@dawgoneit scramble taranto?
20L 1/4s Ksmckay(X) vs GhostGlider (A+18)
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 5 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from United Kingdom to Holland Belgium 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 fighter moved from 99 Sea Zone to Iraq 1 bomber moved from Novgorod to Iraq 1 submarine moved from 6 Sea Zone to 16 Sea Zone 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 3 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iraq Americans attack with 1 bomber and 1 fighter Germans defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 fighter in Iraq, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq Americans win with 1 bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Germans: 1 mech_infantry Battle in Greece Americans attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Greece Americans win, taking Greece from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Holland Belgium Americans attack with 3 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 3 fighters moved from Holland Belgium to United Kingdom 3 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Iraq to Syria 1 fighter moved from Eastern United States to Gibraltar 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 3 fighters moved from 16 Sea Zone to 26 Sea Zone 4 fighters and 1 tactical_bomber moved from 30 Sea Zone to Wake Island 1 submarine moved from 17 Sea Zone to 31 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 4 infantry placed in Western United States 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 5 fighters placed in Western United States Americans undo move 5. 1 fighter placed in Eastern United States 4 fighters placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 2 artilleries, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Trans-Jordan to Persia British take Iraq from Germans British take Persia from Germans 1 bomber moved from Crete to Ukraine Combat - British Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Ukraine causes 4 damage total. Non Combat Move - British 1 bomber moved from Ukraine to Syria 1 mech_infantry moved from Trans-Jordan to Persia 2 mech_infantrys moved from Egypt to Iraq 3 submarines moved from 81 Sea Zone to 97 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 2 fighters and 1 tactical_bomber moved from Crete to Syria 1 artillery and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 fighter moved from Syria to 99 Sea Zone 2 infantry moved from Trans-Jordan to Syria 1 artillery moved from Trans-Jordan to Syria 4 infantry moved from Trans-Jordan to Iraq 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 3 aaGuns and 29 infantry moved from Burma to India 1 infantry moved from Syria to Iraq 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 2 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 infantry placed in Egypt British undo move 1. 1 artillery and 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 artillery and 3 infantry placed in United Kingdom 1 transport placed in 110 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6 UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.67 Germans AA : -0.17 Germans regular : -0.67 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 5 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from United Kingdom to Holland Belgium 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 fighter moved from 99 Sea Zone to Iraq 1 bomber moved from Novgorod to Iraq 1 submarine moved from 6 Sea Zone to 16 Sea Zone 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 3 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iraq Americans attack with 1 bomber and 1 fighter Germans defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 fighter in Iraq, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq Americans win with 1 bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Germans: 1 mech_infantry Battle in Greece Americans attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Greece Americans win, taking Greece from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Holland Belgium Americans attack with 3 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 3 fighters moved from Holland Belgium to United Kingdom 3 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Iraq to Syria 1 fighter moved from Eastern United States to Gibraltar 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 3 fighters moved from 16 Sea Zone to 26 Sea Zone 4 fighters and 1 tactical_bomber moved from 30 Sea Zone to Wake Island 1 submarine moved from 17 Sea Zone to 31 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 4 infantry placed in Western United States 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 5 fighters placed in Western United States Americans undo move 5. 1 fighter placed in Eastern United States 4 fighters placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 2 artilleries, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Trans-Jordan to Persia British take Iraq from Germans British take Persia from Germans 1 bomber moved from Crete to Ukraine Combat - British Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Ukraine causes 4 damage total. Non Combat Move - British 1 bomber moved from Ukraine to Syria 1 mech_infantry moved from Trans-Jordan to Persia 2 mech_infantrys moved from Egypt to Iraq 3 submarines moved from 81 Sea Zone to 97 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 2 fighters and 1 tactical_bomber moved from Crete to Syria 1 artillery and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 fighter moved from Syria to 99 Sea Zone 2 infantry moved from Trans-Jordan to Syria 1 artillery moved from Trans-Jordan to Syria 4 infantry moved from Trans-Jordan to Iraq 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 3 aaGuns and 29 infantry moved from Burma to India 1 infantry moved from Syria to Iraq 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 2 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 infantry placed in Egypt British undo move 1. 1 artillery and 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 artillery and 3 infantry placed in United Kingdom 1 transport placed in 110 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6 UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from 99 Sea Zone: 3 fighters EDIT: Adding units owned by British to Syria: 3 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.67 Germans AA : -0.17 Germans regular : -0.67 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 infantry and 1 submarine; Remaining resources: 5 PUs; Combat Move - Italians 1 fighter and 1 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Germany to Holland Belgium 1 infantry moved from Eastern Poland to Baltic States Italians take Baltic States from Russians Combat - Italians Battle in Holland Belgium Italians attack with 3 fighters and 1 infantry Americans defend with 2 infantry Italians roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 3 fighters in Holland Belgium, round 3 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Southern Italy 2 fighters moved from Holland Belgium to Western Germany 2 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus 1 bomber moved from Western Germany to Southern Italy 1 mech_infantry moved from Poland to Germany 1 mech_infantry moved from Southern Italy to Western Germany 1 mech_infantry moved from Poland to Slovakia Hungary Place Units - Italians 1 infantry placed in Southern Italy 1 submarine placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,2,3,4,2,6,5,5,1,5 Italians collect 5 PUs (8 lost to blockades); end with 10 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -0.17 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 infantry and 1 submarine; Remaining resources: 5 PUs; Combat Move - Italians 1 fighter and 1 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Germany to Holland Belgium 1 infantry moved from Eastern Poland to Baltic States Italians take Baltic States from Russians Combat - Italians Battle in Holland Belgium Italians attack with 3 fighters and 1 infantry Americans defend with 2 infantry Italians roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 3 fighters in Holland Belgium, round 3 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Southern Italy 2 fighters moved from Holland Belgium to Western Germany 2 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus 1 bomber moved from Western Germany to Southern Italy 1 mech_infantry moved from Poland to Germany 1 mech_infantry moved from Southern Italy to Western Germany 1 mech_infantry moved from Poland to Slovakia Hungary Place Units - Italians 1 infantry placed in Southern Italy 1 submarine placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,2,3,4,2,6,5,5,1,5 Italians collect 5 PUs (8 lost to blockades); end with 10 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 2 fighters EDIT: Adding units owned by Italians to Germany: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -0.17 -
@Ghostglider I might want to move the two mech that were in poland differently. Havent completely figured out german turn though. I cant imagine their position is affected by anzac/france so if ok with you I might adjust. If not ok, then I will leave them be and you can proceed.
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@Ghostglider I will make some ncm adjustments
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 infantry and 1 submarine; Remaining resources: 5 PUs; Combat Move - Italians 1 fighter and 1 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Germany to Holland Belgium 1 infantry moved from Eastern Poland to Baltic States Italians take Baltic States from Russians Combat - Italians Battle in Holland Belgium Italians attack with 3 fighters and 1 infantry Americans defend with 2 infantry Italians roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 3 fighters in Holland Belgium, round 3 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Southern Italy 2 fighters moved from Holland Belgium to Western Germany 2 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus 1 bomber moved from Western Germany to Southern Italy 1 mech_infantry moved from Southern Italy to Western Germany 1 mech_infantry moved from Poland to Romania 1 mech_infantry moved from Poland to Romania Place Units - Italians 1 submarine placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,3,5,2,2,6,4,1,6,5 Italians collect 5 PUs (8 lost to blockades); end with 10 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -0.17 -
@Ghostglider ok, please use last post. rerolled convoy but results were the same.
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@Ghostglider can’t look now but if Italian bomber isn’t in wger it should be and I’ll move it later.
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TripleA Manual Gamesave Post: Italians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 infantry and 1 submarine; Remaining resources: 5 PUs; Combat Move - Italians 1 fighter and 1 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Germany to Holland Belgium 1 infantry moved from Eastern Poland to Baltic States Italians take Baltic States from Russians Combat - Italians Battle in Holland Belgium Italians attack with 3 fighters and 1 infantry Americans defend with 2 infantry Italians roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 3 fighters in Holland Belgium, round 3 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Southern Italy 2 fighters moved from Holland Belgium to Western Germany 2 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus 1 bomber moved from Western Germany to Southern Italy 1 mech_infantry moved from Southern Italy to Western Germany 1 mech_infantry moved from Poland to Romania 1 mech_infantry moved from Poland to Romania Place Units - Italians 1 submarine placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,3,5,2,2,6,4,1,6,5 Italians collect 5 PUs (8 lost to blockades); end with 10 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 bomber EDIT: Adding units owned by Italians to Western Germany: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -0.17 -
@Ghostglider sorry for the changes. should be good now.
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 submarine moved from 47 Sea Zone to 23 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3 ANZAC collect 5 PUs (5 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 submarine moved from 47 Sea Zone to 23 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3 ANZAC collect 5 PUs (5 lost to blockades); end with 8 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 carriers, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Poland to Belarus Germans take Belarus from Russians 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Tambov to Bryansk 1 bomber moved from Western Germany to Bryansk 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from Americans 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 artilleries and 3 infantry moved from France to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 artilleries, 3 infantry and 1 mech_infantry British defend with 1 aaGun; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1.67 expected hits Americans roll dice for 1 aaGun, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the British lost in Normandy Bordeaux Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/6 hits, 1.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for British: 1 aaGun Casualties for Americans: 1 artillery and 1 infantry Battle in Bryansk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Bryansk to Eastern Poland 1 infantry moved from Poland to Eastern Poland 6 armour moved from Western Ukraine to Belarus 4 armour moved from Tambov to Belarus 6 mech_infantrys moved from Poland to Romania 13 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Poland to Belarus 2 mech_infantrys moved from Poland to Eastern Poland 1 aaGun and 6 infantry moved from Germany to Western Germany 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 infantry moved from Norway to Finland 2 tactical_bombers moved from Western Germany to Southern Italy 4 fighters moved from Southern Italy to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 5 artilleries and 22 infantry moved from Tambov to Rostov 5 armour moved from Volgograd to Caucasus 1 aaGun moved from Tambov to Rostov 3 armour and 25 mech_infantrys moved from Tambov to Caucasus 3 artilleries moved from Ukraine to Rostov 5 artilleries and 4 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Western Germany to Southern Italy 5 mech_infantrys moved from Western Germany to Poland Place Units - Germans 3 carriers and 2 destroyers placed in 112 Sea Zone 3 mech_infantrys placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 1 aaGun EDIT: Adding units owned by Germans to Volgograd: 1 aaGun and 2 mech_infantrys EDIT: Removing units owned by Germans from Caucasus: 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,2,6,3,3,5,5,6,3,6 Germans collect 51 PUs (5 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Russians regular : -0.33 Germans regular : -0.33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Italians 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Russia to Tambov Russians take Tambov from Germans 2 armour, 7 artilleries and 80 infantry moved from Russia to Bryansk 1 infantry moved from Novgorod to Baltic States 2 fighters and 1 tactical_bomber moved from Russia to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Baltic States Russians win, taking Baltic States from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Bryansk Russians attack with 2 armour, 7 artilleries and 80 infantry Germans defend with 2 infantry Russians roll dice for 2 armour, 7 artilleries and 80 infantry in Bryansk, round 2 : 17/89 hits, 17.83 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 7 artilleries and 80 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun moved from Russia to Smolensk 4 aaGuns moved from Russia to Bryansk 2 infantry moved from Vologda to Smolensk 1 aaGun and 18 infantry moved from Novgorod to Archangel 2 fighters and 1 tactical_bomber moved from Baltic States to Archangel 1 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 2 mech_infantrys moved from Nenetsia to Archangel 1 infantry moved from Vologda to Smolensk 2 artilleries and 1 infantry moved from Vologda to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Germans regular : -0.67 Russians regular : -1.67 -
@ghostglider ill need scramble orders shortly if you are still around.
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@Ghostglider will be attacking Wake with 3 or 4 inf 1 marine 6 ftr 5 tac and the fleets minus a dd or so will attack the sub. I would assume no scramble but feel free to wait.
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I am around
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I would like to play 3 of my Russian INF in Novgorod instead of Russia, so that total placement is 3 INF in NOV and 7 INF in Moscow, if there is still time to adjust.
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TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 1 marine, 2 submarines, 4 tactical_bombers and 1 transport moved from 49 Sea Zone to 31 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to 31 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone 2 destroyers moved from 6 Sea Zone to 31 Sea Zone Japanese take 17 Sea Zone from Americans 2 carriers moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 6 fighters, 4 infantry, 1 marine and 5 tactical_bombers moved from 31 Sea Zone to Wake Island 1 fighter moved from 16 Sea Zone to 31 Sea Zone





