@Stucifer that’s right
The starting setup I put out there is not optional. But if sides aren’t easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didn’t understand.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
2 bombers moved from Rostov to Russia
1 artillery and 5 infantry moved from Bryansk to Russia
1 fighter moved from Novgorod to Russia
9 artilleries moved from Bryansk to Rostov
12 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Ukraine to Rostov
1 armour and 41 mech_infantrys moved from Bryansk to Rostov
8 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Volgograd to Rostov
2 fighters moved from Novgorod to Russia
3 infantry moved from Vyborg to Novgorod
1 bomber moved from Western Germany to United Kingdom
2 infantry moved from France to Southern France
2 fighters and 2 tactical_bombers moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
4 artilleries moved from Bryansk to Rostov
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in Southern France
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 2/7 hits, 3.17 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 1 artillery, 4 bombers, 4 fighters, 5 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_major and 8 infantry
Germans roll dice for 1 artillery, 4 bombers, 4 fighters, 5 infantry and 1 tactical_bomber in Russia, round 2 : 6/15 hits, 6.67 expected hits
Russians roll dice for 8 infantry in Russia, round 2 : 3/8 hits, 2.67 expected hits
6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans roll dice for 1 artillery, 4 bombers, 4 fighters, 2 infantry and 1 tactical_bomber in Russia, round 3 : 7/12 hits, 6.17 expected hits
Russians roll dice for 2 infantry in Russia, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 artillery, 4 bombers, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Casualties for Russians: 8 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
4 bombers moved from Russia to Novgorod
4 fighters and 1 tactical_bomber moved from Russia to Bryansk
2 fighters and 2 tactical_bombers moved from Southern France to Western Germany
1 fighter moved from Southern France to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 aaGun moved from France to Western Germany
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Germany to Western Germany
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
Place Units - Germans
1 fighter and 5 infantry placed in Western Germany
4 infantry placed in Germany
3 armour placed in Ukraine
3 armour placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,1,5,5,1,5,4,4
Germans collect 54 PUs (5 lost to blockades); end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
British AA : -0.17
Russians regular : 0.67
Germans regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
2 armour and 1 mech_infantry moved from Samara to Sikang
1 infantry moved from Tsinghai to Sikang
Combat - Russians
Battle in Sikang
Russians attack with 2 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Sikang, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns and 11 infantry moved from Kansu to Tsinghai
1 infantry moved from Timguska to Kansu
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Tsagaan Olom
2 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Ulaanbaatar to Central Mongolia
4 aaGuns, 15 artilleries and 84 infantry moved from Samara to Kazakhstan
2 infantry moved from Nenetsia to Urals
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 0.67
Hey, ive been super busy this past week and it’s now carrying over into the weekend. Will hopefully be able to play alot tommorow night and monday during the day.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 artilleries, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
3 artilleries and 1 infantry moved from Kweichow to Hunan
1 infantry moved from Anhwe to Shantung
2 mech_infantrys moved from Hunan to Kiangsu
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Manchuria to Buyant-Uhaa
1 mech_infantry moved from Manchuria to Buyant-Uhaa
1 bomber moved from Shan State to Java
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Shan State to Japan
1 marine moved from Malaya to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
3 mech_infantrys moved from India to Yunnan
16 mech_infantrys moved from India to Yunnan
1 infantry moved from Shan State to 37 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 5 fighters, 1 infantry, 1 marine, 11 submarines, 6 tactical_bombers and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 battleship, 6 carriers, 1 cruiser, 5 fighters, 1 infantry, 1 marine, 11 submarines, 6 tactical_bombers and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 73 Sea Zone to 71 Sea Zone
1 marine moved from Kwangtung to 20 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Shan State to Burma
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 0/3 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery and 1 bomber in Java, round 3 : 2/2 hits, 1.00 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 2 marines, 11 submarines, 7 tactical_bombers and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 11 submarines in 35 Sea Zone, round 2 : 1/11 hits, 3.67 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 8 fighters, 11 submarines, 7 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 artillery, 1 infantry and 2 marines moved from 35 Sea Zone to Philippines
1 aaGun moved from Kweichow to Hunan
1 bomber moved from Java to Shan State
1 fighter moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 artilleries placed in Shantung
3 artilleries placed in Kiangsu
2 fighters and 1 infantry placed in Japan
2 destroyers placed in 37 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
Japanese collect 63 PUs (6 lost to blockades); end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Japanese regular : -3.00
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 bomber, 7 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 11 infantry moved from Normandy Bordeaux to Southern France
4 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
4 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to Java
1 submarine moved from 33 Sea Zone to 42 Sea Zone
5 fighters and 4 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 cruiser, 5 fighters, 1 submarine, 4 tactical_bombers and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 cruiser, 5 fighters, 1 submarine, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Americans attack with 4 infantry and 1 marine
Japanese defend with 1 artillery
Americans roll dice for 4 infantry and 1 marine in Java, round 2 : 0/5 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Java
Americans roll dice for 3 infantry and 1 marine in Java, round 3 : 1/4 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 3 infantry and 1 marine remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Aleutian Islands
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Aleutian Islands, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 2 artilleries and 11 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 11 infantry in Southern France, round 2 : 2/13 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 fighter moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to Gibraltar
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 5 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 5 infantry moved from 98 Sea Zone to Trans-Jordan
2 aaGuns moved from Normandy Bordeaux to Southern France
3 carriers, 2 fighters and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Persia to Trans-Jordan
2 fighters moved from Persia to Trans-Jordan
1 fighter moved from Trans-Jordan to 81 Sea Zone
1 bomber moved from Persia to Egypt
1 bomber moved from Aleutian Islands to Alaska
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 9 carriers, 1 cruiser, 5 destroyers, 9 fighters and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 artillery and 5 infantry placed in Eastern United States
1 bomber placed in Eastern United States
2 tactical_bombers placed in Western United States
Americans undo move 5.
2 tactical_bombers placed in Eastern United States
3 armour placed in Norway
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : 0.00
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Suiyuyan
20 infantry moved from Chahar to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : -0.33
Ugh. Forgot to attack the sub in S. Africa.
2DD vs 1 SS
DD attack
[dice 2d6]
2d6: 1, 6
1 hit. Sub sunk
SS defend
[dice 1d6]
1d6: 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 bomber, 7 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 11 infantry moved from Normandy Bordeaux to Southern France
4 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
4 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to Java
1 submarine moved from 33 Sea Zone to 42 Sea Zone
5 fighters and 4 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 cruiser, 5 fighters, 1 submarine, 4 tactical_bombers and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 cruiser, 5 fighters, 1 submarine, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Americans attack with 4 infantry and 1 marine
Japanese defend with 1 artillery
Americans roll dice for 4 infantry and 1 marine in Java, round 2 : 0/5 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Java
Americans roll dice for 3 infantry and 1 marine in Java, round 3 : 1/4 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 3 infantry and 1 marine remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Aleutian Islands
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Aleutian Islands, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 2 artilleries and 11 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 11 infantry in Southern France, round 2 : 2/13 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 fighter moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to Gibraltar
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 5 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 5 infantry moved from 98 Sea Zone to Trans-Jordan
2 aaGuns moved from Normandy Bordeaux to Southern France
3 carriers, 2 fighters and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Persia to Trans-Jordan
2 fighters moved from Persia to Trans-Jordan
1 fighter moved from Trans-Jordan to 81 Sea Zone
1 bomber moved from Persia to Egypt
1 bomber moved from Aleutian Islands to Alaska
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 9 carriers, 1 cruiser, 5 destroyers, 9 fighters and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 artillery and 5 infantry placed in Eastern United States
1 bomber placed in Eastern United States
2 tactical_bombers placed in Western United States
Americans undo move 5.
2 tactical_bombers placed in Eastern United States
3 armour placed in Norway
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Suiyuyan
20 infantry moved from Chahar to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 fighter, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Germans
1 battleship moved from 33 Sea Zone to 42 Sea Zone
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 71 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Finland to Norway
2 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
3 aaGuns, 1 artillery, 2 fighters, 18 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from United Kingdom to Southern France
9 infantry moved from Iraq to Trans-Jordan
1 aaGun, 3 artilleries and 10 infantry moved from Persia to Iraq
3 aaGuns, 5 artilleries and 39 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Northwest Persia to Iraq
7 mech_infantrys moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
2 destroyers moved from 81 Sea Zone to 71 Sea Zone
2 transports moved from 81 Sea Zone to 71 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Belgian Congo to Egypt
1 carrier, 1 cruiser and 1 fighter moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from 81 Sea Zone to 98 Sea Zone
Place Units - British
3 mech_infantrys placed in Persia
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : -1.67
Japanese regular : -0.33
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter and 3 infantry
French defend with 1 fighter and 2 infantry; Americans defend with 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.50 expected hits
Americans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the French and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 fighter in Normandy Bordeaux, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the French and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 3 infantry
Casualties for French: 1 fighter and 2 infantry
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Northern Italy
2 aaGuns, 5 artilleries and 13 infantry moved from France to Northern Italy
2 aaGuns, 1 armour, 12 infantry and 2 mech_infantrys moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,2,5,3,2,6,4,3
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Italians regular : 1.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 bomber moved from Caroline Islands to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to Shan State
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 bomber and 2 submarines
Japanese defend with 2 destroyers
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber in 37 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 destroyers in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber in 37 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 destroyers in 37 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 bomber in 37 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 bomber and 2 submarines
Casualties for Japanese: 2 destroyers
Battle in Shan State
ANZAC attack with 2 fighters
Japanese defend with 1 bomber
ANZAC roll dice for 2 fighters in Shan State, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 bomber in Shan State, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Shan State
ANZAC win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - ANZAC
2 fighters moved from Shan State to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
2 fighters moved from Caroline Islands to New South Wales
2 infantry moved from Persia to Iraq
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50
ANZAC regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 bomber moved from Caroline Islands to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to Shan State
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 bomber and 2 submarines
Japanese defend with 2 destroyers
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber in 37 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 destroyers in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber in 37 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 destroyers in 37 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 bomber in 37 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 bomber and 2 submarines
Casualties for Japanese: 2 destroyers
Battle in Shan State
ANZAC attack with 2 fighters
Japanese defend with 1 bomber
ANZAC roll dice for 2 fighters in Shan State, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 bomber in Shan State, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Shan State
ANZAC win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - ANZAC
2 fighters moved from Shan State to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
2 fighters moved from Caroline Islands to New South Wales
2 infantry moved from Persia to Iraq
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.50
ANZAC regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 bomber moved from Caroline Islands to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to Shan State
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 bomber and 2 submarines
Japanese defend with 2 destroyers
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber in 37 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 destroyers in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber in 37 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 destroyers in 37 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 bomber in 37 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 bomber and 2 submarines
Casualties for Japanese: 2 destroyers
Battle in Shan State
ANZAC attack with 2 fighters
Japanese defend with 1 bomber
ANZAC roll dice for 2 fighters in Shan State, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 bomber in Shan State, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Shan State
ANZAC win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - ANZAC
2 fighters moved from Shan State to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
2 fighters moved from Caroline Islands to New South Wales
2 infantry moved from Persia to Iraq
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.50
ANZAC regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 12 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
17 infantry moved from Western Germany to France
18 infantry moved from Germany to Western Germany
1 infantry moved from Russia to Samara
Germans take Samara from Russians
1 artillery moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Vologda
2 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
13 artilleries and 12 infantry moved from Rostov to Caucasus
80 mech_infantrys moved from Rostov to Caucasus
12 artilleries and 12 infantry moved from Bryansk to Rostov
3 armour moved from Ukraine to Bryansk
1 fighter moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Volgograd
1 bomber moved from Western Germany to Norway
4 fighters moved from Western Germany to Norway
2 bombers moved from Novgorod to Russia
1 bomber moved from Novgorod to Western Germany
2 armour moved from Novgorod to Bryansk
Combat - Germans
Air Battle in Norway
Germans attacks with 5 units heading to Norway
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Norway
Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Battle in Caucasus
Germans attack with 13 artilleries, 12 infantry and 80 mech_infantrys
British defend with 1 infantry
Germans roll dice for 13 artilleries, 12 infantry and 80 mech_infantrys in Caucasus, round 2 : 17/105 hits, 21.83 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 13 artilleries, 12 infantry and 80 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/7 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from Volgograd to Russia
2 fighters moved from Volgograd to Ukraine
1 tactical_bomber moved from Volgograd to Russia
3 aaGuns moved from Rostov to Caucasus
1 aaGun moved from Western Germany to France
2 aaGuns moved from Germany to Western Germany
1 bomber and 4 fighters moved from Norway to Western Germany
1 fighter moved from Western Germany to France
1 tactical_bomber moved from Western Germany to France
1 tactical_bomber moved from Western Germany to France
1 bomber moved from Western Germany to France
Place Units - Germans
3 armour placed in Russia
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
7 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,1,2,4,5,3,5,4
Germans collect 55 PUs (2 lost to blockades); end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans AA : -0.17
Russians regular : -0.33
Germans regular : -2.83
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Combat Move - Russians
2 infantry moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Persia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Volgograd to Kazakhstan
2 aaGuns and 11 infantry moved from Tsinghai to Kazakhstan
2 infantry moved from Urals to Timguska
1 infantry moved from Central Mongolia to Suiyuyan
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Tsagaan Olom to Kansu
1 mech_infantry moved from Sikang to Kansu
2 armour moved from Sikang to Kansu
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 infantry, 2 mech_infantrys and 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Buyant-Uhaa to Chahar
Japanese take Chahar from Chinese
2 mech_infantrys moved from Buyant-Uhaa to Yakut S.S.R.
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Japan to 8 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 35 Sea Zone
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
3 artilleries and 3 mech_infantrys moved from Shantung to Anhwe
3 artilleries, 1 infantry and 4 mech_infantrys moved from Kiangsu to Anhwe
1 infantry and 19 mech_infantrys moved from Yunnan to Shan State
1 infantry moved from Burma to Shan State
2 armour moved from India to Shan State
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to Japan
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 bomber moved from 8 Sea Zone to Japan
1 aaGun moved from Hunan to Anhwe
Place Units - Japanese
9 submarines placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 87 PUs;
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 9 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sardinia
1 bomber moved from Gibraltar to Western Germany
1 fighter moved from United Kingdom to Western Germany
2 fighters moved from Norway to Western Germany
Combat - Americans
Air Battle in Western Germany
Combat Hit Differential Summary :
Intercept in W. Ger?