_infantrys moved from Baltic States to Bryansk
            1 artillery, 2 fighters and 1 infantry moved from Belarus to Bryansk
            5 armour and 7 mech_infantrys moved from Archangel to Belarus
            5 armour and 7 mech_infantrys moved from Belarus to Bryansk
            1 bomber moved from Novgorod to Ukraine
            1 bomber and 3 tactical_bombers moved from Novgorod to Bryansk
    
        Combat - Germans
            Strategic bombing raid in Ukraine
                    Russians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in Bryansk
                Germans attack with 6 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 15 mech_infantrys and 3 tactical_bombers
                Russians defend with 2 aaGuns, 11 artilleries and 11 infantry
                    Russians roll AA dice in Bryansk : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 6 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 15 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 12/29 hits, 9.83 expected hits
                    Russians roll dice for 2 aaGuns, 11 artilleries and 11 infantry in Bryansk, round 2 : 8/22 hits, 7.33 expected hits
                    10 infantry owned by the Russians, 1 infantry owned by the Germans, 2 aaGuns owned by the Russians and 7 mech_infantrys owned by the Germans lost in Bryansk
                    Germans roll dice for 6 armour, 1 artillery, 1 bomber, 2 fighters, 8 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 8/21 hits, 8.50 expected hits
                    Russians roll dice for 11 artilleries and 1 infantry in Bryansk, round 3 : 3/12 hits, 4.00 expected hits
                    1 infantry owned by the Russians, 7 artilleries owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk
                1 bomber owned by the Germans, 2 fighters owned by the Germans and 3 tactical_bombers owned by the Germans retreated
                1 artillery owned by the Germans, 6 armour owned by the Germans and 5 mech_infantrys owned by the Germans retreated to Belarus
                Russians win with 4 artilleries remaining. Battle score for attacker is 28
                Casualties for Germans: 1 infantry and 10 mech_infantrys
                Casualties for Russians: 2 aaGuns, 7 artilleries and 11 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Ukraine to Novgorod
            1 bomber, 2 fighters and 3 tactical_bombers moved from Bryansk to Novgorod
            1 aaGun moved from Poland to Germany
            1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            1 infantry moved from Germany to 113 Sea Zone
            1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery moved from Novgorod to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            4 infantry moved from Germany to Slovakia Hungary
            3 mech_infantrys moved from Western Germany to Slovakia Hungary
            6 armour and 5 mech_infantrys moved from Germany to Slovakia Hungary
            1 artillery moved from Novgorod to Belarus
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
    
        Place Units - Germans
            3 infantry placed in United Kingdom
            2 fighters placed in Western Germany
            2 aaGuns placed in Western Germany
            3 artilleries placed in France
            3 infantry placed in Novgorod
            6 infantry placed in Germany
            Germans undo move 6.
            3 infantry placed in Western Germany
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 1.67
    Russians AA : -1.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_major; Remaining resources: 32 PUs; 
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Samara
            1 fighter moved from Russia to Samara
            1 mech_infantry moved from Russia to Samara
            4 artilleries moved from Bryansk to Belarus
            1 infantry moved from Bessarabia to Western Ukraine
            1 fighter and 1 mech_infantry moved from Russia to Vologda
            4 armour, 4 fighters, 10 mech_infantrys and 1 tactical_bomber moved from Russia to Belarus
            7 armour and 7 mech_infantrys moved from Ukraine to Belarus
            1 artillery and 1 infantry moved from Bessarabia to Romania
            1 infantry moved from Bessarabia to Romania
            2 artilleries and 2 infantry moved from Bessarabia to Eastern Poland
            1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
            1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
            3 artilleries moved from Bessarabia to Western Ukraine
            1 fighter moved from Russia to Belarus
            1 artillery moved from Bessarabia to Eastern Poland
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 artillery and 2 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Romania
                    Russians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Romania
                    Russians roll dice for 1 artillery in Romania, round 4 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 mech_infantry in Romania, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 1 artillery remaining. Battle score for attacker is -2
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 3 artilleries and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 artilleries and 1 infantry in Western Ukraine, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Belarus
                Russians attack with 11 armour, 4 artilleries, 5 fighters, 17 mech_infantrys and 1 tactical_bomber
                Germans defend with 6 armour, 2 artilleries and 5 mech_infantrys; Italians defend with 1 aaGun and 3 armour
                    Italians roll AA dice in Belarus : 0/3 hits, 0,50 expected hits
                    Russians roll dice for 11 armour, 4 artilleries, 5 fighters, 17 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 14/38 hits, 13,50 expected hits
                    Germans roll dice for 1 aaGun, 9 armour, 2 artilleries and 5 mech_infantrys in Belarus, round 2 : 4/16 hits, 6,83 expected hits
                    4 mech_infantrys owned by the Russians, 1 aaGun owned by the Italians, 2 artilleries owned by the Germans, 6 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Belarus
                    Russians roll dice for 11 armour, 4 artilleries, 5 fighters, 13 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 7/34 hits, 12,83 expected hits
                    Germans roll dice for 3 armour in Belarus, round 3 : 1/3 hits, 1,50 expected hits
                    1 mech_infantry owned by the Russians and 3 armour owned by the Italians lost in Belarus
                Russians win, taking Belarus from Germans with 11 armour, 4 artilleries, 5 fighters, 12 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 67
                Casualties for Russians: 5 mech_infantrys
                Casualties for Germans: 6 armour, 2 artilleries and 5 mech_infantrys
                Casualties for Italians: 1 aaGun and 3 armour
            Battle in Samara
                Russians attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 mech_infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 fighter and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Vologda
                Russians win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Italians: 1 armour
            Battle in Eastern Poland
                Russians attack with 5 artilleries and 4 infantry
                Italians defend with 1 armour and 3 infantry
                    Russians roll dice for 5 artilleries and 4 infantry in Eastern Poland, round 2 : 5/9 hits, 3,00 expected hits
                    Italians roll dice for 1 armour and 3 infantry in Eastern Poland, round 2 : 3/4 hits, 1,50 expected hits
                    3 infantry owned by the Russians, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 5 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Italians: 1 armour and 3 infantry
    
        Non Combat Move - Russians
            5 fighters and 1 tactical_bomber moved from Belarus to Russia
            1 fighter moved from Samara to Russia
            1 fighter moved from Vologda to Russia
            1 mech_infantry moved from Bessarabia to Rostov
            1 armour moved from Bessarabia to Rostov
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2,00
    Germans regular : -3,00
    Russians regular : -3,00
    Italians AA : -0,50
    

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 armour moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 armour moved from Manchuria to Amur
            1 armour moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 armour moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 mech_infantry moved from Manchuria to Jehol
            1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            2 infantry moved from 19 Sea Zone to Shantung
            1 artillery moved from Kiangsi to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 41 Sea Zone
            2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
            2 fighters moved from 19 Sea Zone to Kiangsu
            1 bomber moved from Japan to Kiangsu
            1 tactical_bomber moved from Manchuria to Kiangsu
            1 fighter moved from Manchuria to Shantung
    
        Combat - Japanese
            Battle in New Guinea
            Battle in Sumatra
            Battle in Kiangsu
                Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 4/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
                Japanese win, taking New Guinea from ANZAC, taking Sumatra from UK_Pacific, taking Kiangsu from Chinese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Jehol
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
            Battle in Shantung
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 carrier moved from 32 Sea Zone to 26 Sea Zone
            1 destroyer moved from 33 Sea Zone to 26 Sea Zone
            1 fighter moved from 32 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 32 Sea Zone to 26 Sea Zone
            1 battleship and 1 carrier moved from 33 Sea Zone to 25 Sea Zone
            1 cruiser moved from 33 Sea Zone to 26 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 battleship and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 fighter moved from Shantung to 19 Sea Zone
            1 fighter moved from Kiangsu to 19 Sea Zone
            1 tactical_bomber moved from Kiangsu to Manchuria
            1 fighter moved from Kiangsu to Manchuria
            1 bomber moved from Kiangsu to Japan
            1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
            1 infantry moved from Kansu to Tsinghai
            2 carriers moved from 35 Sea Zone to 41 Sea Zone
            1 carrier moved from 33 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in Manchuria
            1 fighter and 2 infantry placed in Japan
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : 0.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 6 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            9 fighters and 4 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Western United States to Quebec
            2 fighters moved from Eastern United States to Quebec
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 infantry moved from 106 Sea Zone to Quebec
    
        Combat - Americans
            Americans creates battle in territory 10 Sea Zone
            Battle in Quebec
                Americans attack with 4 fighters and 1 infantry
                Germans defend with 1 armour, 1 factory_minor and 1 infantry
                    Americans roll dice for 4 fighters and 1 infantry in Quebec, round 2 : 4/5 hits, 2,17 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Quebec, round 2 : 2/2 hits, 0,83 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans and 2 fighters owned by the Americans lost in Quebec
                Americans win, taking Quebec from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is -11
                Casualties for Americans: 2 fighters
                Casualties for Germans: 1 armour and 1 infantry
            Battle in 92 Sea Zone
                Americans attack with 9 fighters and 4 tactical_bombers
                Italians defend with 1 destroyer
                    Americans roll dice for 9 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 4/13 hits, 7,17 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            3 armour, 2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 5 infantry and 5 transports moved from 91 Sea Zone to 96 Sea Zone
            1 tactical_bomber moved from 104 Sea Zone to Gibraltar
            4 fighters and 4 tactical_bombers moved from 92 Sea Zone to 96 Sea Zone
            2 fighters moved from 92 Sea Zone to 96 Sea Zone
            2 fighters moved from Quebec to Eastern United States
            3 fighters moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone
            1 aaGun and 3 infantry moved from Central United States to Southeast Mexico
            1 infantry moved from 89 Sea Zone to Southeast Mexico
            1 transport moved from 91 Sea Zone to 86 Sea Zone
    
        Place Units - Americans
            6 fighters and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,50
    Italians regular : -0,33
    Germans regular : 1,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 6 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            9 fighters and 4 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Western United States to Quebec
            2 fighters moved from Eastern United States to Quebec
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 infantry moved from 106 Sea Zone to Quebec
    
        Combat - Americans
            Americans creates battle in territory 10 Sea Zone
            Battle in Quebec
                Americans attack with 4 fighters and 1 infantry
                Germans defend with 1 armour, 1 factory_minor and 1 infantry
                    Americans roll dice for 4 fighters and 1 infantry in Quebec, round 2 : 4/5 hits, 2,17 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Quebec, round 2 : 2/2 hits, 0,83 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans and 2 fighters owned by the Americans lost in Quebec
                Americans win, taking Quebec from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is -11
                Casualties for Americans: 2 fighters
                Casualties for Germans: 1 armour and 1 infantry
            Battle in 92 Sea Zone
                Americans attack with 9 fighters and 4 tactical_bombers
                Italians defend with 1 destroyer
                    Americans roll dice for 9 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 4/13 hits, 7,17 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            3 armour, 2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 5 infantry and 5 transports moved from 91 Sea Zone to 96 Sea Zone
            1 tactical_bomber moved from 104 Sea Zone to Gibraltar
            4 fighters and 4 tactical_bombers moved from 92 Sea Zone to 96 Sea Zone
            2 fighters moved from 92 Sea Zone to 96 Sea Zone
            2 fighters moved from Quebec to Eastern United States
            3 fighters moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone
            1 aaGun and 3 infantry moved from Central United States to Southeast Mexico
            1 infantry moved from 89 Sea Zone to Southeast Mexico
            1 transport moved from 91 Sea Zone to 86 Sea Zone
    
        Place Units - Americans
            6 fighters and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            2 artilleries moved from Chahar to Jehol
            1 artillery and 1 infantry moved from Anhwe to Kiangsu
            1 fighter moved from Kweichow to Kiangsu
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 artillery and 1 infantry moved from Anhwe to Shantung
            2 infantry moved from Anhwe to Jehol
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Kiangsu
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Kiangsu
                    Chinese roll dice for 1 artillery and 1 fighter in Kiangsu, round 3 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 artillery and 1 fighter in Kiangsu, round 4 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 4 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Chinese lost in Kiangsu
                 retreated to Kiangsu
                Japanese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Jehol
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shantung
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsu to Hopei
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            2 artilleries and 3 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun and 5 infantry; Remaining resources: 5 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 fighters moved from Eastern United States to Gibraltar
            1 battleship moved from 83 Sea Zone to 86 Sea Zone
            2 infantry moved from India to West India
            1 infantry moved from French Indo China to Kwangsi
            1 carrier and 1 cruiser moved from 61 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to West India
            2 fighters moved from French Indo China to Kwangsi
    
        Combat - British
            Battle in West India
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 1/4 hits, 1,50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in West India
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 3 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery in West India, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in West India
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Kwangsi
                British attack with 2 fighters and 1 infantry
                Japanese defend with 1 artillery
                    British roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from West India to India
            1 fighter moved from Kwangsi to India
            1 fighter moved from Kwangsi to French Indo China
    
        Place Units - UK_Pacific
            1 aaGun and 2 infantry placed in India
            3 infantry placed in French Indo China
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,5,4,6
            UK_Pacific collect 18 PUs (1 lost to blockades); end with 23 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 aaGun and 2 infantry
                Some Units in French Indo China change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -2,83
    Americans regular : -1,50
    Japanese regular : -1,00
    Italians regular : 0,67
    Germans regular : 1,83
    British regular : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 6 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            9 fighters and 4 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Western United States to Quebec
            2 fighters moved from Eastern United States to Quebec
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 infantry moved from 106 Sea Zone to Quebec
    
        Combat - Americans
            Americans creates battle in territory 10 Sea Zone
            Battle in Quebec
                Americans attack with 4 fighters and 1 infantry
                Germans defend with 1 armour, 1 factory_minor and 1 infantry
                    Americans roll dice for 4 fighters and 1 infantry in Quebec, round 2 : 4/5 hits, 2,17 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Quebec, round 2 : 2/2 hits, 0,83 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans and 2 fighters owned by the Americans lost in Quebec
                Americans win, taking Quebec from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is -11
                Casualties for Americans: 2 fighters
                Casualties for Germans: 1 armour and 1 infantry
            Battle in 92 Sea Zone
                Americans attack with 9 fighters and 4 tactical_bombers
                Italians defend with 1 destroyer
                    Americans roll dice for 9 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 4/13 hits, 7,17 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            3 armour, 2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 5 infantry and 5 transports moved from 91 Sea Zone to 96 Sea Zone
            1 tactical_bomber moved from 104 Sea Zone to Gibraltar
            4 fighters and 4 tactical_bombers moved from 92 Sea Zone to 96 Sea Zone
            2 fighters moved from 92 Sea Zone to 96 Sea Zone
            2 fighters moved from Quebec to Eastern United States
            3 fighters moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone
            1 aaGun and 3 infantry moved from Central United States to Southeast Mexico
            1 infantry moved from 89 Sea Zone to Southeast Mexico
            1 transport moved from 91 Sea Zone to 86 Sea Zone
    
        Place Units - Americans
            6 fighters and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            2 artilleries moved from Chahar to Jehol
            1 artillery and 1 infantry moved from Anhwe to Kiangsu
            1 fighter moved from Kweichow to Kiangsu
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 artillery and 1 infantry moved from Anhwe to Shantung
            2 infantry moved from Anhwe to Jehol
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Kiangsu
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Kiangsu
                    Chinese roll dice for 1 artillery and 1 fighter in Kiangsu, round 3 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 artillery and 1 fighter in Kiangsu, round 4 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 4 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Chinese lost in Kiangsu
                 retreated to Kiangsu
                Japanese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Jehol
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shantung
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsu to Hopei
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            2 artilleries and 3 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun and 5 infantry; Remaining resources: 5 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 fighters moved from Eastern United States to Gibraltar
            1 battleship moved from 83 Sea Zone to 86 Sea Zone
            2 infantry moved from India to West India
            1 infantry moved from French Indo China to Kwangsi
            1 carrier and 1 cruiser moved from 61 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to West India
            2 fighters moved from French Indo China to Kwangsi
    
        Combat - British
            Battle in West India
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 1/4 hits, 1,50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in West India
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 3 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery in West India, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in West India
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Kwangsi
                British attack with 2 fighters and 1 infantry
                Japanese defend with 1 artillery
                    British roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from West India to India
            1 fighter moved from Kwangsi to India
            1 fighter moved from Kwangsi to French Indo China
    
        Place Units - UK_Pacific
            1 aaGun and 2 infantry placed in India
            3 infantry placed in French Indo China
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,5,4,6
            UK_Pacific collect 18 PUs (1 lost to blockades); end with 23 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 aaGun and 2 infantry
                Some Units in French Indo China change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from French Indo China: 1 fighter
            EDIT: Adding units owned by British to India: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -2,83
    Americans regular : -1,50
    Japanese regular : -1,00
    Italians regular : 0,67
    Germans regular : 1,83
    British regular : 0,00
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 armour, 4 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Nenetsia to Urals
                  Italians take Urals from Russians
            1 armour moved from Urals to Evenkiyskiy
                  Italians take Evenkiyskiy from Russians
            1 armour moved from Rhodesia to Belgian Congo
                  Italians take Belgian Congo from ANZAC
            1 armour moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 infantry moved from Gold Coast to French West Africa
            1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 mech_infantry moved from Tobruk to Tunisia
            1 bomber moved from Southern Italy to Tunisia
            1 armour moved from Kazakhstan to Sikang
                  Italians take Sikang from Chinese
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 3 armour
                ANZAC defend with 1 infantry
                    Italians roll dice for 3 armour in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 armour in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from ANZAC with 3 armour remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Tunisia
                Italians attack with 1 bomber and 1 mech_infantry
                Americans defend with 1 armour
                    Italians roll dice for 1 bomber and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Americans lost in Tunisia
                Italians win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for Americans: 1 armour
    
        Non Combat Move - Italians
            1 bomber moved from Tunisia to Northern Italy
            1 aaGun moved from Western Germany to Northern Italy
            1 infantry moved from Yugoslavia to Northern Italy
            1 mech_infantry moved from Slovakia Hungary to Northern Italy
            1 mech_infantry moved from Bulgaria to Northern Italy
            1 infantry moved from Northwest Persia to Iraq
            1 mech_infantry moved from Persia to Iraq
            2 armour moved from Eastern Persia to Iraq
            1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            2 armour moved from Egypt to Anglo Egyptian Sudan
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 transport moved from 97 Sea Zone to 81 Sea Zone
            1 destroyer moved from 97 Sea Zone to 81 Sea Zone
            1 submarine moved from 98 Sea Zone to 81 Sea Zone
            1 submarine moved from 97 Sea Zone to 81 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Egypt
            2 armour and 1 artillery placed in Iraq
            3 artilleries and 7 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 43 PUs; end with 43 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 52 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Italians regular : -1.83
    ANZAC regular : -0.67
    

    Savegame

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