@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
@hypoaf We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender.
@hypoaf …Except Scotland, we will surrender in Scotland.
@dannyduck716 lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
3 infantry moved from Kiangsu to Shantung
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 airfield placed in Korea
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 22 PUs; end with 22 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 4 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Paulau Island
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Paulau Island
Combat - Americans
Battle in Guam
Battle in Gibraltar
Battle in Marianas
Battle in Paulau Island
Americans attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Paulau Island, round 2 : 5/10 hits, 5.33 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
Americans win, taking Guam from Japanese, taking Gibraltar from Italians, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 fighters and 4 tactical_bombers moved from Paulau Island to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 41 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Hunan to Anhwe
1 bomber moved from Shensi to Archangel
2 fighters and 2 tactical_bombers moved from Vologda to Archangel
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 artillery, 1 fighter and 12 infantry moved from Chahar to Anhwe
2 artilleries moved from Hunan to Anhwe
3 infantry moved from Hunan to Anhwe
2 infantry moved from Kwangsi to Hunan
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Jehol
4 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 4 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Paulau Island
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Paulau Island
Combat - Americans
Battle in Guam
Battle in Gibraltar
Battle in Marianas
Battle in Paulau Island
Americans attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Paulau Island, round 2 : 5/10 hits, 5.33 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
Americans win, taking Guam from Japanese, taking Gibraltar from Italians, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 fighters and 4 tactical_bombers moved from Paulau Island to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 41 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Hunan to Anhwe
1 bomber moved from Shensi to Archangel
2 fighters and 2 tactical_bombers moved from Vologda to Archangel
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 artillery, 1 fighter and 12 infantry moved from Chahar to Anhwe
2 artilleries moved from Hunan to Anhwe
3 infantry moved from Hunan to Anhwe
2 infantry moved from Kwangsi to Hunan
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Jehol
4 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Purchase Units - British
British repair damage of 14x factory_major; Remaining resources: 14 PUs;
British buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 3 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys moved from Egypt to Alexandria
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Hainan
Combat - British
Battle in Hainan
Battle in Alexandria
British attack with 1 armour, 3 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys
Italians defend with 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry
British roll dice for 1 armour, 3 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys in Alexandria, round 2 : 7/17 hits, 4.83 expected hits
Italians roll dice for 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry in Alexandria, round 2 : 7/12 hits, 4.17 expected hits
7 infantry owned by the Italians and 7 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 3 artilleries, 2 fighters and 4 mech_infantrys in Alexandria, round 3 : 6/10 hits, 3.67 expected hits
Italians roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Alexandria, round 3 : 4/5 hits, 1.83 expected hits
1 mech_infantry owned by the Italians, 4 mech_infantrys owned by the British, 3 artilleries owned by the Italians and 1 armour owned by the Italians lost in Alexandria
British win, taking Hainan from Japanese, taking Alexandria from Italians with 1 armour, 3 artilleries and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 7 infantry and 4 mech_infantrys
Casualties for Italians: 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Alexandria to Egypt
2 mech_infantrys moved from Iraq to Egypt
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from India to West India
4 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Kweichow to Sikang
1 infantry moved from Kweichow to Szechwan
3 aaGuns, 1 artillery and 11 infantry moved from Hunan to Anhwe
2 fighters and 1 tactical_bomber moved from Hunan to Kazakhstan
1 bomber moved from Shensi to Persia
2 fighters moved from Bryansk to Iraq
Place Units - British
3 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,5,5,5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,1,1,1
British collect 26 PUs (7 lost to blockades); end with 27 PUs
Place Units - UK_Pacific
2 fighters and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 2 fighters and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 5.00
Japanese regular : -0.33
British regular : 4.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 carrier moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
1 mech_infantry moved from Ukraine to Bessarabia
1 armour moved from Romania to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 2 fighters, 1 harbour and 2 mech_infantrys
Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Egypt, round 2 : 4/5 hits, 2.33 expected hits
British roll dice for 2 fighters and 2 mech_infantrys in Egypt, round 2 : 2/4 hits, 2.00 expected hits
2 mech_infantrys owned by the British, 1 artillery owned by the Italians, 2 fighters owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 21
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 2 fighters and 2 mech_infantrys
Non Combat Move - Italians
2 fighters moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Greece
1 infantry moved from Southern France to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 1.83
Russians regular : -0.67
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Marshall Islands
Battle in Okinawa
Battle in Iwo Jima
Non Combat Move - ANZAC
2 fighters moved from Tsinghai to Archangel
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Marshall Islands
Battle in Okinawa
Battle in Iwo Jima
Non Combat Move - ANZAC
2 fighters moved from Tsinghai to Archangel
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour, 9 artilleries, 3 bombers, 4 fighters, 10 infantry and 3 tactical_bombers moved from Scotland to United Kingdom
4 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
1 carrier moved from 111 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from 111 Sea Zone to United Kingdom
1 battleship and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 submarine moved from 109 Sea Zone to 110 Sea Zone
2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 infantry moved from Novgorod to Belarus
12 armour, 11 artilleries, 19 infantry and 14 mech_infantrys moved from Ukraine to Rostov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour, 9 artilleries, 3 bombers, 4 fighters, 10 infantry and 3 tactical_bombers moved from Scotland to United Kingdom
4 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
1 carrier moved from 111 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from 111 Sea Zone to United Kingdom
1 battleship and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 submarine moved from 109 Sea Zone to 110 Sea Zone
2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 infantry moved from Novgorod to Belarus
12 armour, 11 artilleries, 19 infantry and 14 mech_infantrys moved from Ukraine to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 12 armour, 11 artilleries, 19 infantry and 14 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 12 armour, 11 artilleries, 19 infantry and 14 mech_infantrys in Rostov, round 2 : 16/56 hits, 17.00 expected hits
Russians roll dice for 4 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 12 armour, 11 artilleries, 17 infantry and 14 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Eastern Poland
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 2 armour, 11 artilleries, 4 bombers, 4 fighters, 15 infantry and 5 tactical_bombers
British defend with 5 aaGuns, 1 armour, 1 factory_major, 5 fighters, 1 harbour, 25 infantry and 2 mech_infantrys; French defend with 2 infantry
British roll AA dice in United Kingdom : 1/13 hits, 2.17 expected hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 2 armour, 11 artilleries, 4 bombers, 3 fighters, 15 infantry and 5 tactical_bombers in United Kingdom, round 2 : 21/40 hits, 16.50 expected hits
British roll dice for 5 aaGuns, 1 armour, 5 fighters, 27 infantry and 2 mech_infantrys in United Kingdom, round 2 : 13/35 hits, 13.50 expected hits
5 aaGuns owned by the British, 4 artilleries owned by the Germans, 9 infantry owned by the Germans, 2 infantry owned by the French and 15 infantry owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 7 artilleries, 4 bombers, 3 fighters, 6 infantry and 5 tactical_bombers in United Kingdom, round 3 : 14/27 hits, 12.83 expected hits
British roll dice for 1 armour, 5 fighters, 10 infantry and 2 mech_infantrys in United Kingdom, round 3 : 11/18 hits, 7.83 expected hits
2 mech_infantrys owned by the British, 6 artilleries owned by the Germans, 5 infantry owned by the Germans, 1 fighter owned by the British, 10 infantry owned by the British and 1 armour owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 1 infantry and 5 tactical_bombers in United Kingdom, round 4 : 10/16 hits, 9.17 expected hits
British roll dice for 4 fighters in United Kingdom, round 4 : 3/4 hits, 2.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 4 fighters owned by the British lost in United Kingdom
Germans captures 27PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 4 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Germans: 1 armour, 11 artilleries, 1 fighter and 15 infantry
Casualties for British: 5 aaGuns, 1 armour, 5 fighters, 25 infantry and 2 mech_infantrys
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
4 bombers moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to Holland Belgium
4 aaGuns moved from Ukraine to Rostov
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 artillery and 1 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Western Germany
1 submarine placed in 110 Sea Zone
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 87 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
British AA : -1.17
Russians regular : 0.33
Germans regular : 5.50
British regular : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 6 infantry moved from Archangel to Novgorod
3 armour and 2 mech_infantrys moved from Smolensk to Novgorod
2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 artillery and 3 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Novgorod
Russians attack with 3 armour, 1 artillery, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 4 mech_infantrys
Russians roll dice for 3 armour, 1 artillery, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 5/15 hits, 5.00 expected hits
Germans roll dice for 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys in Novgorod, round 2 : 3/12 hits, 4.33 expected hits
3 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
Russians roll dice for 3 armour, 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 3/12 hits, 4.50 expected hits
Germans roll dice for 2 armour, 1 artillery and 4 mech_infantrys in Novgorod, round 3 : 2/7 hits, 2.67 expected hits
2 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Novgorod
Russians roll dice for 3 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 4 : 5/10 hits, 4.17 expected hits
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Novgorod, round 4 : 3/4 hits, 1.67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Russians: 1 artillery, 6 infantry and 1 mech_infantry
Casualties for Germans: 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys
Battle in Belarus
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns and 59 infantry moved from Bryansk to Tambov
7 artilleries and 1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Novgorod to Smolensk
Place Units - Russians
1 armour and 7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to Manchuria
3 infantry moved from Shantung to Kiangsu
1 bomber moved from Japan to Kiangsu
1 bomber moved from Japan to Kiangsu
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Korea to Manchuria
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 3 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters and 1 infantry in Manchuria, round 2 : 3/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 2 bombers and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 3 infantry in Kiangsu, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Kiangsu to Japan
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
3 fighters moved from Manchuria to Korea
Place Units - Japanese
1 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 4 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
Combat - Americans
Battle in Morocco
Battle in Formosa
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier, 3 destroyers and 3 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
6 infantry moved from Jehol to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Manchuria, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 5 infantry in Manchuria, round 3 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 2 : 0/7 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 5 infantry in Kiangsu, round 3 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
6 infantry moved from Anhwe to Jehol
1 fighter moved from Kiangsu to Anhwe
Place Units - Chinese
3 infantry placed in Hunan
2 infantry placed in Manchuria
2 infantry placed in Jehol
1 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Japanese regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 4 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
Combat - Americans
Battle in Morocco
Battle in Formosa
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier, 3 destroyers and 3 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
6 infantry moved from Jehol to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Manchuria, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 5 infantry in Manchuria, round 3 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 2 : 0/7 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 5 infantry in Kiangsu, round 3 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
6 infantry moved from Anhwe to Jehol
1 fighter moved from Kiangsu to Anhwe
Place Units - Chinese
3 infantry placed in Hunan
2 infantry placed in Manchuria
2 infantry placed in Jehol
1 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
1 mech_infantry moved from Sikang to Caucasus
2 fighters and 1 tactical_bomber moved from Kazakhstan to Persia
4 mech_infantrys moved from Eastern Persia to Persia
2 fighters moved from Iraq to Persia
1 armour and 3 artilleries moved from Alexandria to Egypt
1 armour moved from Egypt to Trans-Jordan
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
2 mech_infantrys moved from India to West India
1 infantry moved from Szechwan to Sikang
3 aaGuns, 1 artillery and 11 infantry moved from Anhwe to Kweichow
3 infantry moved from Kwangtung to Kwangsi
1 armour moved from Hainan to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
2 fighters moved from India to Persia
1 armour and 3 infantry moved from Brazil to Suriname
2 mech_infantrys moved from Persia to Iraq
2 mech_infantrys moved from Persia to Iraq
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1.67
Japanese regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Northern Italy to Romania
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
1 bomber moved from Greece to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Ukraine to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 tactical_bomber placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Northern Italy to Romania
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
1 bomber moved from Greece to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Ukraine to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 tactical_bomber placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 32 Sea Zone to 33 Sea Zone
2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :