@Stucifer, back from the hospital! I was a bit confused when I last looked at this, I mistakenly thought our game was further along, T2…smh
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
5 artilleries and 18 infantry moved from Vologda to Samara
4 artilleries and 32 infantry moved from Russia to Tambov
6 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 4 artilleries and 32 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 32 infantry in Tambov, round 2 : 9/36 hits, 7.33 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 4 artilleries and 32 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 5 artilleries and 25 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 5 artilleries and 25 infantry in Samara, round 2 : 9/30 hits, 6.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 5 artilleries and 25 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Vologda to Samara
1 armour and 1 mech_infantry moved from Vologda to Russia
1 aaGun moved from Vologda to Russia
2 aaGuns moved from Russia to Tambov
2 infantry moved from Russia to Tambov
2 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 aaGun and 4 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : 1.00
Russians regular : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 12 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Tsinghai to Hopei
Japanese take Shensi from Chinese
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
4 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 tactical_bombers moved from Manchuria to Jehol
2 fighters moved from Japan to Jehol
2 fighters moved from Japan to Anhwe
1 tactical_bomber moved from Yunnan to Anhwe
2 bombers, 2 fighters and 3 tactical_bombers moved from French Indo China to Anhwe
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Dutch New Guinea
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in Jehol, round 2 : 4/9 hits, 3.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Anhwe, round 2 : 7/12 hits, 6.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Szechwan
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Hunan
3 infantry moved from Kwangtung to Kwangsi
3 marines moved from Philippines to 35 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 marines, 3 submarines, 2 tactical_bombers and 3 transports moved from 35 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 4 infantry and 3 marines moved from 6 Sea Zone to Korea
1 fighter moved from 34 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Jehol to 6 Sea Zone
2 bombers moved from Anhwe to Hunan
2 bombers moved from Hunan to Yunnan
4 fighters and 4 tactical_bombers moved from Anhwe to Kweichow
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 1.17
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 3 infantry
Korea : 1 aaGun, 4 infantry and 3 marines
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Jehol : 1 flag, 1 artillery and 3 infantry
Manchuria : 1 flag, 1 aaGun and 2 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 aaGuns, 6 artilleries, 2 bombers and 5 infantry
Kweichow : 1 flag, 4 fighters, 1 infantry and 4 tactical_bombers
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 armour
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 2 infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 factory_minor and 3 infantry
Celebes : 1 flag
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag, 1 infantry
45 Sea Zone : 1 transport
6 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 4 submarines, 4 tactical_bombers and 4 transports
Production/PUs Summary :
Germans : 60 / 82
Russians : 14 / 20
Japanese : 62 / 70
Americans : 55 / 85
Chinese : 3 / 8
British : 37 / 40
UK_Pacific : 5 / 10
Italians : 17 / 21
ANZAC : 10 / 17
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Algeria to 94 Sea Zone
1 destroyer and 1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Tunisia to Libya
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 fighter moved from 33 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Italians defend with 1 cruiser
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 cruiser
Non Combat Move - Americans
1 bomber moved from 94 Sea Zone to Iraq
1 armour moved from Egypt to Iraq
2 fighters moved from 94 Sea Zone to Gibraltar
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Algeria to Morocco
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 carrier and 1 fighter moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Western United States to Caroline Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from Western United States to Central United States
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 fighter placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Italians regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 6
Combat Move - British
3 artilleries, 14 infantry and 2 mech_infantrys moved from India to Burma
2 armour and 2 mech_infantrys moved from West India to Burma
1 marine moved from Algeria to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 marine moved from Egypt to 81 Sea Zone
1 cruiser and 1 marine moved from 81 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
2 fighters moved from Egypt to 97 Sea Zone
1 bomber moved from Iraq to 97 Sea Zone
1 battleship and 2 destroyers moved from 81 Sea Zone to 97 Sea Zone
1 battleship and 2 cruisers moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 infantry and 1 marine moved from Egypt to 81 Sea Zone
1 infantry, 1 marine and 2 transports moved from 81 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Libya to 96 Sea Zone
1 armour, 1 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 armour, 1 infantry, 1 marine and 1 mech_infantry moved from 99 Sea Zone to Crete
Combat - British
Combat Hit Differential Summary :
@666 will need scramble orders for 97
actually my odds are 100% even if there is a scramble so I will continue. But easy to redo and adjust if you decide otherwise.
and assume no scramble.
@farmboy ok
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Algeria to 94 Sea Zone
1 destroyer and 1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Tunisia to Libya
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 fighter moved from 33 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Italians defend with 1 cruiser
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 cruiser
Non Combat Move - Americans
1 bomber moved from 94 Sea Zone to Iraq
1 armour moved from Egypt to Iraq
2 fighters moved from 94 Sea Zone to Gibraltar
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Algeria to Morocco
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 carrier and 1 fighter moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Western United States to Caroline Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from Western United States to Central United States
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 fighter placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 aaGun, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
3 artilleries, 14 infantry and 2 mech_infantrys moved from India to Burma
2 armour and 2 mech_infantrys moved from West India to Burma
1 marine moved from Algeria to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 marine moved from Egypt to 81 Sea Zone
1 cruiser and 1 marine moved from 81 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
2 fighters moved from Egypt to 97 Sea Zone
1 bomber moved from Iraq to 97 Sea Zone
1 battleship and 2 destroyers moved from 81 Sea Zone to 97 Sea Zone
1 battleship and 2 cruisers moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 infantry and 1 marine moved from Egypt to 81 Sea Zone
1 infantry, 1 marine and 2 transports moved from 81 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Libya to 96 Sea Zone
1 armour, 1 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 armour, 1 infantry, 1 marine and 1 mech_infantry moved from 99 Sea Zone to Crete
Combat - British
Battle in Cyprus
Battle in Malta
Battle in 97 Sea Zone
British attack with 2 battleships, 1 bomber, 2 cruisers, 3 destroyers and 2 fighters
Italians defend with 1 battleship, 1 submarine and 1 transport
British roll dice for 2 battleships, 1 bomber, 2 cruisers, 3 destroyers and 2 fighters in 97 Sea Zone, round 2 : 3/10 hits, 5.00 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 submarine owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking Cyprus from Italians, taking Malta from Italians, taking 97 Sea Zone from Neutral with 2 battleships, 1 bomber, 2 cruisers, 3 destroyers and 2 fighters remaining. Battle score for attacker is 33
Casualties for Italians: 1 battleship, 1 submarine and 1 transport
Battle in Crete
British attack with 1 armour, 1 infantry, 1 marine and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 1 cruiser in Crete, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 infantry, 1 marine and 1 mech_infantry in Crete, round 2 : 0/4 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Crete, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
British roll dice for 1 armour and 1 marine in Crete, round 3 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 marine in Crete, round 4 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Crete, round 4 : 1/1 hits, 0.33 expected hits
1 marine owned by the British and 1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 1 infantry, 1 marine and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Burma
British attack with 2 armour, 3 artilleries, 14 infantry and 4 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour, 3 artilleries, 14 infantry and 4 mech_infantrys in Burma, round 2 : 4/23 hits, 5.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 armour, 3 artilleries, 14 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 tactical_bombers moved from Eastern Persia to Iraq
2 fighters moved from India to Iraq
1 aaGun and 2 infantry moved from Persia to Iraq
2 fighters moved from Eastern Persia to Russia
1 aaGun and 2 infantry moved from West India to Eastern Persia
1 aaGun moved from India to Burma
3 mech_infantrys moved from Egypt to Iraq
3 artilleries and 6 infantry moved from Trans-Jordan to Iraq
1 bomber moved from 97 Sea Zone to Iraq
2 fighters moved from 97 Sea Zone to 99 Sea Zone
1 carrier moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 aaGun and 2 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
3 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
Place Units - British
1 artillery, 1 fighter and 2 infantry placed in United Kingdom
1 aaGun and 2 infantry placed in Persia
British undo move 1.
1 artillery and 2 infantry placed in Egypt
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 1.00
Japanese regular : -0.67
Italians regular : 1.33
British regular : -4.83
@666 should note as well that the UK inf in 110 is on the US transport.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Kazakhstan to Kansu
Italians take Kansu from Chinese
1 mech_infantry moved from Kazakhstan to Timguska
Italians take Timguska from Russians
2 fighters moved from Southern Italy to 96 Sea Zone
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 cruiser and 2 fighters
British defend with 1 cruiser
Italians roll dice for 1 cruiser and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 cruiser and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Italians
2 fighters moved from 96 Sea Zone to Southern Italy
4 infantry moved from Northern Italy to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 armour moved from Kazakhstan to Volgograd
1 aaGun, 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Rostov to Volgograd
Place Units - Italians
7 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,6,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,5,1,4,4
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 0.17
British regular : -0.50
Territory Summary for Italians :
Kansu : 1 flag, 1 mech_infantry
Timguska : 1 flag, 1 mech_infantry
Kazakhstan : 1 flag
France : 1 artillery and 1 infantry
Western Germany : 1 bomber, 1 fighter, 4 infantry and 2 mech_infantrys
Northern Italy : 1 factory_major and 7 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 15 infantry
Rostov : 1 flag
Western Ukraine : 1 flag
Volgograd : 1 aaGun, 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys
96 Sea Zone : 1 cruiser
Bulgaria : 1 artillery and 1 infantry
Greece : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 55 / 82
Russians : 13 / 20
Japanese : 60 / 70
Americans : 60 / 95
Chinese : 3 / 6
British : 37 / 46
UK_Pacific : 6 / 10
Italians : 19 / 16
ANZAC : 10 / 17
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Java, round 2 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Java, round 3 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from South Australia to Northern Territory
1 infantry moved from South Australia to Queensland
1 aaGun and 1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from Java to 42 Sea Zone
1 mech_infantry moved from Queensland to Northern Territory
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer and 2 submarines moved from 32 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from India to Burma
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Libya
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Urals to Vologda
Germans take Vologda from Russians
1 bomber moved from Caucasus to Persia
1 armour and 2 mech_infantrys moved from Northwest Persia to Persia
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
Combat - Germans
Battle in Persia
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 1 aaGun, 1 factory_minor and 2 infantry
British roll AA dice in Persia : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Persia, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 aaGun and 2 infantry in Persia, round 2 : 2/2 hits, 0.67 expected hits
1 aaGun owned by the British, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Persia
Germans roll dice for 1 armour and 1 bomber in Persia, round 3 : 2/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 aaGun and 2 infantry
Non Combat Move - Germans
1 bomber moved from Persia to Volgograd
9 armour and 8 mech_infantrys moved from Northwest Persia to Volgograd
3 armour and 3 mech_infantrys moved from Northwest Persia to Caucasus
1 infantry moved from Caucasus to Northwest Persia
2 artilleries and 6 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Novosibirsk to Volgograd
1 aaGun, 2 armour, 5 artilleries, 9 infantry and 4 mech_infantrys moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Evenkiyskiy to Nenetsia
1 infantry moved from Archangel to Smolensk
1 aaGun, 8 armour, 2 artilleries and 11 infantry moved from Archangel to Belarus
1 artillery and 4 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Bryansk
7 mech_infantrys moved from Germany to Eastern Poland
1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Archangel to Caucasus
5 fighters and 3 tactical_bombers moved from Archangel to Volgograd
Place Units - Germans
3 armour placed in Caucasus
3 artilleries placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in France
6 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Germans collect 55 PUs (6 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
British AA : -0.17
Germans regular : 1.33
British regular : 1.00
Territory Summary for Germans :
Evenkiyskiy : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 7 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Germany : 1 factory_major and 6 infantry
Norway : 2 infantry
Holland Belgium : 1 infantry
Belarus : 1 flag, 1 aaGun, 8 armour, 3 artilleries and 15 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Nenetsia : 1 flag, 1 armour and 1 mech_infantry
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 7 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 4 infantry
Novosibirsk : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 aaGun, 11 armour, 10 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 16 infantry, 13 mech_infantrys and 3 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 6 armour, 1 factory_minor, 1 fighter and 3 mech_infantrys
Smolensk : 1 flag, 1 infantry
113 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Bulgaria : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 armour and 1 factory_minor
Finland : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 61 / 79
Russians : 12 / 20
Japanese : 56 / 70
Americans : 57 / 95
Chinese : 3 / 6
British : 35 / 46
UK_Pacific : 6 / 10
Italians : 19 / 16
ANZAC : 14 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser and 1 transport
1 submarine owned by the Russians submerged
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians winGermans winGermans win with 1 battleship, 1 cruiser and 1 transport remaining with 1 battleship, 1 cruiser and 1 transport remaining, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 aaGun, 5 artilleries and 27 infantry moved from Samara to Russia
1 aaGun and 4 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns, 4 artilleries and 32 infantry moved from Tambov to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Urals to Vologda
Germans take Vologda from Russians
1 bomber moved from Caucasus to Persia
1 armour and 2 mech_infantrys moved from Northwest Persia to Persia
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
Combat - Germans
Battle in Persia
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 1 aaGun, 1 factory_minor and 2 infantry
British roll AA dice in Persia : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Persia, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 aaGun and 2 infantry in Persia, round 2 : 2/2 hits, 0.67 expected hits
1 aaGun owned by the British, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Persia
Germans roll dice for 1 armour and 1 bomber in Persia, round 3 : 2/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 aaGun and 2 infantry
Non Combat Move - Germans
1 bomber moved from Persia to Volgograd
9 armour and 8 mech_infantrys moved from Northwest Persia to Volgograd
3 armour and 3 mech_infantrys moved from Northwest Persia to Caucasus
1 infantry moved from Caucasus to Northwest Persia
2 artilleries and 6 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Novosibirsk to Volgograd
1 aaGun, 2 armour, 5 artilleries, 9 infantry and 4 mech_infantrys moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Evenkiyskiy to Nenetsia
1 infantry moved from Archangel to Smolensk
1 aaGun, 8 armour, 2 artilleries and 11 infantry moved from Archangel to Belarus
1 artillery and 4 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Bryansk
7 mech_infantrys moved from Germany to Eastern Poland
1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Archangel to Caucasus
5 fighters and 3 tactical_bombers moved from Archangel to Volgograd
Place Units - Germans
3 armour placed in Caucasus
3 artilleries placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in France
6 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Germans collect 55 PUs (6 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
British AA : -0.17
Germans regular : 1.33
British regular : 1.00
Territory Summary for Germans :
Evenkiyskiy : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 7 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Germany : 1 factory_major and 6 infantry
Norway : 2 infantry
Holland Belgium : 1 infantry
Belarus : 1 flag, 1 aaGun, 8 armour, 3 artilleries and 15 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Nenetsia : 1 flag, 1 armour and 1 mech_infantry
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 7 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 4 infantry
Novosibirsk : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 aaGun, 11 armour, 10 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 16 infantry, 13 mech_infantrys and 3 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 6 armour, 1 factory_minor, 1 fighter and 3 mech_infantrys
Smolensk : 1 flag, 1 infantry
113 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Bulgaria : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 armour and 1 factory_minor
Finland : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 61 / 79
Russians : 12 / 20
Japanese : 56 / 70
Americans : 57 / 95
Chinese : 3 / 6
British : 35 / 46
UK_Pacific : 6 / 10
Italians : 19 / 16
ANZAC : 14 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
well the AA gun didn’t hit, so that was good!
@666 lol yeah. I see you posted a german turn after I did the Russian one. Were there edits you made to the turn? Did my moves impact them?
@farmboy said in 2020 playoff BM3 farmboy (allies +11) v 666:
@666 lol yeah. I see you posted a german turn after I did the Russian one. Were there edits you made to the turn? Did my moves impact them?
what? how the hell could that have happened?
@farmboy said in 2020 playoff BM3 farmboy (allies +11) v 666:
@666 lol yeah. I see you posted a german turn after I did the Russian one. Were there edits you made to the turn? Did my moves impact them?
+3 for the russians, this has got to end soon. No, no impact.