I am on mobile
But its sz 111
stupid dice. didnt mean to press on in Baltic for no reason but was annoyed by your crazy defense that I wasnt thinking. Least your AA missed.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 4 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
2 infantry moved from Archangel to Vologda
2 infantry moved from Smolensk to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
1 artillery moved from Russia to Vologda
2 infantry moved from Smolensk to Vologda
1 artillery moved from Russia to Vologda
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 2 fighters and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Novosibirsk
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Vologda
Russians attack with 2 artilleries and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 6 infantry in Vologda, round 2 : 2/8 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
1 aaGun and 17 infantry moved from Smolensk to Russia
2 armour moved from Archangel to Russia
2 mech_infantrys moved from Novgorod to Nenetsia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Germans regular : 0.67
Russians regular : 0.33
@ghostglider swapping an inf for an art in purhcase but dont feel like redoing turn
@Ghostglider nevermind…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 armour, 1 carrier and 3 destroyers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 armour moved from Kansu to Kweichow
2 mech_infantrys moved from Suiyuyan to Kweichow
1 aaGun, 1 artillery and 1 infantry moved from Kweichow to Yunnan
3 mech_infantrys moved from Kweichow to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Sikang to Yunnan
2 mech_infantrys moved from Tsinghai to Szechwan
2 mech_infantrys moved from Yunnan to Hunan
1 infantry moved from Tsinghai to Sikang
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Jehol to Anhwe
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Anhwe
1 mech_infantry moved from Korea to Jehol
1 marine moved from Solomon Islands to 49 Sea Zone
1 tactical_bomber moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from French Indo China to Yunnan
1 fighter moved from Malaya to Yunnan
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 bombers moved from Caroline Islands to Philippines
3 mech_infantrys moved from Malaya to Yunnan
3 infantry moved from French Indo China to Yunnan
1 submarine moved from 78 Sea Zone to 39 Sea Zone
1 destroyer moved from 49 Sea Zone to 30 Sea Zone
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
3 armour placed in French Indo China
3 armour placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Malaya: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
Japanese collect 62 PUs (2 lost to blockades); end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Holland Belgium
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 fighter moved from 99 Sea Zone to Iraq
1 bomber moved from Novgorod to Iraq
1 submarine moved from 6 Sea Zone to 16 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
3 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iraq
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 fighter in Iraq, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Germans: 1 mech_infantry
Battle in Greece
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Greece
Americans win, taking Greece from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 fighters moved from Holland Belgium to United Kingdom
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Iraq to Syria
1 fighter moved from Eastern United States to Gibraltar
6 infantry moved from Central United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
3 fighters moved from 16 Sea Zone to 26 Sea Zone
4 fighters and 1 tactical_bomber moved from 30 Sea Zone to Wake Island
1 submarine moved from 17 Sea Zone to 31 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
4 infantry placed in Western United States
2 transports placed in 101 Sea Zone
4 infantry placed in Central United States
5 fighters placed in Western United States
Americans undo move 5.
1 fighter placed in Eastern United States
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.67
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Holland Belgium
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 fighter moved from 99 Sea Zone to Iraq
1 bomber moved from Novgorod to Iraq
1 submarine moved from 6 Sea Zone to 16 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
3 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iraq
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 fighter in Iraq, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Germans: 1 mech_infantry
Battle in Greece
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Greece
Americans win, taking Greece from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 fighters moved from Holland Belgium to United Kingdom
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Iraq to Syria
1 fighter moved from Eastern United States to Gibraltar
6 infantry moved from Central United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
3 fighters moved from 16 Sea Zone to 26 Sea Zone
4 fighters and 1 tactical_bomber moved from 30 Sea Zone to Wake Island
1 submarine moved from 17 Sea Zone to 31 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
4 infantry placed in Western United States
2 transports placed in 101 Sea Zone
4 infantry placed in Central United States
5 fighters placed in Western United States
Americans undo move 5.
1 fighter placed in Eastern United States
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 2 artilleries, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Trans-Jordan to Persia
British take Iraq from Germans
British take Persia from Germans
1 bomber moved from Crete to Ukraine
Combat - British
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Non Combat Move - British
1 bomber moved from Ukraine to Syria
1 mech_infantry moved from Trans-Jordan to Persia
2 mech_infantrys moved from Egypt to Iraq
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
2 fighters and 1 tactical_bomber moved from Crete to Syria
1 artillery and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Syria to 99 Sea Zone
2 infantry moved from Trans-Jordan to Syria
1 artillery moved from Trans-Jordan to Syria
4 infantry moved from Trans-Jordan to Iraq
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns and 29 infantry moved from Burma to India
1 infantry moved from Syria to Iraq
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to Rhodesia
Place Units - British
3 infantry placed in Egypt
British undo move 1.
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 artillery and 3 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.67
Germans AA : -0.17
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Holland Belgium
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 fighter moved from 99 Sea Zone to Iraq
1 bomber moved from Novgorod to Iraq
1 submarine moved from 6 Sea Zone to 16 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
3 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iraq
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 fighter in Iraq, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Germans: 1 mech_infantry
Battle in Greece
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Greece
Americans win, taking Greece from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 fighters moved from Holland Belgium to United Kingdom
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Iraq to Syria
1 fighter moved from Eastern United States to Gibraltar
6 infantry moved from Central United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
3 fighters moved from 16 Sea Zone to 26 Sea Zone
4 fighters and 1 tactical_bomber moved from 30 Sea Zone to Wake Island
1 submarine moved from 17 Sea Zone to 31 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
4 infantry placed in Western United States
2 transports placed in 101 Sea Zone
4 infantry placed in Central United States
5 fighters placed in Western United States
Americans undo move 5.
1 fighter placed in Eastern United States
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 2 artilleries, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Trans-Jordan to Persia
British take Iraq from Germans
British take Persia from Germans
1 bomber moved from Crete to Ukraine
Combat - British
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Non Combat Move - British
1 bomber moved from Ukraine to Syria
1 mech_infantry moved from Trans-Jordan to Persia
2 mech_infantrys moved from Egypt to Iraq
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
2 fighters and 1 tactical_bomber moved from Crete to Syria
1 artillery and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Syria to 99 Sea Zone
2 infantry moved from Trans-Jordan to Syria
1 artillery moved from Trans-Jordan to Syria
4 infantry moved from Trans-Jordan to Iraq
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns and 29 infantry moved from Burma to India
1 infantry moved from Syria to Iraq
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to Rhodesia
Place Units - British
3 infantry placed in Egypt
British undo move 1.
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 artillery and 3 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 99 Sea Zone: 3 fighters
EDIT: Adding units owned by British to Syria: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.67
Germans AA : -0.17
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry and 1 submarine; Remaining resources: 5 PUs;
Combat Move - Italians
1 fighter and 1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Germany to Holland Belgium
1 infantry moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
Combat - Italians
Battle in Holland Belgium
Italians attack with 3 fighters and 1 infantry
Americans defend with 2 infantry
Italians roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 3 fighters in Holland Belgium, round 3 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Southern Italy
2 fighters moved from Holland Belgium to Western Germany
2 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus
1 bomber moved from Western Germany to Southern Italy
1 mech_infantry moved from Poland to Germany
1 mech_infantry moved from Southern Italy to Western Germany
1 mech_infantry moved from Poland to Slovakia Hungary
Place Units - Italians
1 infantry placed in Southern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,2,3,4,2,6,5,5,1,5
Italians collect 5 PUs (8 lost to blockades); end with 10 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry and 1 submarine; Remaining resources: 5 PUs;
Combat Move - Italians
1 fighter and 1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Germany to Holland Belgium
1 infantry moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
Combat - Italians
Battle in Holland Belgium
Italians attack with 3 fighters and 1 infantry
Americans defend with 2 infantry
Italians roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 3 fighters in Holland Belgium, round 3 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Southern Italy
2 fighters moved from Holland Belgium to Western Germany
2 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus
1 bomber moved from Western Germany to Southern Italy
1 mech_infantry moved from Poland to Germany
1 mech_infantry moved from Southern Italy to Western Germany
1 mech_infantry moved from Poland to Slovakia Hungary
Place Units - Italians
1 infantry placed in Southern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,2,3,4,2,6,5,5,1,5
Italians collect 5 PUs (8 lost to blockades); end with 10 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 2 fighters
EDIT: Adding units owned by Italians to Germany: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : -0.17
@Ghostglider I might want to move the two mech that were in poland differently. Havent completely figured out german turn though. I cant imagine their position is affected by anzac/france so if ok with you I might adjust. If not ok, then I will leave them be and you can proceed.
@Ghostglider I will make some ncm adjustments
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry and 1 submarine; Remaining resources: 5 PUs;
Combat Move - Italians
1 fighter and 1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Germany to Holland Belgium
1 infantry moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
Combat - Italians
Battle in Holland Belgium
Italians attack with 3 fighters and 1 infantry
Americans defend with 2 infantry
Italians roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 3 fighters in Holland Belgium, round 3 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Southern Italy
2 fighters moved from Holland Belgium to Western Germany
2 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus
1 bomber moved from Western Germany to Southern Italy
1 mech_infantry moved from Southern Italy to Western Germany
1 mech_infantry moved from Poland to Romania
1 mech_infantry moved from Poland to Romania
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,3,5,2,2,6,4,1,6,5
Italians collect 5 PUs (8 lost to blockades); end with 10 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : -0.17
@Ghostglider ok, please use last post. rerolled convoy but results were the same.
@Ghostglider can’t look now but if Italian bomber isn’t in wger it should be and I’ll move it later.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry and 1 submarine; Remaining resources: 5 PUs;
Combat Move - Italians
1 fighter and 1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Germany to Holland Belgium
1 infantry moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
Combat - Italians
Battle in Holland Belgium
Italians attack with 3 fighters and 1 infantry
Americans defend with 2 infantry
Italians roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 3 fighters in Holland Belgium, round 3 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Southern Italy
2 fighters moved from Holland Belgium to Western Germany
2 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus
1 bomber moved from Western Germany to Southern Italy
1 mech_infantry moved from Southern Italy to Western Germany
1 mech_infantry moved from Poland to Romania
1 mech_infantry moved from Poland to Romania
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,3,5,2,2,6,4,1,6,5
Italians collect 5 PUs (8 lost to blockades); end with 10 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber
EDIT: Adding units owned by Italians to Western Germany: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : -0.17
@Ghostglider sorry for the changes. should be good now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 47 Sea Zone to 23 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
ANZAC collect 5 PUs (5 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 47 Sea Zone to 23 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
ANZAC collect 5 PUs (5 lost to blockades); end with 8 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :