Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20
Combat Move - Germans
3 Bombers moved from Delhi to 60 Sea Zone
1 ArmoredCar moved from Delhi to Assam
1 Tank moved from Hyderabad to Madras
1 HeavyTank moved from Delhi to Assam
1 HeavyTank and 1 Tank moved from Bihar to Madras
1 HeavyTank and 1 Tank moved from Bombay to Delhi
1 Artillery, 1 Infantry and 1 Tank moved from Delhi to Bihar
3 HeavyTanks moved from Semipalatinsk to C.Sinkiang
10 Mech.Infs moved from Alma Ata to C.Sinkiang
3 ArmoredCars and 3 Tanks moved from Novosibirsk to C.Sinkiang
6 Mech.Infs moved from Sibirsky to Khobdo
2 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry moved from Sverdlovsk to Novosibirsk
2 ArmoredCars moved from Novosibirsk to Krasnoyarsk
1 Mech.Inf moved from Tashkent to C.Sinkiang
1 ArmoredCar moved from Tashkent to Alma Ata
1 ArmoredCar moved from Chimkent to Alma Ata
4 Infantrys moved from S.Karelia to Novgorod
4 Infantrys moved from Leningrad to Novgorod
4 Infantrys moved from Arkhangelsk to S.Karelia
4 Infantrys moved from Novgorod to Minsk
4 Infantrys moved from Minsk to Kursk
7 Infantrys moved from Kiev to Kursk
8 Infantrys moved from Rostov to Kursk
5 Infantrys moved from Stalingrad to Rostov
3 Infantrys moved from Georgia to Rostov
2 Artillerys and 6 Infantrys moved from Brest to Kiev
4 Infantrys moved from Warsaw to Brest
5 Infantrys moved from Krakow to Brest
5 Infantrys moved from Bohemia to Krakow
15 Infantrys moved from Brandenburg to Bavaria
14 Infantrys moved from Normandy to Brittany
6 Infantrys moved from Picardy to Normandy
6 Infantrys moved from Belgium to Picardy
1 Infantry moved from Aquitaine to Brittany
6 Infantrys moved from Netherlands to Belgium
1 Battleship, 3 Cruisers, 1 Destroyer, 1 S.Submarine and 3 Submarines moved from 21 Sea Zone to 22 Sea Zone
1 Battleship moved from 23 Sea Zone to 22 Sea Zone
1 ArmoredCar moved from Alma Ata to C.Sinkiang
1 Tank moved from Bihar to Assam
Purchase Units - Germans
Germans buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 17 Infantrys, 8 Mech.Infs, 6 Submarines and 1 Tank; Remaining resources: 0 PUs;
Combat - Germans
Battle in Brittany
Germans attack with 15 Infantrys
Americans defend with 4 Elites
Germans roll dice for 15 Infantrys in Brittany, round 2 : 4/15 hits, 2.50 expected hits
French roll dice for 4 Elites in Brittany, round 2 : 3/4 hits, 1.33 expected hits
4 Elites owned by the Americans and 3 Infantrys owned by the Germans lost in Brittany
Germans win, taking Brittany from French with 12 Infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 Infantrys
Casualties for Americans: 4 Elites
Battle in 60 Sea Zone
Germans attack with 3 Bombers
Dutch defend with 1 Carrier, 1 Destroyer and 2 Transports
Germans roll dice for 3 Bombers in 60 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Dutch roll dice for 1 Carrier, 1 Destroyer and 2 Transports in 60 Sea Zone, round 2 : 1/4 hits, 1.17 expected hits
2 Transports owned by the Dutch, 1 Destroyer owned by the Dutch and 1 Bomber owned by the Germans lost in 60 Sea Zone
Germans roll dice for 2 Bombers in 60 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Dutch roll dice for 1 Carrier in 60 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 Carrier owned by the Dutch lost in 60 Sea Zone
Germans win with 2 Bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 Bomber
Casualties for Dutch: 1 Carrier, 1 Destroyer and 2 Transports
Battle in Assam
Germans attack with 1 ArmoredCar, 1 HeavyTank and 1 Tank
British defend with 2 Artillerys
Germans roll dice for 1 ArmoredCar, 1 HeavyTank and 1 Tank in Assam, round 2 : 3/3 hits, 1.50 expected hits
British roll dice for 2 Artillerys in Assam, round 2 : 0/2 hits, 0.67 expected hits
2 Artillerys owned by the British lost in Assam
Germans win, taking Assam from British with 1 ArmoredCar, 1 HeavyTank and 1 Tank remaining. Battle score for attacker is 8
Casualties for British: 2 Artillerys
Battle in C.Sinkiang
Germans attack with 4 ArmoredCars, 3 HeavyTanks, 11 Mech.Infs and 3 Tanks
Chinese defend with 14 Infantrys, 2 Marines and 3 Mech.Infs
Germans roll dice for 4 ArmoredCars, 3 HeavyTanks, 11 Mech.Infs and 3 Tanks in C.Sinkiang, round 2 : 8/21 hits, 8.50 expected hits
Chinese roll dice for 14 Infantrys, 2 Marines and 3 Mech.Infs in C.Sinkiang, round 2 : 5/19 hits, 6.33 expected hits
4 ArmoredCars owned by the Germans, 1 Mech.Inf owned by the Germans and 8 Infantrys owned by the Chinese lost in C.Sinkiang
Germans roll dice for 3 HeavyTanks, 10 Mech.Infs and 3 Tanks in C.Sinkiang, round 3 : 7/16 hits, 6.83 expected hits
Chinese roll dice for 6 Infantrys, 2 Marines and 3 Mech.Infs in C.Sinkiang, round 3 : 3/11 hits, 3.67 expected hits
3 Mech.Infs owned by the Germans, 1 Marine owned by the Chinese and 6 Infantrys owned by the Chinese lost in C.Sinkiang
Germans roll dice for 3 HeavyTanks, 7 Mech.Infs and 3 Tanks in C.Sinkiang, round 4 : 7/13 hits, 5.83 expected hits
Chinese roll dice for 1 Marine and 3 Mech.Infs in C.Sinkiang, round 4 : 1/4 hits, 1.33 expected hits
3 Mech.Infs owned by the Chinese, 1 Mech.Inf owned by the Germans and 1 Marine owned by the Chinese lost in C.Sinkiang
Germans win, taking C.Sinkiang from Chinese with 3 HeavyTanks, 6 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 8
Casualties for Germans: 4 ArmoredCars and 5 Mech.Infs
Casualties for Chinese: 14 Infantrys, 2 Marines and 3 Mech.Infs
Non Combat Move - Germans
2 Bombers moved from 60 Sea Zone to Delhi
Place Units - Germans
6 Submarines placed in 22 Sea Zone
1 Bunker placed in Madras
2 Artillerys, 2 Infantrys and 1 Tank placed in Delhi
1 Infantry and 4 Mech.Infs placed in Madras
2 Mech.Infs placed in Bombay
3 Infantrys placed in Normandy
8 Infantrys placed in Paris
3 Infantrys placed in Kiev
2 Mech.Infs placed in Tashkent
4 ArmoredCars placed in Sverdlovsk
Turn Complete - Germans
Germans collect 157 PUs; end with 157 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33
French regular : 1.67
Germans regular : 5.50
British regular : -0.67
Dutch regular : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20
Combat Move - Russians
5 Infantrys moved from Moscow to Gorky
1 ArmoredCar moved from Moscow to Gorky
1 Bomber moved from Moscow to Gorky
2 Infantrys moved from Moscow to Yaroslavl
1 ArmoredCar moved from Moscow to Yaroslavl
Purchase Units - Russians
Russians buy 1 Elite and 7 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Gorky
Russians attack with 1 ArmoredCar, 1 Bomber and 5 Infantrys
Finns defend with 4 ArmoredCars and 1 Mech.Inf
Russians roll dice for 1 ArmoredCar, 1 Bomber and 5 Infantrys in Gorky, round 2 : 1/7 hits, 1.83 expected hits
Finns roll dice for 4 ArmoredCars and 1 Mech.Inf in Gorky, round 2 : 2/5 hits, 1.00 expected hits
1 ArmoredCar owned by the Finns and 2 Infantrys owned by the Russians lost in Gorky
Russians roll dice for 1 ArmoredCar, 1 Bomber and 3 Infantrys in Gorky, round 3 : 3/5 hits, 1.50 expected hits
Finns roll dice for 3 ArmoredCars and 1 Mech.Inf in Gorky, round 3 : 0/4 hits, 0.83 expected hits
3 ArmoredCars owned by the Finns lost in Gorky
Russians roll dice for 1 ArmoredCar, 1 Bomber and 3 Infantrys in Gorky, round 4 : 3/5 hits, 1.50 expected hits
Finns roll dice for 1 Mech.Inf in Gorky, round 4 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Finns and 1 Infantry owned by the Russians lost in Gorky
Russians win, taking Gorky from Finns with 1 ArmoredCar, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 16
Casualties for Russians: 3 Infantrys
Casualties for Finns: 4 ArmoredCars and 1 Mech.Inf
Battle in Yaroslavl
Russians attack with 1 ArmoredCar and 2 Infantrys
Finns defend with 1 ArmoredCar and 1 Artillery
Russians roll dice for 1 ArmoredCar and 2 Infantrys in Yaroslavl, round 2 : 1/3 hits, 0.67 expected hits
Finns roll dice for 1 ArmoredCar and 1 Artillery in Yaroslavl, round 2 : 0/2 hits, 0.50 expected hits
1 ArmoredCar owned by the Finns lost in Yaroslavl
Russians roll dice for 1 ArmoredCar and 2 Infantrys in Yaroslavl, round 3 : 0/3 hits, 0.67 expected hits
Finns roll dice for 1 Artillery in Yaroslavl, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 ArmoredCar and 2 Infantrys in Yaroslavl, round 4 : 1/3 hits, 0.67 expected hits
Finns roll dice for 1 Artillery in Yaroslavl, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in Yaroslavl
Russians win, taking Yaroslavl from Finns with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Finns: 1 ArmoredCar and 1 Artillery
Casualties for Russians: 1 Infantry
Non Combat Move - Russians
1 Bomber moved from Gorky to Moscow
Place Units - Russians
1 Elite and 7 Infantrys placed in Moscow
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Finns regular : 0.67
Russians regular : 2.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20
Combat Move - Italians
3 Mech.Infs moved from Nubia to French Equatorial Africa
3 Mech.Infs moved from Hun to French Equatorial Africa
8 Infantrys moved from Lower Egypt to Nubia
6 Infantrys moved from Mersa Matruh to New Valley
8 ArmoredCars, 6 Artillerys, 1 Elite and 4 Infantrys moved from French Sudan to French Equatorial Africa
4 ArmoredCars moved from Mauritania to French Equatorial Africa
4 ArmoredCars and 4 Infantrys moved from W.Morocco to Mauritania
4 ArmoredCars and 1 Infantry moved from E.Morocco to W.Morocco
4 ArmoredCars moved from W.Morocco to Mauritania
4 ArmoredCars moved from N.Algeria to W.Morocco
1 S.Submarine moved from 41 Sea Zone to 46 Sea Zone
2 Infantrys moved from N.Algeria to E.Morocco
8 Infantrys moved from N.Tunisia to N.Algeria
4 ArmoredCars moved from Tunis to N.Algeria
11 Infantrys moved from Rome to 46 Sea Zone
11 Infantrys moved from 46 Sea Zone to N.Tunisia
3 Infantrys moved from Lombardy to Tuscany
Purchase Units - Italians
Italians buy 8 ArmoredCars, 1 Bunker, 1 Elite, 13 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Italians
Battle in French Equatorial Africa
Italians attack with 12 ArmoredCars, 6 Artillerys, 1 Elite, 4 Infantrys and 6 Mech.Infs
French defend with 1 Factory; Americans defend with 1 ArmoredCar, 3 Elites and 1 Fighter; Anzac defend with 3 Mech.Infs
Italians roll dice for 12 ArmoredCars, 6 Artillerys, 1 Elite, 4 Infantrys and 6 Mech.Infs in French Equatorial Africa, round 2 : 7/29 hits, 9.83 expected hits
French roll dice for 1 ArmoredCar, 3 Elites, 1 Fighter and 3 Mech.Infs in French Equatorial Africa, round 2 : 3/8 hits, 2.67 expected hits
3 Elites owned by the Americans, 3 Infantrys owned by the Italians, 1 ArmoredCar owned by the Americans and 3 Mech.Infs owned by the Anzac lost in French Equatorial Africa
Italians roll dice for 12 ArmoredCars, 6 Artillerys, 1 Elite, 1 Infantry and 6 Mech.Infs in French Equatorial Africa, round 3 : 6/26 hits, 8.83 expected hits
French roll dice for 1 Fighter in French Equatorial Africa, round 3 : 0/1 hits, 0.50 expected hits
1 Fighter owned by the Americans lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 12 ArmoredCars, 6 Artillerys, 1 Elite, 1 Infantry and 6 Mech.Infs remaining. Battle score for attacker is 33
Casualties for Italians: 3 Infantrys
Casualties for Americans: 1 ArmoredCar, 3 Elites and 1 Fighter
Casualties for Anzac: 3 Mech.Infs
Non Combat Move - Italians
Place Units - Italians
3 Mech.Infs placed in Hun
4 ArmoredCars placed in Tunis
4 ArmoredCars placed in E.Morocco
1 Bunker, 1 Elite and 2 Infantrys placed in Rio de Oro
10 Infantrys placed in Rome
1 Infantry placed in Lombardy
Turn Complete - Italians
Italians collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
French regular : -0.17
Italians regular : -5.67
@dawgoneit SKIP japan
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20
Combat Move - French
1 Destroyer moved from 18 Sea Zone to 20 Sea Zone
1 Transport moved from 18 Sea Zone to 9 Sea Zone
Purchase Units - French
French buy 1 Infantry and 1 Transport; Remaining resources: 12 PUs;
Non Combat Move - French
Place Units - French
1 Transport placed in 1 Sea Zone
1 Infantry placed in Churchill
Turn Complete - French
French collect 12 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20
Turn Complete - Yamamoto
Combat Hit Differential Summary :
@dawgoneit I think that’s probably game. I don’t think I’m going to be able to get back on to the continent. You’ll take China out in a little bit and I’mnot super hopeful about Africa.
@entek you sure?
@dawgoneit if so, Again? what side do you want?
@dawgoneit Let’s finish the round out and see what I can do
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20
Combat Move - Chinese
1 Infantry moved from E.Qinghai to Gobi Altai
1 Infantry moved from E.Qinghai to W.Qinghai
1 Mech.Inf moved from Suiyuan to Hsining
1 Infantry moved from Ningsia to Suiyuan
2 Mech.Infs moved from Shensi to Hsining
1 Infantry moved from Lanchow to E.Qinghai
1 Infantry moved from Ningsia to Shensi
1 Elite, 2 Fighters, 15 Infantrys, 9 Mech.Infs and 1 Tank moved from Anhwei to Hupeh
Purchase Units - Chinese
Chinese buy 2 Bunkers, 7 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Non Combat Move - Chinese
1 AAGun moved from Anhwei to Hupeh
Place Units - Chinese
1 Bunker and 4 Infantrys placed in Urumqi
1 Bunker, 3 Infantrys, 1 Mech.Inf and 2 Tanks placed in Hsining
Turn Complete - Chinese
Chinese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
@entek china’s turn
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20
Combat Move - Hisaichi
4 units repaired.
7 Artillerys and 35 Infantrys moved from Heilungchiang to Liaoning
6 Infantrys moved from Changchun to Kirin
2 Adv.Fighters and 2 Fighters moved from Changchun to 92 Sea Zone
1 Infantry moved from Shansi to Suiyuan
1 Infantry moved from Chahar to Suiyuan
1 Tank moved from Shantung to Suiyuan
1 Elite moved from Shantung to Shansi
3 Infantrys moved from Kiangsi to Hunan
Hisaichi take Hunan from Chinese
3 Infantrys moved from Hong Kong to Kiangsi
1 Adv.Fighter moved from 92 Sea Zone to Kwangsi
5 Infantrys moved from Kwangtung to Kwangsi
2 Tanks moved from Kirin to Liaoning
1 Adv.Fighter moved from Chita to Shantung
1 Artillery and 3 Infantrys moved from Shantung to Anhwei
1 Marine moved from Shantung to Anhwei
1 Elite moved from Shantung to Anhwei
2 Tanks moved from Chita to Hulunbuir
1 Marine moved from Peking to Shantung
1 Elite and 1 Infantry moved from Shanghai to Shantung
3 Infantrys moved from Hong Kong to Kwangtung
2 Artillerys, 1 Elite and 1 Infantry moved from Khobdo to Gobi Altai
Purchase Units - Hisaichi
Hisaichi buy 2 Adv.Fighters, 2 Bunkers and 18 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Gobi Altai
Hisaichi attack with 2 Artillerys, 1 Elite and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Gobi Altai, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 Infantry in Gobi Altai, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Gobi Altai
Hisaichi win, taking Gobi Altai from Chinese with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Suiyuan
Hisaichi attack with 2 Infantrys and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Infantrys and 1 Tank in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Suiyuan
Hisaichi roll dice for 1 Infantry and 1 Tank in Suiyuan, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Anhwei
Hisaichi attack with 1 Artillery, 1 Elite, 3 Infantrys and 1 Marine
Anzac defend with 1 Adv.Fighter; Chinese defend with 1 Bunker
Hisaichi roll dice for 1 Artillery, 1 Elite, 3 Infantrys and 1 Marine in Anhwei, round 2 : 2/6 hits, 1.83 expected hits
Chinese roll dice for 1 Adv.Fighter and 1 Bunker in Anhwei, round 2 : 2/2 hits, 1.17 expected hits
1 Bunker owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Anhwei
Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Marine in Anhwei, round 3 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 Adv.Fighter in Anhwei, round 3 : 0/1 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Marine in Anhwei, round 4 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 Adv.Fighter in Anhwei, round 4 : 1/1 hits, 0.67 expected hits
1 Adv.Fighter owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 1 Artillery, 1 Elite and 1 Marine remaining. Battle score for attacker is 10
Casualties for Hisaichi: 3 Infantrys
Casualties for Chinese: 1 Bunker
Casualties for Anzac: 1 Adv.Fighter
Battle in Kwangsi
Hisaichi attack with 1 Adv.Fighter and 5 Infantrys
Anzac defend with 3 Elites
Hisaichi roll dice for 1 Adv.Fighter and 5 Infantrys in Kwangsi, round 2 : 1/6 hits, 1.33 expected hits
Chinese roll dice for 3 Elites in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
1 Elite owned by the Anzac lost in Kwangsi
Hisaichi roll dice for 1 Adv.Fighter and 5 Infantrys in Kwangsi, round 3 : 4/6 hits, 1.33 expected hits
Chinese roll dice for 2 Elites in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
2 Elites owned by the Anzac lost in Kwangsi
Hisaichi win, taking Kwangsi from Chinese with 1 Adv.Fighter and 5 Infantrys remaining. Battle score for attacker is 9
Casualties for Anzac: 3 Elites
Battle in 92 Sea Zone
Hisaichi attack with 1 Adv.Fighter and 2 Fighters
Anzac defend with 3 S.Submarines
Hisaichi roll dice for 1 Adv.Fighter and 2 Fighters in 92 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
2 S.Submarines owned by the Anzac lost in 92 Sea Zone
2 Fighters owned by the Hisaichi and 1 Adv.Fighter owned by the Hisaichi retreated
Anzac win with 1 S.Submarine remaining. Battle score for attacker is 20
Casualties for Anzac: 2 S.Submarines
Non Combat Move - Hisaichi
1 Adv.Fighter and 2 Fighters moved from 92 Sea Zone to Hong Kong
1 Adv.Fighter moved from Kwangsi to Kwangtung
Place Units - Hisaichi
1 Bunker and 6 Infantrys placed in Hong Kong
1 Bunker and 3 Infantrys placed in Shantung
8 Infantrys placed in Changchun
2 Adv.Fighters and 1 Infantry placed in Chita
Turn Complete - Hisaichi
Hisaichi collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17
Hisaichi regular : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20
Combat Move - British
2 Mech.Infs moved from Cape Town to Belgian Congo
1 Battleship, 7 Destroyers and 4 T.Boats moved from 20 Sea Zone to 21 Sea Zone
Purchase Units - British
British buy 1 Carrier, 2 Destroyers, 3 Elites, 2 Fighters and 2 Mech.Infs; Remaining resources: 0 PUs;
Non Combat Move - British
Place Units - British
1 Carrier and 2 Destroyers placed in 21 Sea Zone
2 Fighters placed in 21 Sea Zone
2 Mech.Infs placed in Cape Town
2 Elites placed in Vancouver
1 Elite placed in Manchester
Turn Complete - British
British collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20
Combat Move - Anzac
6 ArmoredCars moved from S.Thailand to Assam
1 Elite and 2 Infantrys moved from Malaya to 110 Sea Zone
1 Elite, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 61 Sea Zone
1 Elite and 2 Infantrys moved from 61 Sea Zone to Assam
2 Artillerys moved from Broome to 67 Sea Zone
1 Infantry moved from Broome to 67 Sea Zone
2 Infantrys moved from Western Australia to 67 Sea Zone
1 Infantry moved from Java to 67 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
2 Infantrys and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
1 Transport moved from 67 Sea Zone to 107 Sea Zone
2 Artillerys, 4 Infantrys and 3 Transports moved from 110 Sea Zone to 105 Sea Zone
2 Artillerys and 4 Infantrys moved from 105 Sea Zone to S.Thailand
1 Marine moved from Formosa to 92 Sea Zone
1 Marine moved from 92 Sea Zone to N.French Indochina
Purchase Units - Anzac
Anzac buy 6 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Destroyer, 2 Elites and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Assam
Anzac attack with 6 ArmoredCars, 1 Elite and 2 Infantrys
Germans defend with 1 ArmoredCar, 1 HeavyTank and 1 Tank
Anzac roll dice for 6 ArmoredCars, 1 Elite and 2 Infantrys in Assam, round 2 : 3/9 hits, 2.67 expected hits
Germans roll dice for 1 ArmoredCar, 1 HeavyTank and 1 Tank in Assam, round 2 : 2/3 hits, 1.33 expected hits
2 Infantrys owned by the Anzac, 1 ArmoredCar owned by the Germans, 1 HeavyTank owned by the Germans and 1 Tank owned by the Germans lost in Assam
Anzac win, taking Assam from Germans with 6 ArmoredCars and 1 Elite remaining. Battle score for attacker is 12
Casualties for Anzac: 2 Infantrys
Casualties for Germans: 1 ArmoredCar, 1 HeavyTank and 1 Tank
Non Combat Move - Anzac
1 Artillery moved from Townsville to Northern Territory
2 Infantrys moved from Townsville to Northern Territory
Place Units - Anzac
1 Bunker and 3 Infantrys placed in Italian East Africa
6 ArmoredCars placed in Bangkok
1 Destroyer placed in 92 Sea Zone
2 Artillerys placed in Western Australia
2 Elites placed in Broome
Turn Complete - Anzac
Anzac collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Anzac regular : 0.33
Germans regular : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20
Combat Move - Dutch
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 S.Submarine moved from 58 Sea Zone to 67 Sea Zone
2 Artillerys and 2 Infantrys moved from Sumatra to 110 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 61 Sea Zone
2 Artillerys and 2 Infantrys moved from 61 Sea Zone to Assam
1 Fighter moved from Banjarmasin to Assam
1 Fighter moved from West Borneo to Assam
3 Artillerys, 2 Elites and 1 Infantry moved from Gold Coast to French Sudan
French take French Sudan from Italians
1 Artillery and 1 Elite moved from Suriname to 32 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
1 Artillery and 1 Elite moved from 36 Sea Zone to French Sudan
1 Transport moved from 36 Sea Zone to 32 Sea Zone
Purchase Units - Dutch
Dutch buy 2 Artillerys, 2 Destroyers, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Dutch
Non Combat Move - Dutch
Place Units - Dutch
2 Destroyers placed in 110 Sea Zone
3 Infantrys placed in West Borneo
1 Artillery placed in Sumatra
1 Artillery and 1 Elite placed in Suriname
Turn Complete - Dutch
Dutch collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20
Combat Move - Finns
2 Mech.Infs moved from Kirov to Gorky
2 Tanks moved from Penza to Gorky
1 Elite and 3 Infantrys moved from S.Karelia to Yaroslavl
1 Elite and 3 Infantrys moved from Oulu to Lapland
1 Infantry moved from S.Karelia to Yaroslavl
1 Infantry moved from S.Karelia to Vologda
2 Tanks moved from Penza to Kuybyshev
2 Tanks moved from Arkhangelsk to Kuybyshev
1 Mech.Inf moved from Vyborg to Gorky
1 ArmoredCar and 1 Tank moved from Vyborg to Vologda
2 ArmoredCars and 1 Tank moved from Oulu to S.Karelia
1 Elite and 1 Infantry moved from Tampere to Oulu
3 ArmoredCars, 1 Infantry and 2 Mech.Infs moved from Helsinki to Tampere
3 ArmoredCars and 2 Mech.Infs moved from Tampere to Oulu
2 Mech.Infs moved from Oulu to Vyborg
6 Tanks moved from Uzbekistan to Afghanistan
1 Tank moved from Chimkent to Afghanistan
Purchase Units - Finns
Finns buy 4 ArmoredCars, 1 Infantry, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Finns
Battle in Yaroslavl
Finns attack with 1 Elite and 4 Infantrys
Russians defend with 1 ArmoredCar and 1 Infantry
Finns roll dice for 1 Elite and 4 Infantrys in Yaroslavl, round 2 : 1/5 hits, 1.00 expected hits
Russians roll dice for 1 ArmoredCar and 1 Infantry in Yaroslavl, round 2 : 0/2 hits, 0.50 expected hits
1 ArmoredCar owned by the Russians lost in Yaroslavl
Finns roll dice for 1 Elite and 4 Infantrys in Yaroslavl, round 3 : 0/5 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Yaroslavl, round 3 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Elite and 4 Infantrys in Yaroslavl, round 4 : 1/5 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Yaroslavl, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Yaroslavl
Finns win, taking Yaroslavl from Russians with 1 Elite and 4 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 ArmoredCar and 1 Infantry
Battle in Gorky
Finns attack with 3 Mech.Infs and 2 Tanks
Russians defend with 1 ArmoredCar and 2 Infantrys
Finns roll dice for 3 Mech.Infs and 2 Tanks in Gorky, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 ArmoredCar and 2 Infantrys in Gorky, round 2 : 1/3 hits, 0.83 expected hits
1 Mech.Inf owned by the Finns, 1 ArmoredCar owned by the Russians and 1 Infantry owned by the Russians lost in Gorky
Finns roll dice for 2 Mech.Infs and 2 Tanks in Gorky, round 3 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 Infantry in Gorky, round 3 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Finns and 1 Infantry owned by the Russians lost in Gorky
Finns win, taking Gorky from Russians with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is -4
Casualties for Finns: 2 Mech.Infs
Casualties for Russians: 1 ArmoredCar and 2 Infantrys
Battle in Afghanistan
Finns attack with 7 Tanks
Neutral defend with 4 Infantrys
Finns roll dice for 7 Tanks in Afghanistan, round 2 : 5/7 hits, 3.50 expected hits
Neutral roll dice for 4 Infantrys in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits
4 Infantrys owned by the Neutral and 1 Tank owned by the Finns lost in Afghanistan
Finns loses 0 PUs for violating Afghanistans neutrality.
Finns win, taking Afghanistan from Neutral with 6 Tanks remaining. Battle score for attacker is 3
Casualties for Finns: 1 Tank
Casualties for Neutral: 4 Infantrys
Non Combat Move - Finns
Place Units - Finns
2 Mech.Infs placed in Vyborg
4 ArmoredCars, 1 Infantry and 1 Tank placed in Helsinki
Turn Complete - Finns
Finns collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Finns regular : -0.17
Russians regular : -0.33
Neutral regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20
Combat Move - Romanians
6 Mech.Infs and 8 Tanks moved from Cairo to Nubia
5 Elites, 6 Infantrys and 2 Mech.Infs moved from Lower Egypt to Nubia
2 Artillerys and 8 Infantrys moved from Palestine to N.Saudi Arabia
2 Mech.Infs moved from Syria to Nubia
5 Mech.Infs moved from W.Iran to Lower Egypt
4 ArmoredCars moved from Adana to N.Saudi Arabia
2 ArmoredCars moved from Erzurum to Syria
2 ArmoredCars, 1 Elite, 2 Mech.Infs and 1 Tank moved from Bursa to Ankara
2 ArmoredCars, 2 Mech.Infs and 1 Tank moved from Ankara to Adana
2 Mech.Infs moved from Adana to Syria
1 Elite moved from Izmir to Adana
4 Infantrys moved from Kiev to Kursk
1 Infantry moved from Tula to Penza
2 ArmoredCars and 1 Artillery moved from Tula to Kursk
5 Infantrys moved from Vinnytsia to Kiev
4 Infantrys moved from E.Romania to Vinnytsia
4 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 16 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs;
Combat - Romanians
Battle in N.Saudi Arabia
Romanians attack with 4 ArmoredCars, 2 Artillerys and 8 Infantrys
Neutral defend with 1 Artillery and 3 Infantrys
Romanians roll dice for 4 ArmoredCars, 2 Artillerys and 8 Infantrys in N.Saudi Arabia, round 2 : 4/14 hits, 3.67 expected hits
Neutral roll dice for 1 Artillery and 3 Infantrys in N.Saudi Arabia, round 2 : 1/4 hits, 1.33 expected hits
3 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Romanians lost in N.Saudi Arabia
Romanians loses 0 PUs for violating N.Saudi Arabias neutrality.
Romanians win, taking N.Saudi Arabia from Neutral with 4 ArmoredCars, 2 Artillerys and 7 Infantrys remaining. Battle score for attacker is 8
Casualties for Romanians: 1 Infantry
Casualties for Neutral: 1 Artillery and 3 Infantrys
Non Combat Move - Romanians
5 Tanks moved from Calcutta to Bihar
3 ArmoredCars and 1 Mech.Inf moved from E.Iran to Punjab
5 Tanks moved from Bihar to Punjab
Place Units - Romanians
6 Mech.Infs placed in Cairo
3 Infantrys placed in W.Iran
2 Infantrys placed in Syria
3 Infantrys placed in Bursa
4 Infantrys placed in Vinnytsia
4 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Romanians regular : 0.33
Neutral regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20
Turn Complete - Thai
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20
Combat Move - Americans
7 Elites moved from Wales to 20 Sea Zone
7 Elites and 2 Fighters moved from 20 Sea Zone to Normandy
2 Marines moved from Iceland to 9 Sea Zone
2 Marines and 2 S.Submarines moved from 9 Sea Zone to 20 Sea Zone
2 Marines moved from 20 Sea Zone to Normandy
1 Destroyer moved from 10 Sea Zone to 11 Sea Zone
1 Destroyer moved from 10 Sea Zone to 12 Sea Zone
1 Destroyer moved from 4 Sea Zone to 21 Sea Zone
1 Artillery and 1 Elite moved from Greenland to 8 Sea Zone
1 Artillery, 3 Destroyers, 1 Elite and 1 Transport moved from 8 Sea Zone to 9 Sea Zone
1 Artillery and 1 Elite moved from 9 Sea Zone to Iceland
1 B.Carrier and 3 Fighters moved from 13 Sea Zone to 8 Sea Zone
2 Artillerys moved from Salvador to 35 Sea Zone
1 ArmoredCar moved from Salvador to 35 Sea Zone
4 Elites moved from Bahia to 35 Sea Zone
1 ArmoredCar, 2 Artillerys, 2 B.Transports and 4 Elites moved from 35 Sea Zone to 38 Sea Zone
1 ArmoredCar, 2 Artillerys and 4 Elites moved from 38 Sea Zone to Belgian Congo
1 B.Transport moved from 38 Sea Zone to 35 Sea Zone
2 S.Submarines moved from 84 Sea Zone to 87 Sea Zone
1 Marine moved from Minamitori to 86 Sea Zone
1 Marine and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
2 S.Submarines moved from 84 Sea Zone to 86 Sea Zone
1 Marine and 1 S.Submarine moved from 85 Sea Zone to 84 Sea Zone
4 Elites moved from Chubu to 84 Sea Zone
3 Elites moved from Tohoku to 84 Sea Zone
8 Elites moved from Tokyo to 84 Sea Zone
1 S.Bomber moved from Chubu to Changchun
15 Elites, 1 Fighter and 1 Marine moved from 84 Sea Zone to Changchun
2 S.Bombers moved from Formosa to Changchun
Purchase Units - Americans
Americans buy 2 Artillerys, 1 Bunker, 22 Elites, 2 L.Fighters, 1 Marine, 2 Mech.Infs and 2 S.Bombers; Remaining resources: 0 PUs;
Combat - Americans
Battle in Normandy
Americans attack with 7 Elites, 2 Fighters and 2 Marines
Germans defend with 1 AAGun, 1 Bunker, 1 Factory and 9 Infantrys
Germans roll AA dice in Normandy : 0/2 hits, 0.33 expected hits
Americans roll dice for 2 Battleships in Normandy, round 2 : 1/2 hits, 1.33 expected hits
Units damaged: 1 Bunker owned by the Germans
Americans roll dice for 7 Elites, 2 Fighters and 2 Marines in Normandy, round 2 : 2/11 hits, 4.00 expected hits
Germans roll dice for 1 Bunker and 9 Infantrys in Normandy, round 2 : 3/10 hits, 3.50 expected hits
3 Elites owned by the Americans and 2 Infantrys owned by the Germans lost in Normandy
Americans roll dice for 4 Elites, 2 Fighters and 2 Marines in Normandy, round 3 : 2/8 hits, 3.00 expected hits
Germans roll dice for 1 Bunker and 7 Infantrys in Normandy, round 3 : 4/8 hits, 2.83 expected hits
4 Elites owned by the Americans and 2 Infantrys owned by the Germans lost in Normandy
2 Fighters owned by the Americans retreated
Americans roll dice for 2 Marines in Normandy, round 4 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 Bunker and 5 Infantrys in Normandy, round 4 : 5/6 hits, 2.17 expected hits
2 Marines owned by the Americans and 1 Infantry owned by the Germans lost in Normandy
Germans win with 1 Bunker and 4 Infantrys remaining. Battle score for attacker is -19
Casualties for Americans: 7 Elites and 2 Marines
Casualties for Germans: 5 Infantrys
Battle in Changchun
Americans attack with 15 Elites, 1 Fighter, 1 Marine and 3 S.Bombers
Hisaichi defend with 1 AAGun, 4 Bunkers, 1 Elite, 1 Factory and 18 Infantrys
Hisaichi roll AA dice in Changchun : 0/4 hits, 0.67 expected hits
Americans roll dice for 2 Battleships in Changchun, round 2 : 0/2 hits, 1.33 expected hits
Americans roll dice for 15 Elites, 1 Fighter, 1 Marine and 3 S.Bombers in Changchun, round 2 : 7/20 hits, 8.83 expected hits
Units damaged: 4 Bunkers owned by the Hisaichi
Hisaichi roll dice for 4 Bunkers, 1 Elite and 18 Infantrys in Changchun, round 2 : 6/23 hits, 8.33 expected hits
6 Elites owned by the Americans and 3 Infantrys owned by the Hisaichi lost in Changchun
Americans roll dice for 9 Elites, 1 Fighter, 1 Marine and 3 S.Bombers in Changchun, round 3 : 8/14 hits, 6.83 expected hits
Hisaichi roll dice for 4 Bunkers, 1 Elite and 15 Infantrys in Changchun, round 3 : 9/20 hits, 7.33 expected hits
9 Elites owned by the Americans and 8 Infantrys owned by the Hisaichi lost in Changchun
1 Fighter owned by the Americans and 3 S.Bombers owned by the Americans retreated
Americans roll dice for 1 Marine in Changchun, round 4 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 4 Bunkers, 1 Elite and 7 Infantrys in Changchun, round 4 : 2/12 hits, 4.67 expected hits
1 Marine owned by the Americans and 1 Infantry owned by the Hisaichi lost in Changchun
Hisaichi win with 4 Bunkers, 1 Elite and 6 Infantrys remaining. Battle score for attacker is -25
Casualties for Americans: 15 Elites and 1 Marine
Casualties for Hisaichi: 12 Infantrys
Non Combat Move - Americans
1 Fighter and 3 S.Bombers moved from Changchun to 84 Sea Zone
3 S.Bombers moved from 84 Sea Zone to Formosa
2 Fighters moved from 36 Sea Zone to Belgian Congo
1 Carrier and 5 Destroyers moved from 36 Sea Zone to 38 Sea Zone
1 Tank moved from Amazon to Bahia
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
4 Elites moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
4 Elites moved from 32 Sea Zone to Bahia
1 Artillery moved from Washington to Northeast USA
2 Fighters moved from Normandy to 20 Sea Zone
Place Units - Americans
1 Bunker and 2 Mech.Infs placed in Belgian Congo
4 Elites placed in Chubu
8 Elites placed in Tokyo
3 Elites placed in Tohoku
2 Elites placed in Minamitori
2 Elites placed in Wake
3 Elites placed in South Atlantic USA
2 L.Fighters placed in Iceland
2 Artillerys placed in Salvador
1 Marine and 2 S.Bombers placed in Davao
Turn Complete - Americans
Americans collect 150 PUs; end with 150 PUs
Combat Hit Differential Summary :
Americans regular : -4.83
Germans AA : -0.33
Germans regular : 3.50
Hisaichi regular : -3.33
Hisaichi AA : -0.67