Will have to come to this later.
L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3
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TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 21 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 3 mech_infantrys moved from Turkey to Volgograd 1 infantry moved from Caucasus to Kazakhstan 3 armour, 1 infantry and 4 mech_infantrys moved from Caucasus to Rostov 1 bomber moved from Turkey to Kazakhstan Combat - Americans Battle in 7 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 7 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Volgograd Americans attack with 3 mech_infantrys Germans defend with 1 factory_minor and 2 mech_infantrys Americans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0,50 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Americans roll dice for 3 mech_infantrys in Volgograd, round 3 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Volgograd Americans roll dice for 2 mech_infantrys in Volgograd, round 4 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Volgograd Americans roll dice for 1 mech_infantry in Volgograd, round 5 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Volgograd Germans win with 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Germans: 1 mech_infantry Casualties for Americans: 3 mech_infantrys Battle in Rostov Americans attack with 3 armour, 1 infantry and 4 mech_infantrys Germans defend with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 46 mech_infantrys and 1 tactical_bomber; Italians defend with 2 infantry and 1 mech_infantry Americans roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Rostov, round 2 : 0/8 hits, 2,33 expected hits Italians roll dice for 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 24/68 hits, 25,33 expected hits 3 armour owned by the Americans, 1 infantry owned by the Americans and 4 mech_infantrys owned by the Americans lost in Rostov Italians win with 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -37 Casualties for Americans: 3 armour, 1 infantry and 4 mech_infantrys Battle in Kazakhstan Americans attack with 1 bomber and 1 infantry Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan Americans win, taking Kazakhstan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Volgograd from Germans to Russians EDIT: Adding units owned by Americans to Volgograd: 3 armour, 1 infantry and 7 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 infantry moved from Turkey to Caucasus 3 artilleries and 6 infantry moved from Turkey to Northwest Persia 1 bomber moved from Kazakhstan to Egypt 1 armour and 2 mech_infantrys moved from Saudi Arabia to Northwest Persia 2 fighters moved from 28 Sea Zone to 33 Sea Zone 1 submarine moved from 55 Sea Zone to 46 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 28 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Western United States to Midway 1 bomber moved from 7 Sea Zone to Midway 1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to Central United States 2 fighters moved from Eastern United States to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 3 fighters, 1 infantry and 2 mech_infantrys placed in Eastern United States 1 destroyer placed in 81 Sea Zone Americans undo move 2. 2 mech_infantrys placed in Saudi Arabia 1 infantry placed in Turkey Turning on Edit Mode EDIT: Removing units owned by Americans from 81 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Caucasus: 1 infantry EDIT: Adding units owned by Americans to Northwest Persia: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Egypt: 1 bomber EDIT: Adding units owned by Americans to Northwest Persia: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 81 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 4 fighters and 1 tactical_bomber moved from Turkey to Rostov 1 fighter moved from Persia to Rostov 2 fighters moved from Egypt to Rostov 2 armour and 4 mech_infantrys moved from Northwest Persia to Rostov 13 artilleries and 35 infantry moved from Caucasus to Rostov 1 armour and 4 mech_infantrys moved from Caucasus to Volgograd 1 armour and 4 mech_infantrys moved from Volgograd to Rostov Combat - British Battle in Rostov British attack with 3 armour, 13 artilleries, 7 fighters, 35 infantry, 8 mech_infantrys and 1 tactical_bomber Germans defend with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 46 mech_infantrys and 1 tactical_bomber; Italians defend with 2 infantry and 1 mech_infantry British roll dice for 3 armour, 13 artilleries, 7 fighters, 35 infantry, 8 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 25/67 hits, 19,33 expected hits Italians roll dice for 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 26/68 hits, 25,33 expected hits 2 infantry owned by the Germans, 23 mech_infantrys owned by the Germans and 26 infantry owned by the British lost in Rostov British roll dice for 3 armour, 13 artilleries, 7 fighters, 9 infantry, 8 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 18/41 hits, 15,00 expected hits Italians roll dice for 9 armour, 4 artilleries, 3 fighters, 2 infantry, 24 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 21/43 hits, 17,00 expected hits 18 mech_infantrys owned by the Germans, 12 artilleries owned by the British and 9 infantry owned by the British lost in Rostov 1 tactical_bomber owned by the British and 7 fighters owned by the British retreated 8 mech_infantrys owned by the British, 1 artillery owned by the British and 3 armour owned by the British retreated to Volgograd Italians win with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for British: 12 artilleries and 35 infantry Casualties for Germans: 2 infantry and 41 mech_infantrys Non Combat Move - British 1 fighter moved from Rostov to Volgograd 1 fighter moved from Rostov to Volgograd 1 fighter moved from Rostov to Volgograd 13 artilleries and 29 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Egypt to Iraq 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 117 Sea Zone to 101 Sea Zone 3 aaGuns moved from Caucasus to Volgograd 4 fighters and 1 tactical_bomber moved from Rostov to Volgograd 9 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to 101 Sea Zone Place Units - British 1 fighter and 1 infantry placed in Egypt 1 destroyer placed in 98 Sea Zone 1 submarine placed in 71 Sea Zone 1 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1 British collect 32 PUs (3 lost to blockades); end with 32 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -2,67 Italians regular : 3,33 Japanese regular : -0,50 Germans regular : 1,33 British regular : 8,67
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Wait, didn’t consider something.
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TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 21 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 3 mech_infantrys moved from Turkey to Volgograd 1 infantry moved from Caucasus to Kazakhstan 3 armour, 1 infantry and 4 mech_infantrys moved from Caucasus to Rostov 1 bomber moved from Turkey to Kazakhstan Combat - Americans Battle in 7 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 7 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Volgograd Americans attack with 3 mech_infantrys Germans defend with 1 factory_minor and 2 mech_infantrys Americans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0,50 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Americans roll dice for 3 mech_infantrys in Volgograd, round 3 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Volgograd Americans roll dice for 2 mech_infantrys in Volgograd, round 4 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Volgograd Americans roll dice for 1 mech_infantry in Volgograd, round 5 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Volgograd Germans win with 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Germans: 1 mech_infantry Casualties for Americans: 3 mech_infantrys Battle in Rostov Americans attack with 3 armour, 1 infantry and 4 mech_infantrys Germans defend with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 46 mech_infantrys and 1 tactical_bomber; Italians defend with 2 infantry and 1 mech_infantry Americans roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Rostov, round 2 : 0/8 hits, 2,33 expected hits Italians roll dice for 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 24/68 hits, 25,33 expected hits 3 armour owned by the Americans, 1 infantry owned by the Americans and 4 mech_infantrys owned by the Americans lost in Rostov Italians win with 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -37 Casualties for Americans: 3 armour, 1 infantry and 4 mech_infantrys Battle in Kazakhstan Americans attack with 1 bomber and 1 infantry Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan Americans win, taking Kazakhstan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Volgograd from Germans to Russians EDIT: Adding units owned by Americans to Volgograd: 3 armour, 1 infantry and 7 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 infantry moved from Turkey to Caucasus 3 artilleries and 6 infantry moved from Turkey to Northwest Persia 1 bomber moved from Kazakhstan to Egypt 1 armour and 2 mech_infantrys moved from Saudi Arabia to Northwest Persia 2 fighters moved from 28 Sea Zone to 33 Sea Zone 1 submarine moved from 55 Sea Zone to 46 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 28 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Western United States to Midway 1 bomber moved from 7 Sea Zone to Midway 1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to Central United States 2 fighters moved from Eastern United States to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 3 fighters, 1 infantry and 2 mech_infantrys placed in Eastern United States 1 destroyer placed in 81 Sea Zone Americans undo move 2. 2 mech_infantrys placed in Saudi Arabia 1 infantry placed in Turkey Turning on Edit Mode EDIT: Removing units owned by Americans from 81 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Caucasus: 1 infantry EDIT: Adding units owned by Americans to Northwest Persia: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Egypt: 1 bomber EDIT: Adding units owned by Americans to Northwest Persia: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 81 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 4 fighters and 1 tactical_bomber moved from Turkey to Rostov 1 fighter moved from Persia to Rostov 2 fighters moved from Egypt to Rostov 2 armour and 4 mech_infantrys moved from Northwest Persia to Rostov 13 artilleries and 35 infantry moved from Caucasus to Rostov 1 armour and 4 mech_infantrys moved from Caucasus to Volgograd 1 armour and 4 mech_infantrys moved from Volgograd to Rostov Combat - British Battle in Rostov British attack with 3 armour, 13 artilleries, 7 fighters, 35 infantry, 8 mech_infantrys and 1 tactical_bomber Germans defend with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 46 mech_infantrys and 1 tactical_bomber; Italians defend with 2 infantry and 1 mech_infantry British roll dice for 3 armour, 13 artilleries, 7 fighters, 35 infantry, 8 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 25/67 hits, 19,33 expected hits Italians roll dice for 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 26/68 hits, 25,33 expected hits 2 infantry owned by the Germans, 23 mech_infantrys owned by the Germans and 26 infantry owned by the British lost in Rostov British roll dice for 3 armour, 13 artilleries, 7 fighters, 9 infantry, 8 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 18/41 hits, 15,00 expected hits Italians roll dice for 9 armour, 4 artilleries, 3 fighters, 2 infantry, 24 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 21/43 hits, 17,00 expected hits 18 mech_infantrys owned by the Germans, 12 artilleries owned by the British and 9 infantry owned by the British lost in Rostov 1 tactical_bomber owned by the British and 7 fighters owned by the British retreated 8 mech_infantrys owned by the British, 1 artillery owned by the British and 3 armour owned by the British retreated to Volgograd Italians win with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for British: 12 artilleries and 35 infantry Casualties for Germans: 2 infantry and 41 mech_infantrys Non Combat Move - British 1 fighter moved from Rostov to Volgograd 1 fighter moved from Rostov to Volgograd 1 fighter moved from Rostov to Volgograd 13 artilleries and 29 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Egypt to Iraq 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 117 Sea Zone to 101 Sea Zone 3 aaGuns moved from Caucasus to Volgograd 4 fighters and 1 tactical_bomber moved from Rostov to Volgograd 9 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to 101 Sea Zone Place Units - British 1 fighter and 1 infantry placed in Egypt 1 destroyer placed in 98 Sea Zone 1 submarine placed in 71 Sea Zone 1 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1 British collect 32 PUs (3 lost to blockades); end with 32 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 infantry EDIT: Adding units owned by British to Egypt: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -2,67 Italians regular : 3,33 Japanese regular : -0,50 Germans regular : 1,33 British regular : 8,67
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Small change, leaving one extra inf in Cairo.
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@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Small change, leaving one extra inf in Cairo.
I also find it interesting that you’d give me such odds on Caro, along with like 250 tuv :)
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@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Small change, leaving one extra inf in Cairo.
I also find it interesting that you’d give me such odds on Caro, along with like 250 tuv :)
Let me look a bit more.
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Those italian ac with german air. Missed that.
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@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Those italian ac with german air. Missed that.
alright think about it some more and let me know when it’s ready to go.
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TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 21 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 3 mech_infantrys moved from Turkey to Volgograd 1 infantry moved from Caucasus to Kazakhstan 3 armour, 1 infantry and 4 mech_infantrys moved from Caucasus to Rostov 1 bomber moved from Turkey to Kazakhstan Combat - Americans Battle in 7 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 7 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Volgograd Americans attack with 3 mech_infantrys Germans defend with 1 factory_minor and 2 mech_infantrys Americans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0,50 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Americans roll dice for 3 mech_infantrys in Volgograd, round 3 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Volgograd Americans roll dice for 2 mech_infantrys in Volgograd, round 4 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Volgograd Americans roll dice for 1 mech_infantry in Volgograd, round 5 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Volgograd Germans win with 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Germans: 1 mech_infantry Casualties for Americans: 3 mech_infantrys Battle in Rostov Americans attack with 3 armour, 1 infantry and 4 mech_infantrys Germans defend with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 46 mech_infantrys and 1 tactical_bomber; Italians defend with 2 infantry and 1 mech_infantry Americans roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Rostov, round 2 : 0/8 hits, 2,33 expected hits Italians roll dice for 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 24/68 hits, 25,33 expected hits 3 armour owned by the Americans, 1 infantry owned by the Americans and 4 mech_infantrys owned by the Americans lost in Rostov Italians win with 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -37 Casualties for Americans: 3 armour, 1 infantry and 4 mech_infantrys Battle in Kazakhstan Americans attack with 1 bomber and 1 infantry Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan Americans win, taking Kazakhstan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Volgograd from Germans to Russians EDIT: Adding units owned by Americans to Volgograd: 3 armour, 1 infantry and 7 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 infantry moved from Turkey to Caucasus 3 artilleries and 6 infantry moved from Turkey to Northwest Persia 1 bomber moved from Kazakhstan to Egypt 1 armour and 2 mech_infantrys moved from Saudi Arabia to Northwest Persia 2 fighters moved from 28 Sea Zone to 33 Sea Zone 1 submarine moved from 55 Sea Zone to 46 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 28 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Western United States to Midway 1 bomber moved from 7 Sea Zone to Midway 1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to Central United States 2 fighters moved from Eastern United States to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 3 fighters, 1 infantry and 2 mech_infantrys placed in Eastern United States 1 destroyer placed in 81 Sea Zone Americans undo move 2. 2 mech_infantrys placed in Saudi Arabia 1 infantry placed in Turkey Turning on Edit Mode EDIT: Removing units owned by Americans from 81 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Caucasus: 1 infantry EDIT: Adding units owned by Americans to Northwest Persia: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Egypt: 1 bomber EDIT: Adding units owned by Americans to Northwest Persia: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 81 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 4 fighters and 1 tactical_bomber moved from Turkey to Rostov 1 fighter moved from Persia to Rostov 2 fighters moved from Egypt to Rostov 2 armour and 4 mech_infantrys moved from Northwest Persia to Rostov 13 artilleries and 35 infantry moved from Caucasus to Rostov 1 armour and 4 mech_infantrys moved from Caucasus to Volgograd 1 armour and 4 mech_infantrys moved from Volgograd to Rostov Combat - British Battle in Rostov British attack with 3 armour, 13 artilleries, 7 fighters, 35 infantry, 8 mech_infantrys and 1 tactical_bomber Germans defend with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 46 mech_infantrys and 1 tactical_bomber; Italians defend with 2 infantry and 1 mech_infantry British roll dice for 3 armour, 13 artilleries, 7 fighters, 35 infantry, 8 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 25/67 hits, 19,33 expected hits Italians roll dice for 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 26/68 hits, 25,33 expected hits 2 infantry owned by the Germans, 23 mech_infantrys owned by the Germans and 26 infantry owned by the British lost in Rostov British roll dice for 3 armour, 13 artilleries, 7 fighters, 9 infantry, 8 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 18/41 hits, 15,00 expected hits Italians roll dice for 9 armour, 4 artilleries, 3 fighters, 2 infantry, 24 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 21/43 hits, 17,00 expected hits 18 mech_infantrys owned by the Germans, 12 artilleries owned by the British and 9 infantry owned by the British lost in Rostov 1 tactical_bomber owned by the British and 7 fighters owned by the British retreated 8 mech_infantrys owned by the British, 1 artillery owned by the British and 3 armour owned by the British retreated to Volgograd Italians win with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for British: 12 artilleries and 35 infantry Casualties for Germans: 2 infantry and 41 mech_infantrys Non Combat Move - British 1 fighter moved from Rostov to Volgograd 1 fighter moved from Rostov to Volgograd 1 fighter moved from Rostov to Volgograd 13 artilleries and 29 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Egypt to Iraq 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 117 Sea Zone to 101 Sea Zone 3 aaGuns moved from Caucasus to Volgograd 4 fighters and 1 tactical_bomber moved from Rostov to Volgograd 9 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to 101 Sea Zone Place Units - British 1 fighter and 1 infantry placed in Egypt 1 destroyer placed in 98 Sea Zone 1 submarine placed in 71 Sea Zone 1 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1 British collect 32 PUs (3 lost to blockades); end with 32 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 infantry EDIT: Adding units owned by British to Egypt: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 4 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 4 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 5 infantry and 1 mech_infantry EDIT: Removing units owned by British from Trans-Jordan: 1 infantry EDIT: Adding units owned by British to Egypt: 6 infantry and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -2,67 Italians regular : 3,33 Japanese regular : -0,50 Germans regular : 1,33 British regular : 8,67
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Not sure what is possible, but with landing in Tobruk and an ab in Greece G can just get in a shit-load of air on Cairo. So I just max it out. So bad.
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@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Not sure what is possible, but with landing in Tobruk and an ab in Greece G can just get in a shit-load of air on Cairo. So I just max it out. So bad.
yup, losing Egypt would not be a good thing for sure.
so you want to keep the pac position as is then?
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@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Not sure what is possible, but with landing in Tobruk and an ab in Greece G can just get in a shit-load of air on Cairo. So I just max it out. So bad.
yup, losing Egypt would not be a good thing for sure.
so you want to keep the pac position as is then?
Ah, the fleet? Didn’t even look at it. Will do.
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@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Not sure what is possible, but with landing in Tobruk and an ab in Greece G can just get in a shit-load of air on Cairo. So I just max it out. So bad.
yup, losing Egypt would not be a good thing for sure.
so you want to keep the pac position as is then?
Ah, the fleet? Didn’t even look at it. Will do.
I mean, haven’t you lost enough fleets by now ??
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@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Not sure what is possible, but with landing in Tobruk and an ab in Greece G can just get in a shit-load of air on Cairo. So I just max it out. So bad.
yup, losing Egypt would not be a good thing for sure.
so you want to keep the pac position as is then?
Ah, the fleet? Didn’t even look at it. Will do.
I mean, haven’t you lost enough fleets by now ??
More than enough.
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@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Not sure what is possible, but with landing in Tobruk and an ab in Greece G can just get in a shit-load of air on Cairo. So I just max it out. So bad.
yup, losing Egypt would not be a good thing for sure.
so you want to keep the pac position as is then?
Ah, the fleet? Didn’t even look at it. Will do.
I mean, haven’t you lost enough fleets by now ??
More than enough.
well cool, let me know when it’s good to go. no rush.
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Did a calculation and it does not look very good for that fleet. I’ll move it to z54 during Franz. Easier with the move-edit. Thanks for the heads-up, although this game is probably over by now anyway.
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@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Did a calculation and it does not look very good for that fleet. I’ll move it to z54 during Franz. Easier with the move-edit. Thanks for the heads-up, although this game is probably over by now anyway.
ok no prob. I’ll proceed with italy then.
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TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 21 Purchase Units - Italians Italians buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Rostov to Caucasus Italians take Caucasus from Russians 1 infantry moved from Southern Italy to 97 Sea Zone 1 mech_infantry moved from Northern Italy to 97 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 carrier and 2 tactical_bombers moved from 97 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Cyprus 1 fighter moved from Southern Italy to Cyprus 1 fighter moved from Yugoslavia to Cyprus 1 bomber moved from Yugoslavia to Cyprus 2 artilleries, 5 infantry and 1 marine moved from Greece to Turkey Combat - Italians Battle in Turkey Italians attack with 2 artilleries, 5 infantry and 1 marine Americans defend with 1 airfield, 1 factory_minor and 1 infantry Italians roll dice for 2 artilleries, 5 infantry and 1 marine in Turkey, round 2 : 1/8 hits, 2.00 expected hits Americans roll dice for 1 infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Turkey Italians win, taking Turkey from Americans with 2 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Cyprus Italians attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry British defend with 1 marine Italians roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Cyprus, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 1 marine in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the British lost in Cyprus Italians win, taking Cyprus from British with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for British: 1 marine Non Combat Move - Italians 2 fighters moved from Cyprus to Greece 1 fighter moved from Gibraltar to Greece 2 mech_infantrys moved from Yugoslavia to Greece 1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 aaGun and 1 infantry moved from 99 Sea Zone to Turkey 1 mech_infantry moved from Rostov to Turkey 2 fighters moved from Afghanistan to Greece 1 bomber moved from Cyprus to Greece 1 fighter moved from Gibraltar to Greece 1 infantry moved from Rostov to Caucasus 1 aaGun and 3 infantry moved from Ukraine to Western Ukraine 3 armour moved from Afghanistan to Eastern Persia 1 submarine moved from 91 Sea Zone to 85 Sea Zone 1 submarine moved from 91 Sea Zone to 82 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone 1 carrier and 2 tactical_bombers moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - Italians 1 airfield placed in Greece 1 artillery and 2 infantry placed in Southern Italy Italians undo move 2. 1 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5 Italians collect 24 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -1.00 British regular : -0.33
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@trulpen fun game!
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@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen fun game!
Not really. Atleast not for me after losing all that fleet multiple times.