Sorry, I slightly changed ANZAC moves again:
OwenToo (Axis) vs dawgoneit (Allies) P2V
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 artillery and 1 infantry moved from Szechwan to Hopei 1 infantry moved from Western Sinkiang to Eastern Sinkiang 1 infantry moved from Northern Sinkiang to Eastern Sinkiang 1 artillery moved from Szechwan to Hunan Combat - Chinese Battle in Eastern Sinkiang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Eastern Sinkiang, round 2 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Sinkiang Chinese win, taking Eastern Sinkiang from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 7 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Szechwan 1 artillery placed in Eastern Sinkiang 1 infantry placed in Northern Sinkiang Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : -3.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Purchase Units - Americans Americans buy 5 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 submarine moved from 104 Sea Zone to 89 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 armour moved from Western United States to Alaska 1 infantry moved from Western United States to British Columbia 1 mech_infantry moved from Eastern United States to Western United States 1 submarine moved from 50 Sea Zone to 27 Sea Zone 1 bomber moved from New South Wales to Central America Combat - Americans Battle in 89 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 89 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Non Combat Move - Americans Place Units - Americans 1 infantry placed in Eastern United States 3 destroyers and 2 transports placed in 104 Sea Zone 2 destroyers placed in 11 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 artillery and 1 infantry moved from Szechwan to Hopei 1 infantry moved from Western Sinkiang to Eastern Sinkiang 1 infantry moved from Northern Sinkiang to Eastern Sinkiang 1 artillery moved from Szechwan to Hunan Combat - Chinese Battle in Eastern Sinkiang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Eastern Sinkiang, round 2 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Sinkiang Chinese win, taking Eastern Sinkiang from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 7 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Szechwan 1 artillery placed in Eastern Sinkiang 1 infantry placed in Northern Sinkiang Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 airfield and 1 fighter; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from Egypt to 83 Sea Zone 2 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 83 Sea Zone to 100 Sea Zone 2 artilleries and 2 infantry moved from 100 Sea Zone to Crete 2 fighters moved from 100 Sea Zone to Crete 1 bomber and 3 fighters moved from Egypt to Crete 1 mech_infantry moved from Egypt to Syria British take Syria from Neutral_Axis Combat - British Battle in Crete British attack with 2 artilleries, 1 bomber, 5 fighters and 2 infantry Germans defend with 3 fighters; Italians defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 2 artilleries, 1 bomber, 5 fighters and 2 infantry in Crete, round 2 : 7/10 hits, 4.33 expected hits Italians roll dice for 3 fighters and 2 infantry in Crete, round 2 : 3/5 hits, 2.67 expected hits 3 fighters owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Crete British win, taking Crete from Italians with 1 artillery, 1 bomber and 5 fighters remaining. Battle score for attacker is 26 Casualties for British: 1 artillery and 2 infantry Casualties for Germans: 3 fighters Casualties for Italians: 2 infantry Non Combat Move - British 3 fighters moved from Crete to Egypt 2 fighters moved from Crete to 100 Sea Zone 1 bomber moved from Crete to Egypt 1 artillery moved from Ethiopia to Anglo-Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - British 1 airfield and 1 fighter placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,5 British collect 31 PUs (1 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4,1 UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.67 Italians regular : 0.33 Japanese regular : -3.00 British regular : 1.50
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter, 2 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 marine moved from Gibraltar to 94 Sea Zone 1 infantry moved from Morocco to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 armour moved from Tunisia to 96 Sea Zone 1 cruiser and 1 marine moved from 94 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 1 armour moved from 96 Sea Zone to Malta 1 infantry moved from 96 Sea Zone to Malta 2 infantry moved from Libya to Tobruk Combat - Italians Battle in Malta Italians attack with 1 armour, 1 infantry and 1 marine British defend with 1 aaGun, 1 airfield and 1 infantry Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 infantry and 1 marine in Malta, round 2 : 3/3 hits, 1.00 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 submarine moved from 94 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Morocco to Tunisia 1 artillery moved from Tunisia to Algeria 1 infantry moved from Tunisia to Libya 1 bomber moved from Tunisia to Southern Italy 1 infantry moved from Greece to Albania 1 artillery moved from Bulgaria to Romania 1 armour moved from Eastern Poland to Romania 1 tactical_bomber moved from Southern Italy to Gibraltar 1 fighter moved from Southern Italy to Gibraltar Place Units - Italians 1 fighter, 1 marine and 1 mech_infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 2.50 British regular : -0.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 64 Sea Zone to 55 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 64 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,4,1,5,1,5,2,4,3,5,5,5,1,1,1,4,3,1,4 ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 64 Sea Zone to 55 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 64 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,4,1,5,1,5,2,4,3,5,5,5,1,1,1,4,3,1,4 ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 83 Sea Zone to 100 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from French West Africa to Gold Coast Germans take Gold Coast from British 1 armour and 2 mech_infantrys moved from Romania to Ukraine 1 artillery moved from Bessarabia to Ukraine 1 armour moved from Bessarabia to Ukraine 1 armour moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Western Ukraine to Ukraine 1 artillery moved from Western Ukraine to Ukraine 1 mech_infantry moved from Bessarabia to Ukraine 2 bombers moved from Eastern Poland to Russia 10 armour and 3 mech_infantrys moved from Smolensk to Yaroslavl 3 artilleries and 10 infantry moved from Novgorod to Yaroslavl 2 artilleries moved from Southern Belarus to Bryansk 2 infantry moved from Southern Belarus to Bryansk 1 tactical_bomber moved from Northern Belarus to Bryansk 4 infantry moved from Vologda to Yaroslavl 1 submarine moved from 115 Sea Zone to 112 Sea Zone Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 7,5 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Bryansk Germans attack with 2 artilleries, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 3 armour, 2 artilleries and 5 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 3 armour, 2 artilleries and 5 mech_infantrys in Ukraine, round 2 : 4/10 hits, 3.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Yaroslavl Germans attack with 10 armour, 3 artilleries, 14 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour, 3 artilleries, 14 infantry and 3 mech_infantrys in Yaroslavl, round 2 : 11/30 hits, 9.83 expected hits Russians roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yaroslavl Germans win, taking Yaroslavl from Russians with 10 armour, 3 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 1 aaGun moved from Smolensk to Bryansk 2 infantry moved from Vologda to Yaroslavl 1 aaGun moved from Novgorod to Yaroslavl 1 tactical_bomber moved from Bryansk to Novgorod 2 bombers moved from Russia to Leningrad 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 infantry moved from Southern France to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 tactical_bomber moved from Southern Italy to Malta 1 fighter moved from Southern Italy to Malta 1 battleship, 1 carrier and 1 cruiser moved from 94 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone 2 tactical_bombers moved from Eastern Poland to Southern Italy 1 tactical_bomber moved from Gibraltar to Malta 3 aaGuns moved from Germany to Western Germany 1 aaGun moved from Western Germany to France 1 infantry moved from French West Africa to French Central Africa Germans take French Central Africa from Neutral_Axis Place Units - Germans 1 submarine placed in 95 Sea Zone 1 artillery and 1 infantry placed in Southern France 1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany 1 armour and 2 mech_infantrys placed in Romania 1 infantry placed in France 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 1.00 Russians AA : -0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 12x factory_major; Remaining resources: 32 PUs; Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Gorky 1 infantry moved from Tula to Kursk 1 infantry moved from Russia to Tula 3 artilleries moved from Tula to Russia 2 infantry moved from Samara to Komi 1 infantry moved from Northern Manchuria to Southern Manchuria Chinese take Southern Manchuria from Japanese 5 infantry moved from Siberia to Amur 1 infantry moved from Stalingrad to Rostov 1 infantry moved from Stalingrad to Northern Caucasus 1 infantry moved from Urals to Kazakhstan 2 infantry moved from Urals to Samara Combat - Russians Non Combat Move - Russians 2 infantry moved from Russia to Penza Place Units - Russians 2 artilleries placed in Russia 3 infantry placed in Stalingrad 5 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Davao to Southern Manchuria 2 infantry moved from Jehol to Southern Manchuria 1 artillery moved from Tsinghai to Hopei 1 artillery moved from Honan to Hopei 1 infantry moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Hopei 2 bombers moved from Kwangtung to Eastern India 1 infantry moved from Malaya to 132 Sea Zone 1 infantry moved from 132 Sea Zone to Siam 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 artillery moved from Shan State to Yunnan Japanese take Yunnan from Chinese 1 marine moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kiangsi to Hunan 1 mech_infantry moved from Kwangtung to French Indo China Japanese take French Indo China from UK_Pacific 1 armour and 1 mech_infantry moved from Kiangsu to Hunan 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Hunan 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Siam 1 destroyer and 1 submarine moved from 9 Sea Zone to 26 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone 2 infantry moved from 24 Sea Zone to Wake Island 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 submarine moved from 132 Sea Zone to 40 Sea Zone Combat - Japanese Strategic bombing raid in Eastern India UK_Pacific roll AA dice in Eastern India : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Eastern India rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Eastern India causes 7 damage total. Battle in Midway Battle in Wake Island Battle in Siam Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Siam, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Siam Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Siam from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Southern Manchuria Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Manchuria, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Manchuria Japanese win, taking Southern Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hunan Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 4/5 hits, 2.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in 26 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 destroyers moved from 7 Sea Zone to 24 Sea Zone 1 submarine moved from 7 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 24 Sea Zone 1 artillery moved from Japan to Kyushu 1 aaGun moved from Japan to Kyushu 1 carrier moved from 37 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone 1 fighter moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Inner Mongolia to Tsinghai 1 infantry moved from Shansi to Honan 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe 1 aaGun moved from Jehol to Anhwe 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 fighter moved from Siam to 132 Sea Zone 1 tactical_bomber moved from Siam to 132 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 132 Sea Zone 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 transport moved from 132 Sea Zone to 21 Sea Zone 1 bomber moved from Eastern India to Shan State 1 infantry moved from Jehol to Shansi 1 infantry moved from Kansu to Inner Mongolia Place Units - Japanese 1 factory_minor placed in Malaya 1 transport placed in 7 Sea Zone 1 fighter and 1 tactical_bomber placed in Japan 2 infantry and 1 mech_infantry placed in Kiangsu Japanese undo move 4. 1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung 2 artilleries and 1 infantry placed in Kiangsu 1 submarine placed in 7 Sea Zone Japanese undo move 5. Japanese undo move 3. 2 artilleries and 1 fighter placed in Kiangsu 1 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.33 Japanese regular : 2.50 UK_Pacific AA : 0.67 ANZAC regular : -0.33
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Purchase Units - Americans Americans buy 7 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Eastern United States to 104 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 1 armour, 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 submarine moved from 89 Sea Zone to 84 Sea Zone 1 bomber moved from Central America to British Guiana 1 transport moved from 11 Sea Zone to 1 Sea Zone 1 infantry moved from British Columbia to 1 Sea Zone 1 armour moved from Alaska to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 9 Sea Zone 1 armour and 1 infantry moved from 9 Sea Zone to Aleutian Islands 1 submarine moved from 27 Sea Zone to 25 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Celebes 1 artillery, 1 infantry and 2 marines moved from Queensland to 55 Sea Zone 1 artillery, 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 43 Sea Zone 1 artillery and 2 marines moved from 43 Sea Zone to Java 1 infantry moved from 43 Sea Zone to Java 2 destroyers moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans
Combat Hit Differential Summary :
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@owentoo any scramle in sz43?
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@dawgoneit No scramble, thanks!
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Purchase Units - Americans Americans buy 7 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Eastern United States to 104 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 1 armour, 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 submarine moved from 89 Sea Zone to 84 Sea Zone 1 bomber moved from Central America to British Guiana 1 transport moved from 11 Sea Zone to 1 Sea Zone 1 infantry moved from British Columbia to 1 Sea Zone 1 armour moved from Alaska to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 9 Sea Zone 1 armour and 1 infantry moved from 9 Sea Zone to Aleutian Islands 1 submarine moved from 27 Sea Zone to 25 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Celebes 1 artillery, 1 infantry and 2 marines moved from Queensland to 55 Sea Zone 1 artillery, 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 43 Sea Zone 1 artillery and 2 marines moved from 43 Sea Zone to Java 1 infantry moved from 43 Sea Zone to Java 2 destroyers moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans Battle in Celebes Battle in 25 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 2 destroyers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 2 destroyers Battle in Aleutian Islands Americans attack with 1 armour and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 armour in Aleutian Islands, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in Aleutian Islands Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 1 armour and 1 infantry Casualties for Japanese: 1 infantry Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry Germans defend with 2 infantry; Italians defend with 1 artillery, 1 fighter, 1 harbour and 1 tactical_bomber Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 4/5 hits, 1.83 expected hits Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/5 hits, 2.17 expected hits 1 tactical_bomber owned by the Italians, 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 24 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Casualties for Italians: 1 artillery, 1 fighter and 1 tactical_bomber Battle in 43 Sea Zone Americans attack with 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 9/11 hits, 5.83 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win with 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java Non Combat Move - Americans 1 bomber moved from Gibraltar to British Guiana 1 fighter moved from Queensland to Hawaiian Islands Place Units - Americans 1 destroyer and 1 transport placed in 11 Sea Zone 5 destroyers placed in 104 Sea Zone 1 destroyer placed in 11 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 5.17 Italians regular : -0.83 Japanese regular : 0.83
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 artillery and 2 infantry moved from Eastern Sinkiang to Tsinghai 1 infantry moved from Northern Sinkiang to Kansu Chinese take Kansu from Japanese Combat - Chinese Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Tsinghai Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.17
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Purchase Units - Americans Americans buy 7 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Eastern United States to 104 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 1 armour, 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 submarine moved from 89 Sea Zone to 84 Sea Zone 1 bomber moved from Central America to British Guiana 1 transport moved from 11 Sea Zone to 1 Sea Zone 1 infantry moved from British Columbia to 1 Sea Zone 1 armour moved from Alaska to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 9 Sea Zone 1 armour and 1 infantry moved from 9 Sea Zone to Aleutian Islands 1 submarine moved from 27 Sea Zone to 25 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Celebes 1 artillery, 1 infantry and 2 marines moved from Queensland to 55 Sea Zone 1 artillery, 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 43 Sea Zone 1 artillery and 2 marines moved from 43 Sea Zone to Java 1 infantry moved from 43 Sea Zone to Java 2 destroyers moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans Battle in Celebes Battle in 25 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 2 destroyers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 2 destroyers Battle in Aleutian Islands Americans attack with 1 armour and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 armour in Aleutian Islands, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in Aleutian Islands Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 1 armour and 1 infantry Casualties for Japanese: 1 infantry Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry Germans defend with 2 infantry; Italians defend with 1 artillery, 1 fighter, 1 harbour and 1 tactical_bomber Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 4/5 hits, 1.83 expected hits Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/5 hits, 2.17 expected hits 1 tactical_bomber owned by the Italians, 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 24 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Casualties for Italians: 1 artillery, 1 fighter and 1 tactical_bomber Battle in 43 Sea Zone Americans attack with 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 9/11 hits, 5.83 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win with 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java Non Combat Move - Americans 1 bomber moved from Gibraltar to British Guiana 1 fighter moved from Queensland to Hawaiian Islands Place Units - Americans 1 destroyer and 1 transport placed in 11 Sea Zone 5 destroyers placed in 104 Sea Zone 1 destroyer placed in 11 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 artillery and 2 infantry moved from Eastern Sinkiang to Tsinghai 1 infantry moved from Northern Sinkiang to Kansu Chinese take Kansu from Japanese Combat - Chinese Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Tsinghai Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 airfield and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Eastern India to Burma Combat - British Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 armour and 2 mech_infantrys moved from Egypt to Syria 1 artillery moved from Crete to 100 Sea Zone 3 infantry moved from Egypt to 100 Sea Zone 1 artillery and 3 infantry moved from 100 Sea Zone to Syria 3 fighters moved from Egypt to Syria 1 artillery moved from Anglo-Egyptian Sudan to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 3 infantry moved from Southern Persia to Baluchistan Place Units - British 1 airfield placed in Syria 2 fighters placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,5,2,1 British collect 27 PUs (4 lost to blockades); end with 27 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,3 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 5.17 Italians regular : -0.83 Japanese regular : 0.67 British regular : 1.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 airfield and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 armour moved from Romania to Northern Italy 1 mech_infantry moved from Tunisia to 96 Sea Zone 1 infantry moved from Algeria to 96 Sea Zone 1 infantry moved from Algeria to Tunisia 1 artillery moved from Algeria to Tunisia 1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Northern Italy 1 infantry moved from 99 Sea Zone to Northern Italy 1 cruiser and 1 submarine moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from Albania to Yugoslavia 1 artillery moved from Romania to Yugoslavia Place Units - Italians 1 airfield placed in Northern Italy 1 submarine placed in 99 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 destroyers, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone 1 artillery moved from Dutch New Guinea to 56 Sea Zone 1 artillery moved from New South Wales to 64 Sea Zone 1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone 2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 56 Sea Zone to 43 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 artilleries and 2 infantry moved from 43 Sea Zone to Java 3 fighters moved from Queensland to Java Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 destroyers, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone 1 artillery moved from Dutch New Guinea to 56 Sea Zone 1 artillery moved from New South Wales to 64 Sea Zone 1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone 2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 56 Sea Zone to 43 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 artilleries and 2 infantry moved from 43 Sea Zone to Java 3 fighters moved from Queensland to Java Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 10 armour, 3 artilleries, 15 infantry and 3 mech_infantrys moved from Yaroslavl to Russia 2 artilleries moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 1 tactical_bomber moved from Novgorod to Russia 2 bombers moved from Leningrad to Russia 1 bomber moved from Western Germany to Russia 1 artillery moved from Ukraine to Kursk 1 mech_infantry moved from Ukraine to Kursk 1 artillery moved from Ukraine to Rostov 3 armour and 3 mech_infantrys moved from Ukraine to Rostov 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 artillery moved from Holland Belgium to France 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from French Central Africa to Nigeria Germans take Nigeria from British 1 infantry moved from Gold Coast to French West Africa Combat - Germans Battle in Kursk Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Kursk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Kursk, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 3 armour, 1 artillery and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 1 artillery and 3 mech_infantrys in Rostov, round 2 : 1/7 hits, 2.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Battle in Russia Germans attack with 10 armour, 5 artilleries, 3 bombers, 16 infantry, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 airfield, 9 artilleries, 1 factory_major and 21 infantry Germans roll dice for 10 armour, 5 artilleries, 3 bombers, 16 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 13/38 hits, 13.33 expected hits Russians roll dice for 9 artilleries and 21 infantry in Russia, round 2 : 10/30 hits, 10.00 expected hits 13 infantry owned by the Russians and 10 infantry owned by the Germans lost in Russia Germans roll dice for 10 armour, 5 artilleries, 3 bombers, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 14/28 hits, 11.67 expected hits Russians roll dice for 9 artilleries and 8 infantry in Russia, round 3 : 6/17 hits, 5.67 expected hits 8 infantry owned by the Russians, 6 artilleries owned by the Russians and 6 infantry owned by the Germans lost in Russia Germans roll dice for 10 armour, 5 artilleries, 3 bombers, 3 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 12/22 hits, 9.83 expected hits Russians roll dice for 3 artilleries in Russia, round 4 : 0/3 hits, 1.00 expected hits 3 artilleries owned by the Russians lost in Russia Germans captures 43PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 10 armour, 5 artilleries, 3 bombers, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 51 Casualties for Germans: 16 infantry Casualties for Russians: 9 artilleries and 21 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 aaGun moved from Yaroslavl to Russia 1 aaGun moved from Bryansk to Russia 1 armour and 2 mech_infantrys moved from Romania to Ukraine 1 fighter moved from Western Germany to Northern Italy 1 tactical_bomber moved from Western Germany to Northern Italy 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 destroyer moved from 115 Sea Zone to 116 Sea Zone 1 submarine moved from 128 Sea Zone to 116 Sea Zone 2 submarines moved from 112 Sea Zone to 114 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 fighter moved from Malta to Northern Italy 1 infantry moved from France to Southern France 1 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 1 aaGun moved from Western Germany to Austria 2 bombers moved from Russia to Ukraine 1 bomber moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Smolensk Place Units - Germans 2 armour, 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys placed in Western Germany 1 artillery and 2 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 6,6 Germans collect 67 PUs; end with 112 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 115 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 120 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 130 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 3.00
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Stalingrad to Tambov 1 infantry moved from Stalingrad to Saratov 1 infantry moved from Northern Caucasus to Southern Caucasus 1 infantry moved from Kazakhstan to Northern Caucasus 1 infantry moved from Penza to Samara 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Urals 1 infantry moved from Komi to Timguska 1 artillery and 8 infantry moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Southern Manchuria 1 infantry moved from Siberia to Soviet Far East 1 infantry moved from Siberia to Sakha 1 infantry moved from Amur to Korea 1 infantry moved from Amur to Northern Manchuria 2 infantry moved from Amur to Buryatia Combat - Russians
Combat Hit Differential Summary :
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@owentoo any scramble?