Onesteveo (axis) v (Giallo (allies+14) bm3 L21


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 2 infantry and 8 transports; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 fighter moved from 112 Sea Zone to United Kingdom
            2 bombers and 2 fighters moved from Western Germany to United Kingdom
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
            1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 5 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 6,6 and causes: 12 damage to unit: factory_major
                Bombing raid in United Kingdom causes 12 damage total. 
            Battle in Scotland
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 aaGun moved from Western Germany to 112 Sea Zone
            1 infantry moved from Denmark to 112 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 infantry moved from Denmark to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
            1 aaGun and 3 infantry moved from 111 Sea Zone to Scotland
            1 carrier moved from 112 Sea Zone to 111 Sea Zone
            2 fighters moved from United Kingdom to 111 Sea Zone
            1 cruiser moved from 112 Sea Zone to 111 Sea Zone
            2 bombers moved from United Kingdom to Western Germany
            1 tactical_bomber moved from 112 Sea Zone to Western Germany
            1 fighter moved from United Kingdom to Holland Belgium
            2 aaGuns moved from Western Germany to Holland Belgium
            8 infantry moved from Slovakia Hungary to Germany
            3 artilleries moved from Slovakia Hungary to Germany
            3 armour moved from France to Western Germany
            3 armour moved from France to Western Germany
            2 armour moved from Yugoslavia to Western Germany
            1 armour, 2 artilleries and 9 infantry moved from Yugoslavia to Slovakia Hungary
            3 mech_infantrys moved from France to Yugoslavia
            1 infantry moved from Finland to Norway
    
        Place Units - Germans
            1 destroyer and 8 transports placed in 113 Sea Zone
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
            3 artilleries moved from Ukraine to Western Ukraine
            2 infantry moved from Rostov to Ukraine
            2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Western Ukraine
            1 armour and 1 mech_infantry moved from Bryansk to Novgorod
            3 artilleries moved from Russia to Bryansk
            1 aaGun, 3 artilleries and 5 infantry moved from Novgorod to Karelia
            1 aaGun moved from Novgorod to Belarus
            1 armour moved from Belarus to Novgorod
            1 mech_infantry moved from Belarus to Novgorod
            1 submarine moved from 124 Sea Zone to 109 Sea Zone
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Novgorod
            3 artilleries placed in Ukraine
            1 artillery and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Japanese
            1 armour moved from Korea to Siberia
                  Japanese take Amur from Russians
                  Japanese take Siberia from Russians
            1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            2 bombers moved from Kwangsi to Suiyuyan
    
        Combat - Japanese
            Battle in Suiyuyan
                Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 bombers moved from Suiyuyan to Anhwe
            1 infantry moved from Jehol to Chahar
            3 infantry moved from Manchuria to Amur
            1 artillery and 3 infantry moved from Hunan to Yunnan
            2 carriers moved from 35 Sea Zone to 36 Sea Zone
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            2 battleships moved from 35 Sea Zone to 37 Sea Zone
            1 cruiser and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            3 destroyers moved from 35 Sea Zone to 37 Sea Zone
            1 cruiser and 2 submarines moved from 35 Sea Zone to 37 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 4 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 2 infantry moved from Kiangsi to Hunan
            2 infantry moved from Jehol to Manchuria
            1 aaGun moved from Jehol to Manchuria
            2 artilleries and 2 infantry moved from Jehol to Anhwe
            2 infantry moved from Anhwe to Hunan
            3 fighters moved from Japan to Kwangsi
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            3 fighters moved from Kwangsi to Yunnan
            5 tactical_bombers moved from Kwangsi to Yunnan
            2 fighters moved from Kwangsi to Yunnan
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in Shantung
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 harbour and 1 marine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 26 Sea Zone to 64 Sea Zone
            1 carrier moved from 10 Sea Zone to 64 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to Central United States
            1 artillery and 1 infantry moved from Central United States to Southeast Mexico
            1 carrier, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
            4 mech_infantrys moved from Central United States to Western United States
    
        Place Units - Americans
            2 carriers placed in 101 Sea Zone
            1 marine placed in Central United States
            1 harbour placed in Southeast Mexico
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
            1 infantry moved from Shensi to Hopei
            6 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 1/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese roll dice for 6 infantry in Suiyuyan, round 3 : 1/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : -2,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
            1 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
            2 infantry moved from Rhodesia to Belgian Congo
            1 armour, 2 artilleries and 4 infantry moved from Egypt to Alexandria
            1 fighter, 10 infantry and 1 mech_infantry moved from United Kingdom to Scotland
    

    Combat Hit Differential Summary :

    Savegame


  • @onesteveo scramble?


  • @giallo yes thanks


  • @onesteveo said in Onesteveo (axis) v (Giallo (allies+14) bm3 L21:

    @giallo yes thanks

    Im gonna give up here already, too many bad dice results me. No way allies can get a win here Well played!


  • @giallo no prob, want to play another same bid sides reversed?


  • @onesteveo said in Onesteveo (axis) v (Giallo (allies+14) bm3 L21:

    @giallo no prob, want to play another same bid sides reversed?

    I would like another shot with the allies same conditions


  • @giallo sure no prob ill set it up

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