@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
2020 Playoff tanios (X) vs Giallo (L + 13) BM
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 destroyers moved from 113 Sea Zone to 115 Sea Zone 1 submarine moved from 114 Sea Zone to 115 Sea Zone 1 carrier moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 carrier, 4 fighters, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Novgorod 1 infantry moved from 115 Sea Zone to Finland 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from 115 Sea Zone to Finland 8 artilleries and 10 infantry moved from Ukraine to Rostov 12 infantry moved from Ukraine to Rostov 4 armour moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 1 bomber moved from Western Germany to Novgorod 1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod Combat - Germans Battle in 115 Sea Zone Germans attack with 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 4 transports Russians defend with 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 carriers, 2 destroyers, 4 fighters and 4 transports in 115 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Rostov Germans attack with 5 armour, 8 artilleries, 22 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 5 armour, 8 artilleries, 22 infantry and 1 mech_infantry in Rostov, round 2 : 11/36 hits, 10.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 5 armour, 8 artilleries, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/9 hits, 3.83 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Finland Non Combat Move - Germans 2 fighters moved from 115 Sea Zone to Germany 1 mech_infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Slovakia Hungary 1 mech_infantry moved from Western Ukraine to Rostov 3 aaGuns moved from Ukraine to Rostov 1 mech_infantry moved from Germany to Romania 1 mech_infantry moved from Germany to Yugoslavia 1 mech_infantry moved from Germany to Yugoslavia 1 artillery moved from Germany to Greater Southern Germany 1 artillery moved from Western Germany to Germany 1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone 1 bomber moved from Novgorod to Germany 1 aaGun and 7 infantry moved from Scotland to United Kingdom 3 mech_infantrys moved from Germany to Yugoslavia Place Units - Germans 3 infantry placed in Ukraine 1 armour, 3 infantry and 6 mech_infantrys placed in Germany 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : -0.17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 10 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 mech_infantrys moved from Russia to Rostov 1 tactical_bomber moved from Smolensk to Rostov 1 infantry moved from Eastern Poland to Baltic States Russians take Baltic States from Germans 1 mech_infantry moved from Karelia to Novgorod 1 artillery and 1 infantry moved from Eastern Poland to Poland 1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary 1 artillery and 1 infantry moved from Eastern Poland to Romania 2 artilleries and 12 infantry moved from Eastern Poland to Romania 1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine Russians take Western Ukraine from Italians 1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine 1 fighter moved from Smolensk to Novgorod 6 infantry and 3 mech_infantrys moved from Volgograd to Rostov 1 armour moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 3 armour, 19 artilleries, 15 infantry and 1 mech_infantry moved from Bryansk to Rostov 1 fighter moved from Smolensk to Novgorod 1 fighter moved from Smolensk to Ukraine 2 mech_infantrys moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 3 mech_infantrys moved from Eastern Poland to Romania Combat - Russians Battle in Novgorod Russians attack with 2 fighters and 5 mech_infantrys Germans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 2 fighters and 5 mech_infantrys in Novgorod, round 2 : 2/7 hits, 1,83 expected hits Germans roll dice for 3 artilleries and 2 infantry in Novgorod, round 2 : 2/5 hits, 1,67 expected hits 2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians roll dice for 2 fighters and 3 mech_infantrys in Novgorod, round 3 : 1/5 hits, 1,50 expected hits Germans roll dice for 3 artilleries in Novgorod, round 3 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod Russians roll dice for 2 fighters and 2 mech_infantrys in Novgorod, round 4 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 artilleries in Novgorod, round 4 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 4 mech_infantrys Casualties for Germans: 3 artilleries and 2 infantry Battle in Romania Russians attack with 3 artilleries, 13 infantry and 3 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 3 artilleries, 13 infantry and 3 mech_infantrys in Romania, round 2 : 0/19 hits, 4,17 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 artilleries, 13 infantry and 3 mech_infantrys in Romania, round 3 : 4/19 hits, 4,17 expected hits Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 3 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Ukraine Russians attack with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 2 armour, 1 fighter, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Ukraine, round 3 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Poland Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Slovakia Hungary Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 3 armour, 19 artilleries, 21 infantry, 7 mech_infantrys and 1 tactical_bomber Germans defend with 3 aaGuns, 5 armour, 8 artilleries, 22 infantry and 2 mech_infantrys Germans roll AA dice in Rostov : 0/1 hits, 0,17 expected hits Russians roll dice for 3 armour, 19 artilleries, 21 infantry, 7 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 14/51 hits, 16,33 expected hits Germans roll dice for 3 aaGuns, 5 armour, 8 artilleries, 22 infantry and 2 mech_infantrys in Rostov, round 2 : 14/37 hits, 13,17 expected hits 14 infantry owned by the Russians, 3 aaGuns owned by the Germans and 11 infantry owned by the Germans lost in Rostov Russians roll dice for 3 armour, 19 artilleries, 7 infantry, 7 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 15/37 hits, 13,17 expected hits Germans roll dice for 5 armour, 8 artilleries, 11 infantry and 2 mech_infantrys in Rostov, round 3 : 10/26 hits, 9,50 expected hits 7 infantry owned by the Russians, 2 artilleries owned by the Germans, 3 artilleries owned by the Russians, 11 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov Russians roll dice for 3 armour, 16 artilleries, 7 mech_infantrys and 1 tactical_bomber in Rostov, round 4 : 4/27 hits, 9,83 expected hits Germans roll dice for 5 armour and 6 artilleries in Rostov, round 4 : 5/11 hits, 4,50 expected hits 4 artilleries owned by the Germans and 5 artilleries owned by the Russians lost in Rostov Russians roll dice for 3 armour, 11 artilleries, 7 mech_infantrys and 1 tactical_bomber in Rostov, round 5 : 9/22 hits, 8,17 expected hits Germans roll dice for 5 armour and 2 artilleries in Rostov, round 5 : 2/7 hits, 3,17 expected hits 2 artilleries owned by the Germans, 2 artilleries owned by the Russians and 5 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 armour, 9 artilleries, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 48 Casualties for Russians: 10 artilleries and 21 infantry Casualties for Germans: 3 aaGuns, 5 armour, 8 artilleries, 22 infantry and 2 mech_infantrys Non Combat Move - Russians 2 fighters moved from Novgorod to Bryansk 4 aaGuns moved from Eastern Poland to Romania 7 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Rostov to Caucasus 1 fighter moved from Ukraine to Caucasus 2 aaGuns and 12 infantry moved from Samara to Tambov Place Units - Russians 10 artilleries placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans AA : -0,17 Germans regular : 0,33 Russians regular : -8,00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from 64 Sea Zone to Southeast Mexico 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship and 1 marine moved from 26 Sea Zone to 10 Sea Zone 1 marine moved from 10 Sea Zone to Mexico 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 10 Sea Zone 1 carrier moved from 64 Sea Zone to 10 Sea Zone 1 carrier moved from 64 Sea Zone to 10 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from 1 Sea Zone to Alaska 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from 1 Sea Zone to Alaska Combat - Japanese Battle in Mexico Battle in Alaska Battle in Southeast Mexico Japanese attack with 4 fighters and 4 tactical_bombers Americans defend with 2 artilleries, 1 harbour and 4 infantry Japanese roll dice for 4 fighters and 4 tactical_bombers in Southeast Mexico, round 2 : 4/8 hits, 4.67 expected hits Americans roll dice for 2 artilleries and 4 infantry in Southeast Mexico, round 2 : 0/6 hits, 2.00 expected hits 4 infantry owned by the Americans lost in Southeast Mexico Japanese roll dice for 4 fighters and 4 tactical_bombers in Southeast Mexico, round 3 : 5/8 hits, 4.67 expected hits Americans roll dice for 2 artilleries in Southeast Mexico, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Americans lost in Southeast Mexico Japanese win, taking Mexico from Americans, taking Alaska from Americans with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Americans: 2 artilleries and 4 infantry Non Combat Move - Japanese 2 carriers moved from 26 Sea Zone to 1 Sea Zone 3 transports moved from 64 Sea Zone to 10 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 64 Sea Zone to 10 Sea Zone 2 fighters and 2 tactical_bombers moved from Southeast Mexico to 1 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Southeast Mexico to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from 1 Sea Zone to Alaska 1 aaGun and 1 artillery moved from Kiangsi to Kiangsu 1 bomber moved from Guam to Hawaiian Islands 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Chahar to Anhwe Place Units - Japanese 3 infantry placed in Kiangsu 2 artilleries, 1 fighter and 2 infantry placed in Japan 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : -2.67 Japanese regular : -0.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Mexico 4 fighters moved from 101 Sea Zone to Mexico 1 infantry moved from Western United States to Mexico 1 infantry moved from British Columbia to Western United States Combat - Americans Battle in Mexico Americans attack with 5 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 marine Americans roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Mexico, round 2 : 3/7 hits, 3,33 expected hits Japanese roll dice for 1 marine in Mexico, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Mexico Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from Mexico to Western United States 4 fighters and 1 tactical_bomber moved from 104 Sea Zone to 101 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 7 transports moved from 104 Sea Zone to 102 Sea Zone 1 fighter moved from New South Wales to Fiji Place Units - Americans 10 infantry placed in Western United States 2 artilleries and 7 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,2,1,1,4,5,1,4,3,6,2,2,1,1,1,4,5,6,2,2,4,1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2,4,3,3,6,2,2 Americans collect 34 PUs (11 lost to blockades); end with 34 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 0,67
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 6 artilleries and 3 infantry moved from Hunan to Anhwe 1 fighter moved from Yunnan to Anhwe 1 infantry moved from Hopei to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 6 artilleries, 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 6 artilleries, 1 fighter and 3 infantry in Anhwe, round 2 : 3/10 hits, 3,50 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 6 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : -1,00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Mexico 4 fighters moved from 101 Sea Zone to Mexico 1 infantry moved from Western United States to Mexico 1 infantry moved from British Columbia to Western United States Combat - Americans Battle in Mexico Americans attack with 5 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 marine Americans roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Mexico, round 2 : 3/7 hits, 3,33 expected hits Japanese roll dice for 1 marine in Mexico, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Mexico Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from Mexico to Western United States 4 fighters and 1 tactical_bomber moved from 104 Sea Zone to 101 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 7 transports moved from 104 Sea Zone to 102 Sea Zone 1 fighter moved from New South Wales to Fiji Place Units - Americans 10 infantry placed in Western United States 2 artilleries and 7 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,2,1,1,4,5,1,4,3,6,2,2,1,1,1,4,5,6,2,2,4,1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2,4,3,3,6,2,2 Americans collect 34 PUs (11 lost to blockades); end with 34 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 44 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 6 artilleries and 3 infantry moved from Hunan to Anhwe 1 fighter moved from Yunnan to Anhwe 1 infantry moved from Hopei to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 6 artilleries, 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 6 artilleries, 1 fighter and 3 infantry in Anhwe, round 2 : 3/10 hits, 3,50 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 6 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Burma to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from India to Java 1 armour moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 armour moved from Siam to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter moved from Kwangsi to French Indo China 2 artilleries and 3 infantry moved from Burma to Yunnan 2 mech_infantrys moved from India to Eastern Persia 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Eastern Persia to Yunnan 1 fighter moved from 101 Sea Zone to Western United States 1 armour moved from Western United States to Mexico Americans take Mexico from Japanese 1 armour moved from Mexico to Western United States Combat - British Battle in Java British attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Java British roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java British win, taking Java from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Egypt British attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry British roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Egypt, round 2 : 5/10 hits, 3,00 expected hits Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/8 hits, 2,83 expected hits 1 mech_infantry owned by the Italians, 4 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt British roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 3 : 4/8 hits, 2,67 expected hits Italians roll dice for 1 armour and 2 artilleries in Egypt, round 3 : 3/3 hits, 1,17 expected hits 2 artilleries owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for British: 5 infantry Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Non Combat Move - British 1 aaGun moved from Kwangsi to Hunan 1 aaGun moved from Yunnan to Kweichow 1 bomber moved from Java to Northern Territory Place Units - UK_Pacific 1 infantry placed in French Indo China 1 carrier placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Units Change Ownership Some Units in French Indo China change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : -0,33 Italians regular : 1,00 Japanese regular : -1,33 British regular : 2,67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 6 armour; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 armour and 1 infantry moved from Crete to 99 Sea Zone 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt 1 armour moved from Malta to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Egypt 1 bomber moved from Tobruk to Egypt 6 infantry moved from Greater Southern Germany to Slovakia Hungary 1 fighter moved from Southern Italy to Egypt 1 fighter moved from Southern Italy to Egypt 7 infantry moved from Germany to Slovakia Hungary Combat - Italians Battle in Egypt Italians attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry British defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Egypt, round 2 : 6/10 hits, 4.17 expected hits British roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Egypt, round 2 : 1/5 hits, 1.83 expected hits 1 mech_infantry owned by the British, 3 artilleries owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 2 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 19 Casualties for Italians: 1 infantry Casualties for British: 1 armour, 3 artilleries and 1 mech_infantry Battle in Slovakia Hungary Italians attack with 13 infantry Russians defend with 1 artillery Italians roll dice for 13 infantry in Slovakia Hungary, round 2 : 2/13 hits, 2.17 expected hits Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Russians with 12 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery Non Combat Move - Italians 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Greater Southern Germany to Slovakia Hungary 1 aaGun moved from Greater Southern Germany to Northern Italy 1 aaGun moved from Germany to Western Germany 1 artillery moved from Northern Italy to Yugoslavia 1 carrier moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from Egypt to 98 Sea Zone 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 bomber moved from Egypt to Southern Italy Place Units - Italians 6 armour placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 1.67 Russians regular : 0.67 British regular : -0.83
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 10 PUs; Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Syria 1 infantry moved from French West Africa to French Central Africa Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns, 1 artillery, 1 fighter and 7 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,3,2,3 ANZAC collect 12 PUs (1 lost to blockades); end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 10 PUs; Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Syria 1 infantry moved from French West Africa to French Central Africa Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns, 1 artillery, 1 fighter and 7 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,3,2,3 ANZAC collect 12 PUs (1 lost to blockades); end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 bombers and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour, 1 bomber, 2 fighters and 6 mech_infantrys moved from Germany to Romania 5 mech_infantrys moved from Yugoslavia to Romania 3 fighters and 1 tactical_bomber moved from 115 Sea Zone to Romania 3 tactical_bombers moved from Western Germany to Romania 1 transport moved from 115 Sea Zone to 114 Sea Zone 4 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Baltic States 1 artillery moved from Germany to Poland 1 infantry moved from Finland to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 artillery and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Romania Germans attack with 1 armour, 1 bomber, 5 fighters, 11 mech_infantrys and 4 tactical_bombers Russians defend with 4 aaGuns, 3 artilleries, 13 infantry and 3 mech_infantrys Russians roll AA dice in Romania : 1/10 hits, 1.67 expected hits 1 fighter owned by the Germans lost in Romania Germans roll dice for 1 armour, 1 bomber, 4 fighters, 11 mech_infantrys and 4 tactical_bombers in Romania, round 2 : 10/21 hits, 7.67 expected hits Russians roll dice for 4 aaGuns, 3 artilleries, 13 infantry and 3 mech_infantrys in Romania, round 2 : 5/19 hits, 6.33 expected hits 6 infantry owned by the Russians, 4 aaGuns owned by the Russians and 5 mech_infantrys owned by the Germans lost in Romania Germans roll dice for 1 armour, 1 bomber, 4 fighters, 6 mech_infantrys and 4 tactical_bombers in Romania, round 3 : 7/16 hits, 6.83 expected hits Russians roll dice for 3 artilleries, 7 infantry and 3 mech_infantrys in Romania, round 3 : 9/13 hits, 4.33 expected hits 7 infantry owned by the Russians, 3 fighters owned by the Germans and 6 mech_infantrys owned by the Germans lost in Romania Germans roll dice for 1 armour, 1 bomber, 1 fighter and 4 tactical_bombers in Romania, round 4 : 3/7 hits, 4.00 expected hits Russians roll dice for 3 artilleries and 3 mech_infantrys in Romania, round 4 : 3/6 hits, 2.00 expected hits 3 mech_infantrys owned by the Russians, 1 fighter owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Romania 1 bomber owned by the Germans and 3 tactical_bombers owned by the Germans retreated Russians win with 3 artilleries remaining. Battle score for attacker is -40 Casualties for Germans: 1 armour, 5 fighters, 11 mech_infantrys and 1 tactical_bomber Casualties for Russians: 4 aaGuns, 13 infantry and 3 mech_infantrys Battle in Poland Germans attack with 1 artillery and 4 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 4 mech_infantrys in Poland, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Baltic States Germans attack with 2 infantry Russians defend with 1 infantry Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Baltic States, round 4 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery moved from Greater Southern Germany to Yugoslavia 1 bomber and 3 tactical_bombers moved from Romania to Yugoslavia 1 transport moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany 2 bombers placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : 4.33 Germans regular : 2.50 Russians AA : -0.67
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FYI when assigning losses in Romania, your last 6 units were 3 mech and 3 art. I kept the system default of art, but if you prefer mech you are within your rights to switch some or all of the 3 remaining units to mech infantry.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour and 11 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 mech_infantry moved from Rostov to Bessarabia Russians take Bessarabia from Italians Combat - Russians Non Combat Move - Russians 2 artilleries moved from Romania to Bessarabia 2 armour and 1 mech_infantry moved from Ukraine to Bessarabia 3 armour and 6 mech_infantrys moved from Rostov to Bessarabia 7 infantry moved from Bryansk to Western Ukraine 10 artilleries moved from Russia to Bryansk 2 aaGuns and 12 infantry moved from Tambov to Bryansk 9 artilleries moved from Rostov to Ukraine 2 infantry moved from Volgograd to Rostov 2 fighters moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Caucasus to Western Ukraine Place Units - Russians 3 armour placed in Ukraine 10 mech_infantrys placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
Combat Hit Differential Summary :
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@tanios said in 2020 Playoff tanios (X) vs Giallo (L + 13) BM:
FYI when assigning losses in Romania, your last 6 units were 3 mech and 3 art. I kept the system default of art, but if you prefer mech you are within your rights to switch some or all of the 3 remaining units to mech infantry.
Ill leave it like it is
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 2 fighters, 1 harbour and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Japan to Kiangsi 1 artillery moved from Kiangsu to Kiangsi Combat - Japanese Battle in Midway Battle in Wake Island Battle in Kiangsi Japanese attack with 1 artillery and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Kiangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Kiangsi to Kiangsu 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 bomber moved from Hawaiian Islands to Japan 2 fighters and 2 tactical_bombers moved from 1 Sea Zone to Japan 2 fighters and 2 tactical_bombers moved from 10 Sea Zone to 1 Sea Zone 3 transports moved from 10 Sea Zone to 1 Sea Zone 1 battleship moved from 10 Sea Zone to 1 Sea Zone 1 carrier moved from 10 Sea Zone to 1 Sea Zone Place Units - Japanese 2 fighters and 1 infantry placed in Kiangsu Japanese undo move 1. 3 infantry placed in Kiangsu 3 artilleries, 2 fighters and 2 infantry placed in Japan 1 harbour placed in Alaska Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.17
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 102 Sea Zone to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Central America Combat - Americans Battle in Central America Non Combat Move - Americans 3 carriers and 2 destroyers moved from 101 Sea Zone to 89 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 6 transports moved from 102 Sea Zone to 89 Sea Zone 4 fighters and 1 tactical_bomber moved from 101 Sea Zone to Western United States 16 infantry moved from Western United States to British Columbia 4 aaGuns moved from Western United States to British Columbia 2 artilleries and 5 infantry moved from Central United States to Western United States 1 fighter moved from Fiji to 89 Sea Zone Place Units - Americans 6 armour and 2 mech_infantrys placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,5,3,3,3,6,5,6,1,4,2,2,1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6,4,6,3,5,4,4,4 Americans collect 35 PUs (13 lost to blockades); end with 35 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 45 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangtung to Kiangsi 1 fighter moved from Kweichow to Kiangsi 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 6 artilleries and 6 infantry moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 6 artilleries and 6 infantry Japanese defend with 1 aaGun, 1 armour, 1 factory_minor, 1 fighter and 6 infantry Chinese roll dice for 6 artilleries and 6 infantry in Kiangsu, round 2 : 4/12 hits, 4,00 expected hits Japanese roll dice for 1 aaGun, 1 armour, 1 fighter and 6 infantry in Kiangsu, round 2 : 1/8 hits, 3,17 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 6 artilleries and 5 infantry in Kiangsu, round 3 : 4/11 hits, 3,67 expected hits Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Kiangsu, round 3 : 3/5 hits, 2,17 expected hits 3 infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 6 artilleries and 2 infantry in Kiangsu, round 4 : 3/8 hits, 2,67 expected hits Japanese roll dice for 1 fighter in Kiangsu, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 6 artilleries and 2 infantry remaining. Battle score for attacker is 27 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 aaGun, 1 armour, 1 fighter and 6 infantry Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hopei Place Units - Chinese 1 artillery and 2 infantry placed in Hopei 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : -2,33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 102 Sea Zone to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Central America Combat - Americans Battle in Central America Non Combat Move - Americans 3 carriers and 2 destroyers moved from 101 Sea Zone to 89 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 6 transports moved from 102 Sea Zone to 89 Sea Zone 4 fighters and 1 tactical_bomber moved from 101 Sea Zone to Western United States 16 infantry moved from Western United States to British Columbia 4 aaGuns moved from Western United States to British Columbia 2 artilleries and 5 infantry moved from Central United States to Western United States 1 fighter moved from Fiji to 89 Sea Zone Place Units - Americans 6 armour and 2 mech_infantrys placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,5,3,3,3,6,5,6,1,4,2,2,1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6,4,6,3,5,4,4,4 Americans collect 35 PUs (13 lost to blockades); end with 35 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 45 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 50 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangtung to Kiangsi 1 fighter moved from Kweichow to Kiangsi 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 6 artilleries and 6 infantry moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 6 artilleries and 6 infantry Japanese defend with 1 aaGun, 1 armour, 1 factory_minor, 1 fighter and 6 infantry Chinese roll dice for 6 artilleries and 6 infantry in Kiangsu, round 2 : 4/12 hits, 4,00 expected hits Japanese roll dice for 1 aaGun, 1 armour, 1 fighter and 6 infantry in Kiangsu, round 2 : 1/8 hits, 3,17 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 6 artilleries and 5 infantry in Kiangsu, round 3 : 4/11 hits, 3,67 expected hits Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Kiangsu, round 3 : 3/5 hits, 2,17 expected hits 3 infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 6 artilleries and 2 infantry in Kiangsu, round 4 : 3/8 hits, 2,67 expected hits Japanese roll dice for 1 fighter in Kiangsu, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 6 artilleries and 2 infantry remaining. Battle score for attacker is 27 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 aaGun, 1 armour, 1 fighter and 6 infantry Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hopei Place Units - Chinese 1 artillery and 2 infantry placed in Hopei 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 2 fighters; Remaining resources: 2 PUs; Combat Move - British 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 36 Sea Zone to 35 Sea Zone UK_Pacific take 35 Sea Zone from Japanese 1 carrier moved from 39 Sea Zone to 36 Sea Zone 1 bomber moved from Northern Territory to 33 Sea Zone 1 battleship moved from 101 Sea Zone to 89 Sea Zone Combat - British Battle in Borneo Battle in 33 Sea Zone British attack with 1 bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged British roll dice for 1 bomber in 33 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber in 33 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the British lost in 33 Sea Zone Japanese win, taking Borneo from Japanese with no units remaining. Battle score for attacker is -6 Casualties for British: 1 bomber Casualties for Japanese: 1 destroyer Non Combat Move - British 2 mech_infantrys moved from Eastern Persia to Persia 1 aaGun moved from Kweichow to Hopei 1 aaGun moved from Hunan to Kiangsi 1 artillery and 1 infantry moved from Yunnan to French Indo China 1 artillery and 2 infantry moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to French Indo China 2 fighters moved from French Indo China to 36 Sea Zone Place Units - UK_Pacific 2 fighters placed in French Indo China 1 destroyer placed in 36 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Persia: 2 mech_infantrys EDIT: Adding units owned by British to West India: 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 30 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 36 PUs Units Change Ownership Some Units in French Indo China change ownership: 2 fighters Some Units in 36 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : -2,00 British regular : -0,33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 12 infantry moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 artillery moved from Yugoslavia to Bulgaria 1 bomber moved from Southern Italy to Bulgaria 1 armour moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 artillery and 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 fighter moved from 98 Sea Zone to Syria Combat - Italians Battle in Bulgaria Italians attack with 1 artillery and 1 bomber Russians defend with 1 artillery Italians roll dice for 1 artillery and 1 bomber in Bulgaria, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 bomber in Bulgaria, round 3 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bulgaria Italians win, taking Bulgaria from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Syria Italians attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Syria, round 2 : 2/3 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Syria Italians win, taking Syria from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 armour moved from Egypt to Iraq Italians take Iraq from Neutral_Axis 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 6 armour moved from Northern Italy to Slovakia Hungary 2 aaGuns moved from Slovakia Hungary to Eastern Poland 1 bomber moved from Bulgaria to Western Germany 1 fighter moved from Syria to Southern Italy Place Units - Italians 3 armour placed in Egypt 4 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 ANZAC regular : 0.67 Russians regular : -0.67
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from French Central Africa to French Equatorial Africa 1 carrier moved from 101 Sea Zone to 51 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@tanios Bump