DannyDuck716 (Axis) vs HypoAF (Allies +14) BM3


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Shensi to Anhwe
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 4 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 5 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 2 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Anhwe
                ANZAC attack with 3 fighters
                Japanese defend with 3 infantry
                    ANZAC roll dice for 3 fighters in Anhwe, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese lost in Anhwe
                    ANZAC roll dice for 3 fighters in Anhwe, round 3 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Anhwe
                ANZAC win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for Japanese: 3 infantry
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - ANZAC
            2 fighters moved from Anhwe to Hopei
            3 destroyers moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.67
    ANZAC regular : -2.83
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Shensi to Anhwe
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 4 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 5 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 2 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Anhwe
                ANZAC attack with 3 fighters
                Japanese defend with 3 infantry
                    ANZAC roll dice for 3 fighters in Anhwe, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese lost in Anhwe
                    ANZAC roll dice for 3 fighters in Anhwe, round 3 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Anhwe
                ANZAC win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for Japanese: 3 infantry
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - ANZAC
            2 fighters moved from Anhwe to Hopei
            3 destroyers moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1.67
    ANZAC regular : -2.83
    

    Savegame


  • TripleA Move Summary: Germans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 bomber, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Holland Belgium to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            4 fighters moved from Holland Belgium to United Kingdom
            1 tactical_bomber moved from Holland Belgium to United Kingdom
            1 tactical_bomber moved from Western Germany to Scotland
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 91 Sea Zone to 109 Sea Zone
            2 mech_infantrys moved from Novgorod to Archangel
            1 armour moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            11 armour, 8 artilleries, 20 infantry and 15 mech_infantrys moved from Western Ukraine to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 artillery and 1 infantry moved from Poland to Eastern Poland
            1 infantry moved from Eastern Poland to Baltic States
            1 mech_infantry moved from Novgorod to Archangel
    

    Savegame


  • @hypoaf intercept in London?



  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 bomber, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Holland Belgium to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            4 fighters moved from Holland Belgium to United Kingdom
            1 tactical_bomber moved from Holland Belgium to United Kingdom
            1 tactical_bomber moved from Western Germany to Scotland
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 91 Sea Zone to 109 Sea Zone
            2 mech_infantrys moved from Novgorod to Archangel
            1 armour moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            11 armour, 8 artilleries, 20 infantry and 15 mech_infantrys moved from Western Ukraine to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 artillery and 1 infantry moved from Poland to Eastern Poland
            1 infantry moved from Eastern Poland to Baltic States
            1 mech_infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 8 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                    British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits
                Bombing raid in United Kingdom rolls: 8,4,7 and causes: 18 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield
                Bombing raid in United Kingdom causes 20 damage total.  Damaged units is as follows: factory_major = 18, airfield = 2
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 fighters moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Scotland
            1 tactical_bomber moved from United Kingdom to Scotland
            3 bombers moved from United Kingdom to Scotland
            2 aaGuns moved from Holland Belgium to Western Germany
            4 transports moved from 111 Sea Zone to 112 Sea Zone
            4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
            4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
            4 aaGuns moved from Western Ukraine to Ukraine
    
        Place Units - Germans
            1 armour, 1 artillery and 6 infantry placed in Western Germany
            1 bomber placed in Western Germany
            1 submarine placed in 110 Sea Zone
            1 armour and 2 mech_infantrys placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 bomber, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Holland Belgium to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            4 fighters moved from Holland Belgium to United Kingdom
            1 tactical_bomber moved from Holland Belgium to United Kingdom
            1 tactical_bomber moved from Western Germany to Scotland
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 91 Sea Zone to 109 Sea Zone
            2 mech_infantrys moved from Novgorod to Archangel
            1 armour moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            11 armour, 8 artilleries, 20 infantry and 15 mech_infantrys moved from Western Ukraine to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 artillery and 1 infantry moved from Poland to Eastern Poland
            1 infantry moved from Eastern Poland to Baltic States
            1 mech_infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 8 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                    British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits
                Bombing raid in United Kingdom rolls: 8,4,7 and causes: 18 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield
                Bombing raid in United Kingdom causes 20 damage total.  Damaged units is as follows: factory_major = 18, airfield = 2
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 fighters moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Scotland
            1 tactical_bomber moved from United Kingdom to Scotland
            3 bombers moved from United Kingdom to Scotland
            2 aaGuns moved from Holland Belgium to Western Germany
            4 transports moved from 111 Sea Zone to 112 Sea Zone
            4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
            4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
            4 aaGuns moved from Western Ukraine to Ukraine
    
        Place Units - Germans
            1 armour, 1 artillery and 6 infantry placed in Western Germany
            1 bomber placed in Western Germany
            1 submarine placed in 110 Sea Zone
            1 armour and 2 mech_infantrys placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Morocco: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Scotland: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British AA : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Novgorod
            2 mech_infantrys moved from Bryansk to Novgorod
            1 mech_infantry moved from Bryansk to Novgorod
            1 fighter moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
            3 infantry moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Russians roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 1/6 hits, 1.83 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 3 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry and 1 mech_infantry
                Casualties for Germans: 1 armour and 2 mech_infantrys
            Battle in Western Ukraine
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
            1 fighter moved from Western Ukraine to Bryansk
            2 infantry moved from Russia to Vologda
            3 infantry moved from Russia to Bryansk
            3 armour and 1 mech_infantry moved from Russia to Bryansk
            1 infantry moved from Bryansk to Rostov
            2 aaGuns and 17 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            3 infantry placed in Volgograd
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
    
        Non Combat Move - Japanese
            2 bombers moved from Kiangsu to Japan
            1 artillery moved from Kiangsi to Kiangsu
            3 fighters and 1 tactical_bomber moved from Kwangtung to Japan
            3 tactical_bombers moved from Manchuria to Japan
            1 aaGun, 1 artillery and 10 infantry moved from Manchuria to Korea
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
            3 fighters moved from Manchuria to Korea
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            1 destroyer and 1 submarine placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            4 infantry placed in Japan
            Japanese undo move 1.
            1 infantry placed in Kwangtung
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
            Japanese collect 34 PUs; end with 34 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 armour moved from Kiangsi to Hunan
            1 bomber moved from Suiyuyan to Kiangsu
    
        Combat - Americans
            Strategic bombing raid in Kiangsu
                    Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits
                Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 6 damage total. 
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 artilleries, 3 carriers, 2 destroyers, 1 fighter, 3 infantry, 3 submarines, 3 tactical_bombers and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 46 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters and 2 tactical_bombers moved from Suiyuyan to Vologda
            1 bomber moved from Kiangsu to Shensi
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Japanese AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
            1 artillery and 12 infantry moved from Hopei to Chahar
            1 infantry moved from Kweichow to Hunan
            1 fighter moved from Suiyuyan to Chahar
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 armour moved from Kiangsi to Hunan
            1 bomber moved from Suiyuyan to Kiangsu
    
        Combat - Americans
            Strategic bombing raid in Kiangsu
                    Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits
                Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 6 damage total. 
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 artilleries, 3 carriers, 2 destroyers, 1 fighter, 3 infantry, 3 submarines, 3 tactical_bombers and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 46 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters and 2 tactical_bombers moved from Suiyuyan to Vologda
            1 bomber moved from Kiangsu to Shensi
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
            1 artillery and 12 infantry moved from Hopei to Chahar
            1 infantry moved from Kweichow to Hunan
            1 fighter moved from Suiyuyan to Chahar
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - British
            British repair damage of 15x factory_major; Remaining resources: 18 PUs; 
            British buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            5 infantry moved from Kwangsi to Kwangtung
            1 armour and 3 infantry moved from India to 39 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 armour, 3 infantry and 2 transports moved from 39 Sea Zone to 41 Sea Zone
            1 armour and 3 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - British
            Battle in Kwangtung
                British attack with 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber
                Japanese defend with 1 factory_minor, 1 harbour and 4 infantry
                    British roll dice for 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/9 hits, 3.17 expected hits
                    Japanese roll dice for 4 infantry in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                    British roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/8 hits, 3.00 expected hits
                    Japanese roll dice for 3 infantry in Kwangtung, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese lost in Kwangtung
                    British roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Kwangtung, round 4 : 2/8 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
                Casualties for Japanese: 4 infantry
            Battle in Sumatra
                British attack with 1 armour and 3 infantry
                Japanese defend with 1 armour and 1 infantry
                    British roll dice for 1 armour and 3 infantry in Sumatra, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Sumatra
                    British roll dice for 1 armour and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Sumatra, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Sumatra
                British win, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - British
            1 mech_infantry moved from Kwangsi to Hunan
            1 artillery and 6 infantry moved from Yunnan to Hunan
            1 infantry and 1 mech_infantry moved from Hunan to Kweichow
            5 infantry moved from Kwangsi to Hunan
            3 aaGuns moved from Kwangsi to Hunan
            1 bomber moved from Kwangtung to Shensi
            2 fighters and 1 tactical_bomber moved from Kwangtung to Hunan
            2 mech_infantrys moved from Eastern Persia to Iraq
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Burma to India
            1 artillery moved from Quebec to Eastern United States
            1 armour and 3 infantry moved from Suriname to Brazil
    
        Place Units - British
            1 armour and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,2,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
            British collect 28 PUs (5 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            4 mech_infantrys placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by UK_Pacific from India: 4 mech_infantrys
            EDIT: Adding units owned by British to India: 4 mech_infantrys
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 22 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    Japanese AA : -0.17
    British regular : -3.83
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            EDIT: Resetting and Giving Bonus Movement to Units
            EDIT: 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            EDIT: 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            EDIT: 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            EDIT: 1 infantry moved from Algeria to 92 Sea Zone
            EDIT: 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            EDIT: 1 infantry moved from Libya to 96 Sea Zone
            EDIT: 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            EDIT: 2 infantry moved from 99 Sea Zone to Crete
            EDIT: 1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
            EDIT: 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            EDIT: 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            EDIT: 1 bomber moved from Algeria to Alexandria
            EDIT: Italians undo move 3.
            EDIT: Italians undo move 7.
            EDIT: Italians undo move 6.
            EDIT: Italians undo move 5.
            EDIT: 1 infantry moved from Libya to 96 Sea Zone
            EDIT: Italians undo move 2.
            EDIT: 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            EDIT: 2 infantry moved from 98 Sea Zone to Alexandria
            EDIT: 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            EDIT: 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
            EDIT: Italians undo move 5.
            EDIT: Italians undo move 4.
            EDIT: 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            EDIT: 1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            EDIT: Italians undo move 5.
            EDIT: 1 bomber moved from Algeria to Southern Italy
    
        Combat - Italians
            EDIT: Battle in Alexandria
                EDIT: Italians attack with 1 armour, 3 artilleries, 2 fighters, 7 infantry and 1 mech_infantry
                EDIT: French defend with 1 infantry
                    EDIT: 1/1 hits, 0.50 expected hits
                    EDIT: 0/1 hits, 0.33 expected hits
                EDIT: 1 infantry owned by the French lost in Alexandria
                EDIT: Italians takes Alexandria from British
                EDIT: Italians win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
            EDIT: Recording Battle Statistics
    
        Non Combat Move - Italians
            EDIT: Turning off Edit Mode
            EDIT: 2 fighters moved from Alexandria to 97 Sea Zone
            EDIT: 1 mech_infantry moved from Romania to Ukraine
            EDIT: 1 armour moved from Northern Italy to Romania
    
        Place Units - Italians
            1 carrier and 1 transport placed in 97 Sea Zone
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    EDIT: : 0.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to New Guinea
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            2 fighters moved from Hopei to Tsinghai
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to New Guinea
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            2 fighters moved from Hopei to Tsinghai
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.33
    

    Savegame


  • TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 artilleries, 1 bomber, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Scotland to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            4 fighters moved from Scotland to United Kingdom
            1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 artillery, 7 infantry and 3 mech_infantrys moved from Archangel to Novgorod
    

    Savegame


  • @hypoaf Intercept over London?



  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 artilleries, 1 bomber, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Scotland to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            4 fighters moved from Scotland to United Kingdom
            1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 artillery, 7 infantry and 3 mech_infantrys moved from Archangel to Novgorod
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 8 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 1/4 hits, 0.67 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 7,7,5 and causes: 15 damage to unit: factory_major
                Bombing raid in United Kingdom causes 15 damage total. 
            Battle in Novgorod
                Germans attack with 1 artillery, 7 infantry and 3 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Germans roll dice for 1 artillery, 7 infantry and 3 mech_infantrys in Novgorod, round 2 : 2/11 hits, 2.17 expected hits
                    Russians roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Western Ukraine
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Western Ukraine
                1 artillery owned by the Germans retreated to Ukraine
                Russians win with 3 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            4 fighters moved from United Kingdom to Scotland
            3 bombers moved from United Kingdom to Scotland
            4 transports moved from 111 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery and 6 infantry moved from Western Germany to 112 Sea Zone
            1 armour, 1 artillery, 6 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
            6 infantry moved from 111 Sea Zone to Scotland
            1 armour and 1 artillery moved from 111 Sea Zone to Scotland
    
        Place Units - Germans
            1 armour, 2 artilleries and 5 infantry placed in Western Germany
            1 armour and 2 artilleries placed in Ukraine
            1 bomber placed in Western Germany
            1 mech_infantry placed in Germany
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    British AA : 0.33
    Russians regular : 1.33
    Germans regular : -1.00
    

    Savegame


  • @hypoaf Next turn is all or nothing for me and Sea Lion. I wont be able to keep up the build up with USA now focused in the Atlantic and must switch focus to Russia before they become too powerful. My math is showing slightly better than 70% chance.

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