2020 Playoff tanios (X) vs Giallo (L + 13) BM

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from Western United States to British Columbia
            1 tactical_bomber moved from Western United States to British Columbia
            1 fighter moved from Western United States to 1 Sea Zone
            5 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    scramble 110?

  • '20

    @giallo no scramble

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from Western United States to British Columbia
            1 tactical_bomber moved from Western United States to British Columbia
            1 fighter moved from Western United States to 1 Sea Zone
            5 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 5 fighters and 1 tactical_bomber
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in 1 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 1 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in British Columbia
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 2 infantry
                    Americans roll dice for 4 fighters and 1 tactical_bomber in British Columbia, round 2 : 3/5 hits, 2,67 expected hits
                    Japanese roll dice for 2 infantry in British Columbia, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in British Columbia
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 1 Sea Zone to Western United States
            4 fighters and 1 tactical_bomber moved from British Columbia to Western United States
            1 armour, 2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter, 6 infantry, 4 mech_infantrys and 7 transports moved from 104 Sea Zone to 112 Sea Zone
            5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from 112 Sea Zone to Norway
            2 fighters moved from Line Islands to 64 Sea Zone
            1 fighter moved from Line Islands to New Zealand
    
        Place Units - Americans
            2 fighters, 7 infantry and 1 tactical_bomber placed in Western United States
            2 artilleries and 4 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 49 PUs; end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
            3 artilleries and 5 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Japanese regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from Western United States to British Columbia
            1 tactical_bomber moved from Western United States to British Columbia
            1 fighter moved from Western United States to 1 Sea Zone
            5 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 5 fighters and 1 tactical_bomber
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in 1 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 1 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in British Columbia
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 2 infantry
                    Americans roll dice for 4 fighters and 1 tactical_bomber in British Columbia, round 2 : 3/5 hits, 2,67 expected hits
                    Japanese roll dice for 2 infantry in British Columbia, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in British Columbia
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 1 Sea Zone to Western United States
            4 fighters and 1 tactical_bomber moved from British Columbia to Western United States
            1 armour, 2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter, 6 infantry, 4 mech_infantrys and 7 transports moved from 104 Sea Zone to 112 Sea Zone
            5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from 112 Sea Zone to Norway
            2 fighters moved from Line Islands to 64 Sea Zone
            1 fighter moved from Line Islands to New Zealand
    
        Place Units - Americans
            2 fighters, 7 infantry and 1 tactical_bomber placed in Western United States
            2 artilleries and 4 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 49 PUs; end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
            3 artilleries and 5 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Egypt to Alexandria
            1 tactical_bomber moved from Egypt to Alexandria
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 fighter moved from India to 41 Sea Zone
            1 tactical_bomber moved from India to 41 Sea Zone
            2 infantry moved from Burma to Shan State
            1 bomber moved from India to Shan State
            1 fighter moved from India to Shan State
            1 fighter moved from Southeast Mexico to Western United States
            1 armour moved from Eastern United States to Western United States
            1 artillery and 2 infantry moved from Eastern United States to Central United States
    
        Combat - British
            Battle in Alexandria
                British attack with 1 infantry and 1 tactical_bomber
                Italians defend with 1 mech_infantry
                    British roll dice for 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry and 1 tactical_bomber in Alexandria, round 3 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 mech_infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Alexandria
                 retreated to Alexandria
                Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in 41 Sea Zone
                British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                British win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Shan State
                British attack with 1 bomber, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 armour moved from India to Yunnan
            3 aaGuns, 2 artilleries and 20 infantry moved from Burma to Yunnan
            1 tactical_bomber moved from 41 Sea Zone to India
            1 bomber moved from Shan State to India
            1 fighter moved from 41 Sea Zone to Sumatra
            1 tactical_bomber moved from Alexandria to Egypt
            1 battleship moved from 64 Sea Zone to 106 Sea Zone
            1 fighter moved from Shan State to India
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
            UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Americans regular : 0,33
    Italians regular : 0,33
    Japanese regular : -1,50
    British regular : -1,33
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Tobruk to Gibraltar
            1 armour moved from Western Ukraine to Bryansk
                  Italians take Bryansk from Russians
            1 armour moved from Bryansk to Western Ukraine
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 aaGun, 1 harbour and 1 infantry
                    British roll AA dice in Gibraltar : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Gibraltar to Morocco
            1 fighter moved from United Kingdom to Southern Italy
            1 armour moved from Western Germany to Northern Italy
            1 armour, 2 artilleries and 4 infantry moved from Tobruk to Alexandria
            1 fighter moved from Tobruk to Alexandria
            1 infantry moved from Western Germany to Northern Italy
            1 armour moved from Eastern Poland to Western Ukraine
    
        Place Units - Italians
            3 transports placed in 97 Sea Zone
            1 armour placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    British AA : -0.17
    British regular : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 14 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from French Equatorial Africa to French Central Africa
                  ANZAC take French Central Africa from Neutral_Axis
            1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
            1 carrier and 2 fighters moved from 64 Sea Zone to 88 Sea Zone
            1 cruiser moved from 64 Sea Zone to 10 Sea Zone
            1 infantry moved from Syria to Trans-Jordan
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 26 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 14 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from French Equatorial Africa to French Central Africa
                  ANZAC take French Central Africa from Neutral_Axis
            1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
            1 carrier and 2 fighters moved from 64 Sea Zone to 88 Sea Zone
            1 cruiser moved from 64 Sea Zone to 10 Sea Zone
            1 infantry moved from Syria to Trans-Jordan
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 26 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 4 infantry and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            1 artillery and 1 infantry moved from Poland to Baltic States
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            1 artillery, 2 infantry and 3 mech_infantrys moved from Western Germany to 113 Sea Zone
            1 artillery, 4 fighters, 2 infantry and 3 mech_infantrys moved from 113 Sea Zone to Norway
            1 bomber and 3 tactical_bombers moved from Western Germany to Norway
            4 fighters and 1 tactical_bomber moved from United Kingdom to Norway
            1 artillery moved from Poland to Baltic States
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 2 artilleries and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 114 Sea Zone
                Germans attack with 1 submarine
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Norway
                Germans attack with 1 artillery, 1 bomber, 8 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers
                Americans defend with 1 armour, 2 artilleries, 6 infantry and 4 mech_infantrys; Russians defend with 3 artilleries and 4 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 8 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers in Norway, round 2 : 11/19 hits, 8.67 expected hits
                    Russians roll dice for 1 armour, 5 artilleries, 10 infantry and 4 mech_infantrys in Norway, round 2 : 6/20 hits, 6.83 expected hits
                    4 infantry owned by the Russians, 1 fighter owned by the Germans, 2 infantry owned by the Germans, 6 infantry owned by the Americans, 3 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Norway
                    Germans roll dice for 1 artillery, 1 bomber, 7 fighters and 4 tactical_bombers in Norway, round 3 : 9/13 hits, 7.17 expected hits
                    Russians roll dice for 1 armour, 5 artilleries and 3 mech_infantrys in Norway, round 3 : 2/9 hits, 3.17 expected hits
                    3 artilleries owned by the Russians, 2 fighters owned by the Germans, 1 armour owned by the Americans, 2 artilleries owned by the Americans and 3 mech_infantrys owned by the Americans lost in Norway
                Germans win, taking Norway from Russians with 1 artillery, 1 bomber, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Germans: 3 fighters, 2 infantry and 3 mech_infantrys
                Casualties for Americans: 1 armour, 2 artilleries, 6 infantry and 4 mech_infantrys
                Casualties for Russians: 3 artilleries and 4 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 4 armour, 8 artilleries and 21 infantry moved from Western Ukraine to Ukraine
            1 armour moved from Eastern Poland to Ukraine
            2 mech_infantrys moved from Poland to Western Ukraine
            2 artilleries and 1 infantry moved from France to Western Germany
            4 fighters moved from Norway to 113 Sea Zone
            4 tactical_bombers moved from Norway to Western Germany
            1 fighter moved from Norway to Western Germany
            1 bomber moved from Norway to Western Germany
            1 infantry moved from Eire to Scotland
            1 aaGun moved from United Kingdom to Scotland
            6 infantry moved from United Kingdom to Scotland
    
        Place Units - Germans
            2 artilleries and 8 mech_infantrys placed in Germany
            2 artilleries and 4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 54 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2.33
    Germans regular : 4.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Russia to Baltic States
            1 infantry moved from Belarus to Baltic States
            1 mech_infantry moved from Novgorod to Karelia
            2 mech_infantrys moved from Novgorod to Eastern Poland
            1 armour and 6 mech_infantrys moved from Belarus to Eastern Poland
            1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Russia to Bryansk
            3 artilleries and 4 infantry moved from Tambov to Bryansk
            6 infantry moved from Samara to Volgograd
            4 infantry moved from Rostov to Bryansk
            15 artilleries moved from Rostov to Bryansk
            3 armour moved from Volgograd to Bryansk
            1 artillery moved from Belarus to Baltic States
            5 artilleries and 16 infantry moved from Belarus to Eastern Poland
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 4 armour, 19 artilleries, 17 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 armour, 19 artilleries, 17 infantry and 1 mech_infantry in Bryansk, round 2 : 15/41 hits, 14,33 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Italians with 4 armour, 19 artilleries, 16 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 artilleries and 1 infantry
                    Russians roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits, 2,83 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Baltic States, round 2 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Russians roll dice for 3 fighters and 1 tactical_bomber in Baltic States, round 3 : 4/4 hits, 2,17 expected hits
                    Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Baltic States
                Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 2 artilleries and 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 armour, 5 artilleries, 16 infantry and 8 mech_infantrys
                Germans defend with 1 artillery
                    Russians roll dice for 1 armour, 5 artilleries, 16 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 5/30 hits, 7,00 expected hits
                    Italians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 1 armour, 5 artilleries, 16 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Baltic States to Smolensk
            2 aaGuns moved from Belarus to Eastern Poland
            1 aaGun moved from Belarus to Eastern Poland
            1 aaGun moved from Belarus to Eastern Poland
            2 aaGuns and 12 infantry moved from Novosibirsk to Samara
    
        Place Units - Russians
            3 infantry placed in Novgorod
            3 mech_infantrys placed in Volgograd
            7 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,33
    Germans regular : 0,67
    Russians regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @tanios You should have lost way more units in Norway, now you still have the luftwaffe…

  • '20

    @giallo said in 2020 Playoff tanios (X) vs Giallo (L + 13) BM:

    @tanios You should have lost way more units in Norway, now you still have the luftwaffe…

    Just looked back at the battle rolls and yeah you’re right. Very good luck for me all game so far.

  • '20

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 3 artilleries, 4 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries, 4 infantry and 2 marines moved from Hawaiian Islands to 26 Sea Zone
            1 battleship and 1 marine moved from 26 Sea Zone to 64 Sea Zone
            1 marine moved from 64 Sea Zone to Southeast Mexico
            2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 64 Sea Zone
            1 destroyer moved from 26 Sea Zone to 10 Sea Zone
            4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
            1 infantry moved from Hopei to Kweichow
            1 mech_infantry moved from Anhwe to Kweichow
            1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
            1 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 bomber moved from Guam to Shan State
            1 artillery and 1 infantry moved from 64 Sea Zone to Central America
            1 artillery and 3 infantry moved from 64 Sea Zone to Central America
            1 cruiser and 1 marine moved from 26 Sea Zone to 64 Sea Zone
            1 marine moved from 64 Sea Zone to Central America
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    Any scramble to sz 10?

    57eb4e59-4cd1-421f-b3fa-da1159f0be05-image.png

  • '21 '20 '19 '18 '17 '16

    @tanios said in 2020 Playoff tanios (X) vs Giallo (L + 13) BM:

    Any scramble to sz 10?

    57eb4e59-4cd1-421f-b3fa-da1159f0be05-image.png

    no ty

  • '20

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 3 artilleries, 4 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries, 4 infantry and 2 marines moved from Hawaiian Islands to 26 Sea Zone
            1 battleship and 1 marine moved from 26 Sea Zone to 64 Sea Zone
            1 marine moved from 64 Sea Zone to Southeast Mexico
            2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 64 Sea Zone
            1 destroyer moved from 26 Sea Zone to 10 Sea Zone
            4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
            1 infantry moved from Hopei to Kweichow
            1 mech_infantry moved from Anhwe to Kweichow
            1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
            1 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 bomber moved from Guam to Shan State
            1 artillery and 1 infantry moved from 64 Sea Zone to Central America
            1 artillery and 3 infantry moved from 64 Sea Zone to Central America
            1 cruiser and 1 marine moved from 26 Sea Zone to 64 Sea Zone
            1 marine moved from 64 Sea Zone to Central America
    
        Combat - Japanese
            Battle in Central America
            Battle in Southeast Mexico
            Battle in Kweichow
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Central America from Americans, taking Southeast Mexico from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Shan State
                Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 10 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 10 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits
                    ANZAC roll dice for 1 cruiser in 10 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 10 Sea Zone
                Japanese win, taking 10 Sea Zone from Neutral with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
    
        Non Combat Move - Japanese
            4 carriers and 1 destroyer moved from 26 Sea Zone to 64 Sea Zone
            4 fighters and 4 tactical_bombers moved from 10 Sea Zone to 64 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            2 fighters moved from 6 Sea Zone to French Indo China
            1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
            1 mech_infantry moved from Kiangsu to Chahar
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Kiangsu to Kiangsi
            1 aaGun moved from Hunan to Kiangsi
            1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 marine moved from 6 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            2 tactical_bombers moved from Japan to Hawaiian Islands
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            3 transports placed in 6 Sea Zone
            3 artilleries and 3 infantry placed in Japan
            2 armour and 1 infantry placed in French Indo China
            1 armour placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : 1.50
    ANZAC regular : -0.50
    UK_Pacific regular : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 carriers and 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from 88 Sea Zone to Morocco
            5 fighters and 1 tactical_bomber moved from 112 Sea Zone to Norway
            1 fighter moved from New Zealand to New South Wales
            7 fighters and 2 tactical_bombers moved from Western United States to Central America
            2 artilleries and 4 infantry moved from Central United States to Southeast Mexico
            1 infantry moved from Western United States to British Columbia
                  Americans take British Columbia from Japanese
    
        Combat - Americans
            Battle in Central America
                Americans attack with 7 fighters and 2 tactical_bombers
                Japanese defend with 2 artilleries, 4 infantry and 1 marine
                    Americans roll dice for 7 fighters and 2 tactical_bombers in Central America, round 2 : 6/9 hits, 4,83 expected hits
                    Japanese roll dice for 2 artilleries, 4 infantry and 1 marine in Central America, round 2 : 2/7 hits, 2,33 expected hits
                    4 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 fighters owned by the Americans lost in Central America
                    Americans roll dice for 5 fighters and 2 tactical_bombers in Central America, round 3 : 6/7 hits, 3,83 expected hits
                    Japanese roll dice for 1 marine in Central America, round 3 : 1/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Central America
                Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Americans: 2 fighters and 1 tactical_bomber
                Casualties for Japanese: 2 artilleries, 4 infantry and 1 marine
            Battle in Morocco
                Americans attack with 2 fighters
                Italians defend with 1 bomber and 1 infantry
                    Americans roll dice for 2 fighters in Morocco, round 2 : 0/2 hits, 1,00 expected hits
                    Italians roll dice for 1 bomber and 1 infantry in Morocco, round 2 : 2/2 hits, 0,50 expected hits
                    2 fighters owned by the Americans lost in Morocco
                Italians win with 1 bomber and 1 infantry remaining. Battle score for attacker is -20
                Casualties for Americans: 2 fighters
            Battle in Norway
                Americans attack with 5 fighters and 1 tactical_bomber
                Germans defend with 1 artillery
                    Americans roll dice for 5 fighters and 1 tactical_bomber in Norway, round 2 : 5/6 hits, 3,17 expected hits
                    Germans roll dice for 1 artillery in Norway, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Norway
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 artillery
            Battle in Southeast Mexico
                Americans attack with 2 artilleries and 4 infantry
                Japanese defend with 1 harbour and 1 marine
                    Americans roll dice for 2 artilleries and 4 infantry in Southeast Mexico, round 2 : 2/6 hits, 1,67 expected hits
                    Japanese roll dice for 1 marine in Southeast Mexico, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Southeast Mexico
                Americans win, taking Southeast Mexico from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - Americans
            1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter and 7 transports moved from 112 Sea Zone to 104 Sea Zone
            4 fighters and 1 tactical_bomber moved from Norway to 104 Sea Zone
            3 fighters and 1 tactical_bomber moved from Central America to 101 Sea Zone
            2 fighters moved from Central America to 101 Sea Zone
    
        Place Units - Americans
            3 carriers and 2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4
            Americans collect 49 PUs; end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 4,50
    Italians regular : 1,50
    Japanese regular : -0,00
    Germans regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            4 artilleries and 4 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hopei
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 4 artilleries and 4 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 4 artilleries and 4 infantry in Hunan, round 2 : 0/8 hits, 2,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 artilleries and 4 infantry in Hunan, round 3 : 1/8 hits, 2,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            2 artilleries placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -4,00
    Japanese regular : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Combat Move - British
            1 fighter moved from 104 Sea Zone to 92 Sea Zone
            1 armour, 2 artilleries and 20 infantry moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from India to French Indo China
            1 bomber moved from India to French Indo China
            1 cruiser moved from 39 Sea Zone to 36 Sea Zone
            1 destroyer moved from 41 Sea Zone to 36 Sea Zone
            1 fighter moved from Sumatra to 36 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

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