@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
dawg Axis v. Entek Allies WaW
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - French 2 Infantrys moved from Greenland to 8 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 8 Sea Zone to 10 Sea Zone 2 Infantrys moved from 10 Sea Zone to Dublin 3 Elites moved from Syria to Palestine Purchase Units - French French buy 2 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs; Combat - French Battle in Palestine French attack with 3 Elites Germans defend with 1 ArmoredCar and 2 Mech.Infs French roll dice for 3 Elites in Palestine, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 ArmoredCar and 2 Mech.Infs in Palestine, round 2 : 0/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Germans and 1 Mech.Inf owned by the Germans lost in Palestine French roll dice for 3 Elites in Palestine, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 Mech.Inf in Palestine, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Palestine French win, taking Palestine from Germans with 3 Elites remaining. Battle score for attacker is 16 Casualties for Germans: 1 ArmoredCar and 2 Mech.Infs Non Combat Move - French Place Units - French 2 Infantrys placed in Syria 2 ArmoredCars placed in French Equatorial Africa Turn Complete - French French collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
French regular : 1.00 Germans regular : -1.17 -
TripleA Turn Summary: Yamamoto round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Turn Complete - YamamotoCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Chinese 1 Infantry moved from Suiyuan to Chahar 1 Fighter moved from Hupeh to Chahar 2 Infantrys moved from Hunan to Kiangsi 1 Fighter moved from Hupeh to Kiangsi Purchase Units - Chinese Chinese buy 1 Bunker, 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Chahar Chinese attack with 1 Fighter and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Fighter and 1 Infantry in Chahar, round 2 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar Chinese win with 1 Fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Kiangsi Chinese attack with 1 Fighter and 2 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Fighter and 2 Infantrys in Kiangsi, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 2 Infantrys in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 Fighter and 1 Infantry in Kiangsi, round 3 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 2 Infantrys in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Kiangsi 1 Fighter owned by the Chinese retreated Hisaichi win with 2 Infantrys remaining. Battle score for attacker is -4 Casualties for Chinese: 2 Infantrys Non Combat Move - Chinese 1 Fighter moved from Kiangsi to Anhwei 1 Infantry moved from Hupeh to Hunan 1 Infantry moved from N.French Indochina to Kwangsi 5 Infantrys moved from Hupeh to Anhwei 1 Fighter moved from Chahar to Anhwei 1 Infantry moved from Shensi to Shansi 1 Elite and 4 Infantrys moved from Shensi to Hupeh 4 Infantrys moved from Urumqi to C.Sinkiang 5 Infantrys and 1 Marine moved from E.Sinkiang to C.Sinkiang 6 Infantrys moved from W.Qinghai to E.Sinkiang 4 Mech.Infs moved from Hsining to C.Sinkiang 2 Infantrys moved from Hsining to W.Qinghai Place Units - Chinese 1 Bunker placed in Anhwei 3 Infantrys and 1 Marine placed in Urumqi 3 Infantrys and 3 Mech.Infs placed in Hsining Turn Complete - Chinese Chinese collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Hisaichi regular : 1.33 -
TripleA Turn Summary: Hisaichi round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Hisaichi 1 Infantry moved from Olyokminsk to Khatanga Hisaichi take Khatanga from Russians 1 Infantry moved from Olyokminsk to Bratsk Hisaichi take Bratsk from Russians 1 Artillery and 1 Elite moved from Olyokminsk to Bratsk 1 Artillery moved from Olyokminsk to Bratsk 7 Artillerys and 25 Infantrys moved from Olyokminsk to Yakutsk 2 Tanks moved from Chita to Heilungchiang 1 Marine moved from Chita to Hulunbuir 1 Infantry and 1 Marine moved from Shantung to Shansi 4 ArmoredCars moved from Hulunbuir to Shantung 1 Infantry moved from Kwangtung to Hunan 1 Infantry moved from Kiangsi to Hunan 1 Infantry moved from Hong Kong to Kwangtung Purchase Units - Hisaichi Hisaichi buy 2 Bunkers, 2 Fighters and 18 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Hunan Hisaichi attack with 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hunan Hisaichi win, taking Hunan from Chinese with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Shansi Hisaichi attack with 1 Infantry and 1 Marine Chinese defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Marine in Shansi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 6 Tanks moved from Korea to Hulunbuir Place Units - Hisaichi 1 Bunker and 6 Infantrys placed in Hong Kong 1 Bunker and 3 Infantrys placed in Shantung 8 Infantrys placed in Changchun Hisaichi undo move 2. 1 Bunker, 2 Fighters and 1 Infantry placed in Shantung 3 Infantrys placed in Chita Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Hisaichi regular : 1.00 -
TripleA Turn Summary: British round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - British 1 Infantry moved from Dublin to Munster British take Munster from Germans 1 Artillery moved from South Africa to Rhodesia British take Rhodesia from Italians 1 Artillery and 1 Infantry moved from Bombay to Rajputana 2 Infantrys moved from Scotland to 18 Sea Zone 2 Infantrys moved from 18 Sea Zone to Wales 3 Infantrys moved from Manchester to Wales 1 Artillery moved from Dover to Wales 1 Bomber moved from London to Wales Combat - British Battle in Wales British attack with 1 Artillery, 1 Bomber and 5 Infantrys Germans defend with 1 AAGun, 1 Factory and 5 Infantrys Germans roll AA dice in Wales : 0/1 hits, 0.17 expected hits British roll dice for 1 Artillery, 1 Bomber and 5 Infantrys in Wales, round 2 : 1/7 hits, 2.00 expected hits Germans roll dice for 5 Infantrys in Wales, round 2 : 2/5 hits, 1.67 expected hits 1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Wales British roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Wales, round 3 : 2/5 hits, 1.67 expected hits Germans roll dice for 4 Infantrys in Wales, round 3 : 1/4 hits, 1.33 expected hits 2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Wales British roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Wales, round 4 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 Infantrys in Wales, round 4 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Germans lost in Wales British win, taking Wales from Germans with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 3 Infantrys Casualties for Germans: 5 Infantrys Non Combat Move - British 1 Bomber moved from Wales to London Turn Complete - British British collect 78 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans AA : -0.17 Germans regular : -0.67 British regular : -0.17 -
TripleA Turn Summary: Anzac round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Anzac Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Artillery moved from Yunnan to Assam EDIT: 1 Artillery moved from Yunnan to Assam EDIT: 1 Infantry moved from Rajputana to Hyderabad 2 Artillerys and 2 Elites moved from Mysore to Hyderabad 6 ArmoredCars moved from Burma to Assam 6 ArmoredCars moved from Bangkok to Burma 2 Transports moved from 64 Sea Zone to 63 Sea Zone 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters moved from 65 Sea Zone to 63 Sea Zone 2 Adv.Fighters moved from Italian East Africa to 56 Sea Zone 1 Artillery moved from Davao to 107 Sea Zone 1 Tank moved from Davao to 107 Sea Zone 1 Artillery moved from Davao to 107 Sea Zone 1 Marine moved from Davao to 107 Sea Zone 1 Elite moved from Davao to 107 Sea Zone 2 Artillerys, 1 Elite, 1 Marine, 1 Tank and 3 Transports moved from 107 Sea Zone to 92 Sea Zone 2 Artillerys, 1 Elite, 1 Marine and 1 Tank moved from 92 Sea Zone to Kiangsi 1 S.Submarine moved from 107 Sea Zone to 108 Sea Zone 1 Infantry moved from Woleai to 108 Sea Zone 1 Infantry and 1 S.Submarine moved from 108 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Panay Americans take Panay from Yamamoto 1 Elite moved from Formosa to 92 Sea Zone 1 Elite moved from 92 Sea Zone to Kiangsi 1 Marine moved from Northern Territory to 67 Sea Zone 1 Marine and 1 S.Submarine moved from 67 Sea Zone to 60 Sea Zone 1 Marine moved from 60 Sea Zone to Assam 1 Infantry moved from Northern Territory to Western Australia 1 Marine moved from Townsville to Northern Territory Purchase Units - Anzac Anzac buy 6 ArmoredCars, 2 Artillerys, 3 Elites, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in 56 Sea Zone Anzac attack with 2 Adv.Fighters Italians defend with 2 Destroyers and 1 S.Submarine Anzac roll dice for 2 Adv.Fighters in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 2 Destroyers in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 Destroyers owned by the Italians lost in 56 Sea Zone 1 S.Submarine owned by the Italians submerged Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 16 Casualties for Italians: 2 Destroyers Battle in Kiangsi Anzac attack with 2 Artillerys, 2 Elites, 1 Marine and 1 Tank Hisaichi defend with 1 Infantry Anzac roll dice for 2 Artillerys, 2 Elites, 1 Marine and 1 Tank in Kiangsi, round 2 : 2/6 hits, 2.67 expected hits Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kiangsi Anzac win, taking Kiangsi from Hisaichi with 2 Artillerys, 2 Elites, 1 Marine and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Anzac 2 Adv.Fighters moved from 56 Sea Zone to Italian East Africa Place Units - Anzac 1 Artillery and 2 Infantrys placed in Italian East Africa 6 ArmoredCars placed in Bangkok 3 Elites placed in Formosa 1 Transport placed in 67 Sea Zone 1 Artillery and 2 Infantrys placed in Broome Turn Complete - Anzac Anzac collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Anzac regular : 0.33 Hisaichi regular : -0.33 -
TripleA Turn Summary: Dutch round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Dutch 1 Artillery moved from Banjarmasin to 110 Sea Zone 1 Infantry moved from Banjarmasin to 110 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 60 Sea Zone 1 Artillery and 1 Infantry moved from 60 Sea Zone to Assam 1 Tank moved from N.Thailand to Assam 1 Artillery moved from Sumatra to 65 Sea Zone 1 Infantry moved from S.Thailand to 65 Sea Zone 1 Artillery, 1 Carrier, 2 Fighters, 1 Infantry and 1 Transport moved from 65 Sea Zone to 60 Sea Zone 1 Artillery and 1 Infantry moved from 60 Sea Zone to Assam 1 Elite moved from Amazon to 32 Sea Zone 1 Artillery moved from Suriname to 32 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 32 Sea Zone to 36 Sea Zone 1 Artillery and 1 Elite moved from 36 Sea Zone to Gold Coast 1 Transport moved from 36 Sea Zone to 32 Sea Zone Purchase Units - Dutch Dutch buy 1 Adv.Fighter, 2 Artillerys, 1 Destroyer and 1 Transport; Remaining resources: 1 PUs; Non Combat Move - Dutch 1 Infantry moved from S.Thailand to Burma Place Units - Dutch 1 Destroyer and 1 Transport placed in 110 Sea Zone 1 Artillery placed in Suriname 1 Adv.Fighter and 1 Artillery placed in Sumatra Turn Complete - Dutch Dutch collect 32 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Finns 4 Artillerys, 2 Elites and 1 Infantry moved from Lapland to Upper Norrland 2 ArmoredCars and 1 Tank moved from Oulu to Upper Norrland 2 Mech.Infs moved from Vyborg to Upper Norrland 2 Infantrys moved from Oulu to Lapland 2 Infantrys moved from Tampere to Oulu 6 ArmoredCars moved from Helsinki to Oulu 1 Elite moved from Tampere to Oulu 3 Tanks moved from S.Karelia to Lapland 1 Elite moved from Smolensk to Kursk 5 Mech.Infs moved from Kirov to N.Karelia 5 Tanks moved from Kirov to S.Karelia 3 Infantrys moved from Vyborg to Oulu 1 Infantry moved from Smolensk to S.Karelia 1 Artillery and 1 Infantry moved from S.Karelia to N.Karelia 6 Tanks moved from Kuybyshev to Arkhangelsk Purchase Units - Finns Finns buy 1 Elite, 3 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 1 Elite, 3 Infantrys and 2 Mech.Infs placed in Helsinki 2 Mech.Infs placed in Vyborg Turn Complete - Finns Finns collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Romanians 4 ArmoredCars, 4 Mech.Infs and 5 Tanks moved from Adana to Syria 3 ArmoredCars moved from Erzurum to Syria 2 Artillerys and 8 Infantrys moved from Erzurum to Adana 1 ArmoredCar and 2 Mech.Infs moved from Bursa to Adana 2 Mech.Infs moved from Adana to Syria 3 ArmoredCars moved from Bulgaria to Bursa 4 Infantrys moved from Kiev to Kursk 4 ArmoredCars moved from Vinnytsia to Kursk 1 Infantry moved from Vinnytsia to Kiev 1 Infantry moved from E.Romania to Vinnytsia 4 ArmoredCars moved from Bucharest to Vinnytsia 1 ArmoredCar moved from Punjab to Calcutta Romanians take Bihar from British Romanians take Calcutta from British 1 Mech.Inf and 2 Tanks moved from Punjab to Rajputana 1 Artillery moved from Baluchistan to Rajputana 3 Tanks moved from Alma Ata to Rajputana 3 ArmoredCars moved from W.Iran to Syria 5 Elites and 7 Infantrys moved from W.Iran to Iraq 2 ArmoredCars moved from Astrakhan to W.Iran Purchase Units - Romanians Romanians buy 2 ArmoredCars, 1 Elite, 4 Infantrys, 3 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Syria Romanians attack with 10 ArmoredCars, 6 Mech.Infs and 5 Tanks French defend with 1 AAGun, 3 Bunkers, 1 Factory and 2 Infantrys Romanians roll dice for 10 ArmoredCars, 6 Mech.Infs and 5 Tanks in Syria, round 2 : 6/21 hits, 7.83 expected hits Units damaged: 2 Bunkers owned by the French French roll dice for 3 Bunkers and 2 Infantrys in Syria, round 2 : 2/5 hits, 2.17 expected hits 2 ArmoredCars owned by the Romanians, 1 Bunker owned by the French and 2 Infantrys owned by the French lost in Syria Romanians roll dice for 8 ArmoredCars, 6 Mech.Infs and 5 Tanks in Syria, round 3 : 8/19 hits, 7.17 expected hits French roll dice for 2 Bunkers in Syria, round 3 : 0/2 hits, 1.00 expected hits 2 Bunkers owned by the French lost in Syria Romanians win, taking Syria from French with 8 ArmoredCars, 6 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 14 Casualties for Romanians: 2 ArmoredCars Casualties for French: 3 Bunkers and 2 Infantrys Battle in Rajputana Romanians attack with 1 Artillery, 1 Mech.Inf and 5 Tanks British defend with 4 Artillerys, 1 Bunker, 2 Infantrys and 2 Mech.Infs Romanians roll dice for 1 Artillery, 1 Mech.Inf and 5 Tanks in Rajputana, round 2 : 3/7 hits, 3.17 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 4 Artillerys, 1 Bunker, 2 Infantrys and 2 Mech.Infs in Rajputana, round 2 : 0/9 hits, 3.17 expected hits 2 Infantrys owned by the British lost in Rajputana Romanians roll dice for 1 Artillery, 1 Mech.Inf and 5 Tanks in Rajputana, round 3 : 2/7 hits, 3.17 expected hits British roll dice for 4 Artillerys, 1 Bunker and 2 Mech.Infs in Rajputana, round 3 : 2/7 hits, 2.50 expected hits 1 Artillery owned by the Romanians, 1 Mech.Inf owned by the Romanians and 2 Artillerys owned by the British lost in Rajputana Romanians roll dice for 5 Tanks in Rajputana, round 4 : 2/5 hits, 2.50 expected hits British roll dice for 2 Artillerys, 1 Bunker and 2 Mech.Infs in Rajputana, round 4 : 0/5 hits, 1.83 expected hits 2 Artillerys owned by the British lost in Rajputana Romanians roll dice for 5 Tanks in Rajputana, round 5 : 3/5 hits, 2.50 expected hits British roll dice for 1 Bunker and 2 Mech.Infs in Rajputana, round 5 : 0/3 hits, 1.17 expected hits 1 Bunker owned by the British and 2 Mech.Infs owned by the British lost in Rajputana Romanians win, taking Rajputana from British with 5 Tanks remaining. Battle score for attacker is 28 Casualties for British: 4 Artillerys, 1 Bunker, 2 Infantrys and 2 Mech.Infs Casualties for Romanians: 1 Artillery and 1 Mech.Inf Non Combat Move - Romanians Place Units - Romanians 3 Tanks placed in W.Iran 3 Mech.Infs placed in Bursa 1 Elite and 3 Infantrys placed in Vinnytsia 2 ArmoredCars, 1 Infantry and 1 Tank placed in Bucharest Turn Complete - Romanians Romanians collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
French regular : -1.17 Romanians regular : -2.33 British regular : -6.67 -
TripleA Turn Summary: Romanians round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Turn Complete - ThaiCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Americans 1 Infantry moved from Davao to 107 Sea Zone 1 Infantry and 1 S.Submarine moved from 107 Sea Zone to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Shikoku Americans take Shikoku from Yamamoto 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 4 Elites moved from Bahia to 35 Sea Zone 1 B.Transport and 4 Elites moved from 35 Sea Zone to 36 Sea Zone 1 Fighter moved from Bahia to French Sudan 4 Elites moved from 36 Sea Zone to French Sudan 2 S.Bombers moved from Gold Coast to French Sudan 1 Artillery and 1 Marine moved from French Equatorial Africa to French Sudan 2 B.Transports moved from 38 Sea Zone to 35 Sea Zone 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Elites moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone 4 Elites moved from 32 Sea Zone to Bahia 7 Elites moved from Iceland to 4 Sea Zone 2 B.Transports and 7 Elites moved from 4 Sea Zone to 18 Sea Zone 3 Adv.Fighters, 1 B.Carrier and 2 Destroyers moved from 4 Sea Zone to 18 Sea Zone 7 Elites moved from 18 Sea Zone to Wales 8 Elites moved from Greenland to 8 Sea Zone 2 B.Transports and 8 Elites moved from 8 Sea Zone to 3 Sea Zone 8 Elites moved from 3 Sea Zone to Iceland 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters moved from 13 Sea Zone to 8 Sea Zone 1 Tank moved from South Central USA to Central America Purchase Units - Americans Americans buy 2 B.Transports, 1 Bunker, 2 Destroyers, 14 Elites, 1 Factory, 2 Fighters, 1 Marine, 1 S.Bomber and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in French Sudan Americans attack with 1 Artillery, 4 Elites, 1 Fighter, 1 Marine and 2 S.Bombers Italians defend with 2 ArmoredCars, 2 Artillerys and 2 Elites Americans roll dice for 1 Artillery, 4 Elites, 1 Fighter, 1 Marine and 2 S.Bombers in French Sudan, round 2 : 6/9 hits, 4.67 expected hits Italians roll dice for 2 ArmoredCars, 2 Artillerys and 2 Elites in French Sudan, round 2 : 2/6 hits, 1.67 expected hits 2 ArmoredCars owned by the Italians, 2 Elites owned by the Italians, 2 Elites owned by the Americans and 2 Artillerys owned by the Italians lost in French Sudan Americans win, taking French Sudan from Italians with 1 Artillery, 2 Elites, 1 Fighter, 1 Marine and 2 S.Bombers remaining. Battle score for attacker is 16 Casualties for Americans: 2 Elites Casualties for Italians: 2 ArmoredCars, 2 Artillerys and 2 Elites Non Combat Move - Americans 1 Fighter moved from French Sudan to 36 Sea Zone 2 S.Bombers moved from French Sudan to Gold Coast 1 Destroyer moved from 107 Sea Zone to 110 Sea Zone Place Units - Americans 1 Bunker and 1 Factory placed in Iceland 1 Fighter and 1 S.Bomber placed in Salvador 3 Elites placed in South Atlantic USA 1 Elite placed in South Central USA 3 Elites placed in Tohoku 4 Elites placed in Chubu 3 Elites and 1 Fighter placed in Tokyo 2 B.Transports placed in 84 Sea Zone 2 Destroyers placed in 13 Sea Zone 1 S.Submarine placed in 107 Sea Zone 1 Marine placed in Davao Turn Complete - Americans Americans collect 147 PUs; end with 147 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Italians regular : 0.33 -
TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - Germans 1 ArmoredCar, 2 Artillerys, 5 HeavyTanks, 3 Infantrys and 10 Mech.Infs moved from Sibirsky to Yeniseysk 4 Mech.Infs moved from Surgut to Yeniseysk 1 ArmoredCar, 1 Mech.Inf and 3 Tanks moved from Sverdlovsk to Yeniseysk 1 Tank moved from Karaganda to Semipalatinsk Germans take Semipalatinsk from Russians 1 Tank moved from Semipalatinsk to Krasnoyarsk 1 Mech.Inf moved from Tashkent to Alma Ata 1 Mech.Inf moved from Tashkent to Semipalatinsk 1 Tank moved from Delhi to Bombay Germans take Bombay from British 1 Mech.Inf moved from Delhi to Rajputana 1 Mech.Inf moved from Rajputana to Mysore Germans take Mysore from British 1 Mech.Inf moved from Mysore to Madras Germans take Madras from British 1 Mech.Inf moved from Delhi to Bihar 1 HeavyTank, 1 Mech.Inf and 3 Tanks moved from Delhi to Hyderabad 2 Mech.Infs moved from W.Iran to Punjab 1 Adv.Fighter, 3 Bombers and 2 Stukas moved from W.Iran to Delhi 3 Mech.Infs moved from Iraq to Baluchistan 3 Adv.Fighters and 7 Mech.Infs moved from Erzurum to Baluchistan 3 Adv.Fighters moved from Baluchistan to Rajputana 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 3 Destroyers, 3 S.Submarines and 4 Submarines moved from 20 Sea Zone to 18 Sea Zone 1 Infantry moved from Normandy to Brittany 6 Infantrys moved from Picardy to Normandy 6 Infantrys moved from Belgium to Picardy 6 Infantrys moved from Netherlands to Belgium 6 Infantrys moved from Hamburg to Netherlands 1 ArmoredCar, 2 Artillerys and 2 Infantrys moved from Bohemia to Krakow 1 ArmoredCar moved from Krakow to Vinnytsia 4 Infantrys moved from Warsaw to Brest 3 Infantrys moved from Kiev to Kursk 4 Infantrys moved from Leningrad to Novgorod 4 ArmoredCars moved from Arkhangelsk to Kuybyshev 3 ArmoredCars moved from Georgia to Kuybyshev 5 Infantrys moved from Stalingrad to Rostov Purchase Units - Germans Germans buy 6 ArmoredCars, 1 HeavyTank, 72 Infantrys, 6 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Hyderabad Germans attack with 1 HeavyTank, 1 Mech.Inf and 3 Tanks British defend with 1 Infantry; Anzac defend with 2 Artillerys and 2 Elites Germans roll dice for 1 HeavyTank, 1 Mech.Inf and 3 Tanks in Hyderabad, round 2 : 2/5 hits, 2.50 expected hits British roll dice for 2 Artillerys, 2 Elites and 1 Infantry in Hyderabad, round 2 : 1/5 hits, 1.67 expected hits 1 Elite owned by the Anzac, 1 Infantry owned by the British and 1 Mech.Inf owned by the Germans lost in Hyderabad Germans roll dice for 1 HeavyTank and 3 Tanks in Hyderabad, round 3 : 3/4 hits, 2.17 expected hits British roll dice for 2 Artillerys and 1 Elite in Hyderabad, round 3 : 0/3 hits, 1.00 expected hits 2 Artillerys owned by the Anzac and 1 Elite owned by the Anzac lost in Hyderabad Germans win, taking Hyderabad from British with 1 HeavyTank and 3 Tanks remaining. Battle score for attacker is 10 Casualties for Germans: 1 Mech.Inf Casualties for Anzac: 2 Artillerys and 2 Elites Casualties for British: 1 Infantry Battle in 18 Sea Zone Germans attack with 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 3 Destroyers, 3 S.Submarines and 4 Submarines British defend with 2 Destroyers and 4 T.Boats; Americans defend with 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports and 2 Destroyers Germans roll dice for 3 S.Submarines and 4 Submarines in 18 Sea Zone, round 2 : 2/7 hits, 2.83 expected hits Units damaged: 1 B.Carrier owned by the Americans Germans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers and 3 Destroyers in 18 Sea Zone, round 2 : 3/10 hits, 4.33 expected hits Americans roll dice for 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports, 4 Destroyers and 4 T.Boats in 18 Sea Zone, round 2 : 5/14 hits, 4.83 expected hits Units damaged: 1 Battleship owned by the Germans 3 Submarines owned by the Germans, 4 T.Boats owned by the British and 1 Carrier owned by the Germans lost in 18 Sea Zone Germans roll dice for 3 S.Submarines and 1 Submarine in 18 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 Adv.Fighters, 1 Battleship, 3 Cruisers and 3 Destroyers in 18 Sea Zone, round 3 : 2/9 hits, 4.17 expected hits Americans roll dice for 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports and 4 Destroyers in 18 Sea Zone, round 3 : 3/10 hits, 4.17 expected hits 1 Submarine owned by the Germans, 2 B.Transports owned by the Americans, 2 Destroyers owned by the Germans and 2 Destroyers owned by the British lost in 18 Sea Zone Germans roll dice for 3 S.Submarines in 18 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits Germans roll dice for 2 Adv.Fighters, 1 Battleship, 3 Cruisers and 1 Destroyer in 18 Sea Zone, round 4 : 2/7 hits, 3.50 expected hits Americans roll dice for 3 Adv.Fighters, 1 B.Carrier and 2 Destroyers in 18 Sea Zone, round 4 : 3/6 hits, 3.17 expected hits 2 Destroyers owned by the Americans, 1 Destroyer owned by the Germans, 1 B.Carrier owned by the Americans, 2 S.Submarines owned by the Germans and 1 Adv.Fighter owned by the Americans lost in 18 Sea Zone Germans roll dice for 2 Adv.Fighters, 1 Battleship and 3 Cruisers in 18 Sea Zone, round 5 : 4/6 hits, 3.17 expected hits Americans roll dice for 2 Adv.Fighters in 18 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits 2 Adv.Fighters owned by the Germans and 2 Adv.Fighters owned by the Americans lost in 18 Sea Zone Germans win with 1 Battleship, 3 Cruisers and 1 S.Submarine remaining. Battle score for attacker is 16 Casualties for Germans: 2 Adv.Fighters, 1 Carrier, 3 Destroyers, 2 S.Submarines and 4 Submarines Casualties for British: 2 Destroyers and 4 T.Boats Casualties for Americans: 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports and 2 Destroyers Battle in Yeniseysk Germans attack with 2 ArmoredCars, 2 Artillerys, 5 HeavyTanks, 3 Infantrys, 15 Mech.Infs and 3 Tanks Russians defend with 1 AAGun, 1 Artillery and 28 Infantrys Germans roll dice for 2 ArmoredCars, 2 Artillerys, 5 HeavyTanks, 3 Infantrys, 15 Mech.Infs and 3 Tanks in Yeniseysk, round 2 : 9/30 hits, 12.17 expected hits Russians roll dice for 1 Artillery and 28 Infantrys in Yeniseysk, round 2 : 8/29 hits, 9.67 expected hits 2 ArmoredCars owned by the Germans, 9 Infantrys owned by the Russians, 2 Artillerys owned by the Germans, 3 Infantrys owned by the Germans and 1 Mech.Inf owned by the Germans lost in Yeniseysk Germans roll dice for 5 HeavyTanks, 14 Mech.Infs and 3 Tanks in Yeniseysk, round 3 : 9/22 hits, 9.50 expected hits Russians roll dice for 1 Artillery and 19 Infantrys in Yeniseysk, round 3 : 9/20 hits, 6.67 expected hits 9 Infantrys owned by the Russians and 9 Mech.Infs owned by the Germans lost in Yeniseysk Germans roll dice for 5 HeavyTanks, 5 Mech.Infs and 3 Tanks in Yeniseysk, round 4 : 6/13 hits, 6.50 expected hits Russians roll dice for 1 Artillery and 10 Infantrys in Yeniseysk, round 4 : 6/11 hits, 3.67 expected hits 6 Infantrys owned by the Russians, 5 Mech.Infs owned by the Germans and 1 Tank owned by the Germans lost in Yeniseysk Germans roll dice for 5 HeavyTanks and 2 Tanks in Yeniseysk, round 5 : 3/7 hits, 4.33 expected hits Russians roll dice for 1 Artillery and 4 Infantrys in Yeniseysk, round 5 : 3/5 hits, 1.67 expected hits 3 Infantrys owned by the Russians, 1 HeavyTank owned by the Germans and 2 Tanks owned by the Germans lost in Yeniseysk Germans roll dice for 4 HeavyTanks in Yeniseysk, round 6 : 2/4 hits, 2.67 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Yeniseysk, round 6 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Yeniseysk Germans win, taking Yeniseysk from Russians with 4 HeavyTanks remaining. Battle score for attacker is -74 Casualties for Germans: 2 ArmoredCars, 2 Artillerys, 1 HeavyTank, 3 Infantrys, 15 Mech.Infs and 3 Tanks Casualties for Russians: 1 Artillery and 28 Infantrys Battle in Krasnoyarsk Germans attack with 1 Tank Russians defend with 1 Artillery and 1 Elite Germans roll dice for 1 Tank in Krasnoyarsk, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Artillery and 1 Elite in Krasnoyarsk, round 2 : 2/2 hits, 0.67 expected hits 1 Tank owned by the Germans lost in Krasnoyarsk Russians win with 1 Artillery and 1 Elite remaining. Battle score for attacker is -5 Casualties for Germans: 1 Tank Non Combat Move - Germans Place Units - Germans 2 ArmoredCars, 1 HeavyTank and 2 Tanks placed in Delhi 2 Mech.Infs placed in Tashkent 3 ArmoredCars and 3 Tanks placed in Sibirsky 1 ArmoredCar and 4 Mech.Infs placed in Sverdlovsk 4 Infantrys placed in Arkhangelsk 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 3 Infantrys placed in Kiev 4 Infantrys placed in Leningrad 4 Infantrys placed in Warsaw 5 Infantrys placed in Bohemia 6 Infantrys placed in Hamburg 3 Infantrys placed in Bavaria 4 Infantrys placed in Rhine 3 Infantrys placed in Normandy 8 Infantrys placed in Paris 15 Infantrys placed in Berlin 5 Infantrys were produced but were not placed Turn Complete - Germans Germans collect 154 PUs; end with 154 PUs Turning on Edit Mode EDIT: Changing PUs for Germans from 154 to 164 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.50 Russians regular : 5.00 Germans regular : -10.67 British regular : -1.67 -
@dawgoneit the edit is because the game usually informs me if i have to many men but it didn’t this time and i was left with five extra men. so i added 10 to my total.
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - Russians 1 Artillery and 1 Elite moved from Krasnoyarsk to Semipalatinsk Purchase Units - Russians Russians buy 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Semipalatinsk Russians attack with 1 Artillery and 1 Elite Germans defend with 1 Mech.Inf Russians roll dice for 1 Artillery and 1 Elite in Semipalatinsk, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 Mech.Inf in Semipalatinsk, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Semipalatinsk Russians win, taking Semipalatinsk from Germans with 1 Artillery and 1 Elite remaining. Battle score for attacker is 6 Casualties for Germans: 1 Mech.Inf Non Combat Move - Russians Place Units - Russians 1 Elite and 7 Infantrys placed in Moscow Turn Complete - Russians Russians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.17 -
TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - Italians 3 Mech.Infs moved from Hun to French Equatorial Africa 4 ArmoredCars, 7 Artillerys, 1 Elite and 5 Infantrys moved from Mauritania to French Sudan 4 ArmoredCars moved from E.Morocco to W.Morocco 4 ArmoredCars moved from N.Algeria to W.Morocco 4 Infantrys moved from N.Algeria to E.Morocco 4 ArmoredCars moved from Tunis to N.Algeria 3 Transports moved from 51 Sea Zone to 48 Sea Zone 1 Transport moved from 48 Sea Zone to 46 Sea Zone 4 Infantrys moved from Rome to 46 Sea Zone 4 Infantrys moved from Campania to 48 Sea Zone 4 Infantrys moved from 48 Sea Zone to Tobruk 2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 2 Infantrys moved from 48 Sea Zone to Tobruk 2 Infantrys moved from 46 Sea Zone to N.Tunisia 4 Infantrys moved from Rome to Campania 6 Infantrys moved from Mersa Matruh to Lower Egypt 1 S.Submarine moved from 56 Sea Zone to 46 Sea Zone 2 Destroyers moved from 51 Sea Zone to 48 Sea Zone Purchase Units - Italians Italians buy 8 ArmoredCars, 1 Bunker, 15 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Italians Battle in French Equatorial Africa Italians attack with 3 Mech.Infs French defend with 2 ArmoredCars and 1 Factory Italians roll dice for 3 Mech.Infs in French Equatorial Africa, round 2 : 2/3 hits, 1.00 expected hits French roll dice for 2 ArmoredCars in French Equatorial Africa, round 2 : 0/2 hits, 0.33 expected hits 2 ArmoredCars owned by the French lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 3 Mech.Infs remaining. Battle score for attacker is 8 Casualties for French: 2 ArmoredCars Battle in French Sudan Italians attack with 4 ArmoredCars, 7 Artillerys, 1 Elite and 5 Infantrys Americans defend with 1 Artillery, 2 Elites and 1 Marine Italians roll dice for 4 ArmoredCars, 7 Artillerys, 1 Elite and 5 Infantrys in French Sudan, round 2 : 5/17 hits, 5.83 expected hits French roll dice for 1 Artillery, 2 Elites and 1 Marine in French Sudan, round 2 : 1/4 hits, 1.33 expected hits 1 Marine owned by the Americans, 2 Elites owned by the Americans, 1 Artillery owned by the Americans and 1 Infantry owned by the Italians lost in French Sudan Italians win, taking French Sudan from French with 4 ArmoredCars, 7 Artillerys, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 12 Casualties for Italians: 1 Infantry Casualties for Americans: 1 Artillery, 2 Elites and 1 Marine Non Combat Move - Italians Place Units - Italians 3 Mech.Infs placed in Hun 1 Bunker and 3 Infantrys placed in Rio de Oro 4 ArmoredCars placed in E.Morocco 4 ArmoredCars placed in Tunis 10 Infantrys placed in Rome 2 Infantrys placed in Lombardy Turn Complete - Italians Italians collect 84 PUs; end with 84 PUsCombat Hit Differential Summary :
French regular : -0.67 Italians regular : 0.17 -
TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Purchase Units - French French buy 1 Destroyer and 1 Transport; Remaining resources: 3 PUs; Place Units - French 1 Destroyer and 1 Transport placed in 1 Sea Zone Turn Complete - French French collect 12 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Turn Complete - YamamotoCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - Chinese 4 Mech.Infs moved from C.Sinkiang to Alma Ata 1 Elite, 12 Infantrys and 1 Marine moved from C.Sinkiang to Alma Ata 3 Infantrys moved from Urumqi to C.Sinkiang 1 Marine moved from Urumqi to C.Sinkiang 6 Infantrys moved from E.Sinkiang to C.Sinkiang 2 Infantrys moved from W.Qinghai to E.Sinkiang 3 Mech.Infs moved from Hsining to C.Sinkiang 1 Elite and 1 Infantry moved from Hupeh to Shansi 1 Fighter moved from Anhwei to Shansi 3 Infantrys moved from Hupeh to Hunan 1 Fighter moved from Anhwei to Hunan Purchase Units - Chinese Chinese buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 Elite, 1 Fighter and 1 Infantry Hisaichi defend with 1 Infantry and 1 Marine Chinese roll dice for 1 Elite, 1 Fighter and 1 Infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry and 1 Marine in Shansi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 Elite and 1 Fighter in Shansi, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Marine in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Chinese lost in Shansi 1 Fighter owned by the Chinese retreated Hisaichi win with 1 Marine remaining. Battle score for attacker is -3 Casualties for Chinese: 1 Elite and 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Hunan Chinese attack with 1 Fighter and 3 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Fighter and 3 Infantrys in Hunan, round 2 : 3/4 hits, 0.83 expected hits Hisaichi roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 2 Infantrys Battle in Alma Ata Chinese attack with 1 Elite, 12 Infantrys, 1 Marine and 4 Mech.Infs Germans defend with 1 Mech.Inf Chinese roll dice for 1 Elite, 12 Infantrys, 1 Marine and 4 Mech.Infs in Alma Ata, round 2 : 4/18 hits, 4.83 expected hits Romanians roll dice for 1 Mech.Inf in Alma Ata, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans and 1 Infantry owned by the Chinese lost in Alma Ata Chinese win, taking Alma Ata from Romanians with 1 Elite, 11 Infantrys, 1 Marine and 4 Mech.Infs remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Germans: 1 Mech.Inf Non Combat Move - Chinese 3 Infantrys moved from Hsining to E.Qinghai 1 Fighter moved from Shansi to Anhwei 1 Fighter moved from Hunan to Anhwei Place Units - Chinese 3 Infantrys and 1 Marine placed in Urumqi 2 Infantrys and 4 Mech.Infs placed in Hsining Turn Complete - Chinese Chinese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese regular : 0.83 Romanians regular : 0.67 Hisaichi regular : 1.33 -
TripleA Turn Summary: Hisaichi round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - Hisaichi 7 Artillerys and 25 Infantrys moved from Yakutsk to Ayan 1 Marine moved from Shansi to Suiyuan Hisaichi take Suiyuan from Chinese 1 Marine and 6 Tanks moved from Hulunbuir to Peking 6 Tanks moved from Peking to Shantung 4 Infantrys and 2 Tanks moved from Heilungchiang to Hulunbuir 3 Infantrys moved from Chita to Hulunbuir 1 Infantry moved from Khatanga to Bulun Hisaichi take Bulun from Russians 2 Artillerys, 1 Elite and 1 Infantry moved from Bratsk to Krasnoyarsk Hisaichi take Krasnoyarsk from Russians 1 Infantry moved from Kwangtung to Kwangsi 1 ArmoredCar moved from Shantung to Shensi Hisaichi take Shensi from Chinese 3 ArmoredCars moved from Shantung to Kiangsi 2 Fighters and 1 Tank moved from Shantung to Kiangsi 1 Infantry moved from Shanghai to Kiangsi 1 Infantry moved from Shantung to Shanghai Purchase Units - Hisaichi Hisaichi buy 2 Adv.Fighters, 1 Bunker, 17 Infantrys and 1 Tank; Remaining resources: 2 PUs; Combat - Hisaichi Battle in Kwangsi Hisaichi attack with 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kwangsi Chinese win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Infantry Battle in Kiangsi Hisaichi attack with 3 ArmoredCars, 2 Fighters, 1 Infantry and 1 Tank Anzac defend with 2 Artillerys, 2 Elites, 1 Marine and 1 Tank Hisaichi roll dice for 3 ArmoredCars, 2 Fighters, 1 Infantry and 1 Tank in Kiangsi, round 2 : 2/7 hits, 2.33 expected hits Chinese roll dice for 2 Artillerys, 2 Elites, 1 Marine and 1 Tank in Kiangsi, round 2 : 1/6 hits, 2.17 expected hits 2 Elites owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kiangsi Hisaichi roll dice for 3 ArmoredCars, 2 Fighters and 1 Tank in Kiangsi, round 3 : 1/6 hits, 2.17 expected hits Chinese roll dice for 2 Artillerys, 1 Marine and 1 Tank in Kiangsi, round 3 : 1/4 hits, 1.50 expected hits 1 Artillery owned by the Anzac and 1 ArmoredCar owned by the Hisaichi lost in Kiangsi Hisaichi roll dice for 2 ArmoredCars, 2 Fighters and 1 Tank in Kiangsi, round 4 : 1/5 hits, 1.83 expected hits Chinese roll dice for 1 Artillery, 1 Marine and 1 Tank in Kiangsi, round 4 : 1/3 hits, 1.17 expected hits 1 Artillery owned by the Anzac and 1 ArmoredCar owned by the Hisaichi lost in Kiangsi Hisaichi roll dice for 1 ArmoredCar, 2 Fighters and 1 Tank in Kiangsi, round 5 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 Marine and 1 Tank in Kiangsi, round 5 : 0/2 hits, 0.83 expected hits 1 Tank owned by the Anzac and 1 Marine owned by the Anzac lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 1 ArmoredCar, 2 Fighters and 1 Tank remaining. Battle score for attacker is 13 Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry Casualties for Anzac: 2 Artillerys, 2 Elites, 1 Marine and 1 Tank Non Combat Move - Hisaichi 2 Fighters moved from Kiangsi to Shantung 1 Infantry moved from Shantung to Chahar 1 Infantry moved from Shantung to Shansi Place Units - Hisaichi 2 Adv.Fighters, 1 Bunker and 1 Tank placed in Shantung 6 Infantrys placed in Hong Kong 8 Infantrys placed in Changchun 3 Infantrys placed in Chita Turn Complete - Hisaichi Hisaichi collect 71 PUs; end with 73 PUsCombat Hit Differential Summary :
Chinese regular : -2.00 Hisaichi regular : -2.00 -
TripleA Turn Summary: British round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - British 1 Artillery moved from Rhodesia to Kenya British take Kenya from Italians Purchase Units - British British buy 1 Battleship, 3 Destroyers, 5 Infantrys and 4 T.Boats; Remaining resources: 0 PUs; Combat - British Non Combat Move - British Place Units - British 3 Destroyers and 1 T.Boat placed in 18 Sea Zone 1 Battleship and 3 T.Boats placed in 18 Sea Zone 5 Infantrys placed in Cairo Turn Complete - British British collect 67 PUs; end with 67 PUsCombat Hit Differential Summary :





