Odonis (Axis) vs Onesteveo (Allies +12) BM3 L20 Game 2


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Nigeria to French West Africa
                  ANZAC take French West Africa from Neutral_Axis
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
            1 marine moved from New South Wales to Queensland
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            3 fighters moved from Java to 35 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Morocco from British
                  French take Normandy Bordeaux from Americans
                  French take French Guiana from Americans
                  French take Southern France from Americans
                  French take Syria from British
                  French take French West Africa from ANZAC
            1 infantry moved from Normandy Bordeaux to France
    
        Combat - French
            Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By French: French has 4 infantry placed in France
            Trigger French Liberation France Liberated French Central Africa 3 Infantry Place: French has 1 infantry placed in French Central Africa
            Trigger French Liberation France Liberated Southern France 2 activates a trigger called: Trigger French Liberation France Liberated Southern France 3
            Trigger French Liberation France Liberated Algeria 2 activates a trigger called: Trigger French Liberation France Liberated Algeria 3
            Trigger French Liberation France Liberated Tunisia 2 activates a trigger called: Trigger French Liberation France Liberated Tunisia 3
            Trigger French Liberation France Liberated French Indo China 2 activates a trigger called: Trigger French Liberation France Liberated French Indo China 3
            Trigger French Liberation France Liberated French Guiana 2 activates a trigger called: Trigger French Liberation France Liberated French Guiana 3
            Trigger French Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger French Liberation France Liberated French Madagascar 3
            Trigger French Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
            Trigger French Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger French Liberation France Liberated French Central Africa 3
            Trigger French Liberation France Liberated French Central Africa 3: French captures territory French Central Africa
            Trigger French Liberation France Liberated Morocco 2 activates a trigger called: Trigger French Liberation France Liberated Morocco 3
            Trigger French Liberation France Liberated French West Africa 2 activates a trigger called: Trigger French Liberation France Liberated French West Africa 3
            Trigger French Liberation France Liberated French Central Africa 3 Infantry Place activates a trigger called: Trigger French Liberation France Liberated French Central Africa 3 Infantry Remove
            Trigger French Liberation France Liberated French Central Africa 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in French Central Africa
            Trigger French Liberation France Liberated Syria 2 activates a trigger called: Trigger French Liberation France Liberated Syria 3
    
        Non Combat Move - French
    
        Turn Complete - French
            French collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 69 PUs; 
            Germans buy 5 artilleries, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            8 mech_infantrys moved from Western Germany to Southern France
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
            2 fighters moved from 113 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Western Germany to Holland Belgium
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 mech_infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
            3 armour and 3 mech_infantrys moved from Volgograd to Caucasus
            1 armour moved from Volgograd to Caucasus
            1 armour moved from Belarus to Vologda
                  Germans take Archangel from Russians
                  Germans take Vologda from Russians
            1 artillery and 1 mech_infantry moved from Belarus to Smolensk
            1 fighter moved from Novgorod to Smolensk
            1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
            1 mech_infantry moved from Volgograd to Tambov
            1 mech_infantry moved from Volgograd to Tambov
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Tambov
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Germans attack with 1 fighter, 8 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry; French defend with 1 factory_minor and 1 harbour; Americans defend with 1 armour
                    Germans roll dice for 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 1/10 hits, 2.50 expected hits
                    French roll dice for 1 armour and 2 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Southern France
                    Germans roll dice for 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 4/8 hits, 2.17 expected hits
                    French roll dice for 1 armour and 1 infantry in Southern France, round 3 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the British lost in Southern France
                Germans win, taking Southern France from French with 1 fighter, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 2 infantry
                Casualties for Americans: 1 armour
            Battle in Caucasus
                Germans attack with 4 armour and 3 mech_infantrys
                British defend with 3 mech_infantrys
                    Germans roll dice for 4 armour and 3 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2.50 expected hits
                    Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                    Germans roll dice for 4 armour and 2 mech_infantrys in Caucasus, round 3 : 2/6 hits, 2.33 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 3 mech_infantrys
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
            4 armour and 2 mech_infantrys moved from Volgograd to Rostov
            1 fighter moved from Smolensk to Novgorod
            3 artilleries and 3 infantry moved from Novgorod to Belarus
            3 armour moved from Novgorod to Belarus
            2 mech_infantrys moved from Ukraine to Belarus
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            2 mech_infantrys moved from Germany to 114 Sea Zone
            2 mech_infantrys and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            2 mech_infantrys moved from 115 Sea Zone to Novgorod
            1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
            2 fighters moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            3 mech_infantrys placed in Volgograd
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 artillery, 5 infantry and 1 mech_infantry placed in Western Germany
            1 artillery and 2 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship and 1 carrier
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship and 1 carrier
            EDIT: Removing units owned by Germans from Western Germany: 2 fighters
            EDIT: Adding units owned by Germans to 112 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 113 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 artillery and 2 infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
            Germans collect 54 PUs (5 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.00
    Russians regular : 0.00
    Germans regular : 0.17
    British regular : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Smolensk
            1 artillery and 2 infantry moved from Russia to Tambov
            1 bomber moved from Russia to Vologda
            1 fighter moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Samara
            1 fighter moved from Russia to Tambov
            3 infantry moved from Jehol to Manchuria
            2 infantry moved from Jehol to Anhwe
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Anhwe
                Russians attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Russians win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Tambov
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                1 fighter owned by the Russians retreated
                Germans win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 bomber and 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
                Russians win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 bomber moved from Vologda to Russia
            1 fighter moved from Smolensk to Russia
            1 tactical_bomber moved from Samara to Russia
            1 fighter moved from Tambov to Russia
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Germans regular : 1.17
    Russians regular : 1.67
    

    Savegame

  • '20 '19 '18 '15 '13

    @onesteveo
    notable to open the file for some reason…


  • @odonis weird me either, we will have to edit the file from German turn do you want me to or you?

  • '20 '19 '18 '15 '13

    @onesteveo
    Go ahead, you remember it better perhaps


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Russians
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 3 infantry
            EDIT: Removing units owned by Germans from Smolensk: 1 artillery
            EDIT: Removing units owned by Germans from Vologda: 1 armour
            EDIT: Removing units owned by Germans from Samara: 1 mech_infantry
            EDIT: Removing units owned by Russians from Russia: 1 artillery and 2 infantry
            EDIT: Removing units owned by Germans from Tambov: 2 mech_infantrys
            EDIT: Removing units owned by Russians from Jehol: 5 infantry
            EDIT: Removing units owned by Japanese from Manchuria: 1 mech_infantry
            EDIT: Changing ownership of Manchuria from Japanese to Russians
            EDIT: Adding units owned by Russians to Manchuria: 3 infantry
            EDIT: Removing units owned by Japanese from Anhwe: 1 mech_infantry
            EDIT: Changing ownership of Anhwe from Japanese to Russians
            EDIT: Changing ownership of Anhwe from Russians to Chinese
            EDIT: Adding units owned by Russians to Anhwe: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Tambov from Germans to Russians
            EDIT: Adding units owned by Russians to Tambov: 1 artillery and 1 infantry
            EDIT: Adding units owned by Germans to Smolensk: 1 artillery
            EDIT: Changing ownership of Samara from Germans to Russians
            EDIT: Adding units owned by Russians to Samara: 1 infantry
            EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
            2 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 bomber moved from French Indo China to 35 Sea Zone
            1 battleship, 3 carriers, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 armour moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
    
        Combat - Japanese
            Battle in Siberia
            Battle in Java
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
                    Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Java
                Japanese win, taking Siberia from Russians, taking Java from Americans with 2 artilleries remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 1 bomber, 3 carriers, 6 destroyers, 4 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines; ANZAC defend with 1 destroyer, 3 fighters and 1 transport
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 6 destroyers, 4 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 7/15 hits, 7.33 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 1.00
    Japanese regular : -1.33
    

    Savegame

  • '20 '19 '18 '15 '13

    @odonis
    @onesteveo
    OOL in SZ 35? 7 hits first round (none were SS hits)


  • @odonis damage 4xcarriers/battleship and lose 2 subs

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
            2 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 bomber moved from French Indo China to 35 Sea Zone
            1 battleship, 3 carriers, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 armour moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
    
        Combat - Japanese
            Battle in Siberia
            Battle in Java
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
                    Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Java
                Japanese win, taking Siberia from Russians, taking Java from Americans with 2 artilleries remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 1 bomber, 3 carriers, 6 destroyers, 4 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines; ANZAC defend with 1 destroyer, 3 fighters and 1 transport
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 6 destroyers, 4 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 7/15 hits, 7.33 expected hits
                Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 transport in 35 Sea Zone, round 2 : 7/16 hits, 7.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    2 submarines owned by the Americans and 3 carriers owned by the Japanese lost in 35 Sea Zone
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 bomber, 6 destroyers, 4 fighters and 3 tactical_bombers in 35 Sea Zone, round 3 : 7/15 hits, 7.33 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.00
    Japanese regular : -2.00
    

    Savegame

  • '20 '19 '18 '15 '13

    @odonis @onesteveo
    7 more hits


  • @odonis 3 destroyers 4 carriers


  • @onesteveo keep 1 american destroyer sorry should have clarified

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
            2 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 bomber moved from French Indo China to 35 Sea Zone
            1 battleship, 3 carriers, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 armour moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
    
        Combat - Japanese
            Battle in Siberia
            Battle in Java
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
                    Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Java
                Japanese win, taking Siberia from Russians, taking Java from Americans with 2 artilleries remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 1 bomber, 3 carriers, 6 destroyers, 4 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines; ANZAC defend with 1 destroyer, 3 fighters and 1 transport
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 6 destroyers, 4 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 7/15 hits, 7.33 expected hits
                Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 transport in 35 Sea Zone, round 2 : 7/16 hits, 7.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    2 submarines owned by the Americans and 3 carriers owned by the Japanese lost in 35 Sea Zone
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 bomber, 6 destroyers, 4 fighters and 3 tactical_bombers in 35 Sea Zone, round 3 : 7/15 hits, 7.33 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 transport in 35 Sea Zone, round 3 : 6/16 hits, 7.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 4 destroyers owned by the Japanese and 4 carriers owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 bomber, 2 destroyers, 3 fighters and 2 tactical_bombers in 35 Sea Zone, round 4 : 2/9 hits, 4.83 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -1.67
    Japanese regular : -5.17
    

    Savegame

  • '20 '19 '18 '15 '13

    @odonis @onesteveo
    Next? 2 hits


  • @odonis cruisers

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
            2 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 bomber moved from French Indo China to 35 Sea Zone
            1 battleship, 3 carriers, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 armour moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
    
        Combat - Japanese
            Battle in Siberia
            Battle in Java
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
                    Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Java
                Japanese win, taking Siberia from Russians, taking Java from Americans with 2 artilleries remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 1 bomber, 3 carriers, 6 destroyers, 4 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines; ANZAC defend with 1 destroyer, 3 fighters and 1 transport
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 6 destroyers, 4 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 7/15 hits, 7.33 expected hits
                Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 transport in 35 Sea Zone, round 2 : 7/16 hits, 7.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    2 submarines owned by the Americans and 3 carriers owned by the Japanese lost in 35 Sea Zone
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 bomber, 6 destroyers, 4 fighters and 3 tactical_bombers in 35 Sea Zone, round 3 : 7/15 hits, 7.33 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 transport in 35 Sea Zone, round 3 : 6/16 hits, 7.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 4 destroyers owned by the Japanese and 4 carriers owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 bomber, 2 destroyers, 3 fighters and 2 tactical_bombers in 35 Sea Zone, round 4 : 2/9 hits, 4.83 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 5 fighters and 1 transport in 35 Sea Zone, round 4 : 6/9 hits, 5.33 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
                    Japanese roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 5 : 4/4 hits, 2.50 expected hits
                    Americans roll dice for 1 battleship, 1 destroyer, 5 fighters and 1 transport in 35 Sea Zone, round 5 : 5/7 hits, 4.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC, 1 bomber owned by the Japanese, 1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 35 Sea Zone
                Americans win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -47
                Casualties for Japanese: 1 battleship, 1 bomber, 3 carriers, 6 destroyers, 4 fighters, 1 submarine and 3 tactical_bombers
                Casualties for Americans: 4 carriers, 2 cruisers, 3 destroyers and 2 submarines
                Casualties for ANZAC: 1 destroyer and 3 fighters
                2 fighters owned by the Americans forced to land in Philippines
    
        Non Combat Move - Japanese
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 artillery moved from 39 Sea Zone to India
            1 armour, 1 artillery and 1 mech_infantry moved from India to West India
            1 infantry moved from Hopei to Shensi
    
        Place Units - Japanese
            3 fighters placed in Japan
            1 destroyer placed in 36 Sea Zone
            1 destroyer placed in 19 Sea Zone
            1 artillery and 1 infantry placed in Kiangsu
            2 infantry placed in French Indo China
            1 armour placed in India
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.33
    Japanese regular : -3.67
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 7 artilleries, 8 infantry and 5 transports; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            2 armour moved from Normandy Bordeaux to Northern Italy
            1 armour and 1 bomber moved from Normandy Bordeaux to Southern France
            1 infantry and 1 mech_infantry moved from Sardinia to 95 Sea Zone
            1 infantry and 1 mech_infantry moved from Sicily to 95 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 95 Sea Zone to 93 Sea Zone
            2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern France
            2 fighters moved from 110 Sea Zone to Southern France
            1 artillery and 3 infantry moved from Morocco to Algeria
            1 fighter moved from Ceylon to 39 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 battleship moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from Philippines to 36 Sea Zone
            1 fighter moved from Philippines to 19 Sea Zone
            1 fighter moved from Jehol to 19 Sea Zone
            1 fighter moved from Iwo Jima to 19 Sea Zone
            1 destroyer moved from 17 Sea Zone to 5 Sea Zone
                  Americans take 6 Sea Zone from Japanese
    
        Combat - Americans
            Battle in 5 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 39 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Sumatra
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Sumatra from Japanese with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Northern Italy
                Americans attack with 2 armour
                Italians defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Americans roll dice for 2 armour in Northern Italy, round 2 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 2 armour in Northern Italy, round 3 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians lost in Northern Italy
                    Americans roll dice for 2 armour in Northern Italy, round 4 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 armour in Northern Italy, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Americans and 1 armour owned by the Italians lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 1 armour remaining. Battle score for attacker is 4
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for Americans: 1 armour
            Battle in Southern France
                Americans attack with 1 armour, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys
                Germans defend with 1 factory_minor, 1 harbour and 6 mech_infantrys
                    Americans roll dice for 1 armour, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys in Southern France, round 2 : 1/8 hits, 2.83 expected hits
                    Germans roll dice for 6 mech_infantrys in Southern France, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                    Americans roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys in Southern France, round 3 : 5/7 hits, 2.67 expected hits
                    Germans roll dice for 5 mech_infantrys in Southern France, round 3 : 3/5 hits, 1.67 expected hits
                    1 infantry owned by the Americans, 5 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the Americans lost in Southern France
                Americans win, taking Southern France from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 10
                Casualties for Americans: 2 infantry and 2 mech_infantrys
                Casualties for Germans: 6 mech_infantrys
            Battle in Algeria
                Americans attack with 1 artillery and 3 infantry
                Italians defend with 1 fighter and 1 infantry
                    Americans roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 fighter and 1 infantry in Algeria, round 2 : 0/2 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Algeria
                    Americans roll dice for 1 artillery and 3 infantry in Algeria, round 3 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 fighter in Algeria, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Algeria
                    Americans roll dice for 1 artillery and 2 infantry in Algeria, round 4 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 fighter in Algeria, round 4 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Algeria
                    Americans roll dice for 1 artillery and 1 infantry in Algeria, round 5 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 fighter in Algeria, round 5 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 fighter and 1 infantry
                Casualties for Americans: 2 infantry
            Battle in 19 Sea Zone
                Americans attack with 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters in 19 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 36 Sea Zone
                Americans attack with 1 battleship and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship and 1 fighter in 36 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 carrier, 4 destroyers, 1 fighter and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from 19 Sea Zone to 6 Sea Zone
            2 fighters moved from 19 Sea Zone to Jehol
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            3 destroyers moved from 54 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Ceylon to 39 Sea Zone
            1 fighter moved from Ceylon to 39 Sea Zone
            2 fighters and 1 tactical_bomber moved from 39 Sea Zone to Persia
            2 fighters moved from Southern France to 110 Sea Zone
            1 bomber moved from Southern France to France
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 102 Sea Zone to 101 Sea Zone
            1 fighter moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Jehol
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            2 artilleries and 8 infantry placed in Eastern United States
            5 artilleries placed in Central United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Japanese regular : 0.33
    Italians regular : -2.17
    Germans regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shantung
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

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