@surfer Scramble in either Wake or Marshall? (and if so, fighter or tac)
DannyDuck716 (Axis) vs HypoAF (Allies +14) BM3
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@hypoaf Its a race between Europe vs Pacific. Who can hold out the longest.
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@dannyduck716 lol, I was wondering if you were thinking about a Sea Lion you sneaky bastard!!
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@hypoaf making my move now
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus 2 armour and 2 mech_infantrys moved from Suiyuyan to Chahar Combat - Russians Battle in Chahar Russians attack with 2 armour and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 armour and 2 mech_infantrys in Chahar, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 4/6 hits, 2.17 expected hits Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Belarus to Bryansk 3 infantry moved from Russia to Vologda 8 infantry moved from Russia to Bryansk 3 infantry moved from Tambov to Bryansk 3 mech_infantrys moved from Volgograd to Bryansk 1 infantry moved from Russia to Bryansk Place Units - Russians 3 armour, 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 1.00 Russians regular : 1.50
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus 2 armour and 2 mech_infantrys moved from Suiyuyan to Chahar Combat - Russians Battle in Chahar Russians attack with 2 armour and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 armour and 2 mech_infantrys in Chahar, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 4/6 hits, 2.17 expected hits Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Belarus to Bryansk 3 infantry moved from Russia to Vologda 8 infantry moved from Russia to Bryansk 3 infantry moved from Tambov to Bryansk 3 mech_infantrys moved from Volgograd to Bryansk 1 infantry moved from Russia to Bryansk Place Units - Russians 3 armour, 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Ukraine: 1 infantry EDIT: Adding units owned by Russians to Bryansk: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 1.00 Russians regular : 1.50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 9 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Philippines to 37 Sea Zone 1 fighter moved from Philippines to 44 Sea Zone 1 fighter moved from Philippines to 43 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 3 infantry moved from Anhwe to Chahar 3 fighters and 3 tactical_bombers moved from Hunan to Chahar 3 infantry moved from Kiangsu to Anhwe 1 artillery moved from Hunan to Kiangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 6 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/11 hits, 6.17 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Chahar Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers Russians defend with 2 armour and 2 mech_infantrys Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Chahar, round 2 : 3/9 hits, 4.00 expected hits Chinese roll dice for 2 armour and 2 mech_infantrys in Chahar, round 2 : 0/4 hits, 1.67 expected hits 2 mech_infantrys owned by the Russians and 1 armour owned by the Russians lost in Chahar Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Chahar, round 3 : 4/9 hits, 4.00 expected hits Chinese roll dice for 1 armour in Chahar, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Russians: 2 armour and 2 mech_infantrys Casualties for Japanese: 1 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers Americans defend with 1 destroyer, 1 submarine and 1 transport; ANZAC defend with 1 transport 1 submarine owned by the Americans submerged Japanese roll dice for 2 bombers in 37 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 37 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 1 transport Casualties for ANZAC: 1 transport Non Combat Move - Japanese 2 bombers moved from 37 Sea Zone to Kiangsu 1 aaGun, 1 artillery and 10 infantry moved from Korea to Manchuria 3 fighters and 3 tactical_bombers moved from Chahar to Manchuria 1 fighter moved from 43 Sea Zone to Kwangtung 1 fighter moved from 44 Sea Zone to Kwangtung 1 fighter moved from Philippines to Japan Place Units - Japanese 1 destroyer and 2 transports placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6 Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17 Americans regular : -0.67 Japanese regular : -3.83
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 9 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Philippines to 37 Sea Zone 1 fighter moved from Philippines to 44 Sea Zone 1 fighter moved from Philippines to 43 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 3 infantry moved from Anhwe to Chahar 3 fighters and 3 tactical_bombers moved from Hunan to Chahar 3 infantry moved from Kiangsu to Anhwe 1 artillery moved from Hunan to Kiangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 6 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/11 hits, 6.17 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Chahar Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers Russians defend with 2 armour and 2 mech_infantrys Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Chahar, round 2 : 3/9 hits, 4.00 expected hits Chinese roll dice for 2 armour and 2 mech_infantrys in Chahar, round 2 : 0/4 hits, 1.67 expected hits 2 mech_infantrys owned by the Russians and 1 armour owned by the Russians lost in Chahar Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Chahar, round 3 : 4/9 hits, 4.00 expected hits Chinese roll dice for 1 armour in Chahar, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Russians: 2 armour and 2 mech_infantrys Casualties for Japanese: 1 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers Americans defend with 1 destroyer, 1 submarine and 1 transport; ANZAC defend with 1 transport 1 submarine owned by the Americans submerged Japanese roll dice for 2 bombers in 37 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 37 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 1 transport Casualties for ANZAC: 1 transport Non Combat Move - Japanese 2 bombers moved from 37 Sea Zone to Kiangsu 1 aaGun, 1 artillery and 10 infantry moved from Korea to Manchuria 3 fighters and 3 tactical_bombers moved from Chahar to Manchuria 1 fighter moved from 43 Sea Zone to Kwangtung 1 fighter moved from 44 Sea Zone to Kwangtung 1 fighter moved from Philippines to Japan Place Units - Japanese 1 destroyer and 2 transports placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6 Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17 Americans regular : -0.67 Japanese regular : -3.83
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 1 fighter and 1 submarine; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber, 3 fighters and 2 tactical_bombers moved from Amur to Chahar 1 armour moved from Siam to French Indo China Americans take French Indo China from Japanese 1 armour moved from French Indo China to Kwangsi Chinese take Kwangsi from Japanese Combat - Americans Battle in Chahar Americans attack with 1 bomber, 3 fighters and 2 tactical_bombers Japanese defend with 2 infantry Americans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in Chahar, round 2 : 5/6 hits, 3.50 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Chahar Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 2 infantry Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Chahar to Suiyuyan 1 bomber moved from Chahar to Suiyuyan 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 2 carriers and 2 destroyers placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : 0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 artillery, 1 fighter and 13 infantry moved from Shensi to Hopei Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Chahar Battle in Hopei Chinese attack with 1 artillery, 1 fighter and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 13 infantry in Hopei, round 2 : 4/15 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Kweichow from Japanese, taking Chahar from Japanese, taking Hopei from Japanese with 1 artillery, 1 fighter and 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 1 fighter and 1 submarine; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber, 3 fighters and 2 tactical_bombers moved from Amur to Chahar 1 armour moved from Siam to French Indo China Americans take French Indo China from Japanese 1 armour moved from French Indo China to Kwangsi Chinese take Kwangsi from Japanese Combat - Americans Battle in Chahar Americans attack with 1 bomber, 3 fighters and 2 tactical_bombers Japanese defend with 2 infantry Americans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in Chahar, round 2 : 5/6 hits, 3.50 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Chahar Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 2 infantry Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Chahar to Suiyuyan 1 bomber moved from Chahar to Suiyuyan 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 2 carriers and 2 destroyers placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 artillery, 1 fighter and 13 infantry moved from Shensi to Hopei Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Chahar Battle in Hopei Chinese attack with 1 artillery, 1 fighter and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 13 infantry in Hopei, round 2 : 4/15 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Kweichow from Japanese, taking Chahar from Japanese, taking Hopei from Japanese with 1 artillery, 1 fighter and 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British repair damage of 14x factory_major; Remaining resources: 23 PUs; British buy 7 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 transports; Remaining resources: 0 PUs; Combat Move - British 6 infantry moved from United Kingdom to Scotland 3 fighters moved from United Kingdom to Scotland 2 infantry moved from Yunnan to Hunan 1 bomber, 2 fighters and 1 tactical_bomber moved from Shensi to Hunan 3 fighters moved from Bryansk to Bessarabia 1 infantry moved from United Kingdom to Scotland Combat - British Battle in Bessarabia British attack with 3 fighters Italians defend with 1 armour British roll dice for 3 fighters in Bessarabia, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the British and 1 armour owned by the Italians lost in Bessarabia British win with 2 fighters remaining. Battle score for attacker is -4 Casualties for British: 1 fighter Casualties for Italians: 1 armour Battle in Hunan British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 4/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan British win, taking Hunan from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Scotland British attack with 3 fighters and 7 infantry Germans defend with 1 airfield, 4 artilleries and 4 infantry British roll dice for 3 fighters and 7 infantry in Scotland, round 2 : 1/10 hits, 2.67 expected hits Germans roll dice for 4 artilleries and 4 infantry in Scotland, round 2 : 3/8 hits, 2.67 expected hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland British roll dice for 3 fighters and 4 infantry in Scotland, round 3 : 3/7 hits, 2.17 expected hits Germans roll dice for 4 artilleries and 3 infantry in Scotland, round 3 : 4/7 hits, 2.33 expected hits 3 infantry owned by the Germans and 4 infantry owned by the British lost in Scotland 3 fighters owned by the British retreated Germans win with 4 artilleries remaining. Battle score for attacker is -9 Casualties for British: 7 infantry Casualties for Germans: 4 infantry Non Combat Move - British 3 fighters moved from Scotland to United Kingdom 2 fighters moved from Gibraltar to United Kingdom 2 fighters moved from Bessarabia to Bryansk 1 fighter moved from Persia to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Egypt 3 aaGuns and 9 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 bomber, 2 fighters and 1 tactical_bomber moved from Hunan to Kwangsi 1 mech_infantry moved from Shan State to Kwangsi 1 artillery and 3 infantry moved from Shan State to Yunnan 2 mech_infantrys moved from India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Burma to India 4 infantry moved from Burma to Yunnan 1 infantry moved from Caucasus to Rostov 1 armour and 3 infantry moved from Brazil to Suriname Place Units - British 8 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5 British collect 31 PUs (2 lost to blockades); end with 33 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Yunnan: 1 infantry EDIT: Adding units owned by British to Burma: 1 infantry EDIT: Turning off Edit Mode 2 transports placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in 39 Sea Zone change ownership: 2 transports
Combat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : 1.50 Italians regular : 0.50 Japanese regular : 1.67 Germans regular : 2.00 British regular : 0.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to Libya 1 artillery and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 infantry moved from Morocco to Algeria 1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 bomber moved from Tobruk to Gibraltar 1 fighter moved from Southern Italy to Tobruk 1 mech_infantry moved from Northern Italy to Romania Combat - Italians Battle in Gibraltar Italians attack with 2 artilleries, 1 bomber and 2 infantry British defend with 1 harbour and 2 infantry; French defend with 1 fighter Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Gibraltar, round 2 : 4/5 hits, 2.00 expected hits British roll dice for 1 fighter and 2 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits 1 fighter owned by the French, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 2 infantry Casualties for French: 1 fighter Non Combat Move - Italians 1 bomber moved from Gibraltar to Algeria Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 artilleries placed in Southern Italy 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 2.50 British regular : 0.67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Shensi to Anhwe Combat - ANZAC Battle in Caroline Islands ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 4 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 5 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for ANZAC: 1 infantry Battle in Anhwe ANZAC attack with 3 fighters Japanese defend with 3 infantry ANZAC roll dice for 3 fighters in Anhwe, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Anhwe ANZAC roll dice for 3 fighters in Anhwe, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Anhwe ANZAC win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 3 infantry Casualties for ANZAC: 1 fighter Non Combat Move - ANZAC 2 fighters moved from Anhwe to Hopei 3 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67 ANZAC regular : -2.83
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Shensi to Anhwe Combat - ANZAC Battle in Caroline Islands ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 4 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 5 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for ANZAC: 1 infantry Battle in Anhwe ANZAC attack with 3 fighters Japanese defend with 3 infantry ANZAC roll dice for 3 fighters in Anhwe, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Anhwe ANZAC roll dice for 3 fighters in Anhwe, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Anhwe ANZAC win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 3 infantry Casualties for ANZAC: 1 fighter Non Combat Move - ANZAC 2 fighters moved from Anhwe to Hopei 3 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.67 ANZAC regular : -2.83
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; Combat Move - Germans 2 bombers moved from Holland Belgium to United Kingdom 1 bomber moved from Western Germany to United Kingdom 4 fighters moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Western Germany to Scotland 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 2 mech_infantrys moved from Novgorod to Archangel 1 armour moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 11 armour, 8 artilleries, 20 infantry and 15 mech_infantrys moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Eastern Poland to Baltic States 1 mech_infantry moved from Novgorod to Archangel
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@hypoaf intercept in London?
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; Combat Move - Germans 2 bombers moved from Holland Belgium to United Kingdom 1 bomber moved from Western Germany to United Kingdom 4 fighters moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Western Germany to Scotland 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 2 mech_infantrys moved from Novgorod to Archangel 1 armour moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 11 armour, 8 artilleries, 20 infantry and 15 mech_infantrys moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Eastern Poland to Baltic States 1 mech_infantry moved from Novgorod to Archangel Combat - Germans Air Battle in United Kingdom Germans attacks with 8 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 8,4,7 and causes: 18 damage to unit: factory_major Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield Bombing raid in United Kingdom causes 20 damage total. Damaged units is as follows: factory_major = 18, airfield = 2 Cleaning up after air battles Non Combat Move - Germans 3 fighters moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 tactical_bomber moved from United Kingdom to Scotland 3 bombers moved from United Kingdom to Scotland 2 aaGuns moved from Holland Belgium to Western Germany 4 transports moved from 111 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone 4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland 4 aaGuns moved from Western Ukraine to Ukraine Place Units - Germans 1 armour, 1 artillery and 6 infantry placed in Western Germany 1 bomber placed in Western Germany 1 submarine placed in 110 Sea Zone 1 armour and 2 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 53 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
British AA : -0.67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; Combat Move - Germans 2 bombers moved from Holland Belgium to United Kingdom 1 bomber moved from Western Germany to United Kingdom 4 fighters moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Western Germany to Scotland 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 2 mech_infantrys moved from Novgorod to Archangel 1 armour moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 11 armour, 8 artilleries, 20 infantry and 15 mech_infantrys moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Eastern Poland to Baltic States 1 mech_infantry moved from Novgorod to Archangel Combat - Germans Air Battle in United Kingdom Germans attacks with 8 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 8,4,7 and causes: 18 damage to unit: factory_major Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield Bombing raid in United Kingdom causes 20 damage total. Damaged units is as follows: factory_major = 18, airfield = 2 Cleaning up after air battles Non Combat Move - Germans 3 fighters moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 tactical_bomber moved from United Kingdom to Scotland 3 bombers moved from United Kingdom to Scotland 2 aaGuns moved from Holland Belgium to Western Germany 4 transports moved from 111 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone 4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland 4 aaGuns moved from Western Ukraine to Ukraine Place Units - Germans 1 armour, 1 artillery and 6 infantry placed in Western Germany 1 bomber placed in Western Germany 1 submarine placed in 110 Sea Zone 1 armour and 2 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 53 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Morocco: 1 tactical_bomber EDIT: Adding units owned by Germans to Scotland: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : -0.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Novgorod 2 mech_infantrys moved from Bryansk to Novgorod 1 mech_infantry moved from Bryansk to Novgorod 1 fighter moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 3 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys Russians roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 1/6 hits, 1.83 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Western Ukraine Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 fighter moved from Western Ukraine to Bryansk 2 infantry moved from Russia to Vologda 3 infantry moved from Russia to Bryansk 3 armour and 1 mech_infantry moved from Russia to Bryansk 1 infantry moved from Bryansk to Rostov 2 aaGuns and 17 infantry moved from Amur to Buryatia Place Units - Russians 3 infantry placed in Volgograd 8 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 5 Sea Zone Non Combat Move - Japanese 2 bombers moved from Kiangsu to Japan 1 artillery moved from Kiangsi to Kiangsu 3 fighters and 1 tactical_bomber moved from Kwangtung to Japan 3 tactical_bombers moved from Manchuria to Japan 1 aaGun, 1 artillery and 10 infantry moved from Manchuria to Korea 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 3 fighters moved from Manchuria to Korea Place Units - Japanese 3 infantry placed in Kwangtung 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in Kiangsu 4 infantry placed in Japan Japanese undo move 1. 1 infantry placed in Kwangtung 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5 Japanese collect 34 PUs; end with 34 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :