Scramble orders?
tanios (x) vs OwenToo (l) PTV
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 artillery and 1 infantry moved from Western Germany to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 126 Sea Zone 1 artillery and 1 infantry moved from 126 Sea Zone to Iceland 1 battleship moved from 115 Sea Zone to 126 Sea Zone 1 carrier moved from 115 Sea Zone to 112 Sea Zone 1 submarine moved from 115 Sea Zone to 112 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Holland Belgium to United Kingdom 3 bombers moved from Western Germany to United Kingdom 1 cruiser moved from 115 Sea Zone to 112 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Scotland 3 tactical_bombers moved from Western Germany to 112 Sea Zone 1 fighter moved from 115 Sea Zone to 112 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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Scramble to sz 112 or fighter intercept over UK?
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@tanios no scramble but,
full intercept of 3 fighters against the German bombing run
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@owentoo Do you mind if I do a roll for the battleship in sz126? I accidently pressed no on the question for bombardment. I was hoping it just wouldn’t matter, but as it stands your bomber defeated my infantry and art. It had a hit on round 1 and again on round 3 or 4.
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@tanios bummer… that Bomber wasn’t even supposed to be there. He should have been in the UK, and I decided not to ask to move it after the fact. So I am now reluctant to allow you to make a change after the fact
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@owentoo ok, no problem. I’ll leave it.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 artillery and 1 infantry moved from Western Germany to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 126 Sea Zone 1 artillery and 1 infantry moved from 126 Sea Zone to Iceland 1 battleship moved from 115 Sea Zone to 126 Sea Zone 1 carrier moved from 115 Sea Zone to 112 Sea Zone 1 submarine moved from 115 Sea Zone to 112 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Holland Belgium to United Kingdom 3 bombers moved from Western Germany to United Kingdom 1 cruiser moved from 115 Sea Zone to 112 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Scotland 3 tactical_bombers moved from Western Germany to 112 Sea Zone 1 fighter moved from 115 Sea Zone to 112 Sea Zone Combat - Germans Air Battle in United Kingdom Germans attacks with 5 units heading to United Kingdom British launches 3 interceptors out of United Kingdom Attackers Fire, : 1/5 hits, 1.17 expected hits Defenders Fire, : 0/3 hits, 1.00 expected hits 1 fighter owned by the British lost in United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 2/2 hits, 0.33 expected hits 2 bombers killed by AA British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in United Kingdom causes 5 damage total. Battle in 112 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 3 tactical_bombers and 1 transport British defend with 2 transports 2 transports owned by the British lost in 112 Sea Zone Germans win, taking 112 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 2 transports Battle in Scotland Battle in Iceland Germans attack with 1 artillery and 1 infantry British defend with 1 airfield and 1 bomber Germans roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 bomber in Iceland, round 2 : 1/1 hits, 0.17 expected hits 1 infantry owned by the Germans lost in Iceland Germans roll dice for 1 artillery in Iceland, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Iceland, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 artillery in Iceland, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Iceland, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 artillery in Iceland, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Iceland, round 5 : 1/1 hits, 0.17 expected hits 1 artillery owned by the Germans lost in Iceland British win, taking Scotland from British with 1 bomber remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from United Kingdom to Western Germany 1 artillery and 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 6 infantry moved from Germany to Slovakia Hungary 1 armour moved from Slovakia Hungary to Romania 1 armour moved from Slovakia Hungary to Poland 2 armour moved from Western Germany to Poland 2 armour moved from Western Germany to Slovakia Hungary 1 armour moved from Western Germany to Poland 2 artilleries moved from Holland Belgium to Western Germany 1 armour and 1 mech_infantry moved from Western Germany to 115 Sea Zone 2 infantry moved from Western Germany to 115 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 115 Sea Zone to Norway 3 infantry moved from Norway to Finland 3 tactical_bombers moved from 112 Sea Zone to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from United Kingdom to 112 Sea Zone 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from Alexandria to Southern Italy 2 mech_infantrys moved from Western Germany to Poland 2 mech_infantrys moved from Western Germany to Slovakia Hungary 2 artilleries moved from Western Germany to Germany 3 artilleries moved from Western Germany to Austria Place Units - Germans 2 fighters and 1 tactical_bomber placed in Western Germany 1 infantry placed in Western Germany 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
British AA : 1.50 Defenders Fire, : -1.00 Attackers Fire, : -0.17 Germans regular : -1.67 British regular : 1.33
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I got completely destroyed by you rolling 1’s that turn. Lost 2 bombers to AA rolls raiding your factory, and my inf and art couldn’t defeat your bomber.
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You should let me make a roll for it… obviously if the battleship is in that sz it’s there to make the roll. There’s still a 1/3 chance of the same result of me losing that battle.
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I couldn’t go back because the AA bombing rolls had already been completed. I thought it was going to be a waste of time to ask because 1 art + 1 inf to win against a bomber most of the time.
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If you had asked about moving the bomber I’d have let you. In fact I’d still be ok with letting you do that non-combat and I’ll move my units that went to make the opportunist attack back to Germany instead of rolling my battleship. I don’t mind bad rolls, but I dedicated units to planning that attack and one of the rolls wasn’t used in it. So IMO we either roll the battleship, or you get the non-combat move to remove the battleship and I get my units back on Germany.
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@tanios said in tanios (x) vs OwenToo (l) PTV:
So IMO we either roll the battleship, or you get the non-combat move to remove the battleship and I get my units back on Germany.
So IMO we either roll the battleship, or you get the non-combat move of your bomber to UK and my units never went to make the attack.*
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@tanios OK, roll the BB
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Thanks… kind of hope it misses after all that.
[dice 1d6]
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1d6: 5
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Alright, good. Thanks for the chance to roll it.
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@tanios Yer welcome
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 5 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Olgiy to Yenisey 2 infantry moved from Timguska to Yenisey 1 armour and 1 mech_infantry moved from Urals to Yenisey 1 armour moved from Northern Belarus to Leningrad 1 artillery and 5 infantry moved from Smolensk to Northern Belarus 2 infantry moved from Rostov to Ukraine 1 artillery and 7 infantry moved from Russia to Smolensk 3 infantry moved from Bryansk to Smolensk Place Units - Russians 2 artilleries and 1 fighter placed in Leningrad 2 artilleries and 1 infantry placed in Ukraine 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 2 infantry, 2 marines, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Honan to Tsinghai 1 infantry moved from Inner Mongolia to Tsinghai 1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai 1 fighter and 1 tactical_bomber moved from Chahar to Tsinghai 2 fighters and 1 tactical_bomber moved from Kiangsi to Tsinghai 2 bombers moved from Kwangsi to Tsinghai 1 bomber moved from Japan to Tsinghai 1 infantry moved from Buyant-Uhaa to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Hunan to Hopei 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Tsinghai 1 fighter moved from 37 Sea Zone to Hopei 1 tactical_bomber moved from 37 Sea Zone to Hopei 1 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Tsinghai 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan Combat - Japanese Battle in Tsinghai Japanese attack with 3 bombers, 5 fighters, 2 infantry and 5 tactical_bombers Chinese defend with 1 fighter and 8 infantry Japanese roll dice for 3 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Tsinghai, round 2 : 6/15 hits, 7.67 expected hits Chinese roll dice for 1 fighter and 8 infantry in Tsinghai, round 2 : 3/9 hits, 3.33 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 3 bombers, 4 fighters and 5 tactical_bombers in Tsinghai, round 3 : 9/12 hits, 6.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win with 3 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber Casualties for Chinese: 1 fighter and 8 infantry Battle in Hopei Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Hopei, round 2 : 2/5 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Sakha to Buryatia 1 aaGun, 1 artillery and 1 infantry moved from Buyant-Uhaa to Buryatia 1 infantry moved from Shansi to Inner Mongolia 1 artillery moved from Shansi to Honan 1 bomber moved from Tsinghai to Kwangsi 1 bomber moved from Tsinghai to Kwangsi 1 bomber moved from Tsinghai to Inner Mongolia 1 fighter moved from Tsinghai to Hunan 1 infantry moved from Kwangsi to Hunan 1 fighter moved from Tsinghai to Hunan 1 fighter moved from Tsinghai to Hunan 1 fighter moved from Tsinghai to Inner Mongolia 1 tactical_bomber moved from Tsinghai to Hunan 1 tactical_bomber moved from Tsinghai to Hunan 1 tactical_bomber moved from Tsinghai to Inner Mongolia 1 tactical_bomber moved from Tsinghai to Inner Mongolia 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Jehol 1 fighter moved from Hopei to Hunan 1 tactical_bomber moved from Hopei to Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 132 Sea Zone 1 carrier moved from 37 Sea Zone to 132 Sea Zone 1 carrier moved from 37 Sea Zone to 132 Sea Zone 1 cruiser and 1 destroyer moved from 37 Sea Zone to 132 Sea Zone 1 submarine moved from 37 Sea Zone to 38 Sea Zone 1 submarine moved from 37 Sea Zone to 132 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Kwangsi 1 transport moved from 20 Sea Zone to 7 Sea Zone 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Southern Manchuria 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 armour moved from Soviet Far East to Amur Place Units - Japanese 1 armour, 2 infantry and 2 marines placed in Japan 1 armour and 1 artillery placed in Kiangsu Japanese undo move 1. 1 infantry placed in Kiangsu 1 armour, 1 infantry and 2 marines placed in Japan 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 3.00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 4 fighters moved from Hawaiian Islands to 27 Sea Zone 2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 27 Sea Zone to 55 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 1 submarine moved from 11 Sea Zone to 27 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 11 Sea Zone 1 destroyer and 1 submarine placed in 104 Sea Zone 1 infantry placed in Western United States 1 bomber and 1 fighter placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :