@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
    Purchase Units - Japanese
        Japanese buy 3 destroyers, 1 fighter, 6 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Paulau Island to 34 Sea Zone
        2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
        2 infantry moved from 44 Sea Zone to Celebes
        3 fighters and 3 tactical_bombers moved from 34 Sea Zone to Celebes
        1 fighter moved from 34 Sea Zone to 44 Sea Zone
        1 fighter moved from 34 Sea Zone to 35 Sea Zone
        3 fighters and 3 tactical_bombers moved from 34 Sea Zone to Java
        1 transport moved from 37 Sea Zone to 36 Sea Zone
        2 infantry moved from French Indo China to 36 Sea Zone
        2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
        2 infantry moved from 42 Sea Zone to Java
        7 artilleries and 11 infantry moved from Eastern Persia to Afghanistan
        3 infantry moved from Jehol to Chahar
        1 infantry moved from Jehol to Anhwe
        1 fighter and 1 tactical_bomber moved from Jehol to Chahar
        1 infantry moved from Jehol to Anhwe
        1 mech_infantry moved from Yunnan to Szechwan
        1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
        1 fighter and 1 tactical_bomber moved from Hunan to Chahar
        2 fighters moved from French Indo China to Anhwe
        2 fighters moved from French Indo China to Anhwe
        1 fighter moved from French Indo China to Szechwan
        2 bombers moved from Shan State to Afghanistan
        1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Java
        1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Celebes
        1 fighter moved from 37 Sea Zone to 42 Sea Zone
    Combat - Japanese
        Battle in 35 Sea Zone
            Japanese attack with 1 fighter
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 35 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in 44 Sea Zone
            Japanese attack with 1 fighter and 1 transport
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 44 Sea Zone
            Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in 42 Sea Zone
            Japanese attack with 1 fighter and 1 transport
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 42 Sea Zone
            Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in Java
            Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
            ANZAC defend with 1 artillery
                Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Java, round 2 : 5/10 hits, 5.00 expected hits
                ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the ANZAC lost in Java
            Japanese win, taking Java from ANZAC with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
            Casualties for ANZAC: 1 artillery
        Battle in Afghanistan
            Japanese attack with 7 artilleries, 2 bombers and 11 infantry
            Russians defend with 5 infantry
                Japanese roll dice for 7 artilleries, 2 bombers and 11 infantry in Afghanistan, round 2 : 9/20 hits, 6.67 expected hits
                Russians roll dice for 5 infantry in Afghanistan, round 2 : 2/5 hits, 1.67 expected hits
                2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Afghanistan
            Japanese win, taking Afghanistan from Russians with 7 artilleries, 2 bombers and 9 infantry remaining. Battle score for attacker is 9
            Casualties for Japanese: 2 infantry
            Casualties for Russians: 5 infantry
        Battle in Chahar
            Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
            Chinese defend with 3 infantry
                Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Chahar, round 2 : 3/7 hits, 2.83 expected hits
                Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 1.00 expected hits
                2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar
            Japanese win, taking Chahar from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Japanese: 2 infantry
            Casualties for Chinese: 3 infantry
        Battle in Szechwan
            Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
            Chinese defend with 1 infantry
                Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1.83 expected hits
                Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Szechwan
            Japanese win, taking Szechwan from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Celebes
            Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
            Americans defend with 1 infantry
                Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Celebes, round 2 : 5/10 hits, 5.00 expected hits
                Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Celebes
            Japanese win, taking Celebes from Americans with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
        Battle in Anhwe
            Japanese attack with 4 fighters and 2 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 4 fighters and 2 infantry in Anhwe, round 2 : 4/6 hits, 2.33 expected hits
                Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Anhwe
            Japanese win, taking Anhwe from Chinese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        3 infantry moved from Manchuria to Jehol
        1 armour moved from Yunnan to Sikang
        1 marine moved from Shan State to Yunnan
        1 aaGun moved from Eastern Persia to Afghanistan
        2 bombers moved from Afghanistan to India
        1 armour moved from Siberia to Ulaanbaatar
        1 mech_infantry moved from Manchuria to Ulaanbaatar
        4 tactical_bombers moved from Java to 42 Sea Zone
        4 fighters moved from Java to 42 Sea Zone
        1 carrier moved from 37 Sea Zone to 42 Sea Zone
        3 carriers moved from 34 Sea Zone to 42 Sea Zone
        2 destroyers moved from 37 Sea Zone to 42 Sea Zone
        1 destroyer moved from 34 Sea Zone to 46 Sea Zone
        1 destroyer moved from 34 Sea Zone to 55 Sea Zone
        1 carrier moved from 34 Sea Zone to 42 Sea Zone
        1 fighter moved from 44 Sea Zone to 42 Sea Zone
        4 fighters and 4 tactical_bombers moved from Celebes to 44 Sea Zone
        4 carriers moved from 34 Sea Zone to 44 Sea Zone
        1 battleship moved from 34 Sea Zone to 42 Sea Zone
        1 battleship moved from 34 Sea Zone to 44 Sea Zone
        1 destroyer moved from 34 Sea Zone to 44 Sea Zone
        1 submarine moved from 6 Sea Zone to 20 Sea Zone
        2 submarines moved from 34 Sea Zone to 42 Sea Zone
        2 submarines moved from 34 Sea Zone to 44 Sea Zone
        2 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
        1 carrier moved from 34 Sea Zone to 44 Sea Zone
        1 cruiser moved from 34 Sea Zone to 44 Sea Zone
        1 fighter moved from 34 Sea Zone to Japan
        1 submarine moved from 34 Sea Zone to 35 Sea Zone
        1 destroyer moved from 34 Sea Zone to 44 Sea Zone
        1 aaGun moved from Jehol to Anhwe
        1 fighter moved from 35 Sea Zone to 44 Sea Zone
        1 fighter moved from 34 Sea Zone to Japan
        1 carrier moved from 34 Sea Zone to 36 Sea Zone
        2 submarines moved from 34 Sea Zone to 44 Sea Zone
        2 submarines moved from 34 Sea Zone to 42 Sea Zone
        6 submarines moved from 34 Sea Zone to 36 Sea Zone
        4 fighters moved from Anhwe to Kiangsi
        1 fighter moved from Chahar to Yunnan
        1 fighter moved from 37 Sea Zone to 44 Sea Zone
        1 tactical_bomber moved from Chahar to Yunnan
        1 fighter moved from Chahar to Hunan
        1 tactical_bomber moved from Chahar to Kiangsi
        2 mech_infantrys moved from Manchuria to Jehol
        1 aaGun moved from Manchuria to Jehol
    Place Units - Japanese
        2 destroyers and 2 transports placed in 6 Sea Zone
        1 destroyer placed in 6 Sea Zone
        1 submarine placed in 6 Sea Zone
        3 infantry placed in India
        3 mech_infantrys placed in Manchuria
        3 infantry placed in Malaya
        Japanese undo move 6.
        3 infantry placed in French Indo China
        Japanese undo move 6.
        1 fighter and 2 infantry placed in French Indo China
        1 infantry placed in Malaya
    Turn Complete - Japanese
        Japanese collect 68 PUs; end with 68 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.33
Japanese regular : 4.33
ANZAC regular : -0.33
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
    Purchase Units - Japanese
        Japanese buy 3 destroyers, 1 fighter, 6 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Paulau Island to 34 Sea Zone
        2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
        2 infantry moved from 44 Sea Zone to Celebes
        3 fighters and 3 tactical_bombers moved from 34 Sea Zone to Celebes
        1 fighter moved from 34 Sea Zone to 44 Sea Zone
        1 fighter moved from 34 Sea Zone to 35 Sea Zone
        3 fighters and 3 tactical_bombers moved from 34 Sea Zone to Java
        1 transport moved from 37 Sea Zone to 36 Sea Zone
        2 infantry moved from French Indo China to 36 Sea Zone
        2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
        2 infantry moved from 42 Sea Zone to Java
        7 artilleries and 11 infantry moved from Eastern Persia to Afghanistan
        3 infantry moved from Jehol to Chahar
        1 infantry moved from Jehol to Anhwe
        1 fighter and 1 tactical_bomber moved from Jehol to Chahar
        1 infantry moved from Jehol to Anhwe
        1 mech_infantry moved from Yunnan to Szechwan
        1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
        1 fighter and 1 tactical_bomber moved from Hunan to Chahar
        2 fighters moved from French Indo China to Anhwe
        2 fighters moved from French Indo China to Anhwe
        1 fighter moved from French Indo China to Szechwan
        2 bombers moved from Shan State to Afghanistan
        1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Java
        1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Celebes
        1 fighter moved from 37 Sea Zone to 42 Sea Zone
    Combat - Japanese
        Battle in 35 Sea Zone
            Japanese attack with 1 fighter
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 35 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in 44 Sea Zone
            Japanese attack with 1 fighter and 1 transport
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 44 Sea Zone
            Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in 42 Sea Zone
            Japanese attack with 1 fighter and 1 transport
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 42 Sea Zone
            Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in Java
            Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
            ANZAC defend with 1 artillery
                Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Java, round 2 : 5/10 hits, 5.00 expected hits
                ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the ANZAC lost in Java
            Japanese win, taking Java from ANZAC with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
            Casualties for ANZAC: 1 artillery
        Battle in Afghanistan
            Japanese attack with 7 artilleries, 2 bombers and 11 infantry
            Russians defend with 5 infantry
                Japanese roll dice for 7 artilleries, 2 bombers and 11 infantry in Afghanistan, round 2 : 9/20 hits, 6.67 expected hits
                Russians roll dice for 5 infantry in Afghanistan, round 2 : 2/5 hits, 1.67 expected hits
                2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Afghanistan
            Japanese win, taking Afghanistan from Russians with 7 artilleries, 2 bombers and 9 infantry remaining. Battle score for attacker is 9
            Casualties for Japanese: 2 infantry
            Casualties for Russians: 5 infantry
        Battle in Chahar
            Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
            Chinese defend with 3 infantry
                Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Chahar, round 2 : 3/7 hits, 2.83 expected hits
                Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 1.00 expected hits
                2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar
            Japanese win, taking Chahar from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Japanese: 2 infantry
            Casualties for Chinese: 3 infantry
        Battle in Szechwan
            Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
            Chinese defend with 1 infantry
                Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1.83 expected hits
                Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Szechwan
            Japanese win, taking Szechwan from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Celebes
            Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
            Americans defend with 1 infantry
                Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Celebes, round 2 : 5/10 hits, 5.00 expected hits
                Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Celebes
            Japanese win, taking Celebes from Americans with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
        Battle in Anhwe
            Japanese attack with 4 fighters and 2 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 4 fighters and 2 infantry in Anhwe, round 2 : 4/6 hits, 2.33 expected hits
                Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Anhwe
            Japanese win, taking Anhwe from Chinese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        3 infantry moved from Manchuria to Jehol
        1 armour moved from Yunnan to Sikang
        1 marine moved from Shan State to Yunnan
        1 aaGun moved from Eastern Persia to Afghanistan
        2 bombers moved from Afghanistan to India
        1 armour moved from Siberia to Ulaanbaatar
        1 mech_infantry moved from Manchuria to Ulaanbaatar
        4 tactical_bombers moved from Java to 42 Sea Zone
        4 fighters moved from Java to 42 Sea Zone
        1 carrier moved from 37 Sea Zone to 42 Sea Zone
        3 carriers moved from 34 Sea Zone to 42 Sea Zone
        2 destroyers moved from 37 Sea Zone to 42 Sea Zone
        1 destroyer moved from 34 Sea Zone to 46 Sea Zone
        1 destroyer moved from 34 Sea Zone to 55 Sea Zone
        1 carrier moved from 34 Sea Zone to 42 Sea Zone
        1 fighter moved from 44 Sea Zone to 42 Sea Zone
        4 fighters and 4 tactical_bombers moved from Celebes to 44 Sea Zone
        4 carriers moved from 34 Sea Zone to 44 Sea Zone
        1 battleship moved from 34 Sea Zone to 42 Sea Zone
        1 battleship moved from 34 Sea Zone to 44 Sea Zone
        1 destroyer moved from 34 Sea Zone to 44 Sea Zone
        1 submarine moved from 6 Sea Zone to 20 Sea Zone
        2 submarines moved from 34 Sea Zone to 42 Sea Zone
        2 submarines moved from 34 Sea Zone to 44 Sea Zone
        2 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
        1 carrier moved from 34 Sea Zone to 44 Sea Zone
        1 cruiser moved from 34 Sea Zone to 44 Sea Zone
        1 fighter moved from 34 Sea Zone to Japan
        1 submarine moved from 34 Sea Zone to 35 Sea Zone
        1 destroyer moved from 34 Sea Zone to 44 Sea Zone
        1 aaGun moved from Jehol to Anhwe
        1 fighter moved from 35 Sea Zone to 44 Sea Zone
        1 fighter moved from 34 Sea Zone to Japan
        1 carrier moved from 34 Sea Zone to 36 Sea Zone
        2 submarines moved from 34 Sea Zone to 44 Sea Zone
        2 submarines moved from 34 Sea Zone to 42 Sea Zone
        6 submarines moved from 34 Sea Zone to 36 Sea Zone
        4 fighters moved from Anhwe to Kiangsi
        1 fighter moved from Chahar to Yunnan
        1 fighter moved from 37 Sea Zone to 44 Sea Zone
        1 tactical_bomber moved from Chahar to Yunnan
        1 fighter moved from Chahar to Hunan
        1 tactical_bomber moved from Chahar to Kiangsi
        2 mech_infantrys moved from Manchuria to Jehol
        1 aaGun moved from Manchuria to Jehol
    Place Units - Japanese
        2 destroyers and 2 transports placed in 6 Sea Zone
        1 destroyer placed in 6 Sea Zone
        1 submarine placed in 6 Sea Zone
        3 infantry placed in India
        3 mech_infantrys placed in Manchuria
        3 infantry placed in Malaya
        Japanese undo move 6.
        3 infantry placed in French Indo China
        Japanese undo move 6.
        1 fighter and 2 infantry placed in French Indo China
        1 infantry placed in Malaya
    Turn Complete - Japanese
        Japanese collect 68 PUs; end with 68 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
        EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.33
Japanese regular : 4.33
ANZAC regular : -0.33
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
        Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
    Combat Move - Americans
        1 submarine moved from 54 Sea Zone to 46 Sea Zone
        12 fighters and 4 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
    Combat - Americans
        Battle in 46 Sea Zone
            Americans attack with 12 fighters, 1 submarine and 4 tactical_bombers
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 46 Sea Zone
            Americans win with 12 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        12 fighters and 4 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
        1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        1 fighter moved from Western United States to Hawaiian Islands
        1 fighter moved from Queensland to 33 Sea Zone
        5 submarines moved from 91 Sea Zone to 101 Sea Zone
        1 bomber moved from Gibraltar to Persia
        1 mech_infantry moved from Persia to Saudi Arabia
              Americans take Saudi Arabia from Neutral_True
        1 transport moved from 26 Sea Zone to 33 Sea Zone
        1 infantry moved from Caroline Islands to 33 Sea Zone
        10 carriers, 2 cruisers, 9 destroyers, 3 fighters, 1 marine, 10 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
        1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
        1 infantry moved from 66 Sea Zone to Argentina
              Americans take Argentina from Neutral_True
        1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone
        1 carrier moved from 26 Sea Zone to 33 Sea Zone
        1 fighter moved from Eastern United States to 26 Sea Zone
        1 armour and 2 mech_infantrys moved from Persia to Iraq
    Place Units - Americans
        1 carrier placed in 10 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
        EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
        EDIT: Turning off Edit Mode
        1 fighter and 1 tactical_bomber placed in Eastern United States
        1 tactical_bomber placed in Western United States
        1 infantry and 1 marine placed in Western United States
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Western United States: 1 marine and 1 tactical_bomber
        EDIT: Adding units owned by Americans to Western United States: 1 fighter
        EDIT: Turning off Edit Mode
        1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1,5,1
        Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
        Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
    Combat Move - Americans
        1 submarine moved from 54 Sea Zone to 46 Sea Zone
        12 fighters and 4 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
    Combat - Americans
        Battle in 46 Sea Zone
            Americans attack with 12 fighters, 1 submarine and 4 tactical_bombers
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 46 Sea Zone
            Americans win with 12 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        12 fighters and 4 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
        1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        1 fighter moved from Western United States to Hawaiian Islands
        1 fighter moved from Queensland to 33 Sea Zone
        5 submarines moved from 91 Sea Zone to 101 Sea Zone
        1 bomber moved from Gibraltar to Persia
        1 mech_infantry moved from Persia to Saudi Arabia
              Americans take Saudi Arabia from Neutral_True
        1 transport moved from 26 Sea Zone to 33 Sea Zone
        1 infantry moved from Caroline Islands to 33 Sea Zone
        10 carriers, 2 cruisers, 9 destroyers, 3 fighters, 1 marine, 10 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
        1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
        1 infantry moved from 66 Sea Zone to Argentina
              Americans take Argentina from Neutral_True
        1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone
        1 carrier moved from 26 Sea Zone to 33 Sea Zone
        1 fighter moved from Eastern United States to 26 Sea Zone
        1 armour and 2 mech_infantrys moved from Persia to Iraq
    Place Units - Americans
        1 carrier placed in 10 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
        EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
        EDIT: Turning off Edit Mode
        1 fighter and 1 tactical_bomber placed in Eastern United States
        1 tactical_bomber placed in Western United States
        1 infantry and 1 marine placed in Western United States
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Western United States: 1 marine and 1 tactical_bomber
        EDIT: Adding units owned by Americans to Western United States: 1 fighter
        EDIT: Turning off Edit Mode
        1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1,5,1
        Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 artillery and 3 infantry moved from Hopei to Anhwe
        1 infantry moved from Kweichow to Szechwan
        1 fighter moved from Hopei to Szechwan
    Combat - Chinese
        Battle in Szechwan
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 mech_infantry
                Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese lost in Szechwan
            Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 mech_infantry
        Battle in Anhwe
            Chinese attack with 1 artillery and 3 infantry
            Japanese defend with 1 aaGun and 2 infantry
                Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Chinese lost in Anhwe
                Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Chinese lost in Anhwe
                Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits
Combat Hit Differential Summary :
Chinese regular : -1,17
Japanese regular : 0,33
Casualty?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 artillery and 3 infantry moved from Hopei to Anhwe
        1 infantry moved from Kweichow to Szechwan
        1 fighter moved from Hopei to Szechwan
    Combat - Chinese
        Battle in Szechwan
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 mech_infantry
                Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese lost in Szechwan
            Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 mech_infantry
        Battle in Anhwe
            Chinese attack with 1 artillery and 3 infantry
            Japanese defend with 1 aaGun and 2 infantry
                Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Chinese lost in Anhwe
                Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Chinese lost in Anhwe
                Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 4 : 0/2 hits, 0,67 expected hits
                1 aaGun owned by the Japanese lost in Anhwe
                Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 5 : 2/2 hits, 0,67 expected hits
                Japanese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0,67 expected hits
                2 infantry owned by the Japanese lost in Anhwe
            Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 aaGun and 2 infantry
    Non Combat Move - Chinese
        1 artillery and 3 infantry moved from Suiyuyan to Shensi
        1 infantry moved from Hopei to Kweichow
        4 infantry moved from Hopei to Shensi
        1 fighter moved from Szechwan to Shensi
    Place Units - Chinese
        3 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
        Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
    Combat Move - Americans
        1 submarine moved from 54 Sea Zone to 46 Sea Zone
        12 fighters and 4 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
    Combat - Americans
        Battle in 46 Sea Zone
            Americans attack with 12 fighters, 1 submarine and 4 tactical_bombers
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 46 Sea Zone
            Americans win with 12 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        12 fighters and 4 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
        1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        1 fighter moved from Western United States to Hawaiian Islands
        1 fighter moved from Queensland to 33 Sea Zone
        5 submarines moved from 91 Sea Zone to 101 Sea Zone
        1 bomber moved from Gibraltar to Persia
        1 mech_infantry moved from Persia to Saudi Arabia
              Americans take Saudi Arabia from Neutral_True
        1 transport moved from 26 Sea Zone to 33 Sea Zone
        1 infantry moved from Caroline Islands to 33 Sea Zone
        10 carriers, 2 cruisers, 9 destroyers, 3 fighters, 1 marine, 10 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
        1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
        1 infantry moved from 66 Sea Zone to Argentina
              Americans take Argentina from Neutral_True
        1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone
        1 carrier moved from 26 Sea Zone to 33 Sea Zone
        1 fighter moved from Eastern United States to 26 Sea Zone
        1 armour and 2 mech_infantrys moved from Persia to Iraq
    Place Units - Americans
        1 carrier placed in 10 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
        EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
        EDIT: Turning off Edit Mode
        1 fighter and 1 tactical_bomber placed in Eastern United States
        1 tactical_bomber placed in Western United States
        1 infantry and 1 marine placed in Western United States
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Western United States: 1 marine and 1 tactical_bomber
        EDIT: Adding units owned by Americans to Western United States: 1 fighter
        EDIT: Turning off Edit Mode
        1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1,5,1
        Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 artillery and 3 infantry moved from Hopei to Anhwe
        1 infantry moved from Kweichow to Szechwan
        1 fighter moved from Hopei to Szechwan
    Combat - Chinese
        Battle in Szechwan
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 mech_infantry
                Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese lost in Szechwan
            Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 mech_infantry
        Battle in Anhwe
            Chinese attack with 1 artillery and 3 infantry
            Japanese defend with 1 aaGun and 2 infantry
                Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Chinese lost in Anhwe
                Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Chinese lost in Anhwe
                Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 4 : 0/2 hits, 0,67 expected hits
                1 aaGun owned by the Japanese lost in Anhwe
                Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 5 : 2/2 hits, 0,67 expected hits
                Japanese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0,67 expected hits
                2 infantry owned by the Japanese lost in Anhwe
            Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 aaGun and 2 infantry
    Non Combat Move - Chinese
        1 artillery and 3 infantry moved from Suiyuyan to Shensi
        1 infantry moved from Hopei to Kweichow
        4 infantry moved from Hopei to Shensi
        1 fighter moved from Szechwan to Shensi
    Place Units - Chinese
        3 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 10 PUs
    Purchase Units - British
        British buy 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Politics - British
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
    Combat Move - British
        1 armour moved from Persia to Eastern Persia
              British take Eastern Persia from Japanese
        1 armour moved from Eastern Persia to Persia
    Combat - British
    Non Combat Move - British
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 aaGun moved from Persia to Northwest Persia
        10 infantry moved from Persia to Northwest Persia
        16 artilleries moved from Persia to Iraq
        2 armour and 5 mech_infantrys moved from Persia to Iraq
        44 infantry and 1 marine moved from Persia to Iraq
        2 aaGuns moved from Persia to Iraq
        1 artillery and 2 infantry moved from Egypt to Trans-Jordan
        EDIT: 1 mech_infantry moved from Morocco to Tunisia
        EDIT: 1 aaGun moved from Morocco to Algeria
        1 artillery and 1 infantry moved from Morocco to Algeria
    Place Units - British
        1 artillery and 2 infantry placed in Persia
        2 infantry placed in Egypt
        1 infantry and 1 mech_infantry placed in Union of South Africa
        1 fighter placed in United Kingdom
    Turn Complete - British
        British collect 33 PUs; end with 33 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 0,67
Japanese regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
        Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
    Combat Move - Americans
        1 submarine moved from 54 Sea Zone to 46 Sea Zone
        12 fighters and 4 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
    Combat - Americans
        Battle in 46 Sea Zone
            Americans attack with 12 fighters, 1 submarine and 4 tactical_bombers
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 46 Sea Zone
            Americans win with 12 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        12 fighters and 4 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
        1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        1 fighter moved from Western United States to Hawaiian Islands
        1 fighter moved from Queensland to 33 Sea Zone
        5 submarines moved from 91 Sea Zone to 101 Sea Zone
        1 bomber moved from Gibraltar to Persia
        1 mech_infantry moved from Persia to Saudi Arabia
              Americans take Saudi Arabia from Neutral_True
        1 transport moved from 26 Sea Zone to 33 Sea Zone
        1 infantry moved from Caroline Islands to 33 Sea Zone
        10 carriers, 2 cruisers, 9 destroyers, 3 fighters, 1 marine, 10 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
        1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
        1 infantry moved from 66 Sea Zone to Argentina
              Americans take Argentina from Neutral_True
        1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone
        1 carrier moved from 26 Sea Zone to 33 Sea Zone
        1 fighter moved from Eastern United States to 26 Sea Zone
        1 armour and 2 mech_infantrys moved from Persia to Iraq
    Place Units - Americans
        1 carrier placed in 10 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
        EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
        EDIT: Turning off Edit Mode
        1 fighter and 1 tactical_bomber placed in Eastern United States
        1 tactical_bomber placed in Western United States
        1 infantry and 1 marine placed in Western United States
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Western United States: 1 marine and 1 tactical_bomber
        EDIT: Adding units owned by Americans to Western United States: 1 fighter
        EDIT: Turning off Edit Mode
        1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1,5,1
        Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 artillery and 3 infantry moved from Hopei to Anhwe
        1 infantry moved from Kweichow to Szechwan
        1 fighter moved from Hopei to Szechwan
    Combat - Chinese
        Battle in Szechwan
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 mech_infantry
                Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese lost in Szechwan
            Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 mech_infantry
        Battle in Anhwe
            Chinese attack with 1 artillery and 3 infantry
            Japanese defend with 1 aaGun and 2 infantry
                Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Chinese lost in Anhwe
                Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Chinese lost in Anhwe
                Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 4 : 0/2 hits, 0,67 expected hits
                1 aaGun owned by the Japanese lost in Anhwe
                Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 5 : 2/2 hits, 0,67 expected hits
                Japanese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0,67 expected hits
                2 infantry owned by the Japanese lost in Anhwe
            Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 aaGun and 2 infantry
    Non Combat Move - Chinese
        1 artillery and 3 infantry moved from Suiyuyan to Shensi
        1 infantry moved from Hopei to Kweichow
        4 infantry moved from Hopei to Shensi
        1 fighter moved from Szechwan to Shensi
    Place Units - Chinese
        3 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 10 PUs
    Purchase Units - British
        British buy 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Politics - British
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
    Combat Move - British
        1 armour moved from Persia to Eastern Persia
              British take Eastern Persia from Japanese
        1 armour moved from Eastern Persia to Persia
    Combat - British
    Non Combat Move - British
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 aaGun moved from Persia to Northwest Persia
        10 infantry moved from Persia to Northwest Persia
        16 artilleries moved from Persia to Iraq
        2 armour and 5 mech_infantrys moved from Persia to Iraq
        44 infantry and 1 marine moved from Persia to Iraq
        2 aaGuns moved from Persia to Iraq
        1 artillery and 2 infantry moved from Egypt to Trans-Jordan
        EDIT: 1 mech_infantry moved from Morocco to Tunisia
        EDIT: 1 aaGun moved from Morocco to Algeria
        1 artillery and 1 infantry moved from Morocco to Algeria
    Place Units - British
        1 artillery and 2 infantry placed in Persia
        2 infantry placed in Egypt
        1 infantry and 1 mech_infantry placed in Union of South Africa
        1 fighter placed in United Kingdom
    Turn Complete - British
        British collect 33 PUs; end with 33 PUs
    Turn Complete - UK_Pacific
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Queensland: 1 infantry
        EDIT: Adding units owned by Americans to New South Wales: 1 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 0,67
Japanese regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
        Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
        Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
    Combat Move - Americans
        1 submarine moved from 54 Sea Zone to 46 Sea Zone
        12 fighters and 4 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
    Combat - Americans
        Battle in 46 Sea Zone
            Americans attack with 12 fighters, 1 submarine and 4 tactical_bombers
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 46 Sea Zone
            Americans win with 12 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        12 fighters and 4 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
        1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        1 fighter moved from Western United States to Hawaiian Islands
        1 fighter moved from Queensland to 33 Sea Zone
        5 submarines moved from 91 Sea Zone to 101 Sea Zone
        1 bomber moved from Gibraltar to Persia
        1 mech_infantry moved from Persia to Saudi Arabia
              Americans take Saudi Arabia from Neutral_True
        1 transport moved from 26 Sea Zone to 33 Sea Zone
        1 infantry moved from Caroline Islands to 33 Sea Zone
        10 carriers, 2 cruisers, 9 destroyers, 3 fighters, 1 marine, 10 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
        1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
        1 infantry moved from 66 Sea Zone to Argentina
              Americans take Argentina from Neutral_True
        1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone
        1 carrier moved from 26 Sea Zone to 33 Sea Zone
        1 fighter moved from Eastern United States to 26 Sea Zone
        1 armour and 2 mech_infantrys moved from Persia to Iraq
    Place Units - Americans
        1 carrier placed in 10 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
        EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
        EDIT: Turning off Edit Mode
        1 fighter and 1 tactical_bomber placed in Eastern United States
        1 tactical_bomber placed in Western United States
        1 infantry and 1 marine placed in Western United States
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Western United States: 1 marine and 1 tactical_bomber
        EDIT: Adding units owned by Americans to Western United States: 1 fighter
        EDIT: Turning off Edit Mode
        1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1,5,1
        Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 artillery and 3 infantry moved from Hopei to Anhwe
        1 infantry moved from Kweichow to Szechwan
        1 fighter moved from Hopei to Szechwan
    Combat - Chinese
        Battle in Szechwan
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 mech_infantry
                Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese lost in Szechwan
            Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 mech_infantry
        Battle in Anhwe
            Chinese attack with 1 artillery and 3 infantry
            Japanese defend with 1 aaGun and 2 infantry
                Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Chinese lost in Anhwe
                Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Chinese lost in Anhwe
                Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 4 : 0/2 hits, 0,67 expected hits
                1 aaGun owned by the Japanese lost in Anhwe
                Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 5 : 2/2 hits, 0,67 expected hits
                Japanese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0,67 expected hits
                2 infantry owned by the Japanese lost in Anhwe
            Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 aaGun and 2 infantry
    Non Combat Move - Chinese
        1 artillery and 3 infantry moved from Suiyuyan to Shensi
        1 infantry moved from Hopei to Kweichow
        4 infantry moved from Hopei to Shensi
        1 fighter moved from Szechwan to Shensi
    Place Units - Chinese
        3 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 10 PUs
    Purchase Units - British
        British buy 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Politics - British
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
        Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
    Combat Move - British
        1 armour moved from Persia to Eastern Persia
              British take Eastern Persia from Japanese
        1 armour moved from Eastern Persia to Persia
    Combat - British
    Non Combat Move - British
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 aaGun moved from Persia to Northwest Persia
        10 infantry moved from Persia to Northwest Persia
        16 artilleries moved from Persia to Iraq
        2 armour and 5 mech_infantrys moved from Persia to Iraq
        44 infantry and 1 marine moved from Persia to Iraq
        2 aaGuns moved from Persia to Iraq
        1 artillery and 2 infantry moved from Egypt to Trans-Jordan
        EDIT: 1 mech_infantry moved from Morocco to Tunisia
        EDIT: 1 aaGun moved from Morocco to Algeria
        1 artillery and 1 infantry moved from Morocco to Algeria
    Place Units - British
        1 artillery and 2 infantry placed in Persia
        2 infantry placed in Egypt
        1 infantry and 1 mech_infantry placed in Union of South Africa
        1 fighter placed in United Kingdom
    Turn Complete - British
        British collect 33 PUs; end with 33 PUs
    Turn Complete - UK_Pacific
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Queensland: 1 infantry
        EDIT: Adding units owned by Americans to New South Wales: 1 infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Persia: 1 bomber
        EDIT: Adding units owned by Americans to Iraq: 1 bomber
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 0,67
Japanese regular : -1,33
Changed the purchase, switching a tac and marine for a fig and sub.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
    Purchase Units - Italians
        Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Italians
        Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        3 fighters moved from Southern Italy to 98 Sea Zone
        1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 93 Sea Zone to 98 Sea Zone
        1 infantry moved from Caucasus to Volgograd
        1 bomber moved from Ukraine to Volgograd
        3 armour, 1 infantry and 1 mech_infantry moved from Caucasus to Kazakhstan
        3 artilleries moved from Spain to Portugal
        3 mech_infantrys moved from Spain to Portugal
    Combat - Italians
Combat Hit Differential Summary :
@trulpen scramble ??
@trulpen I’m just gonna assume no scramble, I doubt it would make sense for you to lose your last remaining air :)
if I assumed wrong, we could reroll here
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
    Purchase Units - Italians
        Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Italians
        Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        3 fighters moved from Southern Italy to 98 Sea Zone
        1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 93 Sea Zone to 98 Sea Zone
        1 infantry moved from Caucasus to Volgograd
        1 bomber moved from Ukraine to Volgograd
        3 armour, 1 infantry and 1 mech_infantry moved from Caucasus to Kazakhstan
        3 artilleries moved from Spain to Portugal
        3 mech_infantrys moved from Spain to Portugal
    Combat - Italians
        Battle in Volgograd
            Italians attack with 1 bomber and 1 infantry
            Russians defend with 1 factory_minor and 1 infantry
                Italians roll dice for 1 bomber and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Volgograd
            Italians win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in 98 Sea Zone
            Germans loiter and taunt; Italians attack with 1 carrier, 3 destroyers, 3 fighters and 2 submarines
            British defend with 1 destroyer
                Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British lost in 98 Sea Zone
            Italians win, taking 98 Sea Zone from Neutral with 1 carrier, 3 destroyers, 3 fighters and 2 submarines remaining. Battle score for attacker is 8
            Casualties for British: 1 destroyer
        Battle in Kazakhstan
            Italians attack with 3 armour, 1 infantry and 1 mech_infantry
            Russians defend with 1 infantry
                Italians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/5 hits, 1.83 expected hits
                Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Kazakhstan
            Italians win, taking Kazakhstan from Russians with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Portugal
            Italians attack with 3 artilleries and 3 mech_infantrys
            Neutral_True defend with 2 infantry
                Italians roll dice for 3 artilleries and 3 mech_infantrys in Portugal, round 2 : 1/6 hits, 2.00 expected hits
                Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Neutral_True lost in Portugal
                Italians roll dice for 3 artilleries and 3 mech_infantrys in Portugal, round 3 : 1/6 hits, 2.00 expected hits
                Neutral_True roll dice for 1 infantry in Portugal, round 3 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Italians and 1 infantry owned by the Neutral_True lost in Portugal
            Italians win, taking Portugal from Neutral_True with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 2
            Casualties for Neutral_True: 2 infantry
            Casualties for Italians: 1 mech_infantry
    Non Combat Move - Italians
        3 mech_infantrys moved from Southern France to Yugoslavia
        1 mech_infantry moved from Southern Italy to Yugoslavia
        3 aaGuns moved from Southern Italy to Northern Italy
        1 artillery and 1 marine moved from Spain to 93 Sea Zone
        1 artillery, 1 marine and 1 transport moved from 93 Sea Zone to 97 Sea Zone
        1 artillery and 1 marine moved from 97 Sea Zone to Albania
        3 fighters moved from 98 Sea Zone to Crete
        1 bomber moved from Volgograd to Yugoslavia
        1 artillery and 1 infantry moved from Ukraine to Bessarabia
        2 fighters moved from Ukraine to Yugoslavia
    Place Units - Italians
        1 transport placed in 97 Sea Zone
        1 artillery and 2 infantry placed in Northern Italy
        1 infantry placed in Southern Italy
    Turn Complete - Italians
        Italians collect 19 PUs; end with 19 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : -1.33
Russians regular : -0.67
Neutral_True regular : 0.00
British regular : -0.33
@trulpen woot!! finally some income for the romans!!
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen I’m just gonna assume no scramble, I doubt it would make sense for you to lose your last remaining air :)
if I assumed wrong, we could reroll here
It’s a good assumption. Pretty evident that scrambling would be the inferior choice.
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen woot!! finally some income for the romans!!
Scary.
@trulpen wait I got some adjustments coming