Had similar issues until I switched to proton, and it worked after that. I think we should wait until the issue is resolved before continuing. I’ll make some periodic test dice with your email as well.
L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3
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I think you’re right. Fucking rules.
May I move away my subs since they’re completely fucking useless?
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@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
I agree with the rule you presented. It’s crystal clear. There’s however also this rule:
“Although they don’t have an attack value and aren’t represented on the battle strip, carriers can still participate in an attack and can take hits, as long at least 1 unit with an attack value attacks along with them.”
Correct. That would be applicable for the case when a carrier is engaged in combat. However, in this case I have chosen to ignore the sub. No combat occurs, and so that rule is not applicable.
But again, here it isn’t entering the sea zone to attack, but rather to escort the transport, since its mere presence as a warship allows it to ignore the sub.
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@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
I think you’re right. Fucking rules.
May I move away my subs since they’re completely fucking useless?
Well the sub rolled for convoy and missed. But ok I’ll allow it since you didn’t understand the rules. Go for it.
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Thanks, would’ve cancelled the convoy disruption if there hadn’t be any. Only reason I put it there was to prevent a landing. Sigh.
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@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Thanks, would’ve cancelled the convoy disruption if there hadn’t be any. Only reason I put it there was to prevent a landing. Sigh.
If there had been any…
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@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Thanks, would’ve cancelled the convoy disruption if there hadn’t be any. Only reason I put it there was to prevent a landing. Sigh.
If there had been any…
Sounds good, I understand. Go for it.
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@axis-dominion sounds like you got it figured out correctly but one other point is that subs don’t make a sea zone hostile.
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@ksmckay said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@axis-dominion sounds like you got it figured out correctly but one other point is that subs don’t make a sea zone hostile.
Yea, unless at least one plane could scramble, then that sub couldn’t be ignored.
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TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 artillery, 1 battleship, 15 carriers, 2 cruisers, 13 destroyers, 3 fighters, 3 infantry, 2 marines, 20 submarines, 2 tactical_bombers and 2 transports moved from 33 Sea Zone to 54 Sea Zone EDIT: 19 fighters and 4 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone EDIT: 1 submarine moved from 98 Sea Zone to 81 Sea Zone EDIT: 1 submarine moved from 99 Sea Zone to 81 Sea Zone EDIT: 1 fighter and 1 tactical_bomber moved from Midway to Hawaiian Islands EDIT: 1 infantry moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Changing ownership of Celebes from Japanese to ANZAC EDIT: Turning off Edit Mode 1 cruiser, 1 destroyer and 8 submarines moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 aaGuns and 7 infantry moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 infantry moved from Southeast Mexico to Central United States Place Units - ANZAC 3 destroyers placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport EDIT: Changing PUs for ANZAC from 0 to 1 EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 4 infantry moved from United Kingdom to Scotland Turn Complete - FrenchCombat Hit Differential Summary :
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@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
I think you’re right. Fucking rules.
May I move away my subs since they’re completely fucking useless?
Well the sub rolled for convoy and missed. But ok I’ll allow it since you didn’t understand the rules. Go for it.
Question. Now I used the subs for the Med, but since that was pointless, would you allow them to have moved somewhere else? They started in z81. Like z80 is an option, atleast for one of them.
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I’ll not consider anything unless you allow it.
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@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
I think you’re right. Fucking rules.
May I move away my subs since they’re completely fucking useless?
Well the sub rolled for convoy and missed. But ok I’ll allow it since you didn’t understand the rules. Go for it.
Question. Now I used the subs for the Med, but since that was pointless, would you allow them to have moved somewhere else? They started in z81. Like z80 is an option, atleast for one of them.
sure go for it. edit and let me know when ready to go
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@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@ksmckay said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@axis-dominion sounds like you got it figured out correctly but one other point is that subs don’t make a sea zone hostile.
Yea, unless at least one plane could scramble, then that sub couldn’t be ignored.
But the plane would actually have to scramble, right?
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TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 artillery, 1 battleship, 15 carriers, 2 cruisers, 13 destroyers, 3 fighters, 3 infantry, 2 marines, 20 submarines, 2 tactical_bombers and 2 transports moved from 33 Sea Zone to 54 Sea Zone EDIT: 19 fighters and 4 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone EDIT: 1 submarine moved from 98 Sea Zone to 81 Sea Zone EDIT: 1 submarine moved from 99 Sea Zone to 81 Sea Zone EDIT: 1 fighter and 1 tactical_bomber moved from Midway to Hawaiian Islands EDIT: 1 infantry moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Changing ownership of Celebes from Japanese to ANZAC EDIT: Turning off Edit Mode 1 cruiser, 1 destroyer and 8 submarines moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 aaGuns and 7 infantry moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 infantry moved from Southeast Mexico to Central United States Place Units - ANZAC 3 destroyers placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport EDIT: Changing PUs for ANZAC from 0 to 1 EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 4 infantry moved from United Kingdom to Scotland Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Americans from 81 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 80 Sea Zone: 2 submarines EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@ksmckay said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@axis-dominion sounds like you got it figured out correctly but one other point is that subs don’t make a sea zone hostile.
Yea, unless at least one plane could scramble, then that sub couldn’t be ignored.
But the plane would actually have to scramble, right?
right
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The Med is lost. They might do some use to the east. I don’t know. Feel kind of crushed atm. G may go.
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Having lost several hundred TUV of fleet does have an impact.
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@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
The Med is lost. They might do some use to the east. I don’t know. Feel kind of crushed atm. G may go.
yup. med is forever lost to the axis. and probably Atlantic too at this point. maybe even pac ;)
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@trulpen but hey, you are quite strong on land!!!
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TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 1 artillery, 3 fighters, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Urals to Vologda 1 infantry moved from Smolensk to Vologda 1 bomber moved from Novgorod to Vologda 3 fighters and 1 tactical_bomber moved from Rostov to Bryansk 2 infantry moved from Belarus to Bryansk 1 artillery moved from Rostov to Tambov 1 artillery moved from Rostov to Tambov 1 artillery moved from Rostov to Bryansk 1 bomber moved from Szechwan to Tambov 1 bomber moved from West India to Tambov 2 tactical_bombers moved from Greece to 98 Sea Zone 3 fighters moved from Greece to 98 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 artillery moved from Morocco to Rio de Oro Germans take Rio de Oro from Americans 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Yugoslavia to 97 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete 1 fighter and 1 tactical_bomber moved from Yugoslavia to Crete 1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from 99 Sea Zone to Crete 1 fighter moved from Southern Italy to Crete Combat - Germans Battle in Algeria Battle in Crete Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Crete, round 2 : 2/6 hits, 2.67 expected hits British roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Crete Germans win, taking Algeria from French, taking Crete from British with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Bryansk Germans attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/7 hits, 3.00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Tambov Germans attack with 2 artilleries and 2 bombers Russians defend with 1 infantry Germans roll dice for 2 artilleries and 2 bombers in Tambov, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 artilleries and 2 bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 98 Sea Zone Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Germans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Vologda Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery moved from Belarus to Smolensk 1 armour and 2 mech_infantrys moved from Novgorod to Belarus 9 armour and 5 mech_infantrys moved from Rostov to Turkey 6 artilleries and 9 infantry moved from Greece to Turkey 4 artilleries and 2 infantry moved from Bulgaria to Greece 1 mech_infantry moved from Yugoslavia to Greece 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 92 Sea Zone 3 fighters and 1 tactical_bomber moved from Bryansk to Turkey 2 fighters moved from Crete to Turkey 2 tactical_bombers moved from Crete to Turkey 3 fighters moved from 98 Sea Zone to Turkey 1 fighter moved from Southern Italy to Turkey 1 fighter moved from Western Germany to Turkey 1 tactical_bomber moved from 98 Sea Zone to Turkey 1 tactical_bomber moved from 98 Sea Zone to Turkey 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Western Germany to Slovakia Hungary 2 bombers moved from Tambov to Belarus 1 artillery moved from Rostov to Ukraine 1 infantry moved from Ukraine to Rostov 3 armour moved from Ukraine to Western Ukraine 1 armour moved from Afghanistan to Eastern Persia 1 mech_infantry moved from Sikang to Yunnan 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 99 Sea Zone 2 tactical_bombers moved from 95 Sea Zone to Southern Italy 1 tactical_bomber moved from 98 Sea Zone to Southern Italy 1 bomber moved from Vologda to Yugoslavia Place Units - Germans 1 aaGun and 2 infantry placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 1 infantry EDIT: Adding units owned by Germans to Western Ukraine: 1 infantry EDIT: Turning off Edit Mode 1 infantry and 2 mech_infantrys placed in Novgorod 1 artillery and 2 mech_infantrys placed in Yugoslavia Germans undo move 3. Germans undo move 2. 3 mech_infantrys placed in Novgorod 1 artillery, 1 infantry and 1 mech_infantry placed in Yugoslavia 1 submarine placed in 110 Sea Zone 3 fighters placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -1.33 British regular : -1.00





