Hi,
Did some edit to the purchase, I later realised that you want a different OOL, like last time. GL HF
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
1 aaGun moved from New South Wales to Queensland
1 fighter moved from Russia to Suiyuyan
Place Units - ANZAC
1 artillery, 1 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Libya to Tobruk
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.50
@crockett36 I think you posted the wrong game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 33 PUs;
Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Volgograd
7 armour, 1 fighter and 2 tactical_bombers moved from Russia to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Tambov to Volgograd
4 mech_infantrys moved from Russia to Volgograd
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Smolensk to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
Combat - Russians
Battle in Volgograd
Russians attack with 7 armour, 1 fighter, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
Germans defend with 1 factory_minor and 3 infantry; Japanese defend with 7 fighters and 4 tactical_bombers
Russians roll dice for 7 armour, 1 fighter, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 6/17 hits, 6.50 expected hits
Germans roll dice for 7 fighters, 3 infantry and 4 tactical_bombers in Volgograd, round 2 : 11/14 hits, 7.67 expected hits
3 tactical_bombers owned by the Japanese, 4 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 4 armour owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
Russians roll dice for 3 armour, 1 fighter and 2 tactical_bombers in Volgograd, round 3 : 2/6 hits, 3.33 expected hits
Germans roll dice for 7 fighters and 1 tactical_bomber in Volgograd, round 3 : 5/8 hits, 5.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 3 armour owned by the Russians lost in Volgograd
1 tactical_bomber owned by the Russians retreated
Germans win with 6 fighters remaining. Battle score for attacker is -25
Casualties for Russians: 7 armour, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
Casualties for Germans: 3 infantry
Casualties for Japanese: 1 fighter and 4 tactical_bombers
Battle in Belarus
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
5 infantry moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
Place Units - Russians
2 armour and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 3.83
Russians regular : -1.33
@crockett36 not only that i could have had two more air from the fleet that refused to go.
@crockett36 Wow is right. But you did take a lot out on my Russia turn. I tried to hit your stack of planes with Russians and you rolled great. 10 out of 11 planes got a hit in round one. Super interesting game. Looking forward to discussing this one.
@guamsolo first roll that will show up in your email will be two rounds of dice for fighters. Here goes. 4,3 means 1 hit for fighters. here goes for divers. 1,6. 1 hit for the divers. 2 less infantry in Persia. Thanks for letting me do that. I legitimately forgot the bombers, but was blocked by the computer from using my two eligible fleet planes. Thanks so much. I am enjoying this game as well.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from Norway to Western Germany
1 fighter moved from Norway to Western Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 bomber moved from Norway to Germany
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 fighter moved from Norway to Western Germany
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 4,8,6 and causes: 18 damage to unit: factory_major
Bombing raid in Germany causes 18 damage total.
Battle in Normandy Bordeaux
Battle in Western Germany
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 2 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Western Germany, round 2 : 4/5 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Western Germany, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Western Germany
Americans win, taking Normandy Bordeaux from Germans, taking Western Germany from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 bomber moved from Germany to Norway
1 bomber moved from Germany to Norway
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 fighter moved from Western Germany to United Kingdom
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 6 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Russia to 98 Sea Zone
1 aaGun moved from Central United States to Western United States
1 fighter moved from Midway to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Celebes to 54 Sea Zone
1 bomber moved from Germany to United Kingdom
1 destroyer moved from 25 Sea Zone to 27 Sea Zone
Place Units - Americans
1 factory_minor placed in Greece
3 transports placed in 101 Sea Zone
1 armour and 2 bombers placed in Norway
1 infantry placed in Western United States
1 artillery and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 1.83
Germans AA : -0.50
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
11 infantry moved from Suiyuyan to Shensi
1 fighter and 4 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 1 armour, 2 artilleries and 6 infantry
Chinese roll dice for 1 fighter and 15 infantry in Shensi, round 2 : 3/16 hits, 3.00 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in Shensi, round 2 : 3/9 hits, 3.17 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 12 infantry in Shensi, round 3 : 2/13 hits, 2.50 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Shensi, round 3 : 3/6 hits, 2.17 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 4 : 0/10 hits, 2.00 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Shensi, round 4 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 5 : 2/10 hits, 2.00 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Shensi, round 5 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 6 : 1/9 hits, 1.83 expected hits
Japanese roll dice for 1 armour and 1 artillery in Shensi, round 6 : 2/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 7 : 3/7 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Shensi, round 7 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 10 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 6 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -1.83
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from Norway to Western Germany
1 fighter moved from Norway to Western Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 bomber moved from Norway to Germany
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 fighter moved from Norway to Western Germany
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 4,8,6 and causes: 18 damage to unit: factory_major
Bombing raid in Germany causes 18 damage total.
Battle in Normandy Bordeaux
Battle in Western Germany
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 2 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Western Germany, round 2 : 4/5 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Western Germany, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Western Germany
Americans win, taking Normandy Bordeaux from Germans, taking Western Germany from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 bomber moved from Germany to Norway
1 bomber moved from Germany to Norway
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 fighter moved from Western Germany to United Kingdom
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 6 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Russia to 98 Sea Zone
1 aaGun moved from Central United States to Western United States
1 fighter moved from Midway to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Celebes to 54 Sea Zone
1 bomber moved from Germany to United Kingdom
1 destroyer moved from 25 Sea Zone to 27 Sea Zone
Place Units - Americans
1 factory_minor placed in Greece
3 transports placed in 101 Sea Zone
1 armour and 2 bombers placed in Norway
1 infantry placed in Western United States
1 artillery and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
11 infantry moved from Suiyuyan to Shensi
1 fighter and 4 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 1 armour, 2 artilleries and 6 infantry
Chinese roll dice for 1 fighter and 15 infantry in Shensi, round 2 : 3/16 hits, 3.00 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in Shensi, round 2 : 3/9 hits, 3.17 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 12 infantry in Shensi, round 3 : 2/13 hits, 2.50 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Shensi, round 3 : 3/6 hits, 2.17 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 4 : 0/10 hits, 2.00 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Shensi, round 4 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 5 : 2/10 hits, 2.00 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Shensi, round 5 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 6 : 1/9 hits, 1.83 expected hits
Japanese roll dice for 1 armour and 1 artillery in Shensi, round 6 : 2/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 7 : 3/7 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Shensi, round 7 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 10 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 6 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 28 PUs;
British buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Russia to 98 Sea Zone
1 fighter moved from Persia to Egypt
1 fighter moved from Persia to Egypt
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
1 fighter moved from Persia to Egypt
Combat - British
Battle in Belgian Congo
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
3 transports moved from 98 Sea Zone to 92 Sea Zone
Place Units - British
1 armour, 1 artillery and 3 infantry placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,1,4,2,4,6,6,5,5,3,4,5,6,6,2,1,1
British collect 28 PUs (4 lost to blockades); end with 28 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.83
Americans regular : 1.83
Italians regular : 0.67
Japanese regular : 0.33
Germans AA : -0.50
Germans regular : -0.67
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to Queensland
1 fighter moved from Suiyuyan to Russia
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
ANZAC collect 11 PUs (3 lost to blockades); end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 aaGun and 1 infantry
EDIT: Adding units owned by ANZAC to Northern Territory: 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@guamsolo I can’t believe you took Normandy back!
very lucky. it was the right battle, but i didn’t think i would succeed.
Test summary from TripleA, engine version: 2.5.22294, time: 4:59:19 PM
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