@donutgold hey there, all ok?
Odonis (Axis) vs Onesteveo (Allies +12) BM3 L20 Game 2
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 2 infantry moved from Suiyuyan to Kansu 2 infantry moved from Suiyuyan to Shensi Combat - Chinese Chinese creates battle in territory Chahar Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 11 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 11 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 12 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 12 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 13 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 13 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 14 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 14 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -1.83 Japanese regular : -1.00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 armour, 3 artilleries, 1 destroyer, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 armour moved from Normandy Bordeaux to Southern France Americans take Southern France from Neutral_Axis 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Sicily 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Sardinia 2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 39 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 submarines moved from 46 Sea Zone to 35 Sea Zone 2 fighters moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 19 Sea Zone 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 17 Sea Zone Combat - Americans Battle in Sicily Battle in Sardinia Battle in 19 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Sicily from Italians, taking Sardinia from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 17 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 16 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 39 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 carrier and 1 transport Americans roll dice for 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 carrier and 1 transport in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 39 Sea Zone 1 transport owned by the Japanese lost in 39 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Japanese: 1 carrier and 1 transport Battle in 35 Sea Zone Americans attack with 2 fighters and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 2 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 112 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from 112 Sea Zone to Normandy Bordeaux 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 45 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 16 Sea Zone to 26 Sea Zone 3 destroyers, 2 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 carrier, 4 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 19 Sea Zone to Jehol 2 fighters and 1 tactical_bomber moved from 39 Sea Zone to Ceylon 3 transports moved from 110 Sea Zone to 102 Sea Zone Place Units - Americans 3 armour placed in Normandy Bordeaux 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 2 infantry moved from Suiyuyan to Kansu 2 infantry moved from Suiyuyan to Shensi Combat - Chinese Chinese creates battle in territory Chahar Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 11 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 11 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 12 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 12 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 13 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 13 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 14 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 14 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 9 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 artillery moved from Egypt to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 98 Sea Zone to 96 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 fighter moved from 95 Sea Zone to Northern Italy 1 bomber moved from Morocco to Southern Italy 1 armour moved from Eastern Persia to West India UK_Pacific take West India from Japanese 1 armour moved from West India to Eastern Persia 3 mech_infantrys moved from Iraq to Caucasus Combat - British Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in Northern Italy British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 factory_major and 2 infantry British roll dice for 1 cruiser in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 3/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Northern Italy British converts factory_major into different units British win, taking Northern Italy from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Holland Belgium British attack with 2 fighters and 3 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Caucasus British attack with 3 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 2 fighters moved from Holland Belgium to United Kingdom 2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Northern Italy to 95 Sea Zone 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Iraq to Northwest Persia 1 bomber moved from Southern Italy to Sardinia 2 destroyers moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Quebec to Eastern United States Place Units - British 3 mech_infantrys placed in Union of South Africa 1 submarine placed in 81 Sea Zone 2 infantry placed in Egypt 7 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 54 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.83 Americans regular : 1.67 Italians regular : 0.33 Japanese regular : -1.33 Germans regular : 1.33 British regular : 2.00 Italians AA : -0.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 9 PUs; Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Algeria to 91 Sea Zone 1 armour and 2 infantry moved from Algeria to Tunisia 1 infantry moved from Algeria to Tunisia 1 armour and 1 mech_infantry moved from Southern Italy to Northern Italy 1 fighter moved from Algeria to Northern Italy 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk Combat - Italians Battle in 91 Sea Zone Italians attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 91 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Northern Italy Italians attack with 1 armour, 1 fighter and 1 mech_infantry British defend with 1 artillery and 1 factory_minor Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Northern Italy, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Bryansk Italians attack with 2 artilleries and 1 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Italians roll dice for 2 artilleries in Bryansk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 artilleries remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Tunisia Italians attack with 1 armour and 3 infantry ANZAC defend with 1 infantry Italians roll dice for 1 armour and 3 infantry in Tunisia, round 2 : 2/4 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Tunisia Italians win, taking Tunisia from ANZAC with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 fighter moved from 91 Sea Zone to Algeria 1 fighter moved from Northern Italy to Southern Italy 1 armour moved from Rostov to Bryansk Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5 Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 1.17 ANZAC regular : -0.33 Russians regular : 0.00 British regular : -0.33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Nigeria to French West Africa ANZAC take French West Africa from Neutral_Axis Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 marine moved from New South Wales to Queensland 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 3 fighters moved from Java to 35 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Nigeria to French West Africa ANZAC take French West Africa from Neutral_Axis Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 marine moved from New South Wales to Queensland 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 3 fighters moved from Java to 35 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Morocco from British French take Normandy Bordeaux from Americans French take French Guiana from Americans French take Southern France from Americans French take Syria from British French take French West Africa from ANZAC 1 infantry moved from Normandy Bordeaux to France Combat - French Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By French: French has 4 infantry placed in France Trigger French Liberation France Liberated French Central Africa 3 Infantry Place: French has 1 infantry placed in French Central Africa Trigger French Liberation France Liberated Southern France 2 activates a trigger called: Trigger French Liberation France Liberated Southern France 3 Trigger French Liberation France Liberated Algeria 2 activates a trigger called: Trigger French Liberation France Liberated Algeria 3 Trigger French Liberation France Liberated Tunisia 2 activates a trigger called: Trigger French Liberation France Liberated Tunisia 3 Trigger French Liberation France Liberated French Indo China 2 activates a trigger called: Trigger French Liberation France Liberated French Indo China 3 Trigger French Liberation France Liberated French Guiana 2 activates a trigger called: Trigger French Liberation France Liberated French Guiana 3 Trigger French Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger French Liberation France Liberated French Madagascar 3 Trigger French Liberation France Liberated French Madagascar 3: French captures territory French Madagascar Trigger French Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger French Liberation France Liberated French Central Africa 3 Trigger French Liberation France Liberated French Central Africa 3: French captures territory French Central Africa Trigger French Liberation France Liberated Morocco 2 activates a trigger called: Trigger French Liberation France Liberated Morocco 3 Trigger French Liberation France Liberated French West Africa 2 activates a trigger called: Trigger French Liberation France Liberated French West Africa 3 Trigger French Liberation France Liberated French Central Africa 3 Infantry Place activates a trigger called: Trigger French Liberation France Liberated French Central Africa 3 Infantry Remove Trigger French Liberation France Liberated French Central Africa 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in French Central Africa Trigger French Liberation France Liberated Syria 2 activates a trigger called: Trigger French Liberation France Liberated Syria 3 Non Combat Move - French Turn Complete - French French collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 69 PUs; Germans buy 5 artilleries, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 8 mech_infantrys moved from Western Germany to Southern France 1 fighter and 1 tactical_bomber moved from Western Germany to Southern France 2 fighters moved from 113 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 1 mech_infantry moved from Volgograd to Samara Germans take Samara from Russians 3 armour and 3 mech_infantrys moved from Volgograd to Caucasus 1 armour moved from Volgograd to Caucasus 1 armour moved from Belarus to Vologda Germans take Archangel from Russians Germans take Vologda from Russians 1 artillery and 1 mech_infantry moved from Belarus to Smolensk 1 fighter moved from Novgorod to Smolensk 1 fighter and 1 tactical_bomber moved from Ukraine to Tambov 1 mech_infantry moved from Volgograd to Tambov 1 mech_infantry moved from Volgograd to Tambov Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tambov Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 1 fighter, 8 mech_infantrys and 1 tactical_bomber British defend with 2 infantry; French defend with 1 factory_minor and 1 harbour; Americans defend with 1 armour Germans roll dice for 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 1/10 hits, 2.50 expected hits French roll dice for 1 armour and 2 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Southern France Germans roll dice for 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 4/8 hits, 2.17 expected hits French roll dice for 1 armour and 1 infantry in Southern France, round 3 : 0/2 hits, 0.83 expected hits 1 armour owned by the Americans and 1 infantry owned by the British lost in Southern France Germans win, taking Southern France from French with 1 fighter, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 mech_infantrys Casualties for British: 2 infantry Casualties for Americans: 1 armour Battle in Caucasus Germans attack with 4 armour and 3 mech_infantrys British defend with 3 mech_infantrys Germans roll dice for 4 armour and 3 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2.50 expected hits Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus Germans roll dice for 4 armour and 2 mech_infantrys in Caucasus, round 3 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for British: 3 mech_infantrys Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Tambov to Ukraine 4 armour and 2 mech_infantrys moved from Volgograd to Rostov 1 fighter moved from Smolensk to Novgorod 3 artilleries and 3 infantry moved from Novgorod to Belarus 3 armour moved from Novgorod to Belarus 2 mech_infantrys moved from Ukraine to Belarus 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 mech_infantrys moved from Germany to 114 Sea Zone 2 mech_infantrys and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 mech_infantrys moved from 115 Sea Zone to Novgorod 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern France to Western Germany 2 fighters moved from Holland Belgium to Western Germany Place Units - Germans 3 mech_infantrys placed in Volgograd 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 1 artillery, 5 infantry and 1 mech_infantry placed in Western Germany 1 artillery and 2 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship and 1 carrier EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship and 1 carrier EDIT: Removing units owned by Germans from Western Germany: 2 fighters EDIT: Adding units owned by Germans to 112 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 artillery and 2 infantry EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Germans collect 54 PUs (5 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
French regular : -0.00 Russians regular : 0.00 Germans regular : 0.17 British regular : -0.33
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TripleA Manual Gamesave Post: Russians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 5 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Smolensk 1 artillery and 2 infantry moved from Russia to Tambov 1 bomber moved from Russia to Vologda 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Tambov 3 infantry moved from Jehol to Manchuria 2 infantry moved from Jehol to Anhwe Combat - Russians Battle in Manchuria Russians attack with 3 infantry Japanese defend with 1 mech_infantry Russians roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Russians attack with 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Russians win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Tambov Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk 1 fighter owned by the Russians retreated Germans win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Samara Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 bomber and 1 infantry Germans defend with 1 armour Russians roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda Russians win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 bomber moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : 1.17 Russians regular : 1.67
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@onesteveo
notable to open the file for some reason… -
@odonis weird me either, we will have to edit the file from German turn do you want me to or you?
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@onesteveo
Go ahead, you remember it better perhaps -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 5 PUs; Combat Move - Russians Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 3 infantry EDIT: Removing units owned by Germans from Smolensk: 1 artillery EDIT: Removing units owned by Germans from Vologda: 1 armour EDIT: Removing units owned by Germans from Samara: 1 mech_infantry EDIT: Removing units owned by Russians from Russia: 1 artillery and 2 infantry EDIT: Removing units owned by Germans from Tambov: 2 mech_infantrys EDIT: Removing units owned by Russians from Jehol: 5 infantry EDIT: Removing units owned by Japanese from Manchuria: 1 mech_infantry EDIT: Changing ownership of Manchuria from Japanese to Russians EDIT: Adding units owned by Russians to Manchuria: 3 infantry EDIT: Removing units owned by Japanese from Anhwe: 1 mech_infantry EDIT: Changing ownership of Anhwe from Japanese to Russians EDIT: Changing ownership of Anhwe from Russians to Chinese EDIT: Adding units owned by Russians to Anhwe: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Tambov from Germans to Russians EDIT: Adding units owned by Russians to Tambov: 1 artillery and 1 infantry EDIT: Adding units owned by Germans to Smolensk: 1 artillery EDIT: Changing ownership of Samara from Germans to Russians EDIT: Adding units owned by Russians to Samara: 1 infantry EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from French Indo China to 35 Sea Zone 1 battleship, 3 carriers, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 armour moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Korea to Amur Japanese take Amur from Russians 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia Combat - Japanese Battle in Siberia Battle in Java Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Java Japanese win, taking Siberia from Russians, taking Java from Americans with 2 artilleries remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 2 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 bomber, 3 carriers, 6 destroyers, 4 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines; ANZAC defend with 1 destroyer, 3 fighters and 1 transport Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 6 destroyers, 4 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 7/15 hits, 7.33 expected hits
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 1.00 Japanese regular : -1.33
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@odonis
@onesteveo
OOL in SZ 35? 7 hits first round (none were SS hits) -
@odonis damage 4xcarriers/battleship and lose 2 subs
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from French Indo China to 35 Sea Zone 1 battleship, 3 carriers, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 armour moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Korea to Amur Japanese take Amur from Russians 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia Combat - Japanese Battle in Siberia Battle in Java Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Java Japanese win, taking Siberia from Russians, taking Java from Americans with 2 artilleries remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 2 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 bomber, 3 carriers, 6 destroyers, 4 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines; ANZAC defend with 1 destroyer, 3 fighters and 1 transport Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 6 destroyers, 4 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 7/15 hits, 7.33 expected hits Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 transport in 35 Sea Zone, round 2 : 7/16 hits, 7.67 expected hits Units damaged: 1 battleship owned by the Japanese 2 submarines owned by the Americans and 3 carriers owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 bomber, 6 destroyers, 4 fighters and 3 tactical_bombers in 35 Sea Zone, round 3 : 7/15 hits, 7.33 expected hits
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.00 Japanese regular : -2.00
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@odonis @onesteveo
7 more hits -
@odonis 3 destroyers 4 carriers
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@onesteveo keep 1 american destroyer sorry should have clarified
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from French Indo China to 35 Sea Zone 1 battleship, 3 carriers, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 armour moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Korea to Amur Japanese take Amur from Russians 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia Combat - Japanese Battle in Siberia Battle in Java Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Java Japanese win, taking Siberia from Russians, taking Java from Americans with 2 artilleries remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 2 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 bomber, 3 carriers, 6 destroyers, 4 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines; ANZAC defend with 1 destroyer, 3 fighters and 1 transport Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 6 destroyers, 4 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 7/15 hits, 7.33 expected hits Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 transport in 35 Sea Zone, round 2 : 7/16 hits, 7.67 expected hits Units damaged: 1 battleship owned by the Japanese 2 submarines owned by the Americans and 3 carriers owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 bomber, 6 destroyers, 4 fighters and 3 tactical_bombers in 35 Sea Zone, round 3 : 7/15 hits, 7.33 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 transport in 35 Sea Zone, round 3 : 6/16 hits, 7.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 4 destroyers owned by the Japanese and 4 carriers owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 bomber, 2 destroyers, 3 fighters and 2 tactical_bombers in 35 Sea Zone, round 4 : 2/9 hits, 4.83 expected hits
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -1.67 Japanese regular : -5.17
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@odonis @onesteveo
Next? 2 hits