Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Germans
1 ArmoredCar, 2 Artillerys, 5 HeavyTanks, 3 Infantrys and 10 Mech.Infs moved from Sibirsky to Yeniseysk
4 Mech.Infs moved from Surgut to Yeniseysk
1 ArmoredCar, 1 Mech.Inf and 3 Tanks moved from Sverdlovsk to Yeniseysk
1 Tank moved from Karaganda to Semipalatinsk
Germans take Semipalatinsk from Russians
1 Tank moved from Semipalatinsk to Krasnoyarsk
1 Mech.Inf moved from Tashkent to Alma Ata
1 Mech.Inf moved from Tashkent to Semipalatinsk
1 Tank moved from Delhi to Bombay
Germans take Bombay from British
1 Mech.Inf moved from Delhi to Rajputana
1 Mech.Inf moved from Rajputana to Mysore
Germans take Mysore from British
1 Mech.Inf moved from Mysore to Madras
Germans take Madras from British
1 Mech.Inf moved from Delhi to Bihar
1 HeavyTank, 1 Mech.Inf and 3 Tanks moved from Delhi to Hyderabad
2 Mech.Infs moved from W.Iran to Punjab
1 Adv.Fighter, 3 Bombers and 2 Stukas moved from W.Iran to Delhi
3 Mech.Infs moved from Iraq to Baluchistan
3 Adv.Fighters and 7 Mech.Infs moved from Erzurum to Baluchistan
3 Adv.Fighters moved from Baluchistan to Rajputana
2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 3 Destroyers, 3 S.Submarines and 4 Submarines moved from 20 Sea Zone to 18 Sea Zone
1 Infantry moved from Normandy to Brittany
6 Infantrys moved from Picardy to Normandy
6 Infantrys moved from Belgium to Picardy
6 Infantrys moved from Netherlands to Belgium
6 Infantrys moved from Hamburg to Netherlands
1 ArmoredCar, 2 Artillerys and 2 Infantrys moved from Bohemia to Krakow
1 ArmoredCar moved from Krakow to Vinnytsia
4 Infantrys moved from Warsaw to Brest
3 Infantrys moved from Kiev to Kursk
4 Infantrys moved from Leningrad to Novgorod
4 ArmoredCars moved from Arkhangelsk to Kuybyshev
3 ArmoredCars moved from Georgia to Kuybyshev
5 Infantrys moved from Stalingrad to Rostov
Purchase Units - Germans
Germans buy 6 ArmoredCars, 1 HeavyTank, 72 Infantrys, 6 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Hyderabad
Germans attack with 1 HeavyTank, 1 Mech.Inf and 3 Tanks
British defend with 1 Infantry; Anzac defend with 2 Artillerys and 2 Elites
Germans roll dice for 1 HeavyTank, 1 Mech.Inf and 3 Tanks in Hyderabad, round 2 : 2/5 hits, 2.50 expected hits
British roll dice for 2 Artillerys, 2 Elites and 1 Infantry in Hyderabad, round 2 : 1/5 hits, 1.67 expected hits
1 Elite owned by the Anzac, 1 Infantry owned by the British and 1 Mech.Inf owned by the Germans lost in Hyderabad
Germans roll dice for 1 HeavyTank and 3 Tanks in Hyderabad, round 3 : 3/4 hits, 2.17 expected hits
British roll dice for 2 Artillerys and 1 Elite in Hyderabad, round 3 : 0/3 hits, 1.00 expected hits
2 Artillerys owned by the Anzac and 1 Elite owned by the Anzac lost in Hyderabad
Germans win, taking Hyderabad from British with 1 HeavyTank and 3 Tanks remaining. Battle score for attacker is 10
Casualties for Germans: 1 Mech.Inf
Casualties for Anzac: 2 Artillerys and 2 Elites
Casualties for British: 1 Infantry
Battle in 18 Sea Zone
Germans attack with 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 3 Destroyers, 3 S.Submarines and 4 Submarines
British defend with 2 Destroyers and 4 T.Boats; Americans defend with 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports and 2 Destroyers
Germans roll dice for 3 S.Submarines and 4 Submarines in 18 Sea Zone, round 2 : 2/7 hits, 2.83 expected hits
Units damaged: 1 B.Carrier owned by the Americans
Germans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers and 3 Destroyers in 18 Sea Zone, round 2 : 3/10 hits, 4.33 expected hits
Americans roll dice for 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports, 4 Destroyers and 4 T.Boats in 18 Sea Zone, round 2 : 5/14 hits, 4.83 expected hits
Units damaged: 1 Battleship owned by the Germans
3 Submarines owned by the Germans, 4 T.Boats owned by the British and 1 Carrier owned by the Germans lost in 18 Sea Zone
Germans roll dice for 3 S.Submarines and 1 Submarine in 18 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 2 Adv.Fighters, 1 Battleship, 3 Cruisers and 3 Destroyers in 18 Sea Zone, round 3 : 2/9 hits, 4.17 expected hits
Americans roll dice for 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports and 4 Destroyers in 18 Sea Zone, round 3 : 3/10 hits, 4.17 expected hits
1 Submarine owned by the Germans, 2 B.Transports owned by the Americans, 2 Destroyers owned by the Germans and 2 Destroyers owned by the British lost in 18 Sea Zone
Germans roll dice for 3 S.Submarines in 18 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
Germans roll dice for 2 Adv.Fighters, 1 Battleship, 3 Cruisers and 1 Destroyer in 18 Sea Zone, round 4 : 2/7 hits, 3.50 expected hits
Americans roll dice for 3 Adv.Fighters, 1 B.Carrier and 2 Destroyers in 18 Sea Zone, round 4 : 3/6 hits, 3.17 expected hits
2 Destroyers owned by the Americans, 1 Destroyer owned by the Germans, 1 B.Carrier owned by the Americans, 2 S.Submarines owned by the Germans and 1 Adv.Fighter owned by the Americans lost in 18 Sea Zone
Germans roll dice for 2 Adv.Fighters, 1 Battleship and 3 Cruisers in 18 Sea Zone, round 5 : 4/6 hits, 3.17 expected hits
Americans roll dice for 2 Adv.Fighters in 18 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
2 Adv.Fighters owned by the Germans and 2 Adv.Fighters owned by the Americans lost in 18 Sea Zone
Germans win with 1 Battleship, 3 Cruisers and 1 S.Submarine remaining. Battle score for attacker is 16
Casualties for Germans: 2 Adv.Fighters, 1 Carrier, 3 Destroyers, 2 S.Submarines and 4 Submarines
Casualties for British: 2 Destroyers and 4 T.Boats
Casualties for Americans: 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports and 2 Destroyers
Battle in Yeniseysk
Germans attack with 2 ArmoredCars, 2 Artillerys, 5 HeavyTanks, 3 Infantrys, 15 Mech.Infs and 3 Tanks
Russians defend with 1 AAGun, 1 Artillery and 28 Infantrys
Germans roll dice for 2 ArmoredCars, 2 Artillerys, 5 HeavyTanks, 3 Infantrys, 15 Mech.Infs and 3 Tanks in Yeniseysk, round 2 : 9/30 hits, 12.17 expected hits
Russians roll dice for 1 Artillery and 28 Infantrys in Yeniseysk, round 2 : 8/29 hits, 9.67 expected hits
2 ArmoredCars owned by the Germans, 9 Infantrys owned by the Russians, 2 Artillerys owned by the Germans, 3 Infantrys owned by the Germans and 1 Mech.Inf owned by the Germans lost in Yeniseysk
Germans roll dice for 5 HeavyTanks, 14 Mech.Infs and 3 Tanks in Yeniseysk, round 3 : 9/22 hits, 9.50 expected hits
Russians roll dice for 1 Artillery and 19 Infantrys in Yeniseysk, round 3 : 9/20 hits, 6.67 expected hits
9 Infantrys owned by the Russians and 9 Mech.Infs owned by the Germans lost in Yeniseysk
Germans roll dice for 5 HeavyTanks, 5 Mech.Infs and 3 Tanks in Yeniseysk, round 4 : 6/13 hits, 6.50 expected hits
Russians roll dice for 1 Artillery and 10 Infantrys in Yeniseysk, round 4 : 6/11 hits, 3.67 expected hits
6 Infantrys owned by the Russians, 5 Mech.Infs owned by the Germans and 1 Tank owned by the Germans lost in Yeniseysk
Germans roll dice for 5 HeavyTanks and 2 Tanks in Yeniseysk, round 5 : 3/7 hits, 4.33 expected hits
Russians roll dice for 1 Artillery and 4 Infantrys in Yeniseysk, round 5 : 3/5 hits, 1.67 expected hits
3 Infantrys owned by the Russians, 1 HeavyTank owned by the Germans and 2 Tanks owned by the Germans lost in Yeniseysk
Germans roll dice for 4 HeavyTanks in Yeniseysk, round 6 : 2/4 hits, 2.67 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Yeniseysk, round 6 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Yeniseysk
Germans win, taking Yeniseysk from Russians with 4 HeavyTanks remaining. Battle score for attacker is -74
Casualties for Germans: 2 ArmoredCars, 2 Artillerys, 1 HeavyTank, 3 Infantrys, 15 Mech.Infs and 3 Tanks
Casualties for Russians: 1 Artillery and 28 Infantrys
Battle in Krasnoyarsk
Germans attack with 1 Tank
Russians defend with 1 Artillery and 1 Elite
Germans roll dice for 1 Tank in Krasnoyarsk, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Artillery and 1 Elite in Krasnoyarsk, round 2 : 2/2 hits, 0.67 expected hits
1 Tank owned by the Germans lost in Krasnoyarsk
Russians win with 1 Artillery and 1 Elite remaining. Battle score for attacker is -5
Casualties for Germans: 1 Tank
Non Combat Move - Germans
Place Units - Germans
2 ArmoredCars, 1 HeavyTank and 2 Tanks placed in Delhi
2 Mech.Infs placed in Tashkent
3 ArmoredCars and 3 Tanks placed in Sibirsky
1 ArmoredCar and 4 Mech.Infs placed in Sverdlovsk
4 Infantrys placed in Arkhangelsk
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
3 Infantrys placed in Kiev
4 Infantrys placed in Leningrad
4 Infantrys placed in Warsaw
5 Infantrys placed in Bohemia
6 Infantrys placed in Hamburg
3 Infantrys placed in Bavaria
4 Infantrys placed in Rhine
3 Infantrys placed in Normandy
8 Infantrys placed in Paris
15 Infantrys placed in Berlin
5 Infantrys were produced but were not placed
Turn Complete - Germans
Germans collect 154 PUs; end with 154 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 154 to 164
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.50
Russians regular : 5.00
Germans regular : -10.67
British regular : -1.67
@dawgoneit the edit is because the game usually informs me if i have to many men but it didn’t this time and i was left with five extra men. so i added 10 to my total.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Russians
1 Artillery and 1 Elite moved from Krasnoyarsk to Semipalatinsk
Purchase Units - Russians
Russians buy 1 Elite and 7 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Semipalatinsk
Russians attack with 1 Artillery and 1 Elite
Germans defend with 1 Mech.Inf
Russians roll dice for 1 Artillery and 1 Elite in Semipalatinsk, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 Mech.Inf in Semipalatinsk, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans lost in Semipalatinsk
Russians win, taking Semipalatinsk from Germans with 1 Artillery and 1 Elite remaining. Battle score for attacker is 6
Casualties for Germans: 1 Mech.Inf
Non Combat Move - Russians
Place Units - Russians
1 Elite and 7 Infantrys placed in Moscow
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Italians
3 Mech.Infs moved from Hun to French Equatorial Africa
4 ArmoredCars, 7 Artillerys, 1 Elite and 5 Infantrys moved from Mauritania to French Sudan
4 ArmoredCars moved from E.Morocco to W.Morocco
4 ArmoredCars moved from N.Algeria to W.Morocco
4 Infantrys moved from N.Algeria to E.Morocco
4 ArmoredCars moved from Tunis to N.Algeria
3 Transports moved from 51 Sea Zone to 48 Sea Zone
1 Transport moved from 48 Sea Zone to 46 Sea Zone
4 Infantrys moved from Rome to 46 Sea Zone
4 Infantrys moved from Campania to 48 Sea Zone
4 Infantrys moved from 48 Sea Zone to Tobruk
2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
2 Infantrys moved from 48 Sea Zone to Tobruk
2 Infantrys moved from 46 Sea Zone to N.Tunisia
4 Infantrys moved from Rome to Campania
6 Infantrys moved from Mersa Matruh to Lower Egypt
1 S.Submarine moved from 56 Sea Zone to 46 Sea Zone
2 Destroyers moved from 51 Sea Zone to 48 Sea Zone
Purchase Units - Italians
Italians buy 8 ArmoredCars, 1 Bunker, 15 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Italians
Battle in French Equatorial Africa
Italians attack with 3 Mech.Infs
French defend with 2 ArmoredCars and 1 Factory
Italians roll dice for 3 Mech.Infs in French Equatorial Africa, round 2 : 2/3 hits, 1.00 expected hits
French roll dice for 2 ArmoredCars in French Equatorial Africa, round 2 : 0/2 hits, 0.33 expected hits
2 ArmoredCars owned by the French lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 3 Mech.Infs remaining. Battle score for attacker is 8
Casualties for French: 2 ArmoredCars
Battle in French Sudan
Italians attack with 4 ArmoredCars, 7 Artillerys, 1 Elite and 5 Infantrys
Americans defend with 1 Artillery, 2 Elites and 1 Marine
Italians roll dice for 4 ArmoredCars, 7 Artillerys, 1 Elite and 5 Infantrys in French Sudan, round 2 : 5/17 hits, 5.83 expected hits
French roll dice for 1 Artillery, 2 Elites and 1 Marine in French Sudan, round 2 : 1/4 hits, 1.33 expected hits
1 Marine owned by the Americans, 2 Elites owned by the Americans, 1 Artillery owned by the Americans and 1 Infantry owned by the Italians lost in French Sudan
Italians win, taking French Sudan from French with 4 ArmoredCars, 7 Artillerys, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 12
Casualties for Italians: 1 Infantry
Casualties for Americans: 1 Artillery, 2 Elites and 1 Marine
Non Combat Move - Italians
Place Units - Italians
3 Mech.Infs placed in Hun
1 Bunker and 3 Infantrys placed in Rio de Oro
4 ArmoredCars placed in E.Morocco
4 ArmoredCars placed in Tunis
10 Infantrys placed in Rome
2 Infantrys placed in Lombardy
Turn Complete - Italians
Italians collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
French regular : -0.67
Italians regular : 0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Purchase Units - French
French buy 1 Destroyer and 1 Transport; Remaining resources: 3 PUs;
Place Units - French
1 Destroyer and 1 Transport placed in 1 Sea Zone
Turn Complete - French
French collect 12 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Turn Complete - Yamamoto
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Chinese
4 Mech.Infs moved from C.Sinkiang to Alma Ata
1 Elite, 12 Infantrys and 1 Marine moved from C.Sinkiang to Alma Ata
3 Infantrys moved from Urumqi to C.Sinkiang
1 Marine moved from Urumqi to C.Sinkiang
6 Infantrys moved from E.Sinkiang to C.Sinkiang
2 Infantrys moved from W.Qinghai to E.Sinkiang
3 Mech.Infs moved from Hsining to C.Sinkiang
1 Elite and 1 Infantry moved from Hupeh to Shansi
1 Fighter moved from Anhwei to Shansi
3 Infantrys moved from Hupeh to Hunan
1 Fighter moved from Anhwei to Hunan
Purchase Units - Chinese
Chinese buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 1 Elite, 1 Fighter and 1 Infantry
Hisaichi defend with 1 Infantry and 1 Marine
Chinese roll dice for 1 Elite, 1 Fighter and 1 Infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry and 1 Marine in Shansi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese roll dice for 1 Elite and 1 Fighter in Shansi, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Marine in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Chinese lost in Shansi
1 Fighter owned by the Chinese retreated
Hisaichi win with 1 Marine remaining. Battle score for attacker is -3
Casualties for Chinese: 1 Elite and 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Hunan
Chinese attack with 1 Fighter and 3 Infantrys
Hisaichi defend with 2 Infantrys
Chinese roll dice for 1 Fighter and 3 Infantrys in Hunan, round 2 : 3/4 hits, 0.83 expected hits
Hisaichi roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 2 Infantrys
Battle in Alma Ata
Chinese attack with 1 Elite, 12 Infantrys, 1 Marine and 4 Mech.Infs
Germans defend with 1 Mech.Inf
Chinese roll dice for 1 Elite, 12 Infantrys, 1 Marine and 4 Mech.Infs in Alma Ata, round 2 : 4/18 hits, 4.83 expected hits
Romanians roll dice for 1 Mech.Inf in Alma Ata, round 2 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans and 1 Infantry owned by the Chinese lost in Alma Ata
Chinese win, taking Alma Ata from Romanians with 1 Elite, 11 Infantrys, 1 Marine and 4 Mech.Infs remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Germans: 1 Mech.Inf
Non Combat Move - Chinese
3 Infantrys moved from Hsining to E.Qinghai
1 Fighter moved from Shansi to Anhwei
1 Fighter moved from Hunan to Anhwei
Place Units - Chinese
3 Infantrys and 1 Marine placed in Urumqi
2 Infantrys and 4 Mech.Infs placed in Hsining
Turn Complete - Chinese
Chinese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83
Romanians regular : 0.67
Hisaichi regular : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Hisaichi
7 Artillerys and 25 Infantrys moved from Yakutsk to Ayan
1 Marine moved from Shansi to Suiyuan
Hisaichi take Suiyuan from Chinese
1 Marine and 6 Tanks moved from Hulunbuir to Peking
6 Tanks moved from Peking to Shantung
4 Infantrys and 2 Tanks moved from Heilungchiang to Hulunbuir
3 Infantrys moved from Chita to Hulunbuir
1 Infantry moved from Khatanga to Bulun
Hisaichi take Bulun from Russians
2 Artillerys, 1 Elite and 1 Infantry moved from Bratsk to Krasnoyarsk
Hisaichi take Krasnoyarsk from Russians
1 Infantry moved from Kwangtung to Kwangsi
1 ArmoredCar moved from Shantung to Shensi
Hisaichi take Shensi from Chinese
3 ArmoredCars moved from Shantung to Kiangsi
2 Fighters and 1 Tank moved from Shantung to Kiangsi
1 Infantry moved from Shanghai to Kiangsi
1 Infantry moved from Shantung to Shanghai
Purchase Units - Hisaichi
Hisaichi buy 2 Adv.Fighters, 1 Bunker, 17 Infantrys and 1 Tank; Remaining resources: 2 PUs;
Combat - Hisaichi
Battle in Kwangsi
Hisaichi attack with 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kwangsi
Chinese win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Infantry
Battle in Kiangsi
Hisaichi attack with 3 ArmoredCars, 2 Fighters, 1 Infantry and 1 Tank
Anzac defend with 2 Artillerys, 2 Elites, 1 Marine and 1 Tank
Hisaichi roll dice for 3 ArmoredCars, 2 Fighters, 1 Infantry and 1 Tank in Kiangsi, round 2 : 2/7 hits, 2.33 expected hits
Chinese roll dice for 2 Artillerys, 2 Elites, 1 Marine and 1 Tank in Kiangsi, round 2 : 1/6 hits, 2.17 expected hits
2 Elites owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kiangsi
Hisaichi roll dice for 3 ArmoredCars, 2 Fighters and 1 Tank in Kiangsi, round 3 : 1/6 hits, 2.17 expected hits
Chinese roll dice for 2 Artillerys, 1 Marine and 1 Tank in Kiangsi, round 3 : 1/4 hits, 1.50 expected hits
1 Artillery owned by the Anzac and 1 ArmoredCar owned by the Hisaichi lost in Kiangsi
Hisaichi roll dice for 2 ArmoredCars, 2 Fighters and 1 Tank in Kiangsi, round 4 : 1/5 hits, 1.83 expected hits
Chinese roll dice for 1 Artillery, 1 Marine and 1 Tank in Kiangsi, round 4 : 1/3 hits, 1.17 expected hits
1 Artillery owned by the Anzac and 1 ArmoredCar owned by the Hisaichi lost in Kiangsi
Hisaichi roll dice for 1 ArmoredCar, 2 Fighters and 1 Tank in Kiangsi, round 5 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 Marine and 1 Tank in Kiangsi, round 5 : 0/2 hits, 0.83 expected hits
1 Tank owned by the Anzac and 1 Marine owned by the Anzac lost in Kiangsi
Hisaichi win, taking Kiangsi from Chinese with 1 ArmoredCar, 2 Fighters and 1 Tank remaining. Battle score for attacker is 13
Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
Casualties for Anzac: 2 Artillerys, 2 Elites, 1 Marine and 1 Tank
Non Combat Move - Hisaichi
2 Fighters moved from Kiangsi to Shantung
1 Infantry moved from Shantung to Chahar
1 Infantry moved from Shantung to Shansi
Place Units - Hisaichi
2 Adv.Fighters, 1 Bunker and 1 Tank placed in Shantung
6 Infantrys placed in Hong Kong
8 Infantrys placed in Changchun
3 Infantrys placed in Chita
Turn Complete - Hisaichi
Hisaichi collect 71 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00
Hisaichi regular : -2.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - British
1 Artillery moved from Rhodesia to Kenya
British take Kenya from Italians
Purchase Units - British
British buy 1 Battleship, 3 Destroyers, 5 Infantrys and 4 T.Boats; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
Place Units - British
3 Destroyers and 1 T.Boat placed in 18 Sea Zone
1 Battleship and 3 T.Boats placed in 18 Sea Zone
5 Infantrys placed in Cairo
Turn Complete - British
British collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Anzac
6 ArmoredCars moved from Burma to Calcutta
6 ArmoredCars and 1 Marine moved from Assam to Bihar
6 ArmoredCars moved from Bangkok to Burma
1 Elite moved from Italian East Africa to Nubia
British take Nubia from Italians
1 Infantry moved from Italian East Africa to Equatoria
British take Equatoria from Italians
1 Infantry moved from Italian East Africa to Kordofan
British take Kordofan from Italians
1 Artillery and 1 Marine moved from Italian East Africa to Nubia
2 Adv.Fighters moved from Italian East Africa to French Equatorial Africa
1 Infantry moved from Panay to Mindoro
Americans take Mindoro from Hisaichi
1 Elite moved from Formosa to 93 Sea Zone
2 Elites moved from Formosa to 92 Sea Zone
1 Elite and 1 S.Submarine moved from 93 Sea Zone to 92 Sea Zone
3 Elites moved from 92 Sea Zone to Kiangsi
1 Adv.Fighter moved from Anhwei to Kiangsi
1 Artillery and 1 Infantry moved from Broome to 67 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 67 Sea Zone to 64 Sea Zone
1 Artillery and 1 Infantry moved from 64 Sea Zone to Mysore
British take Mysore from Germans
4 Transports moved from 92 Sea Zone to 111 Sea Zone
1 Marine moved from Northern Territory to Western Australia
Purchase Units - Anzac
Anzac buy 6 ArmoredCars, 4 Elites and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Calcutta
Anzac attack with 6 ArmoredCars
Romanians defend with 1 ArmoredCar
Anzac roll dice for 6 ArmoredCars in Calcutta, round 2 : 2/6 hits, 2.00 expected hits
Romanians roll dice for 1 ArmoredCar in Calcutta, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Romanians lost in Calcutta
Anzac win, taking Calcutta from Romanians with 6 ArmoredCars remaining. Battle score for attacker is 4
Casualties for Romanians: 1 ArmoredCar
Battle in Bihar
Anzac attack with 6 ArmoredCars and 1 Marine
Germans defend with 1 Mech.Inf
Anzac roll dice for 6 ArmoredCars and 1 Marine in Bihar, round 2 : 3/7 hits, 2.50 expected hits
Romanians roll dice for 1 Mech.Inf in Bihar, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans lost in Bihar
Anzac win, taking Bihar from Romanians with 6 ArmoredCars and 1 Marine remaining. Battle score for attacker is 6
Casualties for Germans: 1 Mech.Inf
Battle in Kiangsi
Anzac attack with 1 Adv.Fighter and 3 Elites
Hisaichi defend with 1 ArmoredCar and 1 Tank
Anzac roll dice for 1 Adv.Fighter and 3 Elites in Kiangsi, round 2 : 2/4 hits, 1.50 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Hisaichi and 1 Elite owned by the Anzac lost in Kiangsi
Anzac win, taking Kiangsi from Hisaichi with 1 Adv.Fighter and 2 Elites remaining. Battle score for attacker is 6
Casualties for Anzac: 1 Elite
Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
Battle in French Equatorial Africa
Anzac attack with 2 Adv.Fighters
Italians defend with 1 Factory and 3 Mech.Infs
Anzac roll dice for 2 Adv.Fighters in French Equatorial Africa, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 3 Mech.Infs in French Equatorial Africa, round 2 : 0/3 hits, 1.00 expected hits
2 Mech.Infs owned by the Italians lost in French Equatorial Africa
Anzac roll dice for 2 Adv.Fighters in French Equatorial Africa, round 3 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 Mech.Inf in French Equatorial Africa, round 3 : 1/1 hits, 0.33 expected hits
1 Adv.Fighter owned by the Anzac and 1 Mech.Inf owned by the Italians lost in French Equatorial Africa
Anzac win with 1 Adv.Fighter remaining. Battle score for attacker is 8
Casualties for Italians: 3 Mech.Infs
Casualties for Anzac: 1 Adv.Fighter
Non Combat Move - Anzac
1 Adv.Fighter moved from French Equatorial Africa to Italian East Africa
2 Transports moved from 63 Sea Zone to 67 Sea Zone
1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters moved from 63 Sea Zone to 64 Sea Zone
1 S.Submarine moved from 60 Sea Zone to 67 Sea Zone
1 Adv.Fighter moved from Kiangsi to Anhwei
Place Units - Anzac
3 Elites placed in Formosa
6 ArmoredCars placed in Bangkok
3 Mech.Infs placed in Italian East Africa
1 Elite placed in Western Australia
Turn Complete - Anzac
Anzac collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Anzac regular : 2.00
Romanians regular : -0.50
Hisaichi regular : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Dutch
1 Infantry moved from West Borneo to 110 Sea Zone
1 Artillery moved from Sumatra to 110 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 110 Sea Zone to 60 Sea Zone
1 Artillery and 1 Infantry moved from 60 Sea Zone to Madras
1 Transport moved from 60 Sea Zone to 65 Sea Zone
1 Artillery moved from Sumatra to 65 Sea Zone
1 Artillery and 1 Transport moved from 65 Sea Zone to 60 Sea Zone
1 Artillery and 2 Infantrys moved from Assam to 60 Sea Zone
1 Tank moved from Assam to Hyderabad
1 Artillery and 1 Infantry moved from 60 Sea Zone to Hyderabad
1 Artillery and 1 Infantry moved from 60 Sea Zone to Madras
1 Fighter moved from 60 Sea Zone to Hyderabad
1 Fighter moved from 60 Sea Zone to Hyderabad
1 Infantry moved from Burma to Assam
1 Adv.Fighter moved from Sumatra to Hyderabad
Purchase Units - Dutch
Dutch buy 4 Artillerys, 4 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Hyderabad
Dutch attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 1 Infantry and 1 Tank
Germans defend with 1 HeavyTank and 3 Tanks
Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 1 Infantry and 1 Tank in Hyderabad, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 HeavyTank and 3 Tanks in Hyderabad, round 2 : 4/4 hits, 2.17 expected hits
2 Fighters owned by the Dutch, 1 Artillery owned by the Dutch, 1 Infantry owned by the Dutch and 2 Tanks owned by the Germans lost in Hyderabad
Dutch roll dice for 1 Adv.Fighter and 1 Tank in Hyderabad, round 3 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 HeavyTank and 1 Tank in Hyderabad, round 3 : 2/2 hits, 1.17 expected hits
1 Adv.Fighter owned by the Dutch and 1 Tank owned by the Dutch lost in Hyderabad
Germans win with 1 HeavyTank and 1 Tank remaining. Battle score for attacker is -27
Casualties for Dutch: 1 Adv.Fighter, 1 Artillery, 2 Fighters, 1 Infantry and 1 Tank
Casualties for Germans: 2 Tanks
Battle in Madras
Dutch attack with 2 Artillerys and 2 Infantrys
Germans defend with 1 AAGun, 1 Factory and 1 Mech.Inf
Dutch roll dice for 2 Artillerys and 2 Infantrys in Madras, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 Mech.Inf in Madras, round 2 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans and 1 Infantry owned by the Dutch lost in Madras
Dutch win, taking Madras from Germans with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Dutch: 1 Infantry
Casualties for Germans: 1 Mech.Inf
Non Combat Move - Dutch
1 Elite moved from Amazon to 32 Sea Zone
1 Artillery moved from Suriname to 32 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
1 Artillery and 1 Elite moved from 36 Sea Zone to Gold Coast
1 Transport moved from 36 Sea Zone to 32 Sea Zone
Place Units - Dutch
1 Transport placed in 110 Sea Zone
1 Artillery and 1 Infantry placed in Sumatra
1 Artillery and 1 Infantry placed in Suriname
1 Artillery and 2 Infantrys placed in West Borneo
1 Artillery and 1 Tank placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 3.33
Dutch regular : -1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Finns
2 ArmoredCars, 4 Artillerys, 2 Elites, 1 Infantry, 2 Mech.Infs and 1 Tank moved from Upper Norrland to Middle Norrland
3 Tanks moved from Lapland to Middle Norrland
2 Infantrys moved from Lapland to Upper Norrland
6 Tanks moved from Arkhangelsk to Kuybyshev
5 Tanks moved from S.Karelia to Kirov
2 Mech.Infs moved from Vyborg to Kirov
1 Infantry moved from S.Karelia to Yaroslavl
1 Infantry moved from Yaroslavl to Kursk
1 Artillery and 1 Infantry moved from N.Karelia to S.Karelia
5 Mech.Infs moved from N.Karelia to Middle Norrland
6 ArmoredCars moved from Oulu to S.Karelia
1 Elite and 5 Infantrys moved from Oulu to Vyborg
1 Elite, 3 Infantrys and 2 Mech.Infs moved from Helsinki to Tampere
2 Mech.Infs moved from Tampere to Vyborg
Purchase Units - Finns
Finns buy 2 ArmoredCars, 1 Elite, 1 Infantry, 1 Mech.Inf and 3 Tanks; Remaining resources: 0 PUs;
Non Combat Move - Finns
Place Units - Finns
2 Tanks placed in Vyborg
2 ArmoredCars, 1 Elite, 1 Infantry, 1 Mech.Inf and 1 Tank placed in Helsinki
Turn Complete - Finns
Finns collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Romanians
4 ArmoredCars moved from Vinnytsia to Rostov
1 Elite and 4 Infantrys moved from Vinnytsia to Kiev
1 Infantry moved from Kiev to Kursk
2 ArmoredCars moved from Bucharest to Bulgaria
1 Tank moved from Bucharest to E.Romania
1 Tank moved from E.Romania to Bulgaria
1 Infantry moved from Bucharest to E.Romania
5 Elites and 7 Infantrys moved from Iraq to Palestine
1 ArmoredCar moved from Adana to Palestine
8 ArmoredCars, 6 Mech.Infs and 5 Tanks moved from Syria to Palestine
2 ArmoredCars and 3 Tanks moved from W.Iran to Palestine
2 Artillerys and 8 Infantrys moved from Adana to Syria
3 Mech.Infs moved from Bursa to Syria
3 ArmoredCars moved from Bursa to Adana
5 Tanks moved from Rajputana to Mysore
4 ArmoredCars moved from Kursk to Georgia
Purchase Units - Romanians
Romanians buy 1 Elite, 8 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Mysore
Romanians attack with 5 Tanks
Anzac defend with 1 Artillery and 1 Infantry
Romanians roll dice for 5 Tanks in Mysore, round 2 : 4/5 hits, 2.50 expected hits
British roll dice for 1 Artillery and 1 Infantry in Mysore, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Anzac and 1 Artillery owned by the Anzac lost in Mysore
Romanians win, taking Mysore from British with 5 Tanks remaining. Battle score for attacker is 6
Casualties for Anzac: 1 Artillery and 1 Infantry
Battle in Palestine
Romanians attack with 11 ArmoredCars, 5 Elites, 7 Infantrys, 6 Mech.Infs and 8 Tanks
French defend with 3 Elites
Romanians roll dice for 11 ArmoredCars, 5 Elites, 7 Infantrys, 6 Mech.Infs and 8 Tanks in Palestine, round 2 : 13/37 hits, 13.50 expected hits
British roll dice for 3 Elites in Palestine, round 2 : 1/3 hits, 1.00 expected hits
3 Elites owned by the French and 1 Infantry owned by the Romanians lost in Palestine
Romanians win, taking Palestine from British with 11 ArmoredCars, 5 Elites, 6 Infantrys, 6 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 7
Casualties for Romanians: 1 Infantry
Casualties for French: 3 Elites
Non Combat Move - Romanians
Place Units - Romanians
3 Mech.Infs placed in W.Iran
2 Mech.Infs placed in Syria
1 Elite and 2 Mech.Infs placed in Bursa
4 Infantrys placed in Vinnytsia
4 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Romanians regular : 1.00
British regular : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Turn Complete - Thai
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Americans
Americans loses 0 PUs for violating Belgian Congos neutrality.
1 Infantry moved from Shikoku to 85 Sea Zone
1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 84 Sea Zone
6 Elites moved from Tohoku to 84 Sea Zone
8 Elites moved from Chubu to 84 Sea Zone
11 Elites moved from Tokyo to 84 Sea Zone
1 Marine moved from Davao to 107 Sea Zone
1 Marine and 1 S.Submarine moved from 107 Sea Zone to 84 Sea Zone
2 Adv.Fighters, 25 Elites, 1 Fighter, 1 Infantry and 1 Marine moved from 84 Sea Zone to Kirin
Americans take Kirin from Hisaichi
4 Elites moved from Bahia to 35 Sea Zone
2 Artillerys moved from Salvador to 35 Sea Zone
2 Artillerys, 2 B.Transports and 4 Elites moved from 35 Sea Zone to 36 Sea Zone
1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
2 Artillerys and 1 B.Transport moved from 36 Sea Zone to 38 Sea Zone
2 Artillerys moved from 38 Sea Zone to French Equatorial Africa
French take French Equatorial Africa from Italians
1 B.Transport and 4 Elites moved from 36 Sea Zone to 38 Sea Zone
4 Elites moved from 38 Sea Zone to Belgian Congo
Americans take Belgian Congo from Neutral
1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters moved from 8 Sea Zone to 10 Sea Zone
2 B.Transports moved from 3 Sea Zone to 10 Sea Zone
8 Elites moved from Iceland to 10 Sea Zone
8 Elites and 2 Fighters moved from 10 Sea Zone to Dublin
2 Fighters moved from Dublin to 10 Sea Zone
2 Destroyers moved from 13 Sea Zone to 8 Sea Zone
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
3 Elites moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 3 Elites moved from 26 Sea Zone to 32 Sea Zone
3 Elites moved from 32 Sea Zone to Bahia
1 Tank moved from Central America to Amazon
1 Elite moved from South Central USA to South Atlantic USA
1 Fighter moved from Kirin to 84 Sea Zone
2 Adv.Fighters moved from Kirin to 84 Sea Zone
Purchase Units - Americans
Americans buy 2 ArmoredCars, 2 Artillerys, 1 Battleship, 4 Destroyers, 15 Elites, 1 Infantry, 2 Marines, 2 S.Submarines and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Non Combat Move - Americans
2 S.Bombers moved from Gold Coast to Italian East Africa
Place Units - Americans
1 Destroyer placed in 10 Sea Zone
Americans undo move 1.
1 Battleship and 1 Destroyer placed in 10 Sea Zone
2 ArmoredCars placed in Salvador
3 Elites placed in South Atlantic USA
1 Destroyer, 1 S.Submarine and 1 Transport placed in 13 Sea Zone
2 Marines placed in Washington
1 Artillery and 1 Elite placed in Washington
1 Elite placed in South Central USA
3 Elites placed in Tohoku
4 Elites placed in Chubu
3 Elites and 1 Infantry placed in Tokyo
2 Destroyers and 1 S.Submarine placed in 13 Sea Zone
1 Artillery placed in Washington
Turn Complete - Americans
Americans collect 153 PUs; end with 153 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19
Combat Move - Germans
1 unit repaired.
4 HeavyTanks moved from Yeniseysk to Semipalatinsk
3 ArmoredCars and 3 Tanks moved from Sibirsky to Novosibirsk
2 Mech.Infs moved from Tashkent to Alma Ata
10 Mech.Infs moved from Baluchistan to Alma Ata
4 Mech.Infs moved from Sverdlovsk to Alma Ata
7 ArmoredCars moved from Kuybyshev to Alma Ata
3 Adv.Fighters moved from Rajputana to 64 Sea Zone
1 Adv.Fighter, 3 Bombers and 2 Stukas moved from Delhi to 64 Sea Zone
1 Tank moved from Bombay to Hyderabad
1 HeavyTank and 1 Tank moved from Hyderabad to Madras
1 ArmoredCar moved from Delhi to Madras
1 ArmoredCar, 2 HeavyTanks and 1 Tank moved from Delhi to Calcutta
1 HeavyTank and 3 Tanks moved from Delhi to Bihar
1 Mech.Inf moved from Punjab to Bihar
1 Mech.Inf moved from Punjab to Hyderabad
1 Mech.Inf moved from Hyderabad to Calcutta
6 Infantrys moved from Picardy to Normandy
9 Infantrys moved from Normandy to Brittany
1 Infantry moved from Brittany to Aquitaine
8 Infantrys moved from Paris to Normandy
6 Infantrys moved from Belgium to Picardy
6 Infantrys moved from Netherlands to Belgium
1 Battleship, 3 Cruisers and 1 S.Submarine moved from 18 Sea Zone to 21 Sea Zone
1 Destroyer and 3 Submarines moved from 22 Sea Zone to 21 Sea Zone
12 Infantrys moved from Hamburg to Netherlands
4 Infantrys moved from Rhine to Hamburg
3 Infantrys moved from Bavaria to Bohemia
5 Infantrys moved from Bohemia to Krakow
2 Artillerys and 2 Infantrys moved from Krakow to Brest
4 Infantrys moved from Warsaw to Brest
4 Infantrys moved from Brest to Kiev
3 Infantrys moved from Kiev to Kursk
15 Infantrys moved from Berlin to Brandenburg
4 Infantrys moved from Novgorod to Minsk
4 Infantrys moved from Leningrad to Novgorod
3 Infantrys moved from Georgia to Rostov
5 Infantrys moved from Stalingrad to Rostov
5 Infantrys moved from Rostov to Kursk
4 Infantrys moved from Arkhangelsk to S.Karelia
1 ArmoredCar moved from Vinnytsia to Kursk
1 ArmoredCar moved from Sverdlovsk to Chimkent
Purchase Units - Germans
Germans buy 4 ArmoredCars, 2 Artillerys, 1 Battleship, 1 Elite, 2 HeavyTanks, 27 Infantrys, 7 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Madras
Germans attack with 1 ArmoredCar, 1 HeavyTank and 1 Tank
British defend with 1 AAGun and 1 Factory; Dutch defend with 2 Artillerys and 1 Infantry
Germans roll dice for 1 ArmoredCar, 1 HeavyTank and 1 Tank in Madras, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 2 Artillerys and 1 Infantry in Madras, round 2 : 1/3 hits, 1.00 expected hits
1 ArmoredCar owned by the Germans and 1 Infantry owned by the Dutch lost in Madras
Germans roll dice for 1 HeavyTank and 1 Tank in Madras, round 3 : 1/2 hits, 1.17 expected hits
British roll dice for 2 Artillerys in Madras, round 3 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the Dutch lost in Madras
Germans roll dice for 1 HeavyTank and 1 Tank in Madras, round 4 : 1/2 hits, 1.17 expected hits
British roll dice for 1 Artillery in Madras, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Dutch lost in Madras
Germans win, taking Madras from British with 1 HeavyTank and 1 Tank remaining. Battle score for attacker is 6
Casualties for Germans: 1 ArmoredCar
Casualties for Dutch: 2 Artillerys and 1 Infantry
Battle in 64 Sea Zone
Germans attack with 4 Adv.Fighters, 3 Bombers and 2 Stukas
Anzac defend with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Transport
Germans roll dice for 4 Adv.Fighters, 3 Bombers and 2 Stukas in 64 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits
Units damaged: 1 Battleship owned by the Anzac
Anzac roll dice for 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Transport in 64 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
1 Transport owned by the Anzac, 1 Destroyer owned by the Anzac, 1 Adv.Fighter owned by the Germans and 2 Stukas owned by the Germans lost in 64 Sea Zone
Germans roll dice for 3 Adv.Fighters and 3 Bombers in 64 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits
Anzac roll dice for 1 Battleship, 1 Carrier and 2 Fighters in 64 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
2 Fighters owned by the Anzac, 1 Carrier owned by the Anzac and 2 Adv.Fighters owned by the Germans lost in 64 Sea Zone
Germans roll dice for 1 Adv.Fighter and 3 Bombers in 64 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits
Anzac roll dice for 1 Battleship in 64 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 Battleship owned by the Anzac and 1 Adv.Fighter owned by the Germans lost in 64 Sea Zone
Germans win with 3 Bombers remaining. Battle score for attacker is 8
Casualties for Germans: 4 Adv.Fighters and 2 Stukas
Casualties for Anzac: 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Transport
Battle in Alma Ata
Germans attack with 7 ArmoredCars and 16 Mech.Infs
Chinese defend with 1 Elite, 11 Infantrys, 1 Marine and 4 Mech.Infs
Germans roll dice for 7 ArmoredCars and 16 Mech.Infs in Alma Ata, round 2 : 9/23 hits, 7.67 expected hits
Russians roll dice for 1 Elite, 11 Infantrys, 1 Marine and 4 Mech.Infs in Alma Ata, round 2 : 8/17 hits, 5.67 expected hits
7 ArmoredCars owned by the Germans, 1 Mech.Inf owned by the Germans and 9 Infantrys owned by the Chinese lost in Alma Ata
Germans roll dice for 15 Mech.Infs in Alma Ata, round 3 : 4/15 hits, 5.00 expected hits
Russians roll dice for 1 Elite, 2 Infantrys, 1 Marine and 4 Mech.Infs in Alma Ata, round 3 : 4/8 hits, 2.67 expected hits
4 Mech.Infs owned by the Germans, 1 Elite owned by the Chinese, 1 Marine owned by the Chinese and 2 Infantrys owned by the Chinese lost in Alma Ata
Germans roll dice for 11 Mech.Infs in Alma Ata, round 4 : 2/11 hits, 3.67 expected hits
Russians roll dice for 4 Mech.Infs in Alma Ata, round 4 : 1/4 hits, 1.33 expected hits
2 Mech.Infs owned by the Chinese and 1 Mech.Inf owned by the Germans lost in Alma Ata
Germans roll dice for 10 Mech.Infs in Alma Ata, round 5 : 3/10 hits, 3.33 expected hits
Russians roll dice for 2 Mech.Infs in Alma Ata, round 5 : 0/2 hits, 0.67 expected hits
2 Mech.Infs owned by the Chinese lost in Alma Ata
Germans win, taking Alma Ata from Russians with 10 Mech.Infs remaining. Battle score for attacker is -11
Casualties for Germans: 7 ArmoredCars and 6 Mech.Infs
Casualties for Chinese: 1 Elite, 11 Infantrys, 1 Marine and 4 Mech.Infs
Battle in Semipalatinsk
Germans attack with 4 HeavyTanks
Russians defend with 1 Artillery and 1 Elite
Germans roll dice for 4 HeavyTanks in Semipalatinsk, round 2 : 3/4 hits, 2.67 expected hits
Russians roll dice for 1 Artillery and 1 Elite in Semipalatinsk, round 2 : 1/2 hits, 0.67 expected hits
1 Elite owned by the Russians, 1 HeavyTank owned by the Germans and 1 Artillery owned by the Russians lost in Semipalatinsk
Germans win, taking Semipalatinsk from Russians with 3 HeavyTanks remaining. Battle score for attacker is 0
Casualties for Germans: 1 HeavyTank
Casualties for Russians: 1 Artillery and 1 Elite
Battle in Bihar
Germans attack with 1 HeavyTank, 1 Mech.Inf and 3 Tanks
Anzac defend with 6 ArmoredCars and 1 Marine
Germans roll dice for 1 HeavyTank, 1 Mech.Inf and 3 Tanks in Bihar, round 2 : 4/5 hits, 2.50 expected hits
British roll dice for 6 ArmoredCars and 1 Marine in Bihar, round 2 : 2/7 hits, 1.33 expected hits
1 Mech.Inf owned by the Germans, 4 ArmoredCars owned by the Anzac and 1 Tank owned by the Germans lost in Bihar
Germans roll dice for 1 HeavyTank and 2 Tanks in Bihar, round 3 : 2/3 hits, 1.67 expected hits
British roll dice for 2 ArmoredCars and 1 Marine in Bihar, round 3 : 1/3 hits, 0.67 expected hits
2 ArmoredCars owned by the Anzac and 1 Tank owned by the Germans lost in Bihar
Germans roll dice for 1 HeavyTank and 1 Tank in Bihar, round 4 : 1/2 hits, 1.17 expected hits
British roll dice for 1 Marine in Bihar, round 4 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Anzac lost in Bihar
Germans win, taking Bihar from British with 1 HeavyTank and 1 Tank remaining. Battle score for attacker is 12
Casualties for Germans: 1 Mech.Inf and 2 Tanks
Casualties for Anzac: 6 ArmoredCars and 1 Marine
Battle in Calcutta
Germans attack with 1 ArmoredCar, 2 HeavyTanks, 1 Mech.Inf and 1 Tank
Anzac defend with 6 ArmoredCars
Germans roll dice for 1 ArmoredCar, 2 HeavyTanks, 1 Mech.Inf and 1 Tank in Calcutta, round 2 : 2/5 hits, 2.50 expected hits
British roll dice for 6 ArmoredCars in Calcutta, round 2 : 0/6 hits, 1.00 expected hits
2 ArmoredCars owned by the Anzac lost in Calcutta
Germans roll dice for 1 ArmoredCar, 2 HeavyTanks, 1 Mech.Inf and 1 Tank in Calcutta, round 3 : 2/5 hits, 2.50 expected hits
British roll dice for 4 ArmoredCars in Calcutta, round 3 : 0/4 hits, 0.67 expected hits
2 ArmoredCars owned by the Anzac lost in Calcutta
Germans roll dice for 1 ArmoredCar, 2 HeavyTanks, 1 Mech.Inf and 1 Tank in Calcutta, round 4 : 1/5 hits, 2.50 expected hits
British roll dice for 2 ArmoredCars in Calcutta, round 4 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Anzac lost in Calcutta
Germans roll dice for 1 ArmoredCar, 2 HeavyTanks, 1 Mech.Inf and 1 Tank in Calcutta, round 5 : 2/5 hits, 2.50 expected hits
British roll dice for 1 ArmoredCar in Calcutta, round 5 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Anzac lost in Calcutta
Germans win, taking Calcutta from British with 1 ArmoredCar, 2 HeavyTanks, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 24
Casualties for Anzac: 6 ArmoredCars
Non Combat Move - Germans
3 Bombers moved from 64 Sea Zone to Delhi
Place Units - Germans
6 Mech.Infs placed in Sibirsky
1 Mech.Inf placed in Sverdlovsk
2 HeavyTanks placed in Tashkent
2 ArmoredCars and 2 Tanks placed in Sverdlovsk
Germans undo move 4.
Germans undo move 2.
Germans undo move 1.
Germans undo move 1.
1 ArmoredCar, 1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank placed in Delhi
1 HeavyTank and 1 Tank placed in Bombay
6 Mech.Infs placed in Sibirsky
1 ArmoredCar and 1 Mech.Inf placed in Tashkent
2 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry placed in Sverdlovsk
4 Infantrys placed in Arkhangelsk
3 Infantrys placed in Georgia
5 Infantrys placed in Stalingrad
3 Infantrys placed in Kiev
4 Infantrys placed in Leningrad
4 Infantrys placed in Warsaw
2 Infantrys placed in Bohemia
1 Battleship placed in 23 Sea Zone
Turn Complete - Germans
Germans collect 156 PUs; end with 156 PUs
Combat Hit Differential Summary :
Anzac regular : 0.50
Russians regular : 3.00
Germans regular : -6.50
British regular : -2.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19
Combat Move - Russians
2 Infantrys moved from Moscow to Yaroslavl
2 Infantrys moved from Moscow to Tula
2 Infantrys moved from Moscow to Penza
2 Infantrys moved from Moscow to Gorky
1 Bomber moved from Moscow to Tula
1 Elite moved from Moscow to Yaroslavl
1 Infantry moved from Moscow to Gorky
1 Infantry moved from Moscow to Penza
Purchase Units - Russians
Russians buy 7 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Tula
Russians attack with 1 Bomber and 2 Infantrys
Romanians defend with 1 Infantry
Russians roll dice for 1 Bomber and 2 Infantrys in Tula, round 2 : 1/3 hits, 1.00 expected hits
Finns roll dice for 1 Infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Romanians lost in Tula
Russians win, taking Tula from Finns with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Romanians: 1 Infantry
Battle in Gorky
Russians attack with 3 Infantrys
Romanians defend with 1 Infantry
Russians roll dice for 3 Infantrys in Gorky, round 2 : 0/3 hits, 0.50 expected hits
Romanians roll dice for 1 Infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 Infantrys in Gorky, round 3 : 1/3 hits, 0.50 expected hits
Romanians roll dice for 1 Infantry in Gorky, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Romanians lost in Gorky
Russians win, taking Gorky from Romanians with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Romanians: 1 Infantry
Battle in Penza
Russians attack with 3 Infantrys
Romanians defend with 1 Infantry
Russians roll dice for 3 Infantrys in Penza, round 2 : 1/3 hits, 0.50 expected hits
Romanians roll dice for 1 Infantry in Penza, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Romanians lost in Penza
Russians win, taking Penza from Romanians with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Romanians: 1 Infantry
Battle in Yaroslavl
Russians attack with 1 Elite and 2 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 1 Elite and 2 Infantrys in Yaroslavl, round 2 : 1/3 hits, 0.67 expected hits
Finns roll dice for 1 Infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Yaroslavl
Russians win, taking Yaroslavl from Finns with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Non Combat Move - Russians
1 Bomber moved from Tula to Moscow
Place Units - Russians
7 Infantrys placed in Moscow
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Romanians regular : -1.00
Finns regular : -0.67
Russians regular : 0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19
Combat Move - Italians
4 ArmoredCars moved from French Sudan to French Equatorial Africa
2 Artillerys, 1 Elite and 6 Infantrys moved from Rio de Oro to Mauritania
8 ArmoredCars moved from W.Morocco to French Sudan
4 ArmoredCars moved from E.Morocco to Mauritania
4 Infantrys moved from E.Morocco to W.Morocco
4 ArmoredCars moved from N.Algeria to W.Morocco
2 Infantrys moved from N.Tunisia to N.Algeria
4 ArmoredCars moved from Tunis to N.Algeria
2 Destroyers and 3 Transports moved from 48 Sea Zone to 46 Sea Zone
4 Infantrys moved from Campania to 46 Sea Zone
5 Infantrys moved from Rome to 46 Sea Zone
1 Infantry and 1 S.Submarine moved from 46 Sea Zone to 41 Sea Zone
1 Infantry moved from 41 Sea Zone to E.Morocco
8 Infantrys moved from 46 Sea Zone to N.Tunisia
3 Mech.Infs moved from Hun to Nubia
1 Artillery moved from French Sudan to French Equatorial Africa
2 Infantrys moved from Lower Egypt to Nubia
6 Infantrys moved from Tobruk to Mersa Matruh
1 Artillery and 1 Infantry moved from Kiev to Kursk
Purchase Units - Italians
Italians buy 8 ArmoredCars, 1 Bunker, 13 Infantrys, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in French Equatorial Africa
Italians attack with 4 ArmoredCars and 1 Artillery
French defend with 1 Factory; Americans defend with 2 Artillerys
Italians roll dice for 4 ArmoredCars and 1 Artillery in French Equatorial Africa, round 2 : 3/5 hits, 1.67 expected hits
French roll dice for 2 Artillerys in French Equatorial Africa, round 2 : 0/2 hits, 0.67 expected hits
2 Artillerys owned by the Americans lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 4 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 8
Casualties for Americans: 2 Artillerys
Battle in Nubia
Italians attack with 2 Infantrys and 3 Mech.Infs
Anzac defend with 1 Artillery, 1 Elite and 1 Marine
Italians roll dice for 2 Infantrys and 3 Mech.Infs in Nubia, round 2 : 2/5 hits, 1.67 expected hits
British roll dice for 1 Artillery, 1 Elite and 1 Marine in Nubia, round 2 : 0/3 hits, 1.00 expected hits
1 Artillery owned by the Anzac and 1 Elite owned by the Anzac lost in Nubia
Italians roll dice for 2 Infantrys and 3 Mech.Infs in Nubia, round 3 : 0/5 hits, 1.67 expected hits
British roll dice for 1 Marine in Nubia, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 Infantrys and 3 Mech.Infs in Nubia, round 4 : 2/5 hits, 1.67 expected hits
British roll dice for 1 Marine in Nubia, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians and 1 Marine owned by the Anzac lost in Nubia
Italians win, taking Nubia from British with 1 Infantry and 3 Mech.Infs remaining. Battle score for attacker is 9
Casualties for Anzac: 1 Artillery, 1 Elite and 1 Marine
Casualties for Italians: 1 Infantry
Non Combat Move - Italians
Place Units - Italians
3 Mech.Infs placed in Hun
1 Bunker and 3 Infantrys placed in Rio de Oro
4 ArmoredCars placed in E.Morocco
4 ArmoredCars placed in Tunis
1 Transport placed in 46 Sea Zone
9 Infantrys placed in Rome
1 Infantry placed in Lombardy
Turn Complete - Italians
Italians collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
French regular : -0.67
Italians regular : 0.33
British regular : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19
Combat Move - French
1 Destroyer and 1 Transport moved from 10 Sea Zone to 18 Sea Zone
Purchase Units - French
French buy 2 Artillerys; Remaining resources: 8 PUs;
Non Combat Move - French
Place Units - French
2 Artillerys placed in Churchill
Turn Complete - French
French collect 12 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19
Turn Complete - Yamamoto
Combat Hit Differential Summary :