Scramble to z93 or z31?
L21 Mainah (X) vs bolasgod (L+15)
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@mainah no problem
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun and 5 infantry moved from Belarus to Smolensk 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Western Ukraine 1 aaGun, 2 armour, 2 artilleries, 16 infantry and 2 mech_infantrys moved from Ukraine to Bryansk 1 infantry moved from Rostov to Bryansk 3 infantry moved from Volgograd to Rostov 1 infantry moved from Novgorod to Belarus 2 aaGuns, 3 artilleries and 19 infantry moved from Novgorod to Archangel 2 fighters moved from Baltic States to Russia 1 tactical_bomber moved from Baltic States to Russia 2 infantry moved from Kansu to Timguska Place Units - Russians 3 infantry placed in Ukraine 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 1.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Ulaanbaatar to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Hopei to Kweichow Japanese take Kweichow from Chinese 3 infantry moved from Hunan to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 2 fighters moved from Kwangsi to Kwangtung 1 armour moved from Kwangsi to Kwangtung 2 mech_infantrys moved from Kiangsu to Kwangtung 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone 3 artilleries moved from 37 Sea Zone to Malaya 3 infantry moved from 37 Sea Zone to Malaya 2 bombers moved from Kwangsi to Malaya 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes Combat - Japanese Battle in Borneo Battle in Celebes Battle in 54 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Celebes from ANZAC, taking 54 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Turning on Edit Mode EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Battle in 37 Sea Zone Japanese attack with 1 cruiser, 1 destroyer, 1 submarine and 3 transports British defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 3 transports in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 1 armour, 2 fighters and 2 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Kwangtung, round 2 : 2/5 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Battle in Malaya Japanese attack with 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 3 infantry; ANZAC defend with 3 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 3/10 hits, 4.50 expected hits UK_Pacific roll dice for 6 infantry in Malaya, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber in Malaya, round 3 : 5/7 hits, 3.50 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 3 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery and 3 infantry Casualties for ANZAC: 3 infantry Casualties for British: 3 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 4/6 hits, 2.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 artilleries Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 3 artilleries in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Chinese lost in Yunnan Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 3 : 3/7 hits, 2.83 expected hits Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 3 artilleries Non Combat Move - Japanese 1 artillery moved from Chahar to Hopei 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 2 fighters moved from Kwangtung to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 armour moved from Amur to Yakut S.S.R. 1 infantry moved from Jehol to Chahar 1 infantry moved from Kiangsu to Anhwe 1 aaGun, 1 artillery and 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kwangsi to Hunan 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 2 bombers moved from Malaya to Kwangsi 1 battleship moved from 36 Sea Zone to 33 Sea Zone 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to Kwangsi 1 carrier moved from 35 Sea Zone to 37 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 0.83 Japanese regular : 0.17 UK_Pacific regular : 1.33 British regular : -0.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 fighter moved from 101 Sea Zone to 88 Sea Zone 1 bomber moved from Eastern United States to 88 Sea Zone 1 fighter moved from Eastern United States to 88 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 88 Sea Zone Americans attack with 1 bomber and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 bomber and 2 fighters in 88 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 88 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 88 Sea Zone to 90 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 marines moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 6 infantry, 3 marines, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 90 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 infantry placed in Eastern United States 1 battleship, 1 carrier and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : -0.33 Germans regular : 0.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Szechwan to Shensi 1 fighter moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 fighter moved from 101 Sea Zone to 88 Sea Zone 1 bomber moved from Eastern United States to 88 Sea Zone 1 fighter moved from Eastern United States to 88 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 88 Sea Zone Americans attack with 1 bomber and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 bomber and 2 fighters in 88 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 88 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 88 Sea Zone to 90 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 marines moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 6 infantry, 3 marines, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 90 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 infantry placed in Eastern United States 1 battleship, 1 carrier and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Szechwan to Shensi 1 fighter moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 carrier and 1 destroyer; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 aaGuns and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 infantry moved from Kenya to Ethiopia 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese Combat - British Non Combat Move - British 1 fighter moved from United Kingdom to 109 Sea Zone 1 fighter moved from Scotland to 109 Sea Zone 1 tactical_bomber moved from Scotland to United Kingdom 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Eastern Persia to Iraq 1 tactical_bomber moved from Persia to India 1 fighter moved from Persia to India 1 fighter moved from Persia to India 1 infantry moved from India to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 artillery moved from 76 Sea Zone to Ethiopia 1 infantry moved from 76 Sea Zone to Ethiopia 1 armour moved from Tanganyika Territory to Ethiopia 1 armour moved from Tanganyika Territory to Ethiopia 1 armour moved from Union of South Africa to Tanganyika Territory 1 fighter moved from Union of South Africa to Kenya 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 cruiser moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 artillery moved from India to Burma 1 artillery moved from India to Burma 1 aaGun moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma Place Units - British 1 carrier and 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 31 PUs; end with 36 PUs Place Units - UK_Pacific 2 aaGuns and 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,4,6,4,3,4,3 UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 2 aaGuns and 5 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 1.17 Japanese regular : -0.67 Germans regular : 0.67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Morocco to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 2 infantry moved from Crete to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Malta Italians attack with 1 artillery and 3 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 artillery and 3 infantry in Malta, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 1 artillery and 3 infantry in Malta, round 3 : 3/4 hits, 1.00 expected hits British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking 97 Sea Zone from British, taking Malta from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 cruiser moved from 97 Sea Zone to 95 Sea Zone 1 aaGun moved from Northern Italy to France 2 armour moved from Poland to Eastern Poland Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 artillery and 1 fighter placed in Southern Italy 3 infantry placed in Egypt Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 2.00 British regular : -0.67
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 7 PUs; Combat Move - ANZAC 1 fighter moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 1 carrier, 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone ANZAC win, taking 54 Sea Zone from Japanese with 1 carrier, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to Queensland 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 7 PUs; Combat Move - ANZAC 1 fighter moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 1 carrier, 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone ANZAC win, taking 54 Sea Zone from Japanese with 1 carrier, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to Queensland 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 38 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Romania 1 armour moved from Yugoslavia to Romania 2 infantry moved from Eastern Poland to Baltic States 3 armour moved from Eastern Poland to Baltic States 20 infantry moved from Eastern Poland to Western Ukraine 9 artilleries moved from Eastern Poland to Western Ukraine 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 fighter moved from 87 Sea Zone to 90 Sea Zone 1 tactical_bomber moved from Southern France to 90 Sea Zone 3 bombers moved from Western Germany to 90 Sea Zone 3 submarines moved from 93 Sea Zone to 90 Sea Zone 1 carrier, 1 cruiser and 1 submarine moved from 87 Sea Zone to 90 Sea Zone
Combat Hit Differential Summary :
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@bolasgod
OOL for SZ 90? -
@mainah oh boy if I lose this fight I will concede… Preserve the planes and just sink the carrier 1st. I have to defend my transports or the game is over…
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@bolasgod
OK - I’ll interpret that as Max D - start with units that defense low, work my way up. Keep a tipped BB over the planes, as they will not have a place to land regardless if they win. -
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Romania 1 armour moved from Yugoslavia to Romania 2 infantry moved from Eastern Poland to Baltic States 3 armour moved from Eastern Poland to Baltic States 20 infantry moved from Eastern Poland to Western Ukraine 9 artilleries moved from Eastern Poland to Western Ukraine 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 fighter moved from 87 Sea Zone to 90 Sea Zone 1 tactical_bomber moved from Southern France to 90 Sea Zone 3 bombers moved from Western Germany to 90 Sea Zone 3 submarines moved from 93 Sea Zone to 90 Sea Zone 1 carrier, 1 cruiser and 1 submarine moved from 87 Sea Zone to 90 Sea Zone Combat - Germans Battle in 90 Sea Zone Germans attack with 3 bombers, 1 carrier, 1 cruiser, 1 fighter, 4 submarines and 1 tactical_bomber Americans defend with 1 armour, 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 6 infantry, 3 marines, 3 mech_infantrys and 6 transports Germans roll dice for 4 submarines in 90 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 3 bombers, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 90 Sea Zone, round 2 : 1/6 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 6 transports in 90 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits 3 submarines owned by the Germans and 1 carrier owned by the Germans lost in 90 Sea Zone Germans roll dice for 1 submarine in 90 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 3 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber in 90 Sea Zone, round 3 : 1/6 hits, 3.67 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 6 transports in 90 Sea Zone, round 3 : 8/9 hits, 4.50 expected hits 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 3 bombers owned by the Germans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 90 Sea Zone Americans win with 1 battleship, 3 cruisers, 1 destroyer, 2 fighters and 6 transports remaining. Battle score for attacker is -91 Casualties for Germans: 3 bombers, 1 carrier, 1 cruiser, 1 fighter, 4 submarines and 1 tactical_bomber Casualties for Americans: 1 carrier and 1 destroyer Battle in Romania Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 9 artilleries and 20 infantry Russians defend with 1 infantry Germans roll dice for 9 artilleries and 20 infantry in Western Ukraine, round 2 : 6/29 hits, 7.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 9 artilleries and 19 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 3 armour and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 armour and 2 infantry in Baltic States, round 2 : 4/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry 2 fighters owned by the Americans could not land and were killed Non Combat Move - Germans 1 aaGun moved from Poland to Baltic States 1 aaGun moved from Germany to Poland 5 mech_infantrys moved from Germany to Baltic States 1 mech_infantry moved from Germany to Eastern Poland 3 aaGuns, 5 armour and 11 mech_infantrys moved from Eastern Poland to Western Ukraine 1 fighter moved from 87 Sea Zone to Southern France 6 infantry moved from Finland to Karelia Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : 4.00 Russians regular : 1.67 Germans regular : -4.50
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I am not conceding, just venting…
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@mainah wow that went horribly for you… Sorry about that…
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@bolasgod
:blush: :rolling_on_the_floor_laughing: It’s fine. I got over it quickly. I really can’t complain - I have had MARTI throw far worse dice to my benefit a few times too. -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 aaGun moved from Archangel to Novgorod 1 aaGun moved from Archangel to Novgorod 3 artilleries moved from Archangel to Smolensk 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Smolensk 14 infantry moved from Archangel to Novgorod 1 aaGun and 5 infantry moved from Smolensk to Bryansk 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber moved from Russia to Bryansk 3 infantry moved from Rostov to Bryansk 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Bessarabia to Ukraine 2 infantry moved from Timguska to Yenisey Place Units - Russians 3 infantry placed in Novgorod 2 artilleries and 8 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :