You didn’t scramble the American fighter in Hawaii. You should’ve scrambled a total of 3 fighters from Hawaii, not 2.
You’ll have to redo the Hawaii battle.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 104 Sea Zone to 89 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 armour moved from Western United States to Alaska
1 infantry moved from Western United States to British Columbia
1 mech_infantry moved from Eastern United States to Western United States
1 submarine moved from 50 Sea Zone to 27 Sea Zone
1 bomber moved from New South Wales to Central America
Combat - Americans
Battle in 89 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 89 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Non Combat Move - Americans
Place Units - Americans
1 infantry placed in Eastern United States
3 destroyers and 2 transports placed in 104 Sea Zone
2 destroyers placed in 11 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Szechwan to Hopei
1 infantry moved from Western Sinkiang to Eastern Sinkiang
1 infantry moved from Northern Sinkiang to Eastern Sinkiang
1 artillery moved from Szechwan to Hunan
Combat - Chinese
Battle in Eastern Sinkiang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Eastern Sinkiang, round 2 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern Sinkiang
Chinese win, taking Eastern Sinkiang from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 7 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Szechwan
1 artillery placed in Eastern Sinkiang
1 infantry placed in Northern Sinkiang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 airfield and 1 fighter; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from Egypt to 83 Sea Zone
2 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 83 Sea Zone to 100 Sea Zone
2 artilleries and 2 infantry moved from 100 Sea Zone to Crete
2 fighters moved from 100 Sea Zone to Crete
1 bomber and 3 fighters moved from Egypt to Crete
1 mech_infantry moved from Egypt to Syria
British take Syria from Neutral_Axis
Combat - British
Battle in Crete
British attack with 2 artilleries, 1 bomber, 5 fighters and 2 infantry
Germans defend with 3 fighters; Italians defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 2 artilleries, 1 bomber, 5 fighters and 2 infantry in Crete, round 2 : 7/10 hits, 4.33 expected hits
Italians roll dice for 3 fighters and 2 infantry in Crete, round 2 : 3/5 hits, 2.67 expected hits
3 fighters owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Crete
British win, taking Crete from Italians with 1 artillery, 1 bomber and 5 fighters remaining. Battle score for attacker is 26
Casualties for British: 1 artillery and 2 infantry
Casualties for Germans: 3 fighters
Casualties for Italians: 2 infantry
Non Combat Move - British
3 fighters moved from Crete to Egypt
2 fighters moved from Crete to 100 Sea Zone
1 bomber moved from Crete to Egypt
1 artillery moved from Ethiopia to Anglo-Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
1 airfield and 1 fighter placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,5
British collect 31 PUs (1 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4,1
UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.67
Italians regular : 0.33
Japanese regular : -3.00
British regular : 1.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 marine moved from Gibraltar to 94 Sea Zone
1 infantry moved from Morocco to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 armour moved from Tunisia to 96 Sea Zone
1 cruiser and 1 marine moved from 94 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 armour moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
2 infantry moved from Libya to Tobruk
Combat - Italians
Battle in Malta
Italians attack with 1 armour, 1 infantry and 1 marine
British defend with 1 aaGun, 1 airfield and 1 infantry
Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 marine in Malta, round 2 : 3/3 hits, 1.00 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 submarine moved from 94 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 artillery moved from Tunisia to Algeria
1 infantry moved from Tunisia to Libya
1 bomber moved from Tunisia to Southern Italy
1 infantry moved from Greece to Albania
1 artillery moved from Bulgaria to Romania
1 armour moved from Eastern Poland to Romania
1 tactical_bomber moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
Place Units - Italians
1 fighter, 1 marine and 1 mech_infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 2.50
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 64 Sea Zone to 55 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 64 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,4,1,5,1,5,2,4,3,5,5,5,1,1,1,4,3,1,4
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 64 Sea Zone to 55 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 64 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,4,1,5,1,5,2,4,3,5,5,5,1,1,1,4,3,1,4
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from French West Africa to Gold Coast
Germans take Gold Coast from British
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 armour moved from Bessarabia to Ukraine
1 armour moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
2 bombers moved from Eastern Poland to Russia
10 armour and 3 mech_infantrys moved from Smolensk to Yaroslavl
3 artilleries and 10 infantry moved from Novgorod to Yaroslavl
2 artilleries moved from Southern Belarus to Bryansk
2 infantry moved from Southern Belarus to Bryansk
1 tactical_bomber moved from Northern Belarus to Bryansk
4 infantry moved from Vologda to Yaroslavl
1 submarine moved from 115 Sea Zone to 112 Sea Zone
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Bryansk
Germans attack with 2 artilleries, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 3 armour, 2 artilleries and 5 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 armour, 2 artilleries and 5 mech_infantrys in Ukraine, round 2 : 4/10 hits, 3.83 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Yaroslavl
Germans attack with 10 armour, 3 artilleries, 14 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 3 artilleries, 14 infantry and 3 mech_infantrys in Yaroslavl, round 2 : 11/30 hits, 9.83 expected hits
Russians roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yaroslavl
Germans win, taking Yaroslavl from Russians with 10 armour, 3 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
1 aaGun moved from Smolensk to Bryansk
2 infantry moved from Vologda to Yaroslavl
1 aaGun moved from Novgorod to Yaroslavl
1 tactical_bomber moved from Bryansk to Novgorod
2 bombers moved from Russia to Leningrad
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Southern France to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 tactical_bomber moved from Southern Italy to Malta
1 fighter moved from Southern Italy to Malta
1 battleship, 1 carrier and 1 cruiser moved from 94 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
2 tactical_bombers moved from Eastern Poland to Southern Italy
1 tactical_bomber moved from Gibraltar to Malta
3 aaGuns moved from Germany to Western Germany
1 aaGun moved from Western Germany to France
1 infantry moved from French West Africa to French Central Africa
Germans take French Central Africa from Neutral_Axis
Place Units - Germans
1 submarine placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern France
1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
1 armour and 2 mech_infantrys placed in Romania
1 infantry placed in France
1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : 1.00
Russians AA : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 32 PUs;
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Gorky
1 infantry moved from Tula to Kursk
1 infantry moved from Russia to Tula
3 artilleries moved from Tula to Russia
2 infantry moved from Samara to Komi
1 infantry moved from Northern Manchuria to Southern Manchuria
Chinese take Southern Manchuria from Japanese
5 infantry moved from Siberia to Amur
1 infantry moved from Stalingrad to Rostov
1 infantry moved from Stalingrad to Northern Caucasus
1 infantry moved from Urals to Kazakhstan
2 infantry moved from Urals to Samara
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Russia to Penza
Place Units - Russians
2 artilleries placed in Russia
3 infantry placed in Stalingrad
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Davao to Southern Manchuria
2 infantry moved from Jehol to Southern Manchuria
1 artillery moved from Tsinghai to Hopei
1 artillery moved from Honan to Hopei
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Hopei
2 bombers moved from Kwangtung to Eastern India
1 infantry moved from Malaya to 132 Sea Zone
1 infantry moved from 132 Sea Zone to Siam
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Shan State to Yunnan
Japanese take Yunnan from Chinese
1 marine moved from Kwangsi to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Kwangtung to French Indo China
Japanese take French Indo China from UK_Pacific
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Hunan
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Siam
1 destroyer and 1 submarine moved from 9 Sea Zone to 26 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Wake Island
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 submarine moved from 132 Sea Zone to 40 Sea Zone
Combat - Japanese
Strategic bombing raid in Eastern India
UK_Pacific roll AA dice in Eastern India : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Eastern India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Eastern India causes 7 damage total.
Battle in Midway
Battle in Wake Island
Battle in Siam
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Siam, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Siam
Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Siam from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Southern Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Manchuria, round 2 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Manchuria
Japanese win, taking Southern Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 4/5 hits, 2.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 destroyers moved from 7 Sea Zone to 24 Sea Zone
1 submarine moved from 7 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 24 Sea Zone
1 artillery moved from Japan to Kyushu
1 aaGun moved from Japan to Kyushu
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone
1 fighter moved from Southern Manchuria to 20 Sea Zone
1 infantry moved from Inner Mongolia to Tsinghai
1 infantry moved from Shansi to Honan
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 aaGun moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Siam to 132 Sea Zone
1 tactical_bomber moved from Siam to 132 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 132 Sea Zone
1 transport moved from 37 Sea Zone to 21 Sea Zone
1 transport moved from 132 Sea Zone to 21 Sea Zone
1 bomber moved from Eastern India to Shan State
1 infantry moved from Jehol to Shansi
1 infantry moved from Kansu to Inner Mongolia
Place Units - Japanese
1 factory_minor placed in Malaya
1 transport placed in 7 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
Japanese undo move 4.
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
2 artilleries and 1 infantry placed in Kiangsu
1 submarine placed in 7 Sea Zone
Japanese undo move 5.
Japanese undo move 3.
2 artilleries and 1 fighter placed in Kiangsu
1 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : 2.50
UK_Pacific AA : 0.67
ANZAC regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 7 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Eastern United States to 104 Sea Zone
1 artillery moved from Eastern United States to 104 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
1 armour, 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 submarine moved from 89 Sea Zone to 84 Sea Zone
1 bomber moved from Central America to British Guiana
1 transport moved from 11 Sea Zone to 1 Sea Zone
1 infantry moved from British Columbia to 1 Sea Zone
1 armour moved from Alaska to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 9 Sea Zone
1 armour and 1 infantry moved from 9 Sea Zone to Aleutian Islands
1 submarine moved from 27 Sea Zone to 25 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
1 artillery, 1 infantry and 2 marines moved from Queensland to 55 Sea Zone
1 artillery, 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 artillery and 2 marines moved from 43 Sea Zone to Java
1 infantry moved from 43 Sea Zone to Java
2 destroyers moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Combat - Americans
Combat Hit Differential Summary :
@owentoo any scramle in sz43?
@dawgoneit No scramble, thanks!
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 7 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Eastern United States to 104 Sea Zone
1 artillery moved from Eastern United States to 104 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
1 armour, 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 submarine moved from 89 Sea Zone to 84 Sea Zone
1 bomber moved from Central America to British Guiana
1 transport moved from 11 Sea Zone to 1 Sea Zone
1 infantry moved from British Columbia to 1 Sea Zone
1 armour moved from Alaska to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 9 Sea Zone
1 armour and 1 infantry moved from 9 Sea Zone to Aleutian Islands
1 submarine moved from 27 Sea Zone to 25 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
1 artillery, 1 infantry and 2 marines moved from Queensland to 55 Sea Zone
1 artillery, 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 artillery and 2 marines moved from 43 Sea Zone to Java
1 infantry moved from 43 Sea Zone to Java
2 destroyers moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in Celebes
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 2 destroyers
Battle in Aleutian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 armour in Aleutian Islands, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Americans lost in Aleutian Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Germans defend with 2 infantry; Italians defend with 1 artillery, 1 fighter, 1 harbour and 1 tactical_bomber
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 4/5 hits, 1.83 expected hits
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/5 hits, 2.17 expected hits
1 tactical_bomber owned by the Italians, 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 24
Casualties for Americans: 2 infantry
Casualties for Germans: 2 infantry
Casualties for Italians: 1 artillery, 1 fighter and 1 tactical_bomber
Battle in 43 Sea Zone
Americans attack with 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 9/11 hits, 5.83 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win with 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Non Combat Move - Americans
1 bomber moved from Gibraltar to British Guiana
1 fighter moved from Queensland to Hawaiian Islands
Place Units - Americans
1 destroyer and 1 transport placed in 11 Sea Zone
5 destroyers placed in 104 Sea Zone
1 destroyer placed in 11 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 5.17
Italians regular : -0.83
Japanese regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 artillery and 2 infantry moved from Eastern Sinkiang to Tsinghai
1 infantry moved from Northern Sinkiang to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Tsinghai
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 7 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Eastern United States to 104 Sea Zone
1 artillery moved from Eastern United States to 104 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
1 armour, 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 submarine moved from 89 Sea Zone to 84 Sea Zone
1 bomber moved from Central America to British Guiana
1 transport moved from 11 Sea Zone to 1 Sea Zone
1 infantry moved from British Columbia to 1 Sea Zone
1 armour moved from Alaska to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 9 Sea Zone
1 armour and 1 infantry moved from 9 Sea Zone to Aleutian Islands
1 submarine moved from 27 Sea Zone to 25 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
1 artillery, 1 infantry and 2 marines moved from Queensland to 55 Sea Zone
1 artillery, 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 artillery and 2 marines moved from 43 Sea Zone to Java
1 infantry moved from 43 Sea Zone to Java
2 destroyers moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in Celebes
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 2 destroyers
Battle in Aleutian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 armour in Aleutian Islands, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Americans lost in Aleutian Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Germans defend with 2 infantry; Italians defend with 1 artillery, 1 fighter, 1 harbour and 1 tactical_bomber
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 4/5 hits, 1.83 expected hits
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/5 hits, 2.17 expected hits
1 tactical_bomber owned by the Italians, 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 24
Casualties for Americans: 2 infantry
Casualties for Germans: 2 infantry
Casualties for Italians: 1 artillery, 1 fighter and 1 tactical_bomber
Battle in 43 Sea Zone
Americans attack with 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 9/11 hits, 5.83 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win with 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Non Combat Move - Americans
1 bomber moved from Gibraltar to British Guiana
1 fighter moved from Queensland to Hawaiian Islands
Place Units - Americans
1 destroyer and 1 transport placed in 11 Sea Zone
5 destroyers placed in 104 Sea Zone
1 destroyer placed in 11 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 artillery and 2 infantry moved from Eastern Sinkiang to Tsinghai
1 infantry moved from Northern Sinkiang to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Tsinghai
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 airfield and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Eastern India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 armour and 2 mech_infantrys moved from Egypt to Syria
1 artillery moved from Crete to 100 Sea Zone
3 infantry moved from Egypt to 100 Sea Zone
1 artillery and 3 infantry moved from 100 Sea Zone to Syria
3 fighters moved from Egypt to Syria
1 artillery moved from Anglo-Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
3 infantry moved from Southern Persia to Baluchistan
Place Units - British
1 airfield placed in Syria
2 fighters placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,5,2,1
British collect 27 PUs (4 lost to blockades); end with 27 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 5.17
Italians regular : -0.83
Japanese regular : 0.67
British regular : 1.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 armour moved from Romania to Northern Italy
1 mech_infantry moved from Tunisia to 96 Sea Zone
1 infantry moved from Algeria to 96 Sea Zone
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Northern Italy
1 infantry moved from 99 Sea Zone to Northern Italy
1 cruiser and 1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Albania to Yugoslavia
1 artillery moved from Romania to Yugoslavia
Place Units - Italians
1 airfield placed in Northern Italy
1 submarine placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
2 destroyers, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 artillery moved from Dutch New Guinea to 56 Sea Zone
1 artillery moved from New South Wales to 64 Sea Zone
1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 56 Sea Zone to 43 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from 43 Sea Zone to Java
3 fighters moved from Queensland to Java
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
2 destroyers, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 artillery moved from Dutch New Guinea to 56 Sea Zone
1 artillery moved from New South Wales to 64 Sea Zone
1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 56 Sea Zone to 43 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from 43 Sea Zone to Java
3 fighters moved from Queensland to Java
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
10 armour, 3 artilleries, 15 infantry and 3 mech_infantrys moved from Yaroslavl to Russia
2 artilleries moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 tactical_bomber moved from Novgorod to Russia
2 bombers moved from Leningrad to Russia
1 bomber moved from Western Germany to Russia
1 artillery moved from Ukraine to Kursk
1 mech_infantry moved from Ukraine to Kursk
1 artillery moved from Ukraine to Rostov
3 armour and 3 mech_infantrys moved from Ukraine to Rostov
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 artillery moved from Holland Belgium to France
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from French Central Africa to Nigeria
Germans take Nigeria from British
1 infantry moved from Gold Coast to French West Africa
Combat - Germans
Battle in Kursk
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Kursk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Kursk, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 armour, 1 artillery and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery and 3 mech_infantrys in Rostov, round 2 : 1/7 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 10 armour, 5 artilleries, 3 bombers, 16 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 9 artilleries, 1 factory_major and 21 infantry
Germans roll dice for 10 armour, 5 artilleries, 3 bombers, 16 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 13/38 hits, 13.33 expected hits
Russians roll dice for 9 artilleries and 21 infantry in Russia, round 2 : 10/30 hits, 10.00 expected hits
13 infantry owned by the Russians and 10 infantry owned by the Germans lost in Russia
Germans roll dice for 10 armour, 5 artilleries, 3 bombers, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 14/28 hits, 11.67 expected hits
Russians roll dice for 9 artilleries and 8 infantry in Russia, round 3 : 6/17 hits, 5.67 expected hits
8 infantry owned by the Russians, 6 artilleries owned by the Russians and 6 infantry owned by the Germans lost in Russia
Germans roll dice for 10 armour, 5 artilleries, 3 bombers, 3 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 12/22 hits, 9.83 expected hits
Russians roll dice for 3 artilleries in Russia, round 4 : 0/3 hits, 1.00 expected hits
3 artilleries owned by the Russians lost in Russia
Germans captures 43PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 5 artilleries, 3 bombers, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Germans: 16 infantry
Casualties for Russians: 9 artilleries and 21 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 aaGun moved from Yaroslavl to Russia
1 aaGun moved from Bryansk to Russia
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 fighter moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 destroyer moved from 115 Sea Zone to 116 Sea Zone
1 submarine moved from 128 Sea Zone to 116 Sea Zone
2 submarines moved from 112 Sea Zone to 114 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from Malta to Northern Italy
1 infantry moved from France to Southern France
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 aaGun moved from Western Germany to Austria
2 bombers moved from Russia to Ukraine
1 bomber moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
Place Units - Germans
2 armour, 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 6,6
Germans collect 67 PUs; end with 112 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 115 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 130 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 3.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Stalingrad to Tambov
1 infantry moved from Stalingrad to Saratov
1 infantry moved from Northern Caucasus to Southern Caucasus
1 infantry moved from Kazakhstan to Northern Caucasus
1 infantry moved from Penza to Samara
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Urals
1 infantry moved from Komi to Timguska
1 artillery and 8 infantry moved from Northern Manchuria to Southern Manchuria
1 infantry moved from Korea to Southern Manchuria
1 infantry moved from Siberia to Soviet Far East
1 infantry moved from Siberia to Sakha
1 infantry moved from Amur to Korea
1 infantry moved from Amur to Northern Manchuria
2 infantry moved from Amur to Buryatia
Combat - Russians
Combat Hit Differential Summary :
@owentoo any scramble?
@dawgoneit no thanks!