@newenr85 heya - Would you like to reconsider how you are protecting your transports in 36? I’m not a pro or anything but we have an interesting game going and that’s probably a game breaking error. 1 time offer =)
20L 1/4s Ksmckay(X) vs GhostGlider (A+18)
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stupid dice. didnt mean to press on in Baltic for no reason but was annoyed by your crazy defense that I wasnt thinking. Least your AA missed.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 4 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 infantry moved from Novgorod to Vyborg Russians take Vyborg from Germans 1 infantry moved from Smolensk to Bryansk Russians take Bryansk from Germans 1 infantry moved from Russia to Samara Russians take Samara from Germans 2 infantry moved from Archangel to Vologda 2 infantry moved from Smolensk to Vologda 2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk 1 artillery moved from Russia to Vologda 2 infantry moved from Smolensk to Vologda 1 artillery moved from Russia to Vologda Combat - Russians Battle in Novosibirsk Russians attack with 2 fighters and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 2 fighters and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Novosibirsk Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Vologda Russians attack with 2 artilleries and 6 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 6 infantry in Vologda, round 2 : 2/8 hits, 2.00 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia 1 aaGun and 17 infantry moved from Smolensk to Russia 2 armour moved from Archangel to Russia 2 mech_infantrys moved from Novgorod to Nenetsia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians regular : -0.50 Germans regular : 0.67 Russians regular : 0.33 -
@ghostglider swapping an inf for an art in purhcase but dont feel like redoing turn
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@Ghostglider nevermind…
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 6 armour, 1 carrier and 3 destroyers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Combat - Japanese Japanese creates battle in territory 6 Sea Zone Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 armour moved from Kansu to Kweichow 2 mech_infantrys moved from Suiyuyan to Kweichow 1 aaGun, 1 artillery and 1 infantry moved from Kweichow to Yunnan 3 mech_infantrys moved from Kweichow to Yunnan 2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan 1 mech_infantry moved from Szechwan to Yunnan 1 mech_infantry moved from Sikang to Yunnan 2 mech_infantrys moved from Tsinghai to Szechwan 2 mech_infantrys moved from Yunnan to Hunan 1 infantry moved from Tsinghai to Sikang 1 artillery moved from Kansu to Tsinghai 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Jehol to Anhwe 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 aaGun moved from Jehol to Anhwe 1 mech_infantry moved from Korea to Jehol 1 marine moved from Solomon Islands to 49 Sea Zone 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter moved from French Indo China to Yunnan 1 fighter moved from Malaya to Yunnan 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone 1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 2 bombers moved from Caroline Islands to Philippines 3 mech_infantrys moved from Malaya to Yunnan 3 infantry moved from French Indo China to Yunnan 1 submarine moved from 78 Sea Zone to 39 Sea Zone 1 destroyer moved from 49 Sea Zone to 30 Sea Zone Place Units - Japanese 1 carrier and 3 destroyers placed in 6 Sea Zone 3 armour placed in French Indo China 3 armour placed in Malaya Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to Malaya: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1 Japanese collect 62 PUs (2 lost to blockades); end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 5 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from United Kingdom to Holland Belgium 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 fighter moved from 99 Sea Zone to Iraq 1 bomber moved from Novgorod to Iraq 1 submarine moved from 6 Sea Zone to 16 Sea Zone 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 3 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iraq Americans attack with 1 bomber and 1 fighter Germans defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 fighter in Iraq, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq Americans win with 1 bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Germans: 1 mech_infantry Battle in Greece Americans attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Greece Americans win, taking Greece from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Holland Belgium Americans attack with 3 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 3 fighters moved from Holland Belgium to United Kingdom 3 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Iraq to Syria 1 fighter moved from Eastern United States to Gibraltar 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 3 fighters moved from 16 Sea Zone to 26 Sea Zone 4 fighters and 1 tactical_bomber moved from 30 Sea Zone to Wake Island 1 submarine moved from 17 Sea Zone to 31 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 4 infantry placed in Western United States 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 5 fighters placed in Western United States Americans undo move 5. 1 fighter placed in Eastern United States 4 fighters placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.67 Germans regular : -0.67 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 5 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from United Kingdom to Holland Belgium 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 fighter moved from 99 Sea Zone to Iraq 1 bomber moved from Novgorod to Iraq 1 submarine moved from 6 Sea Zone to 16 Sea Zone 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 3 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iraq Americans attack with 1 bomber and 1 fighter Germans defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 fighter in Iraq, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq Americans win with 1 bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Germans: 1 mech_infantry Battle in Greece Americans attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Greece Americans win, taking Greece from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Holland Belgium Americans attack with 3 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 3 fighters moved from Holland Belgium to United Kingdom 3 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Iraq to Syria 1 fighter moved from Eastern United States to Gibraltar 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 3 fighters moved from 16 Sea Zone to 26 Sea Zone 4 fighters and 1 tactical_bomber moved from 30 Sea Zone to Wake Island 1 submarine moved from 17 Sea Zone to 31 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 4 infantry placed in Western United States 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 5 fighters placed in Western United States Americans undo move 5. 1 fighter placed in Eastern United States 4 fighters placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 2 artilleries, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Trans-Jordan to Persia British take Iraq from Germans British take Persia from Germans 1 bomber moved from Crete to Ukraine Combat - British Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Ukraine causes 4 damage total. Non Combat Move - British 1 bomber moved from Ukraine to Syria 1 mech_infantry moved from Trans-Jordan to Persia 2 mech_infantrys moved from Egypt to Iraq 3 submarines moved from 81 Sea Zone to 97 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 2 fighters and 1 tactical_bomber moved from Crete to Syria 1 artillery and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 fighter moved from Syria to 99 Sea Zone 2 infantry moved from Trans-Jordan to Syria 1 artillery moved from Trans-Jordan to Syria 4 infantry moved from Trans-Jordan to Iraq 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 3 aaGuns and 29 infantry moved from Burma to India 1 infantry moved from Syria to Iraq 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 2 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 infantry placed in Egypt British undo move 1. 1 artillery and 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 artillery and 3 infantry placed in United Kingdom 1 transport placed in 110 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6 UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.67 Germans AA : -0.17 Germans regular : -0.67 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 5 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from United Kingdom to Holland Belgium 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 fighter moved from 99 Sea Zone to Iraq 1 bomber moved from Novgorod to Iraq 1 submarine moved from 6 Sea Zone to 16 Sea Zone 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 3 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iraq Americans attack with 1 bomber and 1 fighter Germans defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 fighter in Iraq, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq Americans win with 1 bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Germans: 1 mech_infantry Battle in Greece Americans attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Greece Americans win, taking Greece from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Holland Belgium Americans attack with 3 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 3 fighters moved from Holland Belgium to United Kingdom 3 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Iraq to Syria 1 fighter moved from Eastern United States to Gibraltar 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 3 fighters moved from 16 Sea Zone to 26 Sea Zone 4 fighters and 1 tactical_bomber moved from 30 Sea Zone to Wake Island 1 submarine moved from 17 Sea Zone to 31 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 4 infantry placed in Western United States 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 5 fighters placed in Western United States Americans undo move 5. 1 fighter placed in Eastern United States 4 fighters placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 2 artilleries, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Trans-Jordan to Persia British take Iraq from Germans British take Persia from Germans 1 bomber moved from Crete to Ukraine Combat - British Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Ukraine causes 4 damage total. Non Combat Move - British 1 bomber moved from Ukraine to Syria 1 mech_infantry moved from Trans-Jordan to Persia 2 mech_infantrys moved from Egypt to Iraq 3 submarines moved from 81 Sea Zone to 97 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 2 fighters and 1 tactical_bomber moved from Crete to Syria 1 artillery and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 fighter moved from Syria to 99 Sea Zone 2 infantry moved from Trans-Jordan to Syria 1 artillery moved from Trans-Jordan to Syria 4 infantry moved from Trans-Jordan to Iraq 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 3 aaGuns and 29 infantry moved from Burma to India 1 infantry moved from Syria to Iraq 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 2 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 infantry placed in Egypt British undo move 1. 1 artillery and 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 artillery and 3 infantry placed in United Kingdom 1 transport placed in 110 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6 UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from 99 Sea Zone: 3 fighters EDIT: Adding units owned by British to Syria: 3 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.67 Germans AA : -0.17 Germans regular : -0.67 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 infantry and 1 submarine; Remaining resources: 5 PUs; Combat Move - Italians 1 fighter and 1 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Germany to Holland Belgium 1 infantry moved from Eastern Poland to Baltic States Italians take Baltic States from Russians Combat - Italians Battle in Holland Belgium Italians attack with 3 fighters and 1 infantry Americans defend with 2 infantry Italians roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 3 fighters in Holland Belgium, round 3 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Southern Italy 2 fighters moved from Holland Belgium to Western Germany 2 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus 1 bomber moved from Western Germany to Southern Italy 1 mech_infantry moved from Poland to Germany 1 mech_infantry moved from Southern Italy to Western Germany 1 mech_infantry moved from Poland to Slovakia Hungary Place Units - Italians 1 infantry placed in Southern Italy 1 submarine placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,2,3,4,2,6,5,5,1,5 Italians collect 5 PUs (8 lost to blockades); end with 10 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -0.17 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 infantry and 1 submarine; Remaining resources: 5 PUs; Combat Move - Italians 1 fighter and 1 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Germany to Holland Belgium 1 infantry moved from Eastern Poland to Baltic States Italians take Baltic States from Russians Combat - Italians Battle in Holland Belgium Italians attack with 3 fighters and 1 infantry Americans defend with 2 infantry Italians roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 3 fighters in Holland Belgium, round 3 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Southern Italy 2 fighters moved from Holland Belgium to Western Germany 2 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus 1 bomber moved from Western Germany to Southern Italy 1 mech_infantry moved from Poland to Germany 1 mech_infantry moved from Southern Italy to Western Germany 1 mech_infantry moved from Poland to Slovakia Hungary Place Units - Italians 1 infantry placed in Southern Italy 1 submarine placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,2,3,4,2,6,5,5,1,5 Italians collect 5 PUs (8 lost to blockades); end with 10 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 2 fighters EDIT: Adding units owned by Italians to Germany: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -0.17 -
@Ghostglider I might want to move the two mech that were in poland differently. Havent completely figured out german turn though. I cant imagine their position is affected by anzac/france so if ok with you I might adjust. If not ok, then I will leave them be and you can proceed.
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@Ghostglider I will make some ncm adjustments
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 infantry and 1 submarine; Remaining resources: 5 PUs; Combat Move - Italians 1 fighter and 1 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Germany to Holland Belgium 1 infantry moved from Eastern Poland to Baltic States Italians take Baltic States from Russians Combat - Italians Battle in Holland Belgium Italians attack with 3 fighters and 1 infantry Americans defend with 2 infantry Italians roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 3 fighters in Holland Belgium, round 3 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Southern Italy 2 fighters moved from Holland Belgium to Western Germany 2 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus 1 bomber moved from Western Germany to Southern Italy 1 mech_infantry moved from Southern Italy to Western Germany 1 mech_infantry moved from Poland to Romania 1 mech_infantry moved from Poland to Romania Place Units - Italians 1 submarine placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,3,5,2,2,6,4,1,6,5 Italians collect 5 PUs (8 lost to blockades); end with 10 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -0.17 -
@Ghostglider ok, please use last post. rerolled convoy but results were the same.
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@Ghostglider can’t look now but if Italian bomber isn’t in wger it should be and I’ll move it later.
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TripleA Manual Gamesave Post: Italians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 infantry and 1 submarine; Remaining resources: 5 PUs; Combat Move - Italians 1 fighter and 1 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Germany to Holland Belgium 1 infantry moved from Eastern Poland to Baltic States Italians take Baltic States from Russians Combat - Italians Battle in Holland Belgium Italians attack with 3 fighters and 1 infantry Americans defend with 2 infantry Italians roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 3 fighters in Holland Belgium, round 3 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Southern Italy 2 fighters moved from Holland Belgium to Western Germany 2 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus 1 bomber moved from Western Germany to Southern Italy 1 mech_infantry moved from Southern Italy to Western Germany 1 mech_infantry moved from Poland to Romania 1 mech_infantry moved from Poland to Romania Place Units - Italians 1 submarine placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,3,5,2,2,6,4,1,6,5 Italians collect 5 PUs (8 lost to blockades); end with 10 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 bomber EDIT: Adding units owned by Italians to Western Germany: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -0.17 -
@Ghostglider sorry for the changes. should be good now.
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 submarine moved from 47 Sea Zone to 23 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3 ANZAC collect 5 PUs (5 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 submarine moved from 47 Sea Zone to 23 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3 ANZAC collect 5 PUs (5 lost to blockades); end with 8 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





