tanios (x) vs OwenToo (l) PTV

  • '20

    TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 artillery and 1 infantry moved from Western Germany to 115 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 126 Sea Zone
            1 artillery and 1 infantry moved from 126 Sea Zone to Iceland
            1 battleship moved from 115 Sea Zone to 126 Sea Zone
            1 carrier moved from 115 Sea Zone to 112 Sea Zone
            1 submarine moved from 115 Sea Zone to 112 Sea Zone
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            2 infantry moved from Holland Belgium to 113 Sea Zone
            2 fighters moved from Holland Belgium to United Kingdom
            3 bombers moved from Western Germany to United Kingdom
            1 cruiser moved from 115 Sea Zone to 112 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Scotland
            3 tactical_bombers moved from Western Germany to 112 Sea Zone
            1 fighter moved from 115 Sea Zone to 112 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    Scramble to sz 112 or fighter intercept over UK?

  • '21 '20 '19 '18 '17

    @tanios no scramble but,

    full intercept of 3 fighters against the German bombing run

  • '20

    @owentoo Do you mind if I do a roll for the battleship in sz126? I accidently pressed no on the question for bombardment. I was hoping it just wouldn’t matter, but as it stands your bomber defeated my infantry and art. It had a hit on round 1 and again on round 3 or 4.

  • '21 '20 '19 '18 '17

    @tanios bummer… that Bomber wasn’t even supposed to be there. He should have been in the UK, and I decided not to ask to move it after the fact. So I am now reluctant to allow you to make a change after the fact

  • '20

    @owentoo ok, no problem. I’ll leave it.

  • '20

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 artillery and 1 infantry moved from Western Germany to 115 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 126 Sea Zone
            1 artillery and 1 infantry moved from 126 Sea Zone to Iceland
            1 battleship moved from 115 Sea Zone to 126 Sea Zone
            1 carrier moved from 115 Sea Zone to 112 Sea Zone
            1 submarine moved from 115 Sea Zone to 112 Sea Zone
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            2 infantry moved from Holland Belgium to 113 Sea Zone
            2 fighters moved from Holland Belgium to United Kingdom
            3 bombers moved from Western Germany to United Kingdom
            1 cruiser moved from 115 Sea Zone to 112 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Scotland
            3 tactical_bombers moved from Western Germany to 112 Sea Zone
            1 fighter moved from 115 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 5 units heading to United Kingdom
                British launches 3 interceptors out of United Kingdom
                    Attackers Fire,  : 1/5 hits, 1.17 expected hits
                    Defenders Fire,  : 0/3 hits, 1.00 expected hits
                    1 fighter owned by the British lost in United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 2/2 hits, 0.33 expected hits
                2 bombers killed by AA
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
                Bombing raid in United Kingdom causes 5 damage total. 
            Battle in 112 Sea Zone
                Germans attack with 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 3 tactical_bombers and 1 transport
                British defend with 2 transports
                    2 transports owned by the British lost in 112 Sea Zone
                Germans win, taking 112 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 12
                Casualties for British: 2 transports
            Battle in Scotland
            Battle in Iceland
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 airfield and 1 bomber
                    Germans roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 bomber in Iceland, round 2 : 1/1 hits, 0.17 expected hits
                    1 infantry owned by the Germans lost in Iceland
                    Germans roll dice for 1 artillery in Iceland, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber in Iceland, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 artillery in Iceland, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber in Iceland, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 artillery in Iceland, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber in Iceland, round 5 : 1/1 hits, 0.17 expected hits
                    1 artillery owned by the Germans lost in Iceland
                British win, taking Scotland from British with 1 bomber remaining. Battle score for attacker is -7
                Casualties for Germans: 1 artillery and 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from United Kingdom to Western Germany
            1 artillery and 1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
            6 infantry moved from Germany to Slovakia Hungary
            1 armour moved from Slovakia Hungary to Romania
            1 armour moved from Slovakia Hungary to Poland
            2 armour moved from Western Germany to Poland
            2 armour moved from Western Germany to Slovakia Hungary
            1 armour moved from Western Germany to Poland
            2 artilleries moved from Holland Belgium to Western Germany
            1 armour and 1 mech_infantry moved from Western Germany to 115 Sea Zone
            2 infantry moved from Western Germany to 115 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 115 Sea Zone to Norway
            3 infantry moved from Norway to Finland
            3 tactical_bombers moved from 112 Sea Zone to Holland Belgium
            1 aaGun moved from Western Germany to Holland Belgium
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 fighter moved from United Kingdom to Holland Belgium
            1 fighter moved from Alexandria to Southern Italy
            2 mech_infantrys moved from Western Germany to Poland
            2 mech_infantrys moved from Western Germany to Slovakia Hungary
            2 artilleries moved from Western Germany to Germany
            3 artilleries moved from Western Germany to Austria
    
        Place Units - Germans
            2 fighters and 1 tactical_bomber placed in Western Germany
            1 infantry placed in Western Germany
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    British AA : 1.50
    Defenders Fire,  : -1.00
    Attackers Fire,  : -0.17
    Germans regular : -1.67
    British regular : 1.33
    

    Savegame

  • '20

    I got completely destroyed by you rolling 1’s that turn. Lost 2 bombers to AA rolls raiding your factory, and my inf and art couldn’t defeat your bomber.

  • '20

    You should let me make a roll for it… obviously if the battleship is in that sz it’s there to make the roll. There’s still a 1/3 chance of the same result of me losing that battle.

  • '20

    I couldn’t go back because the AA bombing rolls had already been completed. I thought it was going to be a waste of time to ask because 1 art + 1 inf to win against a bomber most of the time.

  • '20

    If you had asked about moving the bomber I’d have let you. In fact I’d still be ok with letting you do that non-combat and I’ll move my units that went to make the opportunist attack back to Germany instead of rolling my battleship. I don’t mind bad rolls, but I dedicated units to planning that attack and one of the rolls wasn’t used in it. So IMO we either roll the battleship, or you get the non-combat move to remove the battleship and I get my units back on Germany.

  • '20

    @tanios said in tanios (x) vs OwenToo (l) PTV:

    So IMO we either roll the battleship, or you get the non-combat move to remove the battleship and I get my units back on Germany.

    So IMO we either roll the battleship, or you get the non-combat move of your bomber to UK and my units never went to make the attack.*

  • '21 '20 '19 '18 '17

    @tanios OK, roll the BB

  • '20

    Thanks… kind of hope it misses after all that.

    [dice 1d6]


  • 1d6: 5

  • '20

    Alright, good. Thanks for the chance to roll it.

  • '21 '20 '19 '18 '17

    @tanios Yer welcome

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 5 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 infantry moved from Olgiy to Yenisey
            2 infantry moved from Timguska to Yenisey
            1 armour and 1 mech_infantry moved from Urals to Yenisey
            1 armour moved from Northern Belarus to Leningrad
            1 artillery and 5 infantry moved from Smolensk to Northern Belarus
            2 infantry moved from Rostov to Ukraine
            1 artillery and 7 infantry moved from Russia to Smolensk
            3 infantry moved from Bryansk to Smolensk
    
        Place Units - Russians
            2 artilleries and 1 fighter placed in Leningrad
            2 artilleries and 1 infantry placed in Ukraine
            1 artillery and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 destroyer, 2 infantry, 2 marines, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Honan to Tsinghai
            1 infantry moved from Inner Mongolia to Tsinghai
            1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai
            1 fighter and 1 tactical_bomber moved from Chahar to Tsinghai
            2 fighters and 1 tactical_bomber moved from Kiangsi to Tsinghai
            2 bombers moved from Kwangsi to Tsinghai
            1 bomber moved from Japan to Tsinghai
            1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 infantry moved from Buyant-Uhaa to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsi to Hopei
            1 infantry moved from Hunan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Hunan to Hopei
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Kwangsi to Tsinghai
            1 fighter moved from 37 Sea Zone to Hopei
            1 tactical_bomber moved from 37 Sea Zone to Hopei
            1 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Tsinghai
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
    
        Combat - Japanese
            Battle in Tsinghai
                Japanese attack with 3 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
                Chinese defend with 1 fighter and 8 infantry
                    Japanese roll dice for 3 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Tsinghai, round 2 : 6/15 hits, 7.67 expected hits
                    Chinese roll dice for 1 fighter and 8 infantry in Tsinghai, round 2 : 3/9 hits, 3.33 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 3 bombers, 4 fighters and 5 tactical_bombers in Tsinghai, round 3 : 9/12 hits, 6.67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                Japanese win with 3 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
                Casualties for Chinese: 1 fighter and 8 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Hopei, round 2 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Sakha to Buryatia
            1 aaGun, 1 artillery and 1 infantry moved from Buyant-Uhaa to Buryatia
            1 infantry moved from Shansi to Inner Mongolia
            1 artillery moved from Shansi to Honan
            1 bomber moved from Tsinghai to Kwangsi
            1 bomber moved from Tsinghai to Kwangsi
            1 bomber moved from Tsinghai to Inner Mongolia
            1 fighter moved from Tsinghai to Hunan
            1 infantry moved from Kwangsi to Hunan
            1 fighter moved from Tsinghai to Hunan
            1 fighter moved from Tsinghai to Hunan
            1 fighter moved from Tsinghai to Inner Mongolia
            1 tactical_bomber moved from Tsinghai to Hunan
            1 tactical_bomber moved from Tsinghai to Hunan
            1 tactical_bomber moved from Tsinghai to Inner Mongolia
            1 tactical_bomber moved from Tsinghai to Inner Mongolia
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Jehol
            1 infantry moved from Shantung to Jehol
            1 fighter moved from Hopei to Hunan
            1 tactical_bomber moved from Hopei to Hunan
            1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 132 Sea Zone
            1 carrier moved from 37 Sea Zone to 132 Sea Zone
            1 carrier moved from 37 Sea Zone to 132 Sea Zone
            1 cruiser and 1 destroyer moved from 37 Sea Zone to 132 Sea Zone
            1 submarine moved from 37 Sea Zone to 38 Sea Zone
            1 submarine moved from 37 Sea Zone to 132 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Kwangsi
            1 transport moved from 20 Sea Zone to 7 Sea Zone
            1 infantry moved from Iwo Jima to 7 Sea Zone
            1 infantry moved from Japan to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Southern Manchuria
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 armour moved from Soviet Far East to Amur
    
        Place Units - Japanese
            1 armour, 2 infantry and 2 marines placed in Japan
            1 armour and 1 artillery placed in Kiangsu
            Japanese undo move 1.
            1 infantry placed in Kiangsu
            1 armour, 1 infantry and 2 marines placed in Japan
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 3.00
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            4 fighters moved from Hawaiian Islands to 27 Sea Zone
            2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 27 Sea Zone to 55 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
            1 submarine moved from 11 Sea Zone to 27 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 11 Sea Zone
            1 destroyer and 1 submarine placed in 104 Sea Zone
            1 infantry placed in Western United States
            1 bomber and 1 fighter placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 4
  • 7
  • 11
  • 232
  • 121
  • 140
  • 322
  • 2.7k
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

17.7k

Users

40.4k

Topics

1.8m

Posts