just posted an edit, plz use latest. thanks
L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Albania to Greece 1 mech_infantry moved from Albania to Yugoslavia 1 artillery moved from Albania to Yugoslavia 5 infantry moved from Albania to Yugoslavia 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Greece 1 infantry moved from Albania to Greece Combat - Italians Battle in Southern France Italians attack with 1 artillery, 1 fighter and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Southern France Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 3 : 1/4 hits, 1.33 expected hits French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery and 1 infantry Casualties for Italians: 1 infantry Battle in Greece Italians attack with 1 fighter and 3 infantry British defend with 1 artillery Italians roll dice for 1 fighter and 3 infantry in Greece, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Greece Italians win, taking Greece from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 fighter moved from Greece to Southern Italy 1 fighter moved from Southern France to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,6,4,3,4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,4,6,5 Italians collect 19 PUs (5 lost to blockades); end with 19 PUsCombat Hit Differential Summary :
French regular : 0.00 Italians regular : -0.67 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone 1 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in Caucasus ANZAC attack with 1 infantry Germans defend with 1 mech_infantry ANZAC roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Caucasus Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 2 aaGuns, 2 artilleries and 4 infantry moved from South Australia to Northern Territory 3 fighters moved from 42 Sea Zone to Northern Territory 1 fighter moved from 62 Sea Zone to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
Japanese regular : 0.50 ANZAC regular : 1.00 Germans regular : 0.67Territory Summary for ANZAC :
Queensland : 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry Northern Territory : 2 aaGuns, 2 artilleries, 3 fighters and 4 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor and 1 harbour New Guinea : 2 infantry Dutch New Guinea : 1 flag 62 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer Tobruk : 1 flag -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone 1 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in Caucasus ANZAC attack with 1 infantry Germans defend with 1 mech_infantry ANZAC roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Caucasus Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 2 aaGuns, 2 artilleries and 4 infantry moved from South Australia to Northern Territory 3 fighters moved from 42 Sea Zone to Northern Territory 1 fighter moved from 62 Sea Zone to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 4 infantry moved from France to Southern France Combat - French Battle in Southern France French attack with 4 infantry Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry French roll dice for 4 infantry in Southern France, round 2 : 2/4 hits, 0.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France French win, taking Southern France from Italians with 4 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - French 1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 99 Sea Zone Turn Complete - French Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,6,1,6,3,2,5,4,6,6,1 French collect 17 PUs (2 lost to blockades); end with 17 PUsCombat Hit Differential Summary :
Italians regular : -0.67 French regular : 1.33 Japanese regular : 0.50 ANZAC regular : 1.00 Germans regular : 0.67Territory Summary for ANZAC and French :
Queensland : 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry Northern Territory : 2 aaGuns, 2 artilleries, 3 fighters and 4 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor and 1 harbour New Guinea : 2 infantry French Indo China : 1 factory_minor Dutch New Guinea : 1 flag 62 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer United Kingdom : 2 infantry Morocco : 1 airfield Normandy Bordeaux : 1 factory_minor and 1 harbour Southern France : 1 factory_minor, 1 harbour and 4 infantry France : 1 airfield and 1 factory_minor Tobruk : 1 flag 99 Sea Zone : 1 destroyer 92 Sea Zone : 1 cruiser and 1 destroyer 98 Sea Zone : 1 flag -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 66 PUs; Germans buy 22 infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber moved from Western Germany to France 2 bombers and 3 mech_infantrys moved from Germany to France 7 infantry moved from Germany to Western Germany 1 infantry moved from Tambov to Samara 1 mech_infantry moved from Volgograd to Samara 1 armour moved from Volgograd to Samara 3 infantry moved from Ukraine to Bryansk 1 armour moved from Volgograd to Bryansk 4 armour and 1 mech_infantry moved from Kazakhstan to Rostov 1 infantry moved from Bryansk to Tambov 3 armour moved from Novgorod to Bryansk 3 mech_infantrys moved from Poland to Western Ukraine 8 mech_infantrys moved from Denmark to France 1 fighter and 2 tactical_bombers moved from Albania to France Combat - Germans Battle in Samara Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 3 bombers, 2 fighters, 6 infantry, 11 mech_infantrys and 3 tactical_bombers British defend with 2 artilleries and 2 infantry; French defend with 1 airfield and 1 factory_minor; Americans defend with 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 2 fighters, 6 infantry, 11 mech_infantrys and 3 tactical_bombers in France, round 2 : 13/33 hits, 11.83 expected hits French roll dice for 1 armour, 5 artilleries, 6 infantry and 3 mech_infantrys in France, round 2 : 8/15 hits, 5.17 expected hits 6 infantry owned by the Germans, 4 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in France Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 2 fighters, 9 mech_infantrys and 3 tactical_bombers in France, round 3 : 10/25 hits, 10.50 expected hits French roll dice for 1 armour and 1 artillery in France, round 3 : 1/2 hits, 0.83 expected hits 1 armour owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in France Germans destroys 17PUs while taking French capital Germans win, taking France from French with 5 armour, 3 artilleries, 3 bombers, 2 fighters, 8 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Germans: 6 infantry and 3 mech_infantrys Casualties for Americans: 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys Casualties for British: 2 artilleries and 2 infantry Non Combat Move - Germans 2 fighters and 3 tactical_bombers moved from France to Western Germany 3 bombers moved from France to Germany 1 armour moved from Norway to 113 Sea Zone 1 infantry moved from Norway to 113 Sea Zone 1 armour and 1 infantry moved from 113 Sea Zone to Western Germany Place Units - Germans 10 infantry placed in Western Germany 10 infantry placed in Germany 2 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,6,4,6 Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUsCombat Hit Differential Summary :
French regular : 3.00 Russians regular : -0.33 Germans regular : 1.83 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 66 PUs; Germans buy 22 infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber moved from Western Germany to France 2 bombers and 3 mech_infantrys moved from Germany to France 7 infantry moved from Germany to Western Germany 1 infantry moved from Tambov to Samara 1 mech_infantry moved from Volgograd to Samara 1 armour moved from Volgograd to Samara 3 infantry moved from Ukraine to Bryansk 1 armour moved from Volgograd to Bryansk 4 armour and 1 mech_infantry moved from Kazakhstan to Rostov 1 infantry moved from Bryansk to Tambov 3 armour moved from Novgorod to Bryansk 3 mech_infantrys moved from Poland to Western Ukraine 8 mech_infantrys moved from Denmark to France 1 fighter and 2 tactical_bombers moved from Albania to France Combat - Germans Battle in Samara Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 3 bombers, 2 fighters, 6 infantry, 11 mech_infantrys and 3 tactical_bombers British defend with 2 artilleries and 2 infantry; French defend with 1 airfield and 1 factory_minor; Americans defend with 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 2 fighters, 6 infantry, 11 mech_infantrys and 3 tactical_bombers in France, round 2 : 13/33 hits, 11.83 expected hits French roll dice for 1 armour, 5 artilleries, 6 infantry and 3 mech_infantrys in France, round 2 : 8/15 hits, 5.17 expected hits 6 infantry owned by the Germans, 4 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in France Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 2 fighters, 9 mech_infantrys and 3 tactical_bombers in France, round 3 : 10/25 hits, 10.50 expected hits French roll dice for 1 armour and 1 artillery in France, round 3 : 1/2 hits, 0.83 expected hits 1 armour owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in France Germans destroys 17PUs while taking French capital Germans win, taking France from French with 5 armour, 3 artilleries, 3 bombers, 2 fighters, 8 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Germans: 6 infantry and 3 mech_infantrys Casualties for Americans: 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys Casualties for British: 2 artilleries and 2 infantry Non Combat Move - Germans 2 fighters and 3 tactical_bombers moved from France to Western Germany 3 bombers moved from France to Germany 1 armour moved from Norway to 113 Sea Zone 1 infantry moved from Norway to 113 Sea Zone 1 armour and 1 infantry moved from 113 Sea Zone to Western Germany Place Units - Germans 10 infantry placed in Western Germany 10 infantry placed in Germany 2 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,6,4,6 Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Denmark: 6 infantry EDIT: Adding units owned by Germans to Western Germany: 6 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
French regular : 3.00 Russians regular : -0.33 Germans regular : 1.83 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Italians 11 infantry moved from Yenisey to Timguska Russians take Timguska from Italians 1 infantry moved from Russia to Samara 4 fighters and 2 tactical_bombers moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 4 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 infantry and 1 mech_infantry Russians roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Samara, round 2 : 5/7 hits, 3.50 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Samara, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Russians 4 fighters and 2 tactical_bombers moved from Samara to Russia 2 aaGuns moved from Yenisey to Timguska Place Units - Russians 2 artilleries and 1 fighter placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans regular : -1.17 Russians regular : 1.50Territory Summary for Russians :
Evenkiyskiy : 1 infantry Timguska : 2 aaGuns and 11 infantry Russia : 4 aaGuns, 1 airfield, 5 armour, 27 artilleries, 1 factory_minor, 5 fighters, 28 infantry, 3 mech_infantrys and 2 tactical_bombers Samara : 1 infantry 97 Sea Zone : 1 submarine -
TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 destroyers and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 36 Sea Zone to 21 Sea Zone 7 fighters and 5 tactical_bombers moved from Kiangsi to 21 Sea Zone 2 carriers, 1 destroyer and 2 fighters moved from 37 Sea Zone to 21 Sea Zone 3 fighters and 2 tactical_bombers moved from Japan to 21 Sea Zone 2 transports moved from 37 Sea Zone to 20 Sea Zone 2 transports moved from 20 Sea Zone to 19 Sea Zone 2 transports moved from 36 Sea Zone to 19 Sea Zone Combat - JapaneseCombat Hit Differential Summary :
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@snigg any scrambles
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@dawgoneit aye full scramble…didn’t think about the sea units from 37 being able to reach when I did my calculations on where to move…
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@snigg i messed up on picking pieces off on your side, i thought i was picking my pieces off and i took planes when i should have taken carriers. then i stupidly hit the exit button.
i was winning pretty good though. how would you like to address it.I am sorry. I’ve never done this before.
9 years as dawgoneit. and 3 years as KABLOOM! -
@dawgoneit it’s alright…umm. You can reroll if you want, or if you can edit down and restart from the bad choice point that’s fine too. If you have another option, I’m more than open to ideas. However it goes, don’t worry about it, things happen it’s all good.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 destroyers and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 36 Sea Zone to 21 Sea Zone 7 fighters and 5 tactical_bombers moved from Kiangsi to 21 Sea Zone 2 carriers, 1 destroyer and 2 fighters moved from 37 Sea Zone to 21 Sea Zone 3 fighters and 2 tactical_bombers moved from Japan to 21 Sea Zone 2 transports moved from 37 Sea Zone to 20 Sea Zone 2 transports moved from 20 Sea Zone to 19 Sea Zone 2 transports moved from 36 Sea Zone to 19 Sea Zone Combat - Japanese Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone Battle in 21 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 14 fighters, 1 submarine and 7 tactical_bombers Americans defend with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 submarines, 6 tactical_bombers and 3 transports Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 14 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 12/28 hits, 15.00 expected hits Units damaged: 6 carriers owned by the Americans and 2 battleships owned by the Americans Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 6 tactical_bombers and 3 transports in 21 Sea Zone, round 2 : 11/29 hits, 14.33 expected hits Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 14 fighters and 7 tactical_bombers in 21 Sea Zone, round 3 : 17/26 hits, 14.33 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 8 fighters, 6 tactical_bombers and 3 transports in 21 Sea Zone, round 3 : 16/27 hits, 13.67 expected hits 5 fighters owned by the Japanese, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 6 tactical_bombers owned by the Americans, 6 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 6 carriers owned by the Americans, 2 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 21 Sea Zone Japanese roll dice for 9 fighters and 7 tactical_bombers in 21 Sea Zone, round 4 : 9/16 hits, 9.17 expected hits Americans roll dice for 2 battleships, 8 fighters and 3 transports in 21 Sea Zone, round 4 : 8/10 hits, 6.67 expected hits 3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 8 fighters owned by the Americans and 1 battleship owned by the Americans lost in 21 Sea Zone Japanese roll dice for 4 fighters and 4 tactical_bombers in 21 Sea Zone, round 5 : 5/8 hits, 4.67 expected hits Americans roll dice for 1 battleship and 3 transports in 21 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 21 Sea Zone Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 46 Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters, 1 submarine and 3 tactical_bombers Casualties for Americans: 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 submarines, 6 tactical_bombers and 3 transports Non Combat Move - Japanese 2 fighters could not land in 21 Sea Zone and were removed 1 fighter and 4 tactical_bombers moved from 21 Sea Zone to Shantung Place Units - Japanese 1 factory_minor placed in Shantung 5 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,3,3,1 Japanese collect 45 PUs (8 lost to blockades); end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.50 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 destroyers and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 36 Sea Zone to 21 Sea Zone 7 fighters and 5 tactical_bombers moved from Kiangsi to 21 Sea Zone 2 carriers, 1 destroyer and 2 fighters moved from 37 Sea Zone to 21 Sea Zone 3 fighters and 2 tactical_bombers moved from Japan to 21 Sea Zone 2 transports moved from 37 Sea Zone to 20 Sea Zone 2 transports moved from 20 Sea Zone to 19 Sea Zone 2 transports moved from 36 Sea Zone to 19 Sea Zone Combat - Japanese Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone Battle in 21 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 14 fighters, 1 submarine and 7 tactical_bombers Americans defend with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 submarines, 6 tactical_bombers and 3 transports Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 14 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 12/28 hits, 15.00 expected hits Units damaged: 6 carriers owned by the Americans and 2 battleships owned by the Americans Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 6 tactical_bombers and 3 transports in 21 Sea Zone, round 2 : 11/29 hits, 14.33 expected hits Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 14 fighters and 7 tactical_bombers in 21 Sea Zone, round 3 : 17/26 hits, 14.33 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 8 fighters, 6 tactical_bombers and 3 transports in 21 Sea Zone, round 3 : 16/27 hits, 13.67 expected hits 5 fighters owned by the Japanese, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 6 tactical_bombers owned by the Americans, 6 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 6 carriers owned by the Americans, 2 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 21 Sea Zone Japanese roll dice for 9 fighters and 7 tactical_bombers in 21 Sea Zone, round 4 : 9/16 hits, 9.17 expected hits Americans roll dice for 2 battleships, 8 fighters and 3 transports in 21 Sea Zone, round 4 : 8/10 hits, 6.67 expected hits 3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 8 fighters owned by the Americans and 1 battleship owned by the Americans lost in 21 Sea Zone Japanese roll dice for 4 fighters and 4 tactical_bombers in 21 Sea Zone, round 5 : 5/8 hits, 4.67 expected hits Americans roll dice for 1 battleship and 3 transports in 21 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 21 Sea Zone Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 46 Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters, 1 submarine and 3 tactical_bombers Casualties for Americans: 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 submarines, 6 tactical_bombers and 3 transports Non Combat Move - Japanese 2 fighters could not land in 21 Sea Zone and were removed 1 fighter and 4 tactical_bombers moved from 21 Sea Zone to Shantung Place Units - Japanese 1 factory_minor placed in Shantung 5 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,3,3,1 Japanese collect 45 PUs (8 lost to blockades); end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 destroyers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.50 -
@snigg said in L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3:
@dawgoneit it’s alright…umm. You can reroll if you want, or if you can edit down and restart from the bad choice point that’s fine too. If you have another option, I’m more than open to ideas. However it goes, don’t worry about it, things happen it’s all good.
it went about the same.
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@dawgoneit that works…you should have those 2 fighters that splashed back though. All the planes from Kiangsi or sz 36 would have been able to reach land. Only the ones from south of Malaya couldn’t have made it anywhere. TripleA doesn’t take remaining movement points into account when taking plane casualties.
I’ll edit the planes to Shantung. If you’d like them elsewhere, feel free to edit on Italy’s or Germany’s move.
Snigg
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 6 artilleries, 1 cruiser, 2 fighters, 6 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to Shantung: 2 fighters EDIT: Turning off Edit Mode 3 submarines moved from 6 Sea Zone to 19 Sea Zone 8 artilleries and 8 infantry moved from Morocco to 91 Sea Zone 2 carriers moved from 110 Sea Zone to 112 Sea Zone 8 artilleries, 8 infantry and 8 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Denmark 7 artilleries moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark 2 infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 4 fighters moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 112 Sea Zone to Norway 1 bomber moved from United Kingdom to Norway 2 destroyers moved from 110 Sea Zone to 112 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@dawgoneit scramble sz 112?
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@snigg said in L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3:
@dawgoneit that works…you should have those 2 fighters that splashed back though. All the planes from Kiangsi or sz 36 would have been able to reach land. Only the ones from south of Malaya couldn’t have made it anywhere. TripleA doesn’t take remaining movement points into account when taking plane casualties.
I’ll edit the planes to Shantung. If you’d like them elsewhere, feel free to edit on Italy’s or Germany’s move.
Snigg
hey, thank you kindly. no scramble
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 6 artilleries, 1 cruiser, 2 fighters, 6 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to Shantung: 2 fighters EDIT: Turning off Edit Mode 3 submarines moved from 6 Sea Zone to 19 Sea Zone 8 artilleries and 8 infantry moved from Morocco to 91 Sea Zone 2 carriers moved from 110 Sea Zone to 112 Sea Zone 8 artilleries, 8 infantry and 8 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Denmark 7 artilleries moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark 2 infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 4 fighters moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 112 Sea Zone to Norway 1 bomber moved from United Kingdom to Norway 2 destroyers moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Battle in Denmark Battle in Norway Americans attack with 7 artilleries, 1 bomber, 1 fighter and 7 infantry Germans defend with 1 artillery, 6 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 7 artilleries, 1 bomber, 1 fighter and 7 infantry in Norway, round 2 : 6/16 hits, 5.83 expected hits Germans roll dice for 1 artillery, 6 infantry and 1 mech_infantry in Norway, round 2 : 4/8 hits, 2.67 expected hits 6 infantry owned by the Germans and 4 infantry owned by the Americans lost in Norway Americans roll dice for 7 artilleries, 1 bomber, 1 fighter and 3 infantry in Norway, round 3 : 4/12 hits, 4.50 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Norway, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Norway Americans win, taking Denmark from Germans, taking Norway from Germans with 7 artilleries, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 14 Casualties for Americans: 4 infantry Casualties for Germans: 1 artillery, 6 infantry and 1 mech_infantry Battle in 19 Sea Zone Americans attack with 3 submarines Japanese defend with 2 destroyers and 4 transports Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 2 destroyers and 4 transports in 19 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Japanese lost in 19 Sea Zone 4 transports owned by the Japanese lost in 19 Sea Zone Americans win with 3 submarines remaining. Battle score for attacker is 44 Casualties for Japanese: 2 destroyers and 4 transports Non Combat Move - Americans 3 submarines moved from 10 Sea Zone to 26 Sea Zone 4 artilleries and 4 infantry moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Norway to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 bomber moved from Norway to United Kingdom 1 transport moved from 110 Sea Zone to 91 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 89 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 89 Sea Zone to 101 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 4 artilleries and 4 infantry placed in Eastern United States 1 cruiser and 2 transports placed in 10 Sea Zone 2 artilleries, 2 fighters, 2 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.67 Germans regular : 0.67Territory Summary for Americans :
Marshall Islands : 1 flag Guam : 1 airfield and 1 harbour Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 marine Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry Midway : 1 airfield 26 Sea Zone : 1 carrier, 2 destroyers and 3 submarines 10 Sea Zone : 1 cruiser and 2 transports 19 Sea Zone : 1 flag, 3 submarines 6 Sea Zone : 1 flag Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry United Kingdom : 1 bomber Morocco : 6 artilleries and 4 infantry Normandy Bordeaux : 4 artilleries and 4 infantry Norway : 1 flag, 7 artilleries and 3 infantry Denmark : 1 flag, 1 artillery and 1 infantry Holland Belgium : 1 flag 112 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 8 transports 101 Sea Zone : 4 transports 91 Sea Zone : 8 transports -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kansu to Suiyuyan 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Yunnan to Kweichow 2 infantry moved from Shensi to Kweichow 1 artillery and 4 infantry moved from Shensi to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Shensi Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 1.67Territory Summary for Chinese :
Shensi : 2 infantry Suiyuyan : 2 infantry Kweichow : 3 infantry Hopei : 1 artillery and 6 infantry





