@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
2020 Playoff tanios (X) vs Giallo (L + 13) BM
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 10 PUs; Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Syria 1 infantry moved from French West Africa to French Central Africa Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns, 1 artillery, 1 fighter and 7 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,3,2,3 ANZAC collect 12 PUs (1 lost to blockades); end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 bombers and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour, 1 bomber, 2 fighters and 6 mech_infantrys moved from Germany to Romania 5 mech_infantrys moved from Yugoslavia to Romania 3 fighters and 1 tactical_bomber moved from 115 Sea Zone to Romania 3 tactical_bombers moved from Western Germany to Romania 1 transport moved from 115 Sea Zone to 114 Sea Zone 4 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Baltic States 1 artillery moved from Germany to Poland 1 infantry moved from Finland to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 artillery and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Romania Germans attack with 1 armour, 1 bomber, 5 fighters, 11 mech_infantrys and 4 tactical_bombers Russians defend with 4 aaGuns, 3 artilleries, 13 infantry and 3 mech_infantrys Russians roll AA dice in Romania : 1/10 hits, 1.67 expected hits 1 fighter owned by the Germans lost in Romania Germans roll dice for 1 armour, 1 bomber, 4 fighters, 11 mech_infantrys and 4 tactical_bombers in Romania, round 2 : 10/21 hits, 7.67 expected hits Russians roll dice for 4 aaGuns, 3 artilleries, 13 infantry and 3 mech_infantrys in Romania, round 2 : 5/19 hits, 6.33 expected hits 6 infantry owned by the Russians, 4 aaGuns owned by the Russians and 5 mech_infantrys owned by the Germans lost in Romania Germans roll dice for 1 armour, 1 bomber, 4 fighters, 6 mech_infantrys and 4 tactical_bombers in Romania, round 3 : 7/16 hits, 6.83 expected hits Russians roll dice for 3 artilleries, 7 infantry and 3 mech_infantrys in Romania, round 3 : 9/13 hits, 4.33 expected hits 7 infantry owned by the Russians, 3 fighters owned by the Germans and 6 mech_infantrys owned by the Germans lost in Romania Germans roll dice for 1 armour, 1 bomber, 1 fighter and 4 tactical_bombers in Romania, round 4 : 3/7 hits, 4.00 expected hits Russians roll dice for 3 artilleries and 3 mech_infantrys in Romania, round 4 : 3/6 hits, 2.00 expected hits 3 mech_infantrys owned by the Russians, 1 fighter owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Romania 1 bomber owned by the Germans and 3 tactical_bombers owned by the Germans retreated Russians win with 3 artilleries remaining. Battle score for attacker is -40 Casualties for Germans: 1 armour, 5 fighters, 11 mech_infantrys and 1 tactical_bomber Casualties for Russians: 4 aaGuns, 13 infantry and 3 mech_infantrys Battle in Poland Germans attack with 1 artillery and 4 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 4 mech_infantrys in Poland, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Baltic States Germans attack with 2 infantry Russians defend with 1 infantry Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Baltic States, round 4 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery moved from Greater Southern Germany to Yugoslavia 1 bomber and 3 tactical_bombers moved from Romania to Yugoslavia 1 transport moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany 2 bombers placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : 4.33 Germans regular : 2.50 Russians AA : -0.67
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FYI when assigning losses in Romania, your last 6 units were 3 mech and 3 art. I kept the system default of art, but if you prefer mech you are within your rights to switch some or all of the 3 remaining units to mech infantry.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour and 11 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 mech_infantry moved from Rostov to Bessarabia Russians take Bessarabia from Italians Combat - Russians Non Combat Move - Russians 2 artilleries moved from Romania to Bessarabia 2 armour and 1 mech_infantry moved from Ukraine to Bessarabia 3 armour and 6 mech_infantrys moved from Rostov to Bessarabia 7 infantry moved from Bryansk to Western Ukraine 10 artilleries moved from Russia to Bryansk 2 aaGuns and 12 infantry moved from Tambov to Bryansk 9 artilleries moved from Rostov to Ukraine 2 infantry moved from Volgograd to Rostov 2 fighters moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Caucasus to Western Ukraine Place Units - Russians 3 armour placed in Ukraine 10 mech_infantrys placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
Combat Hit Differential Summary :
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@tanios said in 2020 Playoff tanios (X) vs Giallo (L + 13) BM:
FYI when assigning losses in Romania, your last 6 units were 3 mech and 3 art. I kept the system default of art, but if you prefer mech you are within your rights to switch some or all of the 3 remaining units to mech infantry.
Ill leave it like it is
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 2 fighters, 1 harbour and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Japan to Kiangsi 1 artillery moved from Kiangsu to Kiangsi Combat - Japanese Battle in Midway Battle in Wake Island Battle in Kiangsi Japanese attack with 1 artillery and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Kiangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Kiangsi to Kiangsu 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 bomber moved from Hawaiian Islands to Japan 2 fighters and 2 tactical_bombers moved from 1 Sea Zone to Japan 2 fighters and 2 tactical_bombers moved from 10 Sea Zone to 1 Sea Zone 3 transports moved from 10 Sea Zone to 1 Sea Zone 1 battleship moved from 10 Sea Zone to 1 Sea Zone 1 carrier moved from 10 Sea Zone to 1 Sea Zone Place Units - Japanese 2 fighters and 1 infantry placed in Kiangsu Japanese undo move 1. 3 infantry placed in Kiangsu 3 artilleries, 2 fighters and 2 infantry placed in Japan 1 harbour placed in Alaska Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.17
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 102 Sea Zone to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Central America Combat - Americans Battle in Central America Non Combat Move - Americans 3 carriers and 2 destroyers moved from 101 Sea Zone to 89 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 6 transports moved from 102 Sea Zone to 89 Sea Zone 4 fighters and 1 tactical_bomber moved from 101 Sea Zone to Western United States 16 infantry moved from Western United States to British Columbia 4 aaGuns moved from Western United States to British Columbia 2 artilleries and 5 infantry moved from Central United States to Western United States 1 fighter moved from Fiji to 89 Sea Zone Place Units - Americans 6 armour and 2 mech_infantrys placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,5,3,3,3,6,5,6,1,4,2,2,1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6,4,6,3,5,4,4,4 Americans collect 35 PUs (13 lost to blockades); end with 35 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 45 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangtung to Kiangsi 1 fighter moved from Kweichow to Kiangsi 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 6 artilleries and 6 infantry moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 6 artilleries and 6 infantry Japanese defend with 1 aaGun, 1 armour, 1 factory_minor, 1 fighter and 6 infantry Chinese roll dice for 6 artilleries and 6 infantry in Kiangsu, round 2 : 4/12 hits, 4,00 expected hits Japanese roll dice for 1 aaGun, 1 armour, 1 fighter and 6 infantry in Kiangsu, round 2 : 1/8 hits, 3,17 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 6 artilleries and 5 infantry in Kiangsu, round 3 : 4/11 hits, 3,67 expected hits Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Kiangsu, round 3 : 3/5 hits, 2,17 expected hits 3 infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 6 artilleries and 2 infantry in Kiangsu, round 4 : 3/8 hits, 2,67 expected hits Japanese roll dice for 1 fighter in Kiangsu, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 6 artilleries and 2 infantry remaining. Battle score for attacker is 27 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 aaGun, 1 armour, 1 fighter and 6 infantry Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hopei Place Units - Chinese 1 artillery and 2 infantry placed in Hopei 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : -2,33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 102 Sea Zone to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Central America Combat - Americans Battle in Central America Non Combat Move - Americans 3 carriers and 2 destroyers moved from 101 Sea Zone to 89 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 6 transports moved from 102 Sea Zone to 89 Sea Zone 4 fighters and 1 tactical_bomber moved from 101 Sea Zone to Western United States 16 infantry moved from Western United States to British Columbia 4 aaGuns moved from Western United States to British Columbia 2 artilleries and 5 infantry moved from Central United States to Western United States 1 fighter moved from Fiji to 89 Sea Zone Place Units - Americans 6 armour and 2 mech_infantrys placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,5,3,3,3,6,5,6,1,4,2,2,1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6,4,6,3,5,4,4,4 Americans collect 35 PUs (13 lost to blockades); end with 35 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 45 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 50 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangtung to Kiangsi 1 fighter moved from Kweichow to Kiangsi 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 6 artilleries and 6 infantry moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 6 artilleries and 6 infantry Japanese defend with 1 aaGun, 1 armour, 1 factory_minor, 1 fighter and 6 infantry Chinese roll dice for 6 artilleries and 6 infantry in Kiangsu, round 2 : 4/12 hits, 4,00 expected hits Japanese roll dice for 1 aaGun, 1 armour, 1 fighter and 6 infantry in Kiangsu, round 2 : 1/8 hits, 3,17 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 6 artilleries and 5 infantry in Kiangsu, round 3 : 4/11 hits, 3,67 expected hits Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Kiangsu, round 3 : 3/5 hits, 2,17 expected hits 3 infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 6 artilleries and 2 infantry in Kiangsu, round 4 : 3/8 hits, 2,67 expected hits Japanese roll dice for 1 fighter in Kiangsu, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 6 artilleries and 2 infantry remaining. Battle score for attacker is 27 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 aaGun, 1 armour, 1 fighter and 6 infantry Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hopei Place Units - Chinese 1 artillery and 2 infantry placed in Hopei 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 2 fighters; Remaining resources: 2 PUs; Combat Move - British 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 36 Sea Zone to 35 Sea Zone UK_Pacific take 35 Sea Zone from Japanese 1 carrier moved from 39 Sea Zone to 36 Sea Zone 1 bomber moved from Northern Territory to 33 Sea Zone 1 battleship moved from 101 Sea Zone to 89 Sea Zone Combat - British Battle in Borneo Battle in 33 Sea Zone British attack with 1 bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged British roll dice for 1 bomber in 33 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber in 33 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the British lost in 33 Sea Zone Japanese win, taking Borneo from Japanese with no units remaining. Battle score for attacker is -6 Casualties for British: 1 bomber Casualties for Japanese: 1 destroyer Non Combat Move - British 2 mech_infantrys moved from Eastern Persia to Persia 1 aaGun moved from Kweichow to Hopei 1 aaGun moved from Hunan to Kiangsi 1 artillery and 1 infantry moved from Yunnan to French Indo China 1 artillery and 2 infantry moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to French Indo China 2 fighters moved from French Indo China to 36 Sea Zone Place Units - UK_Pacific 2 fighters placed in French Indo China 1 destroyer placed in 36 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Persia: 2 mech_infantrys EDIT: Adding units owned by British to West India: 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 30 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 36 PUs Units Change Ownership Some Units in French Indo China change ownership: 2 fighters Some Units in 36 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : -2,00 British regular : -0,33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 12 infantry moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 artillery moved from Yugoslavia to Bulgaria 1 bomber moved from Southern Italy to Bulgaria 1 armour moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 artillery and 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 fighter moved from 98 Sea Zone to Syria Combat - Italians Battle in Bulgaria Italians attack with 1 artillery and 1 bomber Russians defend with 1 artillery Italians roll dice for 1 artillery and 1 bomber in Bulgaria, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 bomber in Bulgaria, round 3 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bulgaria Italians win, taking Bulgaria from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Syria Italians attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Syria, round 2 : 2/3 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Syria Italians win, taking Syria from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 armour moved from Egypt to Iraq Italians take Iraq from Neutral_Axis 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 6 armour moved from Northern Italy to Slovakia Hungary 2 aaGuns moved from Slovakia Hungary to Eastern Poland 1 bomber moved from Bulgaria to Western Germany 1 fighter moved from Syria to Southern Italy Place Units - Italians 3 armour placed in Egypt 4 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 ANZAC regular : 0.67 Russians regular : -0.67
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from French Central Africa to French Equatorial Africa 1 carrier moved from 101 Sea Zone to 51 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@tanios Bump
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@giallo Thanks, somehow I missed this. I was thinking about checking soon to see if you made your move.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Germans Germans buy 2 armour, 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 1 artillery moved from Novgorod to Archangel 1 artillery moved from Yugoslavia to Romania Germans take Romania from Russians 1 bomber moved from Yugoslavia to Ukraine Combat - Germans Strategic bombing raid in Ukraine Russians roll AA dice in Ukraine : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Ukraine causes 0 damage total. Non Combat Move - Germans 1 transport moved from 113 Sea Zone to 109 Sea Zone 2 carriers, 2 destroyers, 1 submarine and 3 transports moved from 115 Sea Zone to 112 Sea Zone 1 artillery moved from Poland to Eastern Poland 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland 2 bombers moved from Western Germany to Novgorod 3 tactical_bombers moved from Yugoslavia to Eastern Poland 1 aaGun moved from Western Germany to Germany 3 mech_infantrys moved from Poland to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland Place Units - Germans 1 armour and 2 fighters placed in Novgorod 1 armour and 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians AA : 0.83
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 4 armour and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 1 mech_infantry moved from Bessarabia to Romania 9 artilleries moved from Ukraine to Western Ukraine 5 armour and 7 mech_infantrys moved from Bessarabia to Ukraine 1 mech_infantry moved from Volgograd to Ukraine 2 infantry moved from Rostov to Ukraine 10 artilleries and 11 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Western Ukraine to Romania 1 infantry moved from Bryansk to Belarus 1 fighter moved from Western Ukraine to Belarus 1 fighter and 1 tactical_bomber moved from Western Ukraine to Archangel 2 mech_infantrys moved from Russia to Archangel 7 mech_infantrys moved from Russia to Western Ukraine 1 mech_infantry moved from Russia to Archangel Combat - Russians Battle in Romania Russians attack with 1 artillery, 1 fighter and 1 mech_infantry Germans defend with 1 artillery Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Romania, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Archangel Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus retreated to Belarus Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Archangel to Vologda 1 fighter moved from Romania to Western Ukraine 1 fighter moved from Belarus to Russia 1 artillery moved from Bessarabia to Western Ukraine Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Western Ukraine: 1 mech_infantry EDIT: Adding units owned by Russians to Vologda: 1 mech_infantry EDIT: Turning off Edit Mode 3 armour and 7 mech_infantrys placed in Russia Russians undo move 1. 3 armour placed in Ukraine 1 armour and 7 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : -0,50
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 factory_minor, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from Alaska to 1 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 1 Sea Zone to 64 Sea Zone 2 artilleries and 2 infantry moved from 64 Sea Zone to Central America 1 fighter moved from 10 Sea Zone to Central America 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to 43 Sea Zone 4 fighters and 2 tactical_bombers moved from Japan to Shantung Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Central America Japanese attack with 2 artilleries, 1 fighter and 2 infantry Americans defend with 2 infantry Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Central America, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 2 infantry in Central America, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the Americans lost in Central America Japanese win, taking Central America from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter Casualties for Americans: 2 infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer and 1 submarine British defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 35 Sea Zone 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from UK_Pacific with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer Casualties for ANZAC: 1 transport Battle in Shantung Japanese attack with 4 fighters and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 4 fighters and 2 tactical_bombers in Shantung, round 2 : 1/6 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 transports moved from 1 Sea Zone to 6 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Alaska to 1 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 1 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 4 fighters and 2 tactical_bombers moved from Shantung to Jehol 1 bomber moved from 43 Sea Zone to Celebes 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan Place Units - Japanese 1 tactical_bomber and 2 transports placed in 6 Sea Zone 2 artilleries and 3 infantry placed in Japan 1 factory_minor placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6,2,5,2,3,3,2,6,2,2 Japanese collect 28 PUs (1 lost to blockades); end with 28 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 36 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.33 Japanese regular : -1.83 British regular : -0.33
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That excursion to North America was fun. Not sure if it was worth the resources for Japan, but it did buy Germany time to shift focus to Russia.
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@tanios said in 2020 Playoff tanios (X) vs Giallo (L + 13) BM:
That excursion to North America was fun. Not sure if it was worth the resources for Japan, but it did buy Germany time to shift focus to Russia.
That was exactly my thought, it did buy the germans enough time to get the focus back on Russia
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 1 fighter moved from 89 Sea Zone to 64 Sea Zone Combat - Americans Battle in 64 Sea Zone Americans attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 64 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Alaska from Japanese to Americans EDIT: Turning off Edit Mode 1 fighter moved from 64 Sea Zone to Suriname 6 armour, 2 artilleries and 5 infantry moved from Western United States to Central United States 2 mech_infantrys moved from Western United States to Southeast Mexico 1 aaGun and 3 infantry moved from British Columbia to Alaska 3 aaGuns and 13 infantry moved from British Columbia to Western United States 9 fighters and 2 tactical_bombers moved from Western United States to 89 Sea Zone 2 carriers moved from 89 Sea Zone to 101 Sea Zone 7 transports moved from 89 Sea Zone to 101 Sea Zone 1 battleship and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone 4 armour moved from Central United States to Southeast Mexico 2 armour moved from Central United States to Southeast Mexico 2 fighters moved from 89 Sea Zone to Southeast Mexico Place Units - Americans 3 tactical_bombers and 1 transport placed in 101 Sea Zone 3 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6,4 Americans collect 50 PUs (1 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 1 fighter moved from Hopei to Tsinghai 1 artillery and 2 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 6 artilleries and 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Anhwe 1 fighter moved from Tsinghai to Kweichow Place Units - Chinese 1 infantry placed in Shensi 3 artilleries and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : -2,00 Japanese regular : 0,67