@farmboy:
Hi Funcioneta,
thanks for designing this. It looks like it is going to solve the problem I was going to have tomorrow of having too many players. I was just curious if htere were any updates on this, any tweaks or a sense of how it effects game balance?
I’ll update to 1942 scenario next June
I think Japan should prevent China gets Burma Road NO more than 2 or 3 rounds. Also, UK could have a chance of holding a India IC if enough soviets are sent to defend, but I’m not totally sure. Obviously, Japan should not attack more than 2 chinese territories J1 in this mod, since the reward is not so big as in vanilla. The mod is well suited for a balanced (also named KJF) strat
Don’t buy many costly units with China, one art or tank will be enough each turn. Also, China can roll tech, but I don’t think is a good idea
My main fear is a japanese SBR campaign toasting chineses, but they should buy at least a couple of units each turn (for that reason I converted Sikang to a 4 IPCs territory instead 3)
Japs should try conquer chinese capital before USA’s navy gets too big. And euro-axis must be agressive this time instead turtling, since they have a better chance against UK+soviets
I’m not sure if KGF is possible. China alone cannot hold much time against japs, and they give a big fat IC near to novo to the japs if lost. There is much to lose for allies in Asia in this mod