Scramble orders?
tanios (x) vs OwenToo (l) PTV
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 bomber moved from Northern Italy to 96 Sea Zone 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 artilleries and 2 infantry moved from Northern Italy to 99 Sea Zone 2 artilleries and 2 infantry moved from 99 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece 1 fighter moved from Southern Italy to Greece 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 3 infantry moved from Tobruk to Alexandria 1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Alexandria 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 1.83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Greece Italians attack with 1 armour, 2 artilleries, 1 fighter and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 4 infantry in Greece, round 2 : 4/8 hits, 2.67 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 artillery moved from Libya to Tobruk 1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 armour moved from Northern Italy to Bulgaria 1 fighter moved from Greece to Southern Italy 1 destroyer moved from 97 Sea Zone to 99 Sea Zone Place Units - Italians 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 5 Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 3.50 Neutral_Allies regular : -0.33 British regular : -0.67
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 2 marines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Sumatra 1 cruiser moved from 65 Sea Zone to 64 Sea Zone 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 2 aaGuns moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 2 marines placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Politics - French Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 74 Sea Zone to 83 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 transports; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 bombers and 2 fighters moved from Western Germany to United Kingdom
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 transports; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 bombers and 2 fighters moved from Western Germany to United Kingdom Combat - Germans Air Battle in United Kingdom
Combat Hit Differential Summary :
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intercept bombing in UK?
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@tanios no intercept, thanks!
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 transports; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 bombers and 2 fighters moved from Western Germany to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 8,8 and causes: 16 damage to unit: factory_major Bombing raid in United Kingdom causes 16 damage total. Cleaning up after air battles Non Combat Move - Germans 1 battleship moved from 114 Sea Zone to 115 Sea Zone 1 cruiser and 1 transport moved from 116 Sea Zone to 115 Sea Zone 2 bombers moved from United Kingdom to Western Germany 2 fighters moved from United Kingdom to Holland Belgium 2 artilleries and 2 infantry moved from Normandy Bordeaux to Holland Belgium 6 artilleries and 2 infantry moved from Germany to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary 1 armour and 1 mech_infantry moved from France to Western Germany 2 armour moved from France to Western Germany 1 infantry moved from Slovakia Hungary to Poland 5 infantry moved from Bulgaria to Romania 3 armour moved from France to Western Germany 4 mech_infantrys moved from France to Western Germany 1 fighter moved from Southern Italy to Alexandria 3 infantry moved from Finland to Norway 2 infantry moved from Slovakia Hungary to Germany 3 infantry moved from Slovakia Hungary to Germany 2 infantry moved from Slovakia Hungary to Germany 1 infantry moved from Slovakia Hungary to Germany 1 artillery moved from Slovakia Hungary to Germany Place Units - Germans 1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 115 Sea Zone 1 fighter placed in 115 Sea Zone 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
British AA : -0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Combat - Russians Non Combat Move - Russians 1 infantry moved from Baltic States to Northern Belarus 2 infantry moved from Archangel to Leningrad 2 aaGuns moved from Smolensk to Northern Belarus 1 infantry moved from Smolensk to Northern Belarus 14 infantry moved from Leningrad to Northern Belarus 2 aaGuns moved from Leningrad to Northern Belarus 2 artilleries moved from Leningrad to Northern Belarus 1 artillery and 5 infantry moved from Russia to Smolensk 3 infantry moved from Kursk to Bryansk 2 infantry moved from Northern Caucasus to Rostov 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Tsagaan Olom to Olgiy 2 infantry moved from Olgiy to Timguska 1 infantry moved from Central Mongolia to Inner Mongolia 2 armour and 2 mech_infantrys moved from Russia to Northern Belarus 1 infantry moved from Eastern Poland to Northern Belarus 1 cruiser moved from 118 Sea Zone to 117 Sea Zone 1 submarine moved from 130 Sea Zone to 128 Sea Zone Place Units - Russians 1 artillery and 2 infantry placed in Leningrad 1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Russia Russians undo move 2. 1 armour and 1 mech_infantry placed in Urals 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,4,3 Russians collect 42 PUs (1 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Northern Manchuria to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Southern Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Chahar to Inner Mongolia 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 infantry moved from Anhwe to Honan Japanese take Honan from Chinese 1 artillery and 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 artillery and 1 infantry moved from Kwangsi to Yunnan 2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kiangsu to Hopei 1 tactical_bomber moved from Kiangsu to Hopei 2 bombers moved from Southern Manchuria to Yunnan 1 fighter and 1 tactical_bomber moved from Northern Manchuria to Inner Mongolia 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shansi, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Japanese win, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 7/9 hits, 4.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in Hopei Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Inner Mongolia Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Inner Mongolia, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 infantry moved from Hokkaido to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Kwangsi 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Kyushu to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Shantung 1 infantry moved from 20 Sea Zone to Shantung 1 infantry moved from Northern Manchuria to Buryatia 1 fighter moved from Southern Manchuria to Kiangsi 1 fighter and 1 tactical_bomber moved from Hopei to Kiangsi 1 fighter and 1 tactical_bomber moved from Inner Mongolia to Chahar 1 fighter and 1 tactical_bomber moved from Shansi to Anhwe 1 infantry moved from Kiangsi to Anhwe 2 infantry moved from Kiangsi to Hunan 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 battleship and 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 2 carriers, 1 fighter and 3 tactical_bombers moved from 7 Sea Zone to 37 Sea Zone 1 battleship and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Southern Manchuria to Buyant-Uhaa 1 fighter moved from Yunnan to 37 Sea Zone 1 fighter moved from Yunnan to 37 Sea Zone 2 bombers, 1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 bomber and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 4.50
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 27 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 27 Sea Zone to 55 Sea Zone 2 carriers moved from 11 Sea Zone to 27 Sea Zone 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Wake Island to Hawaiian Islands 1 armour moved from Central United States to Western United States Place Units - Americans 1 submarine and 1 transport placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Tsinghai to Yunnan 2 infantry moved from Szechwan to Hopei 1 infantry moved from Tsinghai to Hopei Combat - Chinese Chinese creates battle in territory Chahar Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Hopei, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 7 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Hopei, round 7 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Chahar, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai Place Units - Chinese 5 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50 Japanese regular : -1.50
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 27 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 27 Sea Zone to 55 Sea Zone 2 carriers moved from 11 Sea Zone to 27 Sea Zone 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Wake Island to Hawaiian Islands 1 armour moved from Central United States to Western United States Place Units - Americans 1 submarine and 1 transport placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Tsinghai to Yunnan 2 infantry moved from Szechwan to Hopei 1 infantry moved from Tsinghai to Hopei Combat - Chinese Chinese creates battle in territory Chahar Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Hopei, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 7 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Hopei, round 7 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Chahar, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai Place Units - Chinese 5 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British repair damage of 14x factory_major; Remaining resources: 24 PUs; British buy 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Ethiopia to Kenya 1 artillery moved from Ethiopia to Kenya 1 fighter moved from Tanganyika Territory to Kenya 1 mech_infantry moved from Ethiopia to Kenya Combat - British Battle in Kenya British attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Kenya, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kenya British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kenya, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Kenya to Trans-Jordan 1 tactical_bomber moved from Anglo-Egyptian Sudan to Trans-Jordan 1 armour, 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Baluchistan to Southern Persia British take Southern Persia from Neutral_Allies 1 transport moved from 78 Sea Zone to 82 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 aaGun and 1 infantry moved from Algeria to 94 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 112 Sea Zone 1 aaGun moved from 112 Sea Zone to United Kingdom 1 infantry moved from 112 Sea Zone to United Kingdom 1 armour moved from Quebec to 109 Sea Zone 1 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to United Kingdom 1 infantry moved from 112 Sea Zone to United Kingdom 1 destroyer moved from 83 Sea Zone to 101 Sea Zone 1 cruiser moved from 94 Sea Zone to 98 Sea Zone 2 fighters moved from 94 Sea Zone to United Kingdom 1 carrier moved from 94 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern India to Southern Persia 3 infantry moved from Shan State to Burma 1 infantry moved from Eastern India to Burma 1 cruiser moved from 78 Sea Zone to 82 Sea Zone Place Units - British 8 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.50 Italians regular : 1.33 Japanese regular : -1.50 British regular : -1.50
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 99 Sea Zone to 101 Sea Zone 1 bomber moved from Southern Italy to 101 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 1 artillery moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Gibraltar 1 fighter moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone 1 armour and 1 infantry moved from 94 Sea Zone to Algeria 1 battleship moved from 99 Sea Zone to 94 Sea Zone 1 cruiser moved from 99 Sea Zone to 94 Sea Zone Combat - Italians Battle in Gibraltar Battle in 101 Sea Zone Italians attack with 1 bomber and 1 destroyer British defend with 1 destroyer Italians roll dice for 1 bomber and 1 destroyer in 101 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 101 Sea Zone Italians win, taking Gibraltar from British, taking 101 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Egypt Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 3/6 hits, 1.83 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Algeria Italians attack with 1 armour and 1 infantry French defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/2 hits, 1.17 expected hits French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria Italians win, taking Algeria from French with 1 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in 98 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 98 Sea Zone Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 11 Casualties for British: 1 cruiser Non Combat Move - Italians 1 artillery moved from Tobruk to Alexandria 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 2 fighters moved from 98 Sea Zone to Southern Italy 1 bomber moved from 101 Sea Zone to Southern Italy 1 armour moved from Bulgaria to Greece 1 cruiser moved from 99 Sea Zone to 94 Sea Zone Place Units - Italians 1 transport placed in 99 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
French regular : 0.67 Italians regular : 0.83 British regular : -1.50
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 59 Sea Zone 1 infantry moved from Java to 59 Sea Zone 2 infantry and 1 transport moved from 59 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 fighter moved from Sumatra to Eastern India 1 marine moved from New South Wales to Queensland 1 marine moved from New South Wales to 64 Sea Zone 1 cruiser and 1 marine moved from 64 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to New Guinea 2 fighters moved from Queensland to Sumatra Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 83 Sea Zone to 82 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 artillery and 1 infantry moved from Western Germany to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 126 Sea Zone 1 artillery and 1 infantry moved from 126 Sea Zone to Iceland 1 battleship moved from 115 Sea Zone to 126 Sea Zone 1 carrier moved from 115 Sea Zone to 112 Sea Zone 1 submarine moved from 115 Sea Zone to 112 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Holland Belgium to United Kingdom 3 bombers moved from Western Germany to United Kingdom 1 cruiser moved from 115 Sea Zone to 112 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Scotland 3 tactical_bombers moved from Western Germany to 112 Sea Zone 1 fighter moved from 115 Sea Zone to 112 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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Scramble to sz 112 or fighter intercept over UK?
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@tanios no scramble but,
full intercept of 3 fighters against the German bombing run
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@owentoo Do you mind if I do a roll for the battleship in sz126? I accidently pressed no on the question for bombardment. I was hoping it just wouldn’t matter, but as it stands your bomber defeated my infantry and art. It had a hit on round 1 and again on round 3 or 4.
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@tanios bummer… that Bomber wasn’t even supposed to be there. He should have been in the UK, and I decided not to ask to move it after the fact. So I am now reluctant to allow you to make a change after the fact