@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
scramble 110?
@giallo no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Western United States to British Columbia
1 tactical_bomber moved from Western United States to British Columbia
1 fighter moved from Western United States to 1 Sea Zone
5 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 110 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 1 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in British Columbia
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 4 fighters and 1 tactical_bomber in British Columbia, round 2 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 2 infantry in British Columbia, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in British Columbia
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 fighter moved from 1 Sea Zone to Western United States
4 fighters and 1 tactical_bomber moved from British Columbia to Western United States
1 armour, 2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter, 6 infantry, 4 mech_infantrys and 7 transports moved from 104 Sea Zone to 112 Sea Zone
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from 112 Sea Zone to Norway
2 fighters moved from Line Islands to 64 Sea Zone
1 fighter moved from Line Islands to New Zealand
Place Units - Americans
2 fighters, 7 infantry and 1 tactical_bomber placed in Western United States
2 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 49 PUs; end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
3 artilleries and 5 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Western United States to British Columbia
1 tactical_bomber moved from Western United States to British Columbia
1 fighter moved from Western United States to 1 Sea Zone
5 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 110 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 1 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in British Columbia
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 4 fighters and 1 tactical_bomber in British Columbia, round 2 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 2 infantry in British Columbia, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in British Columbia
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 fighter moved from 1 Sea Zone to Western United States
4 fighters and 1 tactical_bomber moved from British Columbia to Western United States
1 armour, 2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter, 6 infantry, 4 mech_infantrys and 7 transports moved from 104 Sea Zone to 112 Sea Zone
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from 112 Sea Zone to Norway
2 fighters moved from Line Islands to 64 Sea Zone
1 fighter moved from Line Islands to New Zealand
Place Units - Americans
2 fighters, 7 infantry and 1 tactical_bomber placed in Western United States
2 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 49 PUs; end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
3 artilleries and 5 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 tactical_bomber moved from India to 41 Sea Zone
2 infantry moved from Burma to Shan State
1 bomber moved from India to Shan State
1 fighter moved from India to Shan State
1 fighter moved from Southeast Mexico to Western United States
1 armour moved from Eastern United States to Western United States
1 artillery and 2 infantry moved from Eastern United States to Central United States
Combat - British
Battle in Alexandria
British attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
British roll dice for 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry and 1 tactical_bomber in Alexandria, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 mech_infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
retreated to Alexandria
Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in 41 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Shan State
British attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 armour moved from India to Yunnan
3 aaGuns, 2 artilleries and 20 infantry moved from Burma to Yunnan
1 tactical_bomber moved from 41 Sea Zone to India
1 bomber moved from Shan State to India
1 fighter moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from Alexandria to Egypt
1 battleship moved from 64 Sea Zone to 106 Sea Zone
1 fighter moved from Shan State to India
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 0,33
Italians regular : 0,33
Japanese regular : -1,50
British regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 3 transports; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Tobruk to Gibraltar
1 armour moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Western Ukraine
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 aaGun, 1 harbour and 1 infantry
British roll AA dice in Gibraltar : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to Morocco
1 fighter moved from United Kingdom to Southern Italy
1 armour moved from Western Germany to Northern Italy
1 armour, 2 artilleries and 4 infantry moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Alexandria
1 infantry moved from Western Germany to Northern Italy
1 armour moved from Eastern Poland to Western Ukraine
Place Units - Italians
3 transports placed in 97 Sea Zone
1 armour placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
British AA : -0.17
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 14 PUs;
Combat Move - ANZAC
1 infantry moved from French Equatorial Africa to French Central Africa
ANZAC take French Central Africa from Neutral_Axis
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 carrier and 2 fighters moved from 64 Sea Zone to 88 Sea Zone
1 cruiser moved from 64 Sea Zone to 10 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 14 PUs;
Combat Move - ANZAC
1 infantry moved from French Equatorial Africa to French Central Africa
ANZAC take French Central Africa from Neutral_Axis
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 carrier and 2 fighters moved from 64 Sea Zone to 88 Sea Zone
1 cruiser moved from 64 Sea Zone to 10 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 4 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 artillery and 1 infantry moved from Poland to Baltic States
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 artillery, 2 infantry and 3 mech_infantrys moved from Western Germany to 113 Sea Zone
1 artillery, 4 fighters, 2 infantry and 3 mech_infantrys moved from 113 Sea Zone to Norway
1 bomber and 3 tactical_bombers moved from Western Germany to Norway
4 fighters and 1 tactical_bomber moved from United Kingdom to Norway
1 artillery moved from Poland to Baltic States
Combat - Germans
Battle in Baltic States
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Norway
Germans attack with 1 artillery, 1 bomber, 8 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers
Americans defend with 1 armour, 2 artilleries, 6 infantry and 4 mech_infantrys; Russians defend with 3 artilleries and 4 infantry
Germans roll dice for 1 artillery, 1 bomber, 8 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers in Norway, round 2 : 11/19 hits, 8.67 expected hits
Russians roll dice for 1 armour, 5 artilleries, 10 infantry and 4 mech_infantrys in Norway, round 2 : 6/20 hits, 6.83 expected hits
4 infantry owned by the Russians, 1 fighter owned by the Germans, 2 infantry owned by the Germans, 6 infantry owned by the Americans, 3 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Norway
Germans roll dice for 1 artillery, 1 bomber, 7 fighters and 4 tactical_bombers in Norway, round 3 : 9/13 hits, 7.17 expected hits
Russians roll dice for 1 armour, 5 artilleries and 3 mech_infantrys in Norway, round 3 : 2/9 hits, 3.17 expected hits
3 artilleries owned by the Russians, 2 fighters owned by the Germans, 1 armour owned by the Americans, 2 artilleries owned by the Americans and 3 mech_infantrys owned by the Americans lost in Norway
Germans win, taking Norway from Russians with 1 artillery, 1 bomber, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 3 fighters, 2 infantry and 3 mech_infantrys
Casualties for Americans: 1 armour, 2 artilleries, 6 infantry and 4 mech_infantrys
Casualties for Russians: 3 artilleries and 4 infantry
Non Combat Move - Germans
3 aaGuns, 4 armour, 8 artilleries and 21 infantry moved from Western Ukraine to Ukraine
1 armour moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
2 artilleries and 1 infantry moved from France to Western Germany
4 fighters moved from Norway to 113 Sea Zone
4 tactical_bombers moved from Norway to Western Germany
1 fighter moved from Norway to Western Germany
1 bomber moved from Norway to Western Germany
1 infantry moved from Eire to Scotland
1 aaGun moved from United Kingdom to Scotland
6 infantry moved from United Kingdom to Scotland
Place Units - Germans
2 artilleries and 8 mech_infantrys placed in Germany
2 artilleries and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -2.33
Germans regular : 4.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Russia to Baltic States
1 infantry moved from Belarus to Baltic States
1 mech_infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Novgorod to Eastern Poland
1 armour and 6 mech_infantrys moved from Belarus to Eastern Poland
1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Russia to Bryansk
3 artilleries and 4 infantry moved from Tambov to Bryansk
6 infantry moved from Samara to Volgograd
4 infantry moved from Rostov to Bryansk
15 artilleries moved from Rostov to Bryansk
3 armour moved from Volgograd to Bryansk
1 artillery moved from Belarus to Baltic States
5 artilleries and 16 infantry moved from Belarus to Eastern Poland
Combat - Russians
Battle in Bryansk
Russians attack with 4 armour, 19 artilleries, 17 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 4 armour, 19 artilleries, 17 infantry and 1 mech_infantry in Bryansk, round 2 : 15/41 hits, 14,33 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 4 armour, 19 artilleries, 16 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits, 2,83 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Baltic States, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 3 fighters and 1 tactical_bomber in Baltic States, round 3 : 4/4 hits, 2,17 expected hits
Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Baltic States
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 5 artilleries, 16 infantry and 8 mech_infantrys
Germans defend with 1 artillery
Russians roll dice for 1 armour, 5 artilleries, 16 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 5/30 hits, 7,00 expected hits
Italians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 armour, 5 artilleries, 16 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Baltic States to Smolensk
2 aaGuns moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
Place Units - Russians
3 infantry placed in Novgorod
3 mech_infantrys placed in Volgograd
7 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians regular : 0,33
Germans regular : 0,67
Russians regular : -0,33
@tanios You should have lost way more units in Norway, now you still have the luftwaffe…
@giallo said in 2020 Playoff tanios (X) vs Giallo (L + 13) BM:
@tanios You should have lost way more units in Norway, now you still have the luftwaffe…
Just looked back at the battle rolls and yeah you’re right. Very good luck for me all game so far.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 4 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries, 4 infantry and 2 marines moved from Hawaiian Islands to 26 Sea Zone
1 battleship and 1 marine moved from 26 Sea Zone to 64 Sea Zone
1 marine moved from 64 Sea Zone to Southeast Mexico
2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 64 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from Guam to Shan State
1 artillery and 1 infantry moved from 64 Sea Zone to Central America
1 artillery and 3 infantry moved from 64 Sea Zone to Central America
1 cruiser and 1 marine moved from 26 Sea Zone to 64 Sea Zone
1 marine moved from 64 Sea Zone to Central America
Combat - Japanese
Combat Hit Differential Summary :
Any scramble to sz 10?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 4 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries, 4 infantry and 2 marines moved from Hawaiian Islands to 26 Sea Zone
1 battleship and 1 marine moved from 26 Sea Zone to 64 Sea Zone
1 marine moved from 64 Sea Zone to Southeast Mexico
2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 64 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from Guam to Shan State
1 artillery and 1 infantry moved from 64 Sea Zone to Central America
1 artillery and 3 infantry moved from 64 Sea Zone to Central America
1 cruiser and 1 marine moved from 26 Sea Zone to 64 Sea Zone
1 marine moved from 64 Sea Zone to Central America
Combat - Japanese
Battle in Central America
Battle in Southeast Mexico
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Central America from Americans, taking Southeast Mexico from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 10 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 10 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits
ANZAC roll dice for 1 cruiser in 10 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Non Combat Move - Japanese
4 carriers and 1 destroyer moved from 26 Sea Zone to 64 Sea Zone
4 fighters and 4 tactical_bombers moved from 10 Sea Zone to 64 Sea Zone
1 marine moved from Japan to 6 Sea Zone
2 fighters moved from 6 Sea Zone to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Chahar to Hopei
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Kiangsi
1 aaGun moved from Hunan to Kiangsi
1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 marine moved from 6 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
2 tactical_bombers moved from Japan to Hawaiian Islands
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 transports placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
2 armour and 1 infantry placed in French Indo China
1 armour placed in Kiangsu
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : 1.50
ANZAC regular : -0.50
UK_Pacific regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 carriers and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 88 Sea Zone to Morocco
5 fighters and 1 tactical_bomber moved from 112 Sea Zone to Norway
1 fighter moved from New Zealand to New South Wales
7 fighters and 2 tactical_bombers moved from Western United States to Central America
2 artilleries and 4 infantry moved from Central United States to Southeast Mexico
1 infantry moved from Western United States to British Columbia
Americans take British Columbia from Japanese
Combat - Americans
Battle in Central America
Americans attack with 7 fighters and 2 tactical_bombers
Japanese defend with 2 artilleries, 4 infantry and 1 marine
Americans roll dice for 7 fighters and 2 tactical_bombers in Central America, round 2 : 6/9 hits, 4,83 expected hits
Japanese roll dice for 2 artilleries, 4 infantry and 1 marine in Central America, round 2 : 2/7 hits, 2,33 expected hits
4 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 fighters owned by the Americans lost in Central America
Americans roll dice for 5 fighters and 2 tactical_bombers in Central America, round 3 : 6/7 hits, 3,83 expected hits
Japanese roll dice for 1 marine in Central America, round 3 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Central America
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 2 fighters and 1 tactical_bomber
Casualties for Japanese: 2 artilleries, 4 infantry and 1 marine
Battle in Morocco
Americans attack with 2 fighters
Italians defend with 1 bomber and 1 infantry
Americans roll dice for 2 fighters in Morocco, round 2 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 bomber and 1 infantry in Morocco, round 2 : 2/2 hits, 0,50 expected hits
2 fighters owned by the Americans lost in Morocco
Italians win with 1 bomber and 1 infantry remaining. Battle score for attacker is -20
Casualties for Americans: 2 fighters
Battle in Norway
Americans attack with 5 fighters and 1 tactical_bomber
Germans defend with 1 artillery
Americans roll dice for 5 fighters and 1 tactical_bomber in Norway, round 2 : 5/6 hits, 3,17 expected hits
Germans roll dice for 1 artillery in Norway, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Norway
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Germans: 1 artillery
Battle in Southeast Mexico
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 harbour and 1 marine
Americans roll dice for 2 artilleries and 4 infantry in Southeast Mexico, round 2 : 2/6 hits, 1,67 expected hits
Japanese roll dice for 1 marine in Southeast Mexico, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Southeast Mexico
Americans win, taking Southeast Mexico from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter and 7 transports moved from 112 Sea Zone to 104 Sea Zone
4 fighters and 1 tactical_bomber moved from Norway to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from Central America to 101 Sea Zone
2 fighters moved from Central America to 101 Sea Zone
Place Units - Americans
3 carriers and 2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4
Americans collect 49 PUs; end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : 4,50
Italians regular : 1,50
Japanese regular : -0,00
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
4 artilleries and 4 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hopei
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hunan
Chinese attack with 4 artilleries and 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 artilleries and 4 infantry in Hunan, round 2 : 0/8 hits, 2,67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 artilleries and 4 infantry in Hunan, round 3 : 1/8 hits, 2,67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
2 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -4,00
Japanese regular : -1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Combat Move - British
1 fighter moved from 104 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries and 20 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 bomber moved from India to French Indo China
1 cruiser moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from Sumatra to 36 Sea Zone
Combat Hit Differential Summary :
@giallo scramble? unbelievable outcome in Morocco…