@newenr85 heya - Would you like to reconsider how you are protecting your transports in 36? I’m not a pro or anything but we have an interesting game going and that’s probably a game breaking error. 1 time offer =)
20L 1/4s Ksmckay(X) vs GhostGlider (A+18)
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 factory_minor, 5 fighters, 1 harbour and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 3 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Gibraltar to Normandy Bordeaux 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 artillery moved from Greece to Albania Americans take Albania from Italians 3 fighters moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Syria to Normandy Bordeaux 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to Normandy Bordeaux 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Holland Belgium Americans attack with 1 fighter and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter and 1 infantry Casualties for Germans: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 armour, 1 bomber, 8 fighters and 3 infantry Germans defend with 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 bomber, 8 fighters and 3 infantry in Normandy Bordeaux, round 2 : 4/13 hits, 5,67 expected hits Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Germans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 1 armour, 1 bomber and 8 fighters in Normandy Bordeaux, round 3 : 3/10 hits, 5,17 expected hits Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 bomber and 8 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 3 infantry Casualties for Germans: 2 artilleries, 3 infantry and 1 mech_infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 5 fighters in 16 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 fighters moved from 16 Sea Zone to 26 Sea Zone 4 infantry moved from Western United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from Western United States to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 26 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 99 Sea Zone to 81 Sea Zone 4 fighters moved from Normandy Bordeaux to United Kingdom 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 3 transports moved from 110 Sea Zone to 92 Sea Zone Place Units - Americans 1 factory_minor and 1 harbour placed in Greece 3 submarines placed in 10 Sea Zone 5 fighters placed in Western United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Italians 1 mech_infantry moved from Persia to Eastern Persia British take Eastern Persia from Germans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 fighters moved from 110 Sea Zone to 125 Sea Zone 1 bomber moved from Syria to Volgograd Combat - British Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Volgograd causes 5 damage total. Battle in 125 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 2 fighters moved from 125 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 2 infantry and 2 mech_infantrys moved from 99 Sea Zone to Greece 4 fighters moved from Syria to Bryansk 1 tactical_bomber moved from 99 Sea Zone to Bryansk 1 tactical_bomber moved from Syria to Bryansk 2 artilleries moved from Syria to Trans-Jordan 2 infantry moved from Rhodesia to Belgian Congo 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 aaGuns and 32 infantry moved from India to West India 1 fighter moved from Gibraltar to 110 Sea Zone 1 armour moved from Persia to Trans-Jordan 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 99 Sea Zone to Gibraltar 1 fighter moved from 99 Sea Zone to Gibraltar 1 bomber moved from Volgograd to Bryansk 1 cruiser moved from 99 Sea Zone to 92 Sea Zone 1 carrier moved from 99 Sea Zone to 92 Sea Zone 1 carrier moved from 99 Sea Zone to 92 Sea Zone 4 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan 1 mech_infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Egypt to Trans-Jordan Place Units - British 1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone 3 infantry placed in Egypt 1 infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Americans regular : -5,17 Japanese regular : 1,17 Germans AA : -0,17 Germans regular : 1,17 British regular : 0,67 -
TripleA Move Summary: Italians round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 12 PUs; Combat Move - Italians 1 bomber moved from Western Germany to Syria 1 artillery and 2 infantry moved from Caucasus to Northwest Persia 2 armour moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Romania to Bulgaria 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 fighter moved from Western Germany to Bulgaria -
@Ghostglider bombing Syria, intercept with french ftr?
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yes please
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 12 PUs; Combat Move - Italians 1 bomber moved from Western Germany to Syria 1 artillery and 2 infantry moved from Caucasus to Northwest Persia 2 armour moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Romania to Bulgaria 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 fighter moved from Western Germany to Bulgaria Combat - Italians Air Battle in Syria Italians attacks with 1 units heading to Syria British launches 1 interceptors out of Syria Attackers Fire, : 1/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits 1 fighter owned by the French lost in Syria Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Syria British roll AA dice in Syria : 0/1 hits, 0.17 expected hits Bombing raid in Syria rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Syria causes 5 damage total. Battle in 91 Sea Zone Italians attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 91 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Northwest Persia Italians attack with 2 armour, 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 2 armour, 1 artillery and 2 infantry in Northwest Persia, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Bulgaria Italians attack with 1 fighter and 2 mech_infantrys Americans defend with 1 infantry Italians roll dice for 1 fighter and 2 mech_infantrys in Bulgaria, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Bulgaria Italians win, taking Bulgaria from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 fighter moved from Bulgaria to Caucasus 1 bomber moved from Syria to Southern Italy 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Eastern Poland to Romania 2 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,6,5,5,5,1,1,2,4,2 Italians collect 4 PUs (7 lost to blockades); end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.33 British AA : -0.17 Defenders Fire, : -0.33 Attackers Fire, : 0.83 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 4 fighters moved from 26 Sea Zone to Wake Island Combat - ANZAC Battle in Wake Island ANZAC attack with 4 fighters Japanese defend with 1 aaGun, 1 airfield, 1 infantry and 1 marine Japanese roll AA dice in Wake Island : 0/3 hits, 0.50 expected hits ANZAC roll dice for 4 fighters in Wake Island, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 aaGun, 1 infantry and 1 marine in Wake Island, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Wake Island ANZAC roll dice for 4 fighters in Wake Island, round 3 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 marine in Wake Island, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Wake Island ANZAC win with 4 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 aaGun, 1 infantry and 1 marine Non Combat Move - ANZAC 4 fighters moved from Wake Island to 26 Sea Zone 1 submarine moved from 23 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 fighter moved from New South Wales to New Zealand 1 infantry moved from Iraq to Persia 3 fighters moved from India to Trans-Jordan Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2 ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Japanese regular : -1.00 Japanese AA : -0.50 ANZAC regular : -1.00 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 4 fighters moved from 26 Sea Zone to Wake Island Combat - ANZAC Battle in Wake Island ANZAC attack with 4 fighters Japanese defend with 1 aaGun, 1 airfield, 1 infantry and 1 marine Japanese roll AA dice in Wake Island : 0/3 hits, 0.50 expected hits ANZAC roll dice for 4 fighters in Wake Island, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 aaGun, 1 infantry and 1 marine in Wake Island, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Wake Island ANZAC roll dice for 4 fighters in Wake Island, round 3 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 marine in Wake Island, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Wake Island ANZAC win with 4 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 aaGun, 1 infantry and 1 marine Non Combat Move - ANZAC 4 fighters moved from Wake Island to 26 Sea Zone 1 submarine moved from 23 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 fighter moved from New South Wales to New Zealand 1 infantry moved from Iraq to Persia 3 fighters moved from India to Trans-Jordan Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2 ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -1.00 Japanese AA : -0.50 ANZAC regular : -1.00 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 3 fighters, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters moved from 112 Sea Zone to 125 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 3 fighters moved from 112 Sea Zone to Holland Belgium 4 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Eastern Poland to Baltic States 3 mech_infantrys moved from Poland to Baltic States 10 armour and 15 mech_infantrys moved from Belarus to Novgorod 1 mech_infantry moved from Volgograd to Samara Germans take Samara from Russians 5 armour and 5 mech_infantrys moved from Caucasus to Persia 1 mech_infantry moved from Caucasus to Iraq 1 bomber moved from Eastern Poland to 99 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone 3 tactical_bombers moved from Southern Italy to 99 Sea Zone 2 mech_infantrys moved from Caucasus to Iraq Combat - Germans Battle in 125 Sea Zone Germans attack with 3 fighters British defend with 1 destroyer Germans roll dice for 3 fighters in 125 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters in 125 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 125 Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Holland Belgium Germans attack with 3 fighters and 4 infantry British defend with 2 aaGuns and 2 infantry; Americans defend with 1 infantry British roll AA dice in Holland Belgium : 0/3 hits, 0.50 expected hits Germans roll dice for 3 fighters and 4 infantry in Holland Belgium, round 2 : 1/7 hits, 2.17 expected hits Americans roll dice for 2 aaGuns and 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 aaGun owned by the British and 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 3 fighters and 3 infantry in Holland Belgium, round 3 : 4/6 hits, 2.00 expected hits Americans roll dice for 1 aaGun and 3 infantry in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 2 infantry Casualties for British: 2 aaGuns and 2 infantry Casualties for Americans: 1 infantry Battle in 99 Sea Zone Germans attack with 2 bombers, 1 fighter and 4 tactical_bombers British defend with 1 battleship, 1 carrier, 1 cruiser and 2 transports Germans roll dice for 2 bombers, 1 fighter and 4 tactical_bombers in 99 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits British roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 1 carrier owned by the British lost in 99 Sea Zone 2 transports owned by the British lost in 99 Sea Zone Germans win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 battleship, 1 carrier, 1 cruiser and 2 transports Battle in Novgorod Germans attack with 10 armour and 15 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry Germans roll dice for 10 armour and 15 mech_infantrys in Novgorod, round 2 : 7/25 hits, 7.50 expected hits Russians roll dice for 5 infantry in Novgorod, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 10 armour and 13 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 5 infantry Battle in Persia Germans attack with 5 armour and 5 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 5 armour and 5 mech_infantrys in Persia, round 2 : 5/10 hits, 3.33 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Persia Germans win, taking Persia from British with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for ANZAC: 1 infantry Battle in Baltic States Germans attack with 1 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 infantry and 3 mech_infantrys in Baltic States, round 2 : 2/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 3 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 3 mech_infantrys in Iraq, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 mech_infantrys in Iraq, round 3 : 1/3 hits, 0.50 expected hits British roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Iraq Germans win, taking Iraq from British with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for ANZAC: 1 infantry Non Combat Move - Germans 3 fighters moved from 125 Sea Zone to 112 Sea Zone 3 fighters moved from Holland Belgium to 112 Sea Zone 1 aaGun and 2 infantry moved from Western Germany to France 1 mech_infantry moved from Southern Italy to Western Germany 2 mech_infantrys moved from Caucasus to Northwest Persia 4 mech_infantrys moved from Volgograd to Samara 1 aaGun moved from Volgograd to Samara 5 mech_infantrys moved from Caucasus to Samara 3 armour and 8 mech_infantrys moved from Caucasus to Samara 4 artilleries and 17 infantry moved from Rostov to Volgograd 4 mech_infantrys moved from Finland to Novgorod 3 artilleries moved from Finland to Karelia 1 aaGun, 5 artilleries and 4 infantry moved from Ukraine to Bessarabia 2 mech_infantrys moved from Poland to Western Germany 3 tactical_bombers moved from 99 Sea Zone to Southern Italy 2 bombers moved from 99 Sea Zone to Western Germany 4 artilleries moved from Rostov to Volgograd 4 infantry moved from Rostov to Caucasus 2 mech_infantrys moved from Eastern Poland to Baltic States 6 mech_infantrys moved from Romania to Baltic States Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 3 fighters and 4 mech_infantrys placed in Western Germany 2 infantry placed in France Germans undo move 3. 1 infantry placed in France 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Finland: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Karelia: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,1,3,1,3,2,4,1,4,2 Germans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : 0.00 British AA : -0.50 Russians regular : -0.00 Germans regular : 3.33 British regular : 0.83 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Bryansk to Eastern Poland Russians take Western Ukraine from Germans Russians take Eastern Poland from Italians 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Novosibirsk to Vologda 1 infantry moved from Kazakhstan to Novosibirsk 8 infantry moved from Russia to Vologda 1 aaGun moved from Smolensk to Vologda 2 infantry moved from Smolensk to Vologda 2 mech_infantrys moved from Archangel to Vologda 10 infantry moved from Archangel to Vologda 2 infantry moved from Archangel to Vologda 2 fighters and 1 tactical_bomber moved from Archangel to Russia 2 aaGuns moved from Bryansk to Western Ukraine 2 aaGuns moved from Bryansk to Russia 2 infantry moved from Bryansk to Russia 5 infantry moved from Bryansk to Belarus 3 infantry moved from Archangel to Belarus 13 infantry moved from Bryansk to Western Ukraine 2 artilleries moved from Bryansk to Western Ukraine 1 armour, 5 artilleries and 59 infantry moved from Bryansk to Belarus 1 infantry moved from Buryatia to Amur Place Units - Russians 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 carriers and 4 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 armour, 3 artilleries, 4 infantry and 8 mech_infantrys moved from Burma to India 4 mech_infantrys moved from Yunnan to India 1 fighter moved from Japan to 17 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway Combat - Japanese Japanese creates battle in territory 62 Sea Zone Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Midway Battle in India Japanese attack with 6 armour, 3 artilleries, 4 infantry and 12 mech_infantrys British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 6 armour, 3 artilleries, 4 infantry and 12 mech_infantrys in India, round 2 : 3/25 hits, 7.17 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Midway from Americans, taking India from UK_Pacific with 6 armour, 3 artilleries, 3 infantry and 12 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from Burma to India 3 mech_infantrys moved from Yunnan to India 1 armour, 2 artilleries and 3 infantry moved from Burma to Shan State 1 tactical_bomber moved from Caroline Islands to Korea 1 fighter moved from 17 Sea Zone to Japan 6 fighters moved from French Indo China to 6 Sea Zone 1 fighter moved from 31 Sea Zone to Japan 1 destroyer moved from 31 Sea Zone to 16 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines, 5 tactical_bombers and 2 transports moved from 31 Sea Zone to 33 Sea Zone 2 submarines moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 33 Sea Zone 6 tactical_bombers moved from French Indo China to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 4 tactical_bombers moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Malaya to Philippines 2 bombers moved from Philippines to Caroline Islands 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 aaGun moved from Kweichow to Yunnan 1 infantry moved from Manchuria to Korea EDIT: 1 tactical_bomber moved from Caroline Islands to French Indo China EDIT: 1 tactical_bomber moved from French Indo China to Malaya 1 mech_infantry moved from Kweichow to Anhwe 1 infantry moved from Anhwe to Kweichow Place Units - Japanese 3 carriers and 1 transport placed in 6 Sea Zone 3 transports placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
Japanese regular : -4.17 UK_Pacific regular : 0.00 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 8 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to Midway 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 4 fighters moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 mech_infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 mech_infantry moved from 126 Sea Zone to Norway 1 artillery moved from Albania to Bulgaria 1 bomber moved from United Kingdom to Bulgaria Combat - Americans Battle in Norway Battle in 25 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win, taking Norway from Germans with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Wake Island Battle in 54 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 54 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking Wake Island from Japanese, taking 54 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 16 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Midway Americans attack with 2 fighters and 2 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 2 fighters and 2 infantry in Midway, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Bulgaria Americans attack with 1 artillery and 1 bomber Italians defend with 1 mech_infantry Americans roll dice for 1 artillery and 1 bomber in Bulgaria, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 bomber owned by the Americans lost in Bulgaria Americans win, taking Bulgaria from Italians with 1 artillery remaining. Battle score for attacker is -10 Casualties for Americans: 1 bomber Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 1 fighter moved from United Kingdom to Normandy Bordeaux 3 aaGuns and 3 infantry moved from Morocco to 92 Sea Zone 3 aaGuns, 3 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone 3 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 submarines moved from 10 Sea Zone to 26 Sea Zone 5 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from Midway to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from 16 Sea Zone to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 transport moved from 110 Sea Zone to 88 Sea Zone Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 infantry and 2 mech_infantrys placed in Greece 1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone 1 fighter and 4 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUsCombat Hit Differential Summary :
Americans regular : 2.83 Italians regular : 0.67 Japanese regular : 0.17 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 8 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to Midway 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 4 fighters moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 mech_infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 mech_infantry moved from 126 Sea Zone to Norway 1 artillery moved from Albania to Bulgaria 1 bomber moved from United Kingdom to Bulgaria Combat - Americans Battle in Norway Battle in 25 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win, taking Norway from Germans with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Wake Island Battle in 54 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 54 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking Wake Island from Japanese, taking 54 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 16 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Midway Americans attack with 2 fighters and 2 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 2 fighters and 2 infantry in Midway, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Bulgaria Americans attack with 1 artillery and 1 bomber Italians defend with 1 mech_infantry Americans roll dice for 1 artillery and 1 bomber in Bulgaria, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 bomber owned by the Americans lost in Bulgaria Americans win, taking Bulgaria from Italians with 1 artillery remaining. Battle score for attacker is -10 Casualties for Americans: 1 bomber Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 1 fighter moved from United Kingdom to Normandy Bordeaux 3 aaGuns and 3 infantry moved from Morocco to 92 Sea Zone 3 aaGuns, 3 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone 3 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 submarines moved from 10 Sea Zone to 26 Sea Zone 5 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from Midway to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from 16 Sea Zone to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 transport moved from 110 Sea Zone to 88 Sea Zone Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 infantry and 2 mech_infantrys placed in Greece 1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone 1 fighter and 4 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 mech_infantry EDIT: Removing units owned by Americans from 81 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 72 Sea Zone: 1 transport EDIT: Adding units owned by British to 72 Sea Zone: 1 mech_infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 72 Sea Zone: 1 mech_infantry EDIT: Removing units owned by Americans from 72 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 72 Sea Zone: 1 transport EDIT: Changing ownership of French Madagascar from Neutral_Axis to British EDIT: Adding units owned by British to French Madagascar: 1 mech_infantry EDIT: Turning off Edit Mode 4 fighters moved from 110 Sea Zone to Finland 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Gibraltar to Holland Belgium 1 fighter moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Greece to Yugoslavia British take Yugoslavia from Germans 1 mech_infantry moved from Greece to Romania 1 bomber, 1 fighter and 1 tactical_bomber moved from Bryansk to Romania 2 infantry moved from Syria to Iraq 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq Combat - British Battle in 91 Sea Zone British attack with 1 destroyer and 1 fighter; Americans loiter and taunt Italians defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Holland Belgium British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Romania British attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Romania British win, taking Romania from Germans with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Finland British attack with 4 fighters Germans defend with 3 infantry British roll dice for 4 fighters in Finland, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 3 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 fighter owned by the British lost in Finland British win with 3 fighters remaining. Battle score for attacker is -1 Casualties for British: 1 fighter Casualties for Germans: 3 infantry Battle in Iraq British attack with 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys Germans defend with 2 mech_infantrys British roll dice for 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in Iraq, round 2 : 3/13 hits, 3.50 expected hits Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Germans with 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 3 aaGuns and 32 infantry moved from West India to Eastern Persia 1 bomber moved from Romania to Bulgaria 1 fighter and 1 tactical_bomber moved from Romania to Bulgaria 1 artillery and 3 infantry moved from Greece to Bulgaria 3 fighters moved from Finland to Norway 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 aaGun and 1 infantry moved from 125 Sea Zone to Norway 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Holland Belgium to 110 Sea Zone 2 carriers moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from Bryansk to Russia 3 infantry moved from Egypt to Trans-Jordan 2 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 infantry placed in Union of South Africa British undo move 1. 3 infantry placed in Egypt 1 destroyer and 2 fighters placed in 110 Sea Zone 3 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 2.83 Italians regular : 0.50 Japanese regular : 0.17 Germans regular : 0.33 British regular : 0.50 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Yugoslavia 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 2 armour moved from Northwest Persia to Volgograd 2 fighters moved from Western Germany to Southern France 1 fighter moved from Caucasus to Yugoslavia 1 bomber moved from Southern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Yugoslavia, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Yugoslavia Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Battle in Southern France Italians attack with 2 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 2 fighters moved from Southern France to Western Germany 1 fighter moved from Yugoslavia to Northern Italy 1 bomber moved from Yugoslavia to Southern Italy 2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry and 1 mech_infantry placed in Northern Italy 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,1,6,6,5,3,5,4,2,3 Italians collect 4 PUs (8 lost to blockades); end with 4 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 6 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.50 British regular : 0.67 -
TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Yugoslavia 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 2 armour moved from Northwest Persia to Volgograd 2 fighters moved from Western Germany to Southern France 1 fighter moved from Caucasus to Yugoslavia 1 bomber moved from Southern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Yugoslavia, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Yugoslavia Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Battle in Southern France Italians attack with 2 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 2 fighters moved from Southern France to Western Germany 1 fighter moved from Yugoslavia to Northern Italy 1 bomber moved from Yugoslavia to Southern Italy 2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry and 1 mech_infantry placed in Northern Italy 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,1,6,6,5,3,5,4,2,3 Italians collect 4 PUs (8 lost to blockades); end with 4 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 6 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun and 2 infantry EDIT: Removing units owned by Italians from Northern Italy: 1 mech_infantry EDIT: Adding units owned by Italians to Southern Italy: 1 mech_infantry EDIT: Removing units owned by Italians from Southern Italy: 1 marine EDIT: Adding units owned by Italians to Northern Italy: 1 marine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.50 British regular : 0.67 -
@Ghostglider please use second file
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 63 Sea Zone to 62 Sea Zone 1 fighter moved from New Zealand to 62 Sea Zone 1 submarine moved from 46 Sea Zone to 62 Sea Zone Combat - ANZAC Battle in 62 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 2 submarines Japanese defend with 1 submarine ANZAC roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 62 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 2 submarines in 62 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 62 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 2 submarines in 62 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 62 Sea Zone ANZAC win, taking 62 Sea Zone from Neutral with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 4 fighters moved from 26 Sea Zone to Queensland 2 aaGuns, 1 artillery and 15 infantry moved from New South Wales to Queensland 1 fighter moved from 62 Sea Zone to Queensland 3 fighters moved from Trans-Jordan to Iraq Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -2.67 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 63 Sea Zone to 62 Sea Zone 1 fighter moved from New Zealand to 62 Sea Zone 1 submarine moved from 46 Sea Zone to 62 Sea Zone Combat - ANZAC Battle in 62 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 2 submarines Japanese defend with 1 submarine ANZAC roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 62 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 2 submarines in 62 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 62 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 2 submarines in 62 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 62 Sea Zone ANZAC win, taking 62 Sea Zone from Neutral with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 4 fighters moved from 26 Sea Zone to Queensland 2 aaGuns, 1 artillery and 15 infantry moved from New South Wales to Queensland 1 fighter moved from 62 Sea Zone to Queensland 3 fighters moved from Trans-Jordan to Iraq Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -2.67 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter and 22 infantry; Remaining resources: 4 PUs; Combat Move - Germans 2 infantry moved from France to Holland Belgium 4 fighters moved from 112 Sea Zone to Holland Belgium 1 fighter moved from 112 Sea Zone to 125 Sea Zone 1 fighter moved from 112 Sea Zone to 126 Sea Zone 1 mech_infantry moved from Western Germany to Yugoslavia Germans take Yugoslavia from British 1 artillery and 1 infantry moved from Bessarabia to Eastern Poland 1 artillery and 1 infantry moved from Bessarabia to Ukraine 3 artilleries and 2 infantry moved from Bessarabia to Romania 8 artilleries and 17 infantry moved from Volgograd to Tambov 1 armour moved from Samara to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 1 infantry moved from Rostov to Bryansk Germans take Bryansk from Russians 1 bomber moved from Western Germany to Eastern Poland 1 bomber moved from Western Germany to Ukraine 1 fighter moved from Western Germany to Romania 1 fighter moved from Western Germany to Romania 1 tactical_bomber moved from Southern Italy to Romania 1 tactical_bomber moved from Southern Italy to Romania 1 tactical_bomber moved from Southern Italy to Romania 1 fighter moved from Western Germany to Romania Combat - Germans Battle in 125 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 125 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 126 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 126 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Romania Germans attack with 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 mech_infantry Germans roll dice for 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Romania, round 2 : 3/11 hits, 5.17 expected hits British roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Romania Germans win, taking Romania from British with 3 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Battle in Holland Belgium Germans attack with 4 fighters and 2 infantry British defend with 1 artillery Germans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2.33 expected hits British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Ukraine Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Ukraine, round 2 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 8 artilleries and 17 infantry Russians defend with 1 infantry Germans roll dice for 8 artilleries and 17 infantry in Tambov, round 2 : 5/25 hits, 6.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 8 artilleries and 17 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 armour Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Germans 1 bomber moved from Eastern Poland to Caucasus 1 bomber moved from Ukraine to Caucasus 3 fighters and 3 tactical_bombers moved from Romania to Caucasus 2 armour and 18 mech_infantrys moved from Samara to Rostov 1 aaGun moved from Samara to Tambov 1 aaGun moved from Bessarabia to Romania 4 fighters moved from Holland Belgium to 112 Sea Zone 1 fighter moved from 126 Sea Zone to 112 Sea Zone 1 fighter moved from 125 Sea Zone to 112 Sea Zone 1 aaGun, 3 artilleries and 1 infantry moved from Karelia to Finland 1 infantry moved from Vyborg to Finland 3 mech_infantrys moved from Novgorod to Finland 11 mech_infantrys moved from Baltic States to Germany 1 infantry moved from Baltic States to Poland 10 armour and 14 mech_infantrys moved from Novgorod to Poland 4 infantry moved from Caucasus to Rostov 2 mech_infantrys moved from Northwest Persia to Volgograd 5 armour and 4 mech_infantrys moved from Persia to Caucasus Place Units - Germans 1 fighter and 9 infantry placed in Western Germany 10 infantry placed in Germany 3 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,4,6,5,3,5,4,4,5,1 Germans collect 50 PUs (2 lost to blockades); end with 54 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUsCombat Hit Differential Summary :
Russians regular : -0.17 Germans regular : -2.00 British regular : 0.33





