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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 destroyer moved from 63 Sea Zone to 33 Sea Zone
1 cruiser moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Shan State to Burma
Place Units - ANZAC
1 fighter and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Java: 1 infantry
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry
EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 destroyer moved from 63 Sea Zone to 33 Sea Zone
1 cruiser moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Shan State to Burma
Place Units - ANZAC
1 fighter and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Java: 1 infantry
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry
EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Sumatra: 1 fighter
EDIT: Adding units owned by ANZAC to India: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Please use reposted FR-2 map. The ANZAC fighter has been moved to India NCM.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Western Germany to Alexandria
2 infantry moved from Poland to Eastern Poland
9 armour and 11 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to Slovakia Hungary
1 aaGun, 3 artilleries and 2 infantry moved from France to Normandy Bordeaux
3 infantry moved from Finland to Karelia
3 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 112 Sea Zone
3 armour, 2 artilleries and 13 infantry moved from Romania to Eastern Poland
2 aaGuns, 3 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Slovakia Hungary to Romania
1 infantry moved from 98 Sea Zone to Alexandria
Place Units - Germans
1 destroyer placed in 112 Sea Zone
3 infantry placed in France
4 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 40 PUs (2 lost to blockades); end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians regular : 0,50
Germans regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 aaGun, 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
2 aaGuns, 2 artilleries and 18 infantry moved from Belarus to Bryansk
9 infantry moved from Russia to Bryansk
1 aaGun, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Belarus to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour moved from Yunnan to Shan State
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Yunnan to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
2 carriers and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Kweichow
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Kwangsi to Philippines
1 bomber moved from Kwangsi to Philippines
1 tactical_bomber moved from Kwangsi to Kwangtung
Combat - Japanese
Japanese creates battle in territory 33 Sea Zone
Battle in Borneo
Battle in Guam
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans, taking Celebes from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 3,17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1,83 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/5 hits, 2,33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 0/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 5/5 hits, 2,33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 33 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Japan to Caroline Islands
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Manchuria to Japan
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 artillery and 4 infantry moved from Hunan to Yunnan
1 aaGun moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 bombers moved from Philippines to French Indo China
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
2 artilleries and 1 infantry placed in Manchuria
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Americans regular : -0,67
Japanese regular : 1,33
ANZAC regular : -0,33
UK_Pacific regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from Morocco to Gibraltar
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 61 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 artillery and 1 tactical_bomber placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Shensi to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
2 infantry moved from Iraq to Syria
3 fighters moved from Egypt to Syria
1 armour and 2 infantry moved from Algeria to Tunisia
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Tunisia
1 destroyer moved from 92 Sea Zone to 105 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 105 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 105 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 105 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 105 Sea Zone
British win, taking 105 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Tunisia
British attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Tunisia, round 2 : 1/5 hits, 2.00 expected hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Tunisia
British win, taking Tunisia from Neutral_Axis with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Syria
British attack with 3 fighters and 2 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Syria, round 2 : 2/5 hits, 1.83 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
3 fighters moved from Syria to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Tunisia to 92 Sea Zone
1 aaGun moved from Algeria to Tunisia
1 fighter moved from Gibraltar to Egypt
1 bomber and 1 fighter moved from 105 Sea Zone to Gibraltar
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 battleship moved from 80 Sea Zone to 72 Sea Zone
1 transport moved from 75 Sea Zone to 71 Sea Zone
1 cruiser and 2 destroyers moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to India
1 infantry moved from Burma to India
1 transport moved from 92 Sea Zone to 86 Sea Zone
Place Units - British
1 armour and 2 infantry placed in Union of South Africa
3 infantry placed in Egypt
1 fighter placed in United Kingdom
1 transport placed in 106 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 72 Sea Zone: 1 battleship and 1 destroyer
EDIT: Adding units owned by British to 80 Sea Zone: 1 battleship and 1 destroyer
EDIT: Removing units owned by British from 72 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by British to 71 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Changing ownership of French Guiana from Neutral_Axis to British
EDIT: Removing units owned by British from Brazil: 1 infantry
EDIT: Adding units owned by British to French Guiana: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : 0.50
Japanese regular : 0.67
Germans regular : -0.33
Neutral_Axis regular : -1.00
British regular : -2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
Combat - Italians
Non Combat Move - Italians
2 armour and 1 mech_infantry moved from Romania to Eastern Poland
2 artilleries and 2 infantry moved from Greece to Bulgaria
2 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Alexandria to Southern Italy
1 aaGun, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk
Place Units - Italians
1 infantry placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3
Italians collect 15 PUs (4 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Burma to India
1 cruiser moved from 61 Sea Zone to 54 Sea Zone
1 submarine moved from 60 Sea Zone to 61 Sea Zone
1 fighter and 1 marine moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Algeria to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
Combat - Germans
Non Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
2 aaGuns, 12 armour, 5 artilleries, 22 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 aaGun moved from Romania to Eastern Poland
4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Southern Italy to Western Germany
3 fighters and 4 tactical_bombers moved from Alexandria to Southern Italy
1 infantry moved from Alexandria to Tobruk
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 113 Sea Zone
5 infantry moved from Karelia to Finland
Place Units - Germans
1 fighter and 3 infantry placed in Western Germany
2 infantry placed in France
1 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Volgograd to Tambov
1 armour, 6 infantry and 1 mech_infantry moved from Russia to Bryansk
3 infantry moved from Russia to Vologda
2 aaGuns and 18 infantry moved from Amur to Buryatia
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Place Units - Russians
3 infantry placed in Volgograd
1 armour, 8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
2 battleships and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships in Java, round 2 : 2/2 hits, 1,33 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1,83 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 artillery moved from Malaya to Shan State
1 carrier and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
2 artilleries and 2 infantry moved from Manchuria to Korea
1 fighter moved from Manchuria to Japan
1 fighter moved from Japan to Caroline Islands
1 fighter moved from Japan to Guam
1 fighter moved from Japan to Philippines
2 carriers and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Anhwe to Japan
1 tactical_bomber moved from Anhwe to Guam
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Yunnan
2 bombers moved from French Indo China to Philippines
4 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 carrier placed in 36 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
1 artillery and 1 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Japanese regular : 0,83
UK_Pacific regular : -0,67
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
Italians roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
1 infantry placed in Eastern United States
2 submarines and 1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Tunisia to Libya
British take Libya from Italians
1 armour moved from Libya to Tunisia
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Gibraltar to French West Africa
1 armour and 2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Egypt to Rhodesia
1 cruiser, 1 destroyer and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 battleship and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
4 fighters moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Rhodesia
British attack with 1 armour, 1 fighter and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 armour, 1 fighter and 2 infantry in Rhodesia, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Rhodesia
British win, taking Rhodesia from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 4 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French West Africa
British attack with 1 bomber and 2 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in French West Africa, round 2 : 2/3 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in French West Africa
British win, taking French West Africa from Neutral_Axis with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
4 fighters moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Syria to Iraq
1 infantry moved from Syria to Trans-Jordan
1 fighter moved from Rhodesia to Union of South Africa
1 bomber moved from French West Africa to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 105 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 fighter and 1 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
Italians regular : 0.33
Neutral_Axis regular : 0.67
British regular : 1.50
Italians AA : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tobruk to Libya
Italians take Libya from British
1 armour moved from Libya to Tobruk
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 1 submarine
British defend with 1 submarine
Combat Hit Differential Summary :
@ArtofWar1947 I am attacking your sub and assume you would like to submerge.
Will redo battle if you desire to fight.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tobruk to Libya
Italians take Libya from British
1 armour moved from Libya to Tobruk
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 1 submarine
British defend with 1 submarine
1 submarine owned by the British Submerged
Non Combat Move - Italians
2 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
2 armour moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Bulgaria to Romania
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
UK sub submerges.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 submarine moved from 61 Sea Zone to 54 Sea Zone
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to New South Wales
1 fighter moved from 41 Sea Zone to India
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
12 armour, 5 artilleries, 21 infantry and 15 mech_infantrys moved from Western Ukraine to Ukraine
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 bombers moved from Western Germany to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Ukraine
Germans attack with 12 armour, 5 artilleries, 21 infantry and 15 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 12 armour, 5 artilleries, 21 infantry and 15 mech_infantrys in Ukraine, round 2 : 13/53 hits, 14,50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 12 armour, 5 artilleries, 21 infantry and 15 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 aaGuns moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
4 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Novgorod
2 bombers moved from 115 Sea Zone to Novgorod
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from France to Normandy Bordeaux
Place Units - Germans
1 fighter and 4 infantry placed in Western Germany
1 artillery and 2 mech_infantrys placed in Novgorod
6 mech_infantrys placed in Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0,83
Germans regular : -2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Smolensk
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 artillery and 2 infantry moved from Tambov to Bryansk
4 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 fighter moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Bryansk
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Samara
1 aaGun and 9 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
3 infantry placed in Volgograd
7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -0.33