@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Venezuela to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Turkey to Greece Americans take Greece from Italians Combat - Americans Battle in Gibraltar Non Combat Move - Americans 1 armour and 2 mech_infantrys moved from Turkey to Greece 2 infantry moved from Iraq to Turkey 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 infantry moved from Venezuela to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Morocco to Rio de Oro Americans take Rio de Oro from Neutral_True 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Morocco 2 fighters moved from Western United States to 91 Sea Zone 1 infantry moved from Uruguay to Brazil 1 infantry moved from Paraguay to Brazil 1 infantry moved from Bolivia to Brazil 6 submarines moved from 91 Sea Zone to 92 Sea Zone 1 carrier, 1 destroyer and 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Wake Island to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 81 Sea Zone 1 infantry placed in Saudi Arabia 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery, 1 fighter and 3 infantry placed in Eastern United States 4 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,5,5,5,6 Americans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 3 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 2 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 artillery moved from Suiyuyan to Shensi 1 fighter moved from Kweichow to Shensi 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : 1,67
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Venezuela to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Turkey to Greece Americans take Greece from Italians Combat - Americans Battle in Gibraltar Non Combat Move - Americans 1 armour and 2 mech_infantrys moved from Turkey to Greece 2 infantry moved from Iraq to Turkey 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 infantry moved from Venezuela to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Morocco to Rio de Oro Americans take Rio de Oro from Neutral_True 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Morocco 2 fighters moved from Western United States to 91 Sea Zone 1 infantry moved from Uruguay to Brazil 1 infantry moved from Paraguay to Brazil 1 infantry moved from Bolivia to Brazil 6 submarines moved from 91 Sea Zone to 92 Sea Zone 1 carrier, 1 destroyer and 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Wake Island to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 81 Sea Zone 1 infantry placed in Saudi Arabia 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery, 1 fighter and 3 infantry placed in Eastern United States 4 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,5,5,5,6 Americans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 3 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 2 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 artillery moved from Suiyuyan to Shensi 1 fighter moved from Kweichow to Shensi 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 27 PUs; British buy 2 fighters and 2 infantry; Remaining resources: 1 PUs; Combat Move - British Non Combat Move - British 1 aaGun, 5 artilleries and 8 infantry moved from Iraq to Persia 1 fighter moved from Saudi Arabia to Persia 2 infantry moved from Trans-Jordan to Egypt 20 infantry moved from Turkey to Greece 10 artilleries moved from Turkey to Greece 1 aaGun moved from Turkey to Greece 3 artilleries moved from Turkey to Greece 12 infantry moved from Turkey to Iraq 13 infantry moved from Turkey to Greece 1 marine moved from Turkey to Iraq 1 armour and 1 mech_infantry moved from Turkey to Greece 2 armour and 6 mech_infantrys moved from Turkey to Persia 1 submarine moved from 71 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Angola to Anglo Egyptian Sudan 2 infantry moved from Angola to Belgian Congo 3 infantry moved from Mozambique to Tanganyika Territory 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 fighter and 1 tactical_bomber moved from Egypt to Persia 1 fighter moved from Egypt to Gibraltar Place Units - British 2 fighters and 1 infantry placed in Persia 1 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : 1,67
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Need to change some things. Like Turkey.
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Redid the turn several times and then forgot to build a mIC in Turkey. Will switch 2 subs for that.
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@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Redid the turn several times and then forgot to build a mIC in Turkey. Will switch 2 subs for that.
ok, just let me know when it’s ready then
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Venezuela to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Turkey to Greece Americans take Greece from Italians Combat - Americans Battle in Gibraltar Non Combat Move - Americans 1 armour and 2 mech_infantrys moved from Turkey to Greece 2 infantry moved from Iraq to Turkey 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 infantry moved from Venezuela to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Morocco to Rio de Oro Americans take Rio de Oro from Neutral_True 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Morocco 2 fighters moved from Western United States to 91 Sea Zone 1 infantry moved from Uruguay to Brazil 1 infantry moved from Paraguay to Brazil 1 infantry moved from Bolivia to Brazil 6 submarines moved from 91 Sea Zone to 92 Sea Zone 1 carrier, 1 destroyer and 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Wake Island to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 81 Sea Zone 1 infantry placed in Saudi Arabia 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery, 1 fighter and 3 infantry placed in Eastern United States 4 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,5,5,5,6 Americans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 3 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 2 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 artillery moved from Suiyuyan to Shensi 1 fighter moved from Kweichow to Shensi 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 27 PUs; British buy 2 fighters and 2 infantry; Remaining resources: 1 PUs; Combat Move - British Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun, 5 artilleries and 8 infantry moved from Iraq to Persia 1 fighter moved from Saudi Arabia to Persia 2 infantry moved from Trans-Jordan to Egypt 20 infantry moved from Turkey to Greece 10 artilleries moved from Turkey to Greece 1 aaGun moved from Turkey to Greece 3 artilleries moved from Turkey to Greece 12 infantry moved from Turkey to Iraq 1 marine moved from Turkey to Iraq 2 armour and 6 mech_infantrys moved from Turkey to Persia 1 submarine moved from 71 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Angola to Anglo Egyptian Sudan 2 infantry moved from Angola to Belgian Congo 3 infantry moved from Mozambique to Tanganyika Territory 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 fighter and 1 tactical_bomber moved from Egypt to Persia 1 fighter moved from Egypt to Gibraltar 1 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Turkey to Greece 2 infantry moved from Turkey to Greece Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to Turkey: 1 factory_minor EDIT: Turning off Edit Mode 2 fighters and 1 infantry placed in Persia 1 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 infantry EDIT: Adding units owned by British to Egypt: 1 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 35 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : 1,67
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@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Redid the turn several times and then forgot to build a mIC in Turkey. Will switch 2 subs for that.
ok, just let me know when it’s ready then
Same procedure as last year.
I’ve learned from the best that factories is da shit! :cool:
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Venezuela to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Turkey to Greece Americans take Greece from Italians Combat - Americans Battle in Gibraltar Non Combat Move - Americans 1 armour and 2 mech_infantrys moved from Turkey to Greece 2 infantry moved from Iraq to Turkey 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 infantry moved from Venezuela to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Morocco to Rio de Oro Americans take Rio de Oro from Neutral_True 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Morocco 2 fighters moved from Western United States to 91 Sea Zone 1 infantry moved from Uruguay to Brazil 1 infantry moved from Paraguay to Brazil 1 infantry moved from Bolivia to Brazil 6 submarines moved from 91 Sea Zone to 92 Sea Zone 1 carrier, 1 destroyer and 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Wake Island to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 81 Sea Zone 1 infantry placed in Saudi Arabia 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery, 1 fighter and 3 infantry placed in Eastern United States 4 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,5,5,5,6 Americans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 3 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 2 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 artillery moved from Suiyuyan to Shensi 1 fighter moved from Kweichow to Shensi 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 27 PUs; British buy 2 fighters and 2 infantry; Remaining resources: 1 PUs; Combat Move - British Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun, 5 artilleries and 8 infantry moved from Iraq to Persia 1 fighter moved from Saudi Arabia to Persia 2 infantry moved from Trans-Jordan to Egypt 20 infantry moved from Turkey to Greece 10 artilleries moved from Turkey to Greece 1 aaGun moved from Turkey to Greece 3 artilleries moved from Turkey to Greece 12 infantry moved from Turkey to Iraq 1 marine moved from Turkey to Iraq 2 armour and 6 mech_infantrys moved from Turkey to Persia 1 submarine moved from 71 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Angola to Anglo Egyptian Sudan 2 infantry moved from Angola to Belgian Congo 3 infantry moved from Mozambique to Tanganyika Territory 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 fighter and 1 tactical_bomber moved from Egypt to Persia 1 fighter moved from Egypt to Gibraltar 1 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Turkey to Greece 2 infantry moved from Turkey to Greece Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to Turkey: 1 factory_minor EDIT: Turning off Edit Mode 2 fighters and 1 infantry placed in Persia 1 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 infantry EDIT: Adding units owned by British to Egypt: 1 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 35 PUs; end with 36 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Greece: 1 aaGun EDIT: Adding units owned by British to Turkey: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : 1,67
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Last thing, just put an aa in Turkey. Italy may proceed.
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Italians Italians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Novosibirsk to Kazakhstan 1 bomber moved from Yenisey to Kazakhstan 1 armour moved from Novosibirsk to Tsinghai Italians take Tsinghai from Chinese 1 fighter moved from Bulgaria to Kazakhstan 1 artillery moved from Eastern Poland to Bessarabia 2 fighters moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Eastern Poland to Smolensk Italians take Smolensk from Russians 1 fighter moved from Bulgaria to Kazakhstan 1 fighter moved from Bulgaria to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 artillery and 3 fighters Russians defend with 1 infantry Italians roll dice for 1 artillery and 3 fighters in Bessarabia, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia Italians win with 3 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for Russians: 1 infantry Battle in Kazakhstan Italians attack with 1 bomber, 2 fighters and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 0/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Kazakhstan, round 3 : 0/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Kazakhstan, round 4 : 4/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Kazakhstan Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 armour moved from Novosibirsk to Tsinghai 3 mech_infantrys moved from Eastern Poland to Smolensk 1 bomber moved from Kazakhstan to India 2 fighters moved from Kazakhstan to Turkmenistan 3 fighters moved from Bessarabia to Yugoslavia 3 infantry and 2 mech_infantrys moved from Southern France to Spain 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Bulgaria to Yugoslavia 1 marine moved from Bulgaria to Yugoslavia 1 aaGun moved from Bulgaria to Yugoslavia 1 artillery moved from Albania to Yugoslavia 1 infantry moved from Albania to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 3 infantry moved from 97 Sea Zone to Yugoslavia 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 2 infantry moved from Albania to Yugoslavia 1 aaGun moved from Yugoslavia to Romania 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 3 infantry placed in Northern Italy 2 infantry placed in Southern France Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : 0.67
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@trulpen i’d like to send my italian bomber to romania instead. i can edit during G
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@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen i’d like to send my italian bomber to romania instead. i can edit during G
I’ll send it there for you.
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 aaGun, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone 3 submarines moved from 62 Sea Zone to 33 Sea Zone EDIT: 1 infantry moved from Queensland to New South Wales 1 mech_infantry moved from Queensland to New South Wales 2 infantry moved from Queensland to New South Wales 3 infantry moved from South Australia to New South Wales 1 aaGun moved from Queensland to New South Wales 1 infantry moved from Northwest Persia to Persia Place Units - ANZAC 1 aaGun, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 aaGun, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone 3 submarines moved from 62 Sea Zone to 33 Sea Zone EDIT: 1 infantry moved from Queensland to New South Wales 1 mech_infantry moved from Queensland to New South Wales 2 infantry moved from Queensland to New South Wales 3 infantry moved from South Australia to New South Wales 1 aaGun moved from Queensland to New South Wales 1 infantry moved from Northwest Persia to Persia Place Units - ANZAC 1 aaGun, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 aaGun, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone 3 submarines moved from 62 Sea Zone to 33 Sea Zone EDIT: 1 infantry moved from Queensland to New South Wales 1 mech_infantry moved from Queensland to New South Wales 2 infantry moved from Queensland to New South Wales 3 infantry moved from South Australia to New South Wales 1 aaGun moved from Queensland to New South Wales 1 infantry moved from Northwest Persia to Persia Place Units - ANZAC 1 aaGun, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Italians from India: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Romania: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 7 armour and 7 mech_infantrys moved from Novosibirsk to Kazakhstan Germans take Kazakhstan from Russians 7 armour and 7 mech_infantrys moved from Kazakhstan to Caucasus 2 armour and 2 mech_infantrys moved from Urals to Kansu 1 mech_infantry moved from Slovakia Hungary to Bessarabia Germans take Bessarabia from Russians 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Belarus to Bryansk 1 armour moved from Urals to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Vologda 1 mech_infantry moved from Urals to Vologda 1 mech_infantry moved from Archangel to Smolensk 1 mech_infantry moved from Smolensk to Vologda 4 infantry and 7 mech_infantrys moved from Archangel to Vologda 1 armour moved from Belarus to Vologda 4 mech_infantrys moved from Belarus to Smolensk 4 mech_infantrys moved from Smolensk to Vologda 3 mech_infantrys moved from Novgorod to Vologda 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 1 bomber moved from Novosibirsk to Bryansk 1 tactical_bomber moved from Novgorod to Vologda 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 bomber moved from Yugoslavia to Turkey 1 fighter moved from Eastern Poland to Bryansk Combat - Germans Strategic bombing raid in Turkey Americans roll AA dice in Turkey : 0/1 hits, 0.17 expected hits Bombing raid in Turkey rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Turkey causes 6 damage total. Battle in Kansu Germans attack with 2 armour and 2 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Kansu, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Kansu Germans win, taking Kansu from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Bryansk Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 armour, 1 fighter, 4 infantry, 16 mech_infantrys and 2 tactical_bombers Russians defend with 11 infantry Germans roll dice for 2 armour, 1 fighter, 4 infantry, 16 mech_infantrys and 2 tactical_bombers in Vologda, round 2 : 11/25 hits, 6.17 expected hits Russians roll dice for 11 infantry in Vologda, round 2 : 2/11 hits, 3.67 expected hits 11 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 2 armour, 1 fighter, 2 infantry, 16 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Germans: 2 infantry Casualties for Russians: 11 infantry Battle in Caucasus Germans attack with 7 armour and 7 mech_infantrys Russians defend with 2 infantry Germans roll dice for 7 armour and 7 mech_infantrys in Caucasus, round 2 : 3/14 hits, 4.67 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 7 armour and 7 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 17 mech_infantrys moved from Novosibirsk to Caucasus 1 mech_infantry moved from Eastern Persia to Turkmenistan 1 mech_infantry moved from Eastern Poland to Belarus 8 mech_infantrys moved from Eastern Poland to Belarus 2 artilleries and 2 infantry moved from Karelia to Novgorod 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 bomber moved from Turkey to Yugoslavia 3 infantry moved from Yugoslavia to Romania 2 fighters moved from Yugoslavia to Spain 1 fighter moved from Eastern Poland to Southern Italy 1 fighter moved from Western Ukraine to Yugoslavia 2 artilleries and 3 infantry moved from Belarus to Archangel 2 artilleries and 2 infantry moved from Baltic States to Belarus 1 fighter moved from Vologda to Novgorod 1 destroyer and 1 submarine moved from 114 Sea Zone to 112 Sea Zone 1 destroyer moved from 115 Sea Zone to 112 Sea Zone 2 mech_infantrys moved from Western Germany to Yugoslavia 1 fighter moved from Bryansk to Eastern Poland 6 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Bryansk to Romania 1 tactical_bomber moved from Western Ukraine to Yugoslavia 1 tactical_bomber moved from Vologda to Eastern Poland 1 tactical_bomber moved from Vologda to Eastern Poland 3 artilleries moved from Bulgaria to Romania 5 artilleries moved from Bulgaria to Yugoslavia 1 tactical_bomber moved from Eastern Poland to Western Germany 1 tactical_bomber moved from Eastern Poland to Western Germany 3 tactical_bombers moved from Eastern Poland to Yugoslavia 1 tactical_bomber moved from Eastern Poland to Yugoslavia 1 submarine moved from 110 Sea Zone to 124 Sea Zone Place Units - Germans 2 artilleries and 2 infantry placed in Germany 2 fighters placed in Western Germany 3 infantry placed in Yugoslavia 3 infantry placed in Novgorod Germans undo move 4. 1 infantry placed in Western Germany 3 mech_infantrys placed in Novgorod 2 infantry placed in Western Germany Germans undo move 6. Germans undo move 5. 1 mech_infantry placed in Western Germany 1 infantry placed in Western Germany 1 infantry and 2 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 57 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans AA : -0.17 Russians regular : -2.00 Germans regular : 6.50
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 7 armour and 7 mech_infantrys moved from Novosibirsk to Kazakhstan Germans take Kazakhstan from Russians 7 armour and 7 mech_infantrys moved from Kazakhstan to Caucasus 2 armour and 2 mech_infantrys moved from Urals to Kansu 1 mech_infantry moved from Slovakia Hungary to Bessarabia Germans take Bessarabia from Russians 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Belarus to Bryansk 1 armour moved from Urals to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Vologda 1 mech_infantry moved from Urals to Vologda 1 mech_infantry moved from Archangel to Smolensk 1 mech_infantry moved from Smolensk to Vologda 4 infantry and 7 mech_infantrys moved from Archangel to Vologda 1 armour moved from Belarus to Vologda 4 mech_infantrys moved from Belarus to Smolensk 4 mech_infantrys moved from Smolensk to Vologda 3 mech_infantrys moved from Novgorod to Vologda 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 1 bomber moved from Novosibirsk to Bryansk 1 tactical_bomber moved from Novgorod to Vologda 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 bomber moved from Yugoslavia to Turkey 1 fighter moved from Eastern Poland to Bryansk Combat - Germans Strategic bombing raid in Turkey Americans roll AA dice in Turkey : 0/1 hits, 0.17 expected hits Bombing raid in Turkey rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Turkey causes 6 damage total. Battle in Kansu Germans attack with 2 armour and 2 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Kansu, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Kansu Germans win, taking Kansu from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Bryansk Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 armour, 1 fighter, 4 infantry, 16 mech_infantrys and 2 tactical_bombers Russians defend with 11 infantry Germans roll dice for 2 armour, 1 fighter, 4 infantry, 16 mech_infantrys and 2 tactical_bombers in Vologda, round 2 : 11/25 hits, 6.17 expected hits Russians roll dice for 11 infantry in Vologda, round 2 : 2/11 hits, 3.67 expected hits 11 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 2 armour, 1 fighter, 2 infantry, 16 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Germans: 2 infantry Casualties for Russians: 11 infantry Battle in Caucasus Germans attack with 7 armour and 7 mech_infantrys Russians defend with 2 infantry Germans roll dice for 7 armour and 7 mech_infantrys in Caucasus, round 2 : 3/14 hits, 4.67 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 7 armour and 7 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 17 mech_infantrys moved from Novosibirsk to Caucasus 1 mech_infantry moved from Eastern Persia to Turkmenistan 1 mech_infantry moved from Eastern Poland to Belarus 8 mech_infantrys moved from Eastern Poland to Belarus 2 artilleries and 2 infantry moved from Karelia to Novgorod 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 bomber moved from Turkey to Yugoslavia 3 infantry moved from Yugoslavia to Romania 2 fighters moved from Yugoslavia to Spain 1 fighter moved from Eastern Poland to Southern Italy 1 fighter moved from Western Ukraine to Yugoslavia 2 artilleries and 3 infantry moved from Belarus to Archangel 2 artilleries and 2 infantry moved from Baltic States to Belarus 1 fighter moved from Vologda to Novgorod 1 destroyer and 1 submarine moved from 114 Sea Zone to 112 Sea Zone 1 destroyer moved from 115 Sea Zone to 112 Sea Zone 2 mech_infantrys moved from Western Germany to Yugoslavia 1 fighter moved from Bryansk to Eastern Poland 6 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Bryansk to Romania 1 tactical_bomber moved from Western Ukraine to Yugoslavia 1 tactical_bomber moved from Vologda to Eastern Poland 1 tactical_bomber moved from Vologda to Eastern Poland 3 artilleries moved from Bulgaria to Romania 5 artilleries moved from Bulgaria to Yugoslavia 1 tactical_bomber moved from Eastern Poland to Western Germany 1 tactical_bomber moved from Eastern Poland to Western Germany 3 tactical_bombers moved from Eastern Poland to Yugoslavia 1 tactical_bomber moved from Eastern Poland to Yugoslavia 1 submarine moved from 110 Sea Zone to 124 Sea Zone Place Units - Germans 2 artilleries and 2 infantry placed in Germany 2 fighters placed in Western Germany 3 infantry placed in Yugoslavia 3 infantry placed in Novgorod Germans undo move 4. 1 infantry placed in Western Germany 3 mech_infantrys placed in Novgorod 2 infantry placed in Western Germany Germans undo move 6. Germans undo move 5. 1 mech_infantry placed in Western Germany 1 infantry placed in Western Germany 1 infantry and 2 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 57 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Yugoslavia: 2 tactical_bombers EDIT: Adding units owned by Germans to Southern Italy: 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans AA : -0.17 Russians regular : -2.00 Germans regular : 6.50
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@trulpen small adjustment made, plz use latest
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Italians 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 12 artilleries and 24 infantry moved from Samara to Vologda 6 infantry moved from Russia to Smolensk 2 armour and 8 mech_infantrys moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 1 fighter moved from Samara to Bryansk 1 fighter moved from Rostov to Bryansk 2 artilleries moved from Russia to Vologda 2 artilleries moved from Russia to Vologda 2 infantry moved from Russia to Vologda 3 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 4 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 4 infantry in Bryansk, round 2 : 1/6 hits, 1,67 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 fighters and 3 infantry in Bryansk, round 3 : 0/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 3 infantry in Bryansk, round 4 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber Italians defend with 4 mech_infantrys Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/8 hits, 2,17 expected hits Italians roll dice for 4 mech_infantrys in Smolensk, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 3 mech_infantrys owned by the Italians lost in Smolensk Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/6 hits, 1,83 expected hits Italians roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Smolensk Russians win, taking Smolensk from Italians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry Casualties for Italians: 4 mech_infantrys Battle in Vologda Russians attack with 2 armour, 16 artilleries, 30 infantry and 8 mech_infantrys Germans defend with 2 armour, 2 infantry and 16 mech_infantrys Russians roll dice for 2 armour, 16 artilleries, 30 infantry and 8 mech_infantrys in Vologda, round 2 : 14/56 hits, 15,33 expected hits Germans roll dice for 2 armour, 2 infantry and 16 mech_infantrys in Vologda, round 2 : 6/20 hits, 7,00 expected hits 6 infantry owned by the Russians, 2 infantry owned by the Germans and 12 mech_infantrys owned by the Germans lost in Vologda Russians roll dice for 2 armour, 16 artilleries, 24 infantry and 8 mech_infantrys in Vologda, round 3 : 16/50 hits, 14,33 expected hits Germans roll dice for 2 armour and 4 mech_infantrys in Vologda, round 3 : 3/6 hits, 2,33 expected hits 3 infantry owned by the Russians, 2 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 armour, 16 artilleries, 21 infantry and 8 mech_infantrys remaining. Battle score for attacker is 55 Casualties for Russians: 9 infantry Casualties for Germans: 2 armour, 2 infantry and 16 mech_infantrys Non Combat Move - Russians 2 aaGuns moved from Samara to Russia 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 2 artilleries moved from Russia to Tambov 1 infantry moved from Rostov to Volgograd 1 infantry moved from Rostov to Ukraine 3 aaGuns, 6 artilleries and 17 infantry moved from Rostov to Tambov 2 fighters moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Smolensk to Russia Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 0,33 Germans regular : -0,67 Russians regular : -1,33