L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3


  • TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 14 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            6 fighters and 2 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
            2 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone
            2 infantry moved from West India to Eastern Persia
            1 bomber moved from Sikang to Persia
            2 fighters moved from West India to Persia
            2 tactical_bombers moved from West India to Eastern Persia
    
        Combat - Japanese
            Air Battle in Persia
                Japanese attacks with 3 units heading to Persia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Persia
                    British roll AA dice in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 6 fighters and 4 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 6 fighters and 4 tactical_bombers in 46 Sea Zone, round 2 : 6/11 hits, 6.00 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 destroyer, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Eastern Persia
                Japanese attack with 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 infantry and 2 tactical_bombers in Eastern Persia, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            6 fighters and 4 tactical_bombers moved from 46 Sea Zone to 34 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 battleship, 6 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 marine, 4 submarines and 1 transport moved from 42 Sea Zone to 34 Sea Zone
            1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from Sikang to Ukraine
            1 fighter moved from Sikang to Szechwan
            1 armour moved from Kansu to Szechwan
            1 fighter moved from India to Szechwan
            1 tactical_bomber moved from Sikang to Szechwan
            1 bomber moved from Sikang to French Indo China
            5 tactical_bombers moved from West India to French Indo China
            1 mech_infantry moved from Korea to Manchuria
            2 infantry moved from Yenisey to Timguska
            2 infantry moved from Yakut S.S.R. to Yenisey
            1 mech_infantry moved from Evenkiyskiy to Kansu
            1 armour moved from Novosibirsk to Suiyuyan
            1 mech_infantry moved from Suiyuyan to Szechwan
            1 mech_infantry moved from Novosibirsk to Kazakhstan
            3 infantry moved from India to West India
            1 aaGun moved from West India to Afghanistan
            3 infantry moved from West India to Afghanistan
            1 bomber moved from Persia to India
            1 fighter moved from Persia to West India
            1 fighter moved from Persia to Afghanistan
            1 infantry moved from West India to Afghanistan
            1 infantry moved from West India to Afghanistan
            2 tactical_bombers moved from Eastern Persia to India
            1 infantry moved from Japan to 6 Sea Zone
            1 tactical_bomber moved from Japan to 34 Sea Zone
            1 fighter moved from Japan to French Indo China
            2 carriers and 1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 submarine moved from 1 Sea Zone to 7 Sea Zone
            1 infantry moved from Chahar to Hopei
            1 mech_infantry moved from Hopei to Chahar
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Shensi to Anhwe
            1 infantry moved from Korea to Amur
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 2 transports moved from 6 Sea Zone to 34 Sea Zone
    
        Place Units - Japanese
            2 fighters placed in Japan
            1 submarine placed in 6 Sea Zone
            2 submarines placed in 36 Sea Zone
            1 infantry placed in French Indo China
            3 mech_infantrys placed in Malaya
            3 infantry placed in West India
            3 infantry placed in India
            3 infantry placed in Manchuria
            4 infantry placed in Japan
            Japanese undo move 5.
            Japanese undo move 7.
            2 infantry and 1 mech_infantry placed in Manchuria
            1 infantry placed in Japan
            2 mech_infantrys placed in Malaya
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to Japan: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 78 PUs; end with 78 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : -0.33
    British AA : -0.17
    British regular : -0.33
    

    Savegame


  • Didn’t see that more than half of my units ended up in Rostov instead of Stalingrad. There were only 3 mech at the latter, while it should be another 1 inf, 4 mech, 3 tank.

    I’ve rolled the first battle-round, which resulted in 1 hit for US and 0 hits for G.

    I’ll roll the rest manually here instead of restarting and maculate the coming battle in Rostov.

    Battle-round 1
    1 inf, 4 mech + 3 tank

    [dice 5d6 =1]
    [dice 3d6 <=3]


  • Didn’t work. Will try again.

    [dice 5d6 =1]


  • [dice 5d6]


  • 5d6: 4, 3, 1, 2, 3


  • [dice 3d6 <=3]


  • [dice 3d6<=3]


  • 3d6<=3: 3, 2, 2; Hits: 3


  • Ok, 4 more hits.


  • TripleA Manual Gamesave Post: Americans round 21

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 55 Sea Zone to 46 Sea Zone
            17 fighters and 4 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 17 fighters, 1 submarine and 4 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 17 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Hawaiian Islands to 7 Sea Zone
            1 destroyer moved from 10 Sea Zone to 7 Sea Zone
            3 mech_infantrys moved from Turkey to Volgograd
            1 infantry moved from Caucasus to Kazakhstan
            3 armour, 1 infantry and 4 mech_infantrys moved from Caucasus to Rostov
            1 bomber moved from Turkey to Kazakhstan
    
        Combat - Americans
            Battle in 7 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 7 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Volgograd
                Americans attack with 3 mech_infantrys
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Americans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0,50 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Americans roll dice for 3 mech_infantrys in Volgograd, round 3 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Volgograd
                    Americans roll dice for 2 mech_infantrys in Volgograd, round 4 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Volgograd
                    Americans roll dice for 1 mech_infantry in Volgograd, round 5 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 5 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Volgograd
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -8
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 3 mech_infantrys
            Battle in Rostov
                Americans attack with 3 armour, 1 infantry and 4 mech_infantrys
                Germans defend with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 46 mech_infantrys and 1 tactical_bomber; Italians defend with 2 infantry and 1 mech_infantry
                    Americans roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Rostov, round 2 : 0/8 hits, 2,33 expected hits
                    Italians roll dice for 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 24/68 hits, 25,33 expected hits
                    3 armour owned by the Americans, 1 infantry owned by the Americans and 4 mech_infantrys owned by the Americans lost in Rostov
                Italians win with 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -37
                Casualties for Americans: 3 armour, 1 infantry and 4 mech_infantrys
            Battle in Kazakhstan
                Americans attack with 1 bomber and 1 infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                Americans win, taking Kazakhstan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Volgograd from Germans to Russians
            EDIT: Adding units owned by Americans to Volgograd: 3 armour, 1 infantry and 7 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 infantry moved from Turkey to Caucasus
            3 artilleries and 6 infantry moved from Turkey to Northwest Persia
            1 bomber moved from Kazakhstan to Egypt
            1 armour and 2 mech_infantrys moved from Saudi Arabia to Northwest Persia
            2 fighters moved from 28 Sea Zone to 33 Sea Zone
            1 submarine moved from 55 Sea Zone to 46 Sea Zone
            1 carrier, 2 infantry, 1 submarine and 1 transport moved from 28 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Western United States to Midway
            1 bomber moved from 7 Sea Zone to Midway
            1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from Eastern United States to Central United States
            2 fighters moved from Eastern United States to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            3 fighters, 1 infantry and 2 mech_infantrys placed in Eastern United States
            1 destroyer placed in 81 Sea Zone
            Americans undo move 2.
            2 mech_infantrys placed in Saudi Arabia
            1 infantry placed in Turkey
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 81 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2,67
    Italians regular : -1,33
    Japanese regular : -0,50
    Germans regular : 1,33
    

    Savegame


  • TripleA Manual Gamesave Post: British round 21

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 21
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Egypt: 1 bomber
            EDIT: Adding units owned by Americans to Northwest Persia: 1 bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 81 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 fighters and 1 tactical_bomber moved from Turkey to Rostov
            1 fighter moved from Persia to Rostov
            2 fighters moved from Egypt to Rostov
            2 armour and 4 mech_infantrys moved from Northwest Persia to Rostov
            13 artilleries and 35 infantry moved from Caucasus to Rostov
            1 armour and 4 mech_infantrys moved from Caucasus to Volgograd
            1 armour and 4 mech_infantrys moved from Volgograd to Rostov
    
        Combat - British
            Battle in Rostov
                British attack with 3 armour, 13 artilleries, 7 fighters, 35 infantry, 8 mech_infantrys and 1 tactical_bomber
                Germans defend with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 46 mech_infantrys and 1 tactical_bomber; Italians defend with 2 infantry and 1 mech_infantry
                    British roll dice for 3 armour, 13 artilleries, 7 fighters, 35 infantry, 8 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 25/67 hits, 19,33 expected hits
    

    Combat Hit Differential Summary :

    British regular : 5,67
    

    Savegame


  • 25 hits in Rostov. Casualties?


  • @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    25 hits in Rostov. Casualties?

    max defense, but keep the Italians. take G casualties first


  • @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    25 hits in Rostov. Casualties?

    max defense, but keep the Italians. take G casualties first

    Even regarding tanks and air?


  • @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    25 hits in Rostov. Casualties?

    max defense, but keep the Italians. take G casualties first

    as in, if casualties are equivalent in defensive value, choose German first


  • @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    25 hits in Rostov. Casualties?

    max defense, but keep the Italians. take G casualties first

    Even regarding tanks and air?

    no


  • @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    25 hits in Rostov. Casualties?

    max defense, but keep the Italians. take G casualties first

    as in, if casualties are equivalent in defensive value, choose German first

    Got it. Which do you prefer to keep regarding mechs contra art?


  • @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    25 hits in Rostov. Casualties?

    max defense, but keep the Italians. take G casualties first

    as in, if casualties are equivalent in defensive value, choose German first

    Of course, that’s part of max d. Silly me.


  • @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    25 hits in Rostov. Casualties?

    max defense, but keep the Italians. take G casualties first

    Even regarding tanks and air?

    keep art over mechs

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