Mainah V Stough 5.0
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You can continue with the ANZAC/French.
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@stough
Keep forgetting -
TripleA Turn Summary: French round 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 23 Purchase Units - ANZAC ANZAC buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 carriers, 3 destroyers, 5 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 6 Sea Zone 3 fighters moved from Caroline Islands to New South Wales 1 armour and 1 mech_infantry moved from New South Wales to South Australia Place Units - ANZAC 1 aaGun, 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Purchase Units - French French buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - French Non Combat Move - French 2 artilleries moved from Holland Belgium to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 armour, 1 infantry and 1 mech_infantry moved from France to Western Germany Place Units - French 2 armour and 1 mech_infantry placed in France Turn Complete - French French collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 24 Research Technology - Germans Purchase Units - Germans Germans repair damage of 18x factory_major, 6x factory_minor; Remaining resources: 39 PUs; Germans buy 3 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from Germany to 112 Sea Zone 3 tactical_bombers moved from Germany to 112 Sea Zone 1 bomber moved from Germany to Northwest Persia 3 armour moved from Volgograd to Northwest Persia 13 armour, 35 artilleries and 65 infantry moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Eastern Poland to Novgorod 4 armour moved from Eastern Poland to Novgorod 2 infantry moved from Germany to Greater Southern Germany 2 artilleries moved from Germany to Greater Southern Germany Combat - Germans Americans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Novgorod Germans attack with 4 armour and 2 mech_infantrys Americans defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 4 armour and 2 mech_infantrys in Novgorod, round 2 : 2/6 hits, 2.33 expected hits Americans roll dice for 3 armour and 1 infantry in Novgorod, round 2 : 2/4 hits, 1.83 expected hits 1 armour owned by the Americans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 4 armour in Novgorod, round 3 : 4/4 hits, 2.00 expected hits Americans roll dice for 2 armour in Novgorod, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 2 armour owned by the Americans lost in Novgorod Germans win, taking Novgorod from Americans with 3 armour remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Americans: 3 armour and 1 infantry Battle in 112 Sea Zone Germans attack with 2 fighters and 3 tactical_bombers British defend with 1 destroyer; Americans defend with 3 fighters and 5 transports Germans roll dice for 2 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer, 3 fighters and 5 transports in 112 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 1 destroyer owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone Germans roll dice for 2 tactical_bombers in 112 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 2 fighters and 5 transports in 112 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter and 5 transports in 112 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter and 5 transports in 112 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Germans lost in 112 Sea Zone Americans win with 1 fighter and 5 transports remaining. Battle score for attacker is -25 Casualties for Germans: 2 fighters and 3 tactical_bombers Casualties for Americans: 2 fighters Casualties for British: 1 destroyer Battle in Greater Southern Germany Germans attack with 2 artilleries and 2 infantry British defend with 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Greater Southern Germany, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 2 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany Germans roll dice for 2 artilleries and 1 infantry in Greater Southern Germany, round 3 : 2/3 hits, 1.00 expected hits British roll dice for 2 infantry in Greater Southern Germany, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Greater Southern Germany Germans win, taking Greater Southern Germany from British with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for British: 2 infantry Battle in Northwest Persia Germans attack with 16 armour, 35 artilleries, 1 bomber and 65 infantry Russians defend with 5 aaGuns, 9 armour, 20 artilleries, 3 fighters, 65 infantry, 8 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Northwest Persia : 0/1 hits, 0.17 expected hits Germans roll dice for 16 armour, 35 artilleries, 1 bomber and 65 infantry in Northwest Persia, round 2 : 39/117 hits, 37.00 expected hits Russians roll dice for 5 aaGuns, 9 armour, 20 artilleries, 3 fighters, 65 infantry, 8 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 38/106 hits, 38.00 expected hits 34 infantry owned by the Russians, 38 infantry owned by the Germans and 5 aaGuns owned by the Russians lost in Northwest Persia Germans roll dice for 16 armour, 35 artilleries, 1 bomber and 27 infantry in Northwest Persia, round 3 : 31/79 hits, 29.33 expected hits Russians roll dice for 9 armour, 20 artilleries, 3 fighters, 31 infantry, 8 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 3 : 29/72 hits, 26.67 expected hits 31 infantry owned by the Russians, 2 artilleries owned by the Germans and 27 infantry owned by the Germans lost in Northwest Persia Germans roll dice for 16 armour, 33 artilleries and 1 bomber in Northwest Persia, round 4 : 24/50 hits, 19.67 expected hits Russians roll dice for 9 armour, 20 artilleries, 3 fighters, 8 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 4 : 17/41 hits, 16.33 expected hits 8 mech_infantrys owned by the Russians, 16 artilleries owned by the Russians and 17 artilleries owned by the Germans lost in Northwest Persia 16 artilleries owned by the Germans and 16 armour owned by the Germans retreated to Caucasus Russians win with 9 armour, 4 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 45 Casualties for Germans: 19 artilleries and 65 infantry Casualties for Russians: 5 aaGuns, 16 artilleries, 65 infantry and 8 mech_infantrys Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Germans 1 armour moved from Turkmenistan to Caucasus 10 armour moved from Eastern Poland to Bryansk 1 infantry moved from Yugoslavia to Romania 1 bomber moved from Northwest Persia to Caucasus Place Units - Germans 3 infantry placed in Volgograd 3 armour placed in Ukraine 4 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Russians regular : 3.00 Germans regular : 7.50 Russians AA : -0.17 British regular : 0.67
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TripleA Turn Summary: Germans round 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 24 Research Technology - Germans Purchase Units - Germans Germans repair damage of 18x factory_major, 6x factory_minor; Remaining resources: 39 PUs; Germans buy 3 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from Germany to 112 Sea Zone 3 tactical_bombers moved from Germany to 112 Sea Zone 1 bomber moved from Germany to Northwest Persia 3 armour moved from Volgograd to Northwest Persia 13 armour, 35 artilleries and 65 infantry moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Eastern Poland to Novgorod 4 armour moved from Eastern Poland to Novgorod 2 infantry moved from Germany to Greater Southern Germany 2 artilleries moved from Germany to Greater Southern Germany Combat - Germans Americans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Novgorod Germans attack with 4 armour and 2 mech_infantrys Americans defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 4 armour and 2 mech_infantrys in Novgorod, round 2 : 2/6 hits, 2.33 expected hits Americans roll dice for 3 armour and 1 infantry in Novgorod, round 2 : 2/4 hits, 1.83 expected hits 1 armour owned by the Americans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 4 armour in Novgorod, round 3 : 4/4 hits, 2.00 expected hits Americans roll dice for 2 armour in Novgorod, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 2 armour owned by the Americans lost in Novgorod Germans win, taking Novgorod from Americans with 3 armour remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Americans: 3 armour and 1 infantry Battle in 112 Sea Zone Germans attack with 2 fighters and 3 tactical_bombers British defend with 1 destroyer; Americans defend with 3 fighters and 5 transports Germans roll dice for 2 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer, 3 fighters and 5 transports in 112 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 1 destroyer owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone Germans roll dice for 2 tactical_bombers in 112 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 2 fighters and 5 transports in 112 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter and 5 transports in 112 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter and 5 transports in 112 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Germans lost in 112 Sea Zone Americans win with 1 fighter and 5 transports remaining. Battle score for attacker is -25 Casualties for Germans: 2 fighters and 3 tactical_bombers Casualties for Americans: 2 fighters Casualties for British: 1 destroyer Battle in Greater Southern Germany Germans attack with 2 artilleries and 2 infantry British defend with 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Greater Southern Germany, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 2 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany Germans roll dice for 2 artilleries and 1 infantry in Greater Southern Germany, round 3 : 2/3 hits, 1.00 expected hits British roll dice for 2 infantry in Greater Southern Germany, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Greater Southern Germany Germans win, taking Greater Southern Germany from British with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for British: 2 infantry Battle in Northwest Persia Germans attack with 16 armour, 35 artilleries, 1 bomber and 65 infantry Russians defend with 5 aaGuns, 9 armour, 20 artilleries, 3 fighters, 65 infantry, 8 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Northwest Persia : 0/1 hits, 0.17 expected hits Germans roll dice for 16 armour, 35 artilleries, 1 bomber and 65 infantry in Northwest Persia, round 2 : 39/117 hits, 37.00 expected hits Russians roll dice for 5 aaGuns, 9 armour, 20 artilleries, 3 fighters, 65 infantry, 8 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 38/106 hits, 38.00 expected hits 34 infantry owned by the Russians, 38 infantry owned by the Germans and 5 aaGuns owned by the Russians lost in Northwest Persia Germans roll dice for 16 armour, 35 artilleries, 1 bomber and 27 infantry in Northwest Persia, round 3 : 31/79 hits, 29.33 expected hits Russians roll dice for 9 armour, 20 artilleries, 3 fighters, 31 infantry, 8 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 3 : 29/72 hits, 26.67 expected hits 31 infantry owned by the Russians, 2 artilleries owned by the Germans and 27 infantry owned by the Germans lost in Northwest Persia Germans roll dice for 16 armour, 33 artilleries and 1 bomber in Northwest Persia, round 4 : 24/50 hits, 19.67 expected hits Russians roll dice for 9 armour, 20 artilleries, 3 fighters, 8 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 4 : 17/41 hits, 16.33 expected hits 8 mech_infantrys owned by the Russians, 16 artilleries owned by the Russians and 17 artilleries owned by the Germans lost in Northwest Persia 16 artilleries owned by the Germans and 16 armour owned by the Germans retreated to Caucasus Russians win with 9 armour, 4 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 45 Casualties for Germans: 19 artilleries and 65 infantry Casualties for Russians: 5 aaGuns, 16 artilleries, 65 infantry and 8 mech_infantrys Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Germans 1 armour moved from Turkmenistan to Caucasus 10 armour moved from Eastern Poland to Bryansk 1 infantry moved from Yugoslavia to Romania 1 bomber moved from Northwest Persia to Caucasus Place Units - Germans 3 infantry placed in Volgograd 3 armour placed in Ukraine 4 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 63 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Eastern Poland: 2 mech_infantrys EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.17 Russians regular : 3.00 Germans regular : 7.50 Russians AA : -0.17 British regular : 0.67
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TripleA Turn Summary: Russians round 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 24 Combat Move - Russians 9 armour, 4 artilleries, 3 fighters and 1 tactical_bomber moved from Northwest Persia to Persia Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 24 Purchase Units - Japanese Japanese buy 3 armour, 2 destroyers, 1 fighter, 6 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from West India to Eastern Persia 1 artillery moved from West India to Eastern Persia 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 38 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 3 submarines moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 35 Sea Zone to 20 Sea Zone 3 fighters moved from India to 42 Sea Zone 2 tactical_bombers moved from India to 42 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone Combat - Japanese Battle in Eastern Persia Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 6/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Battle in 21 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 2 battleships, 9 carriers, 1 cruiser, 7 destroyers, 7 submarines and 3 transports Americans defend with 1 submarine Japanese roll dice for 7 submarines in 35 Sea Zone, round 2 : 0/7 hits, 2.33 expected hits Japanese roll dice for 2 battleships, 9 carriers, 1 cruiser, 7 destroyers and 3 transports in 35 Sea Zone, round 2 : 2/10 hits, 4.17 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 9 carriers, 1 cruiser, 7 destroyers, 7 submarines and 3 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone 5 armour and 10 mech_infantrys moved from Burma to India 4 armour and 6 mech_infantrys moved from Greece to Romania 1 mech_infantry moved from Manchuria to Shantung 1 armour and 2 mech_infantrys moved from Kweichow to Burma 1 armour and 2 mech_infantrys moved from Malaya to Burma 1 fighter moved from 35 Sea Zone to Kwangsi 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 2 tactical_bombers moved from 21 Sea Zone to Japan 2 fighters moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Kwangsi Place Units - Japanese 3 submarines placed in 36 Sea Zone 2 destroyers placed in 37 Sea Zone 1 armour and 2 mech_infantrys placed in India 1 armour and 2 mech_infantrys placed in Greece 1 armour placed in Malaya 2 mech_infantrys placed in Shantung 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 21 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,6,2,6,1,2,2,6,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,4,6,1,4,3,3,1,5,1,3,2,4,1,6,3,1,1,2,1,6,1,4,6,4,6,4,6,2,2,4,2,2,1,5,4,6,4,3,5,4,5,6,3,5,5,1,6,6,6,3,6,4,1,6,3,1,1,2,5,4,1,5,4,4,1,2,3,4 Japanese collect 64 PUs (21 lost to blockades); end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -1.17 British regular : -0.33
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I’m so confused. What the heck is happening in the Pacific? Hahahahaha.
In other words, my high compliments to your skillful moves that confuse me to tears.
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@stough
Re: SZ 35 - subs can move anywhere during NCM - but have to stop if they enter a sz with a dd. And that SZ is bow hostile for your turn (though it doesn’t affect loading of trannies). At that point, you could move your fleet during combat move phase, or stay and fight, or move some and leave some to fight - but no matter what, you were not going to be able to move during NCM. Either way you choose, in this case, it was going to keep your fleet from getting into a good position vs the allied fleet occupying SZ6.
Thank you for the compliment. -
TripleA Manual Gamesave Post: Americans round 24
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 24 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 2 destroyers, 3 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 3 tactical_bombers moved from 115 Sea Zone to Germany 3 tactical_bombers moved from Western Germany to Germany 5 fighters moved from Western Germany to Germany 18 infantry moved from Western Germany to Germany 28 armour and 12 bombers moved from Western Germany to Germany 3 bombers moved from Northern Italy to Germany
Combat Hit Differential Summary :
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@Stough
OOL for Germany? -
@mainah kill them all; AAA first
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TripleA Turn Summary: Americans round 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 24 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 2 destroyers, 3 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 3 tactical_bombers moved from 115 Sea Zone to Germany 3 tactical_bombers moved from Western Germany to Germany 5 fighters moved from Western Germany to Germany 18 infantry moved from Western Germany to Germany 28 armour and 12 bombers moved from Western Germany to Germany 3 bombers moved from Northern Italy to Germany Combat - Americans Americans creates battle in territory 19 Sea Zone Americans creates battle in territory 6 Sea Zone Battle in Germany Americans attack with 28 armour, 15 bombers, 5 fighters, 18 infantry and 6 tactical_bombers Germans defend with 2 aaGuns, 14 armour, 14 artilleries, 1 factory_major and 48 infantry; Italians defend with 2 aaGuns; Japanese defend with 3 armour and 1 mech_infantry Italians roll AA dice in Germany : 5/12 hits, 2.00 expected hits 5 fighters owned by the Americans lost in Germany Americans roll dice for 28 armour, 15 bombers, 18 infantry and 6 tactical_bombers in Germany, round 2 : 27/67 hits, 31.00 expected hits Germans roll dice for 4 aaGuns, 17 armour, 14 artilleries, 48 infantry and 1 mech_infantry in Germany, round 2 : 27/80 hits, 29.50 expected hits 2 aaGuns owned by the Germans, 2 aaGuns owned by the Italians, 23 infantry owned by the Germans, 9 armour owned by the Americans and 18 infantry owned by the Americans lost in Germany Americans roll dice for 19 armour, 15 bombers and 6 tactical_bombers in Germany, round 3 : 24/40 hits, 23.50 expected hits Germans roll dice for 17 armour, 14 artilleries, 25 infantry and 1 mech_infantry in Germany, round 3 : 17/57 hits, 21.83 expected hits 24 infantry owned by the Germans and 17 armour owned by the Americans lost in Germany Americans roll dice for 2 armour, 15 bombers and 6 tactical_bombers in Germany, round 4 : 15/23 hits, 14.33 expected hits Germans roll dice for 17 armour, 14 artilleries, 1 infantry and 1 mech_infantry in Germany, round 4 : 14/33 hits, 13.83 expected hits 1 mech_infantry owned by the Japanese, 13 artilleries owned by the Germans, 1 infantry owned by the Germans, 6 tactical_bombers owned by the Americans, 2 armour owned by the Americans and 6 bombers owned by the Americans lost in Germany Americans roll dice for 9 bombers in Germany, round 5 : 7/9 hits, 6.00 expected hits Germans roll dice for 17 armour and 1 artillery in Germany, round 5 : 11/18 hits, 8.83 expected hits 1 artillery owned by the Germans, 6 armour owned by the Germans and 9 bombers owned by the Americans lost in Germany Germans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 11 armour remaining. Battle score for attacker is -258 Casualties for Americans: 28 armour, 15 bombers, 5 fighters, 18 infantry and 6 tactical_bombers Casualties for Germans: 2 aaGuns, 6 armour, 14 artilleries and 48 infantry Casualties for Italians: 2 aaGuns Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 3 transports moved from 115 Sea Zone to 113 Sea Zone 5 transports moved from 112 Sea Zone to 91 Sea Zone 1 infantry moved from Finland to Norway 1 submarine moved from 125 Sea Zone to 110 Sea Zone 4 infantry moved from Western United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 5 submarines moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone Place Units - Americans 1 armour, 1 fighter and 1 mech_infantry placed in Western Germany 1 armour, 1 mech_infantry and 1 tactical_bomber placed in Northern Italy 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -1.83 Germans regular : -5.00 Italians AA : 3.00
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Marshall Islands : 1 flag South Australia : 1 bomber Wake Island : 1 airfield Western United States : 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 1 harbour and 4 infantry Midway : 1 airfield 26 Sea Zone : 1 flag, 2 transports 20 Sea Zone : 1 destroyer 22 Sea Zone : 1 flag 21 Sea Zone : 1 destroyer 10 Sea Zone : 1 carrier, 2 destroyers and 2 fighters 19 Sea Zone : 1 flag 17 Sea Zone : 1 flag 1 Sea Zone : 1 flag 6 Sea Zone : 1 flag, 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 8 fighters, 4 infantry, 16 submarines, 3 tactical_bombers and 3 transports Central United States : 1 factory_major Eastern United States : 1 airfield, 1 factory_major and 1 harbour Western Germany : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry Norway : 1 flag, 1 infantry Denmark : 1 flag Holland Belgium : 1 flag Northern Italy : 1 flag, 1 armour, 1 factory_minor, 1 mech_infantry and 1 tactical_bomber Libya : 1 flag 119 Sea Zone : 1 flag 125 Sea Zone : 1 flag 113 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers and 3 transports 89 Sea Zone : 1 flag 93 Sea Zone : 1 flag 109 Sea Zone : 1 flag 91 Sea Zone : 7 transports Finland : 1 flag 110 Sea Zone : 1 submarine
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TripleA Turn Summary: UK_Pacific round 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 24 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 2 destroyers, 3 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 3 tactical_bombers moved from 115 Sea Zone to Germany 3 tactical_bombers moved from Western Germany to Germany 5 fighters moved from Western Germany to Germany 18 infantry moved from Western Germany to Germany 28 armour and 12 bombers moved from Western Germany to Germany 3 bombers moved from Northern Italy to Germany Combat - Americans Americans creates battle in territory 19 Sea Zone Americans creates battle in territory 6 Sea Zone Battle in Germany Americans attack with 28 armour, 15 bombers, 5 fighters, 18 infantry and 6 tactical_bombers Germans defend with 2 aaGuns, 14 armour, 14 artilleries, 1 factory_major and 48 infantry; Italians defend with 2 aaGuns; Japanese defend with 3 armour and 1 mech_infantry Italians roll AA dice in Germany : 5/12 hits, 2.00 expected hits 5 fighters owned by the Americans lost in Germany Americans roll dice for 28 armour, 15 bombers, 18 infantry and 6 tactical_bombers in Germany, round 2 : 27/67 hits, 31.00 expected hits Germans roll dice for 4 aaGuns, 17 armour, 14 artilleries, 48 infantry and 1 mech_infantry in Germany, round 2 : 27/80 hits, 29.50 expected hits 2 aaGuns owned by the Germans, 2 aaGuns owned by the Italians, 23 infantry owned by the Germans, 9 armour owned by the Americans and 18 infantry owned by the Americans lost in Germany Americans roll dice for 19 armour, 15 bombers and 6 tactical_bombers in Germany, round 3 : 24/40 hits, 23.50 expected hits Germans roll dice for 17 armour, 14 artilleries, 25 infantry and 1 mech_infantry in Germany, round 3 : 17/57 hits, 21.83 expected hits 24 infantry owned by the Germans and 17 armour owned by the Americans lost in Germany Americans roll dice for 2 armour, 15 bombers and 6 tactical_bombers in Germany, round 4 : 15/23 hits, 14.33 expected hits Germans roll dice for 17 armour, 14 artilleries, 1 infantry and 1 mech_infantry in Germany, round 4 : 14/33 hits, 13.83 expected hits 1 mech_infantry owned by the Japanese, 13 artilleries owned by the Germans, 1 infantry owned by the Germans, 6 tactical_bombers owned by the Americans, 2 armour owned by the Americans and 6 bombers owned by the Americans lost in Germany Americans roll dice for 9 bombers in Germany, round 5 : 7/9 hits, 6.00 expected hits Germans roll dice for 17 armour and 1 artillery in Germany, round 5 : 11/18 hits, 8.83 expected hits 1 artillery owned by the Germans, 6 armour owned by the Germans and 9 bombers owned by the Americans lost in Germany Germans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 11 armour remaining. Battle score for attacker is -258 Casualties for Americans: 28 armour, 15 bombers, 5 fighters, 18 infantry and 6 tactical_bombers Casualties for Germans: 2 aaGuns, 6 armour, 14 artilleries and 48 infantry Casualties for Italians: 2 aaGuns Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 3 transports moved from 115 Sea Zone to 113 Sea Zone 5 transports moved from 112 Sea Zone to 91 Sea Zone 1 infantry moved from Finland to Norway 1 submarine moved from 125 Sea Zone to 110 Sea Zone 4 infantry moved from Western United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 5 submarines moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone Place Units - Americans 1 armour, 1 fighter and 1 mech_infantry placed in Western Germany 1 armour, 1 mech_infantry and 1 tactical_bomber placed in Northern Italy 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - British 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Germany 2 artilleries moved from 113 Sea Zone to Germany 2 infantry moved from Western Germany to Greater Southern Germany 3 tactical_bombers moved from United Kingdom to Germany 2 fighters moved from Northern Italy to Greater Southern Germany 2 mech_infantrys moved from Northern Italy to Yugoslavia 2 fighters moved from Northern Italy to Yugoslavia 1 fighter and 1 mech_infantry moved from Northern Italy to Germany 1 artillery moved from Western Germany to Greater Southern Germany 6 armour, 2 artilleries, 3 fighters, 3 infantry and 3 mech_infantrys moved from Western Germany to Germany Combat - British Battle in Yugoslavia British attack with 2 fighters and 2 mech_infantrys Germans defend with 1 infantry British roll dice for 2 fighters and 2 mech_infantrys in Yugoslavia, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Yugoslavia British win, taking Yugoslavia from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Greater Southern Germany British attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 2 artilleries British roll dice for 1 artillery, 2 fighters and 2 infantry in Greater Southern Germany, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 2 artilleries in Greater Southern Germany, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Germans lost in Greater Southern Germany British win, taking Greater Southern Germany from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 artilleries Battle in Germany British attack with 6 armour, 4 artilleries, 4 fighters, 7 infantry, 4 mech_infantrys and 3 tactical_bombers Germans defend with 8 armour and 1 factory_major; Japanese defend with 3 armour British roll dice for 6 armour, 4 artilleries, 4 fighters, 7 infantry, 4 mech_infantrys and 3 tactical_bombers in Germany, round 2 : 10/28 hits, 10.83 expected hits Germans roll dice for 11 armour in Germany, round 2 : 2/11 hits, 5.50 expected hits 3 armour owned by the Japanese, 7 armour owned by the Germans and 2 infantry owned by the British lost in Germany British roll dice for 6 armour, 4 artilleries, 4 fighters, 5 infantry, 4 mech_infantrys and 3 tactical_bombers in Germany, round 3 : 9/26 hits, 10.50 expected hits Germans roll dice for 1 armour in Germany, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Germany British captures 63PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 6 armour, 4 artilleries, 4 fighters, 4 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 57 Casualties for British: 3 infantry Casualties for Germans: 8 armour Casualties for Japanese: 3 armour Non Combat Move - British 4 fighters and 3 tactical_bombers moved from Germany to Western Germany 2 fighters moved from Yugoslavia to Southern Italy 2 fighters moved from Greater Southern Germany to Southern Italy 2 aaGuns and 2 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Persia to Northwest Persia Place Units - British 3 infantry placed in Persia 3 fighters placed in Egypt 1 armour and 1 mech_infantry placed in Southern Italy Turn Complete - British British collect 49 PUs; end with 115 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 120 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1.83 Germans regular : -9.00 British regular : -1.50 Italians AA : 3.00
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Marshall Islands : 1 flag South Australia : 1 bomber Wake Island : 1 airfield Western United States : 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 1 harbour and 4 infantry Midway : 1 airfield 26 Sea Zone : 1 flag, 2 transports 20 Sea Zone : 1 destroyer 22 Sea Zone : 1 flag 21 Sea Zone : 1 destroyer 10 Sea Zone : 1 carrier, 2 destroyers and 2 fighters 19 Sea Zone : 1 flag 17 Sea Zone : 1 flag 1 Sea Zone : 1 flag 6 Sea Zone : 1 flag, 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 8 fighters, 4 infantry, 16 submarines, 3 tactical_bombers and 3 transports Central United States : 1 factory_major Eastern United States : 1 airfield, 1 factory_major and 1 harbour Iceland : 1 airfield Quebec : 1 factory_minor Gibraltar : 1 airfield and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 factory_minor, 3 fighters and 1 harbour Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield United Kingdom : 1 airfield, 1 factory_major and 1 harbour French Central Africa : 1 mech_infantry Greater Southern Germany : 1 flag, 1 artillery and 2 infantry Western Germany : 1 flag, 8 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 5 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 3 tactical_bombers Germany : 1 flag, 6 armour, 4 artilleries, 1 factory_minor, 4 infantry and 4 mech_infantrys Norway : 1 flag, 1 infantry Denmark : 1 flag Holland Belgium : 1 flag Tobruk : 1 flag Northern Italy : 1 flag, 1 armour, 1 factory_minor, 1 mech_infantry and 1 tactical_bomber Libya : 1 flag Italian Somaliland : 1 flag Southern Italy : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour and 1 mech_infantry Ethiopia : 1 flag Sardinia : 1 flag 119 Sea Zone : 1 flag 125 Sea Zone : 1 flag 80 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 3 transports 113 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers and 6 transports 70 Sea Zone : 1 flag 106 Sea Zone : 1 flag 89 Sea Zone : 1 flag 93 Sea Zone : 1 flag Eire : 1 flag 109 Sea Zone : 1 flag Iraq : 1 flag 72 Sea Zone : 1 flag Brazil : 1 flag Northwest Persia : 1 infantry Persia : 1 flag, 4 armour, 9 artilleries, 1 factory_minor, 5 fighters, 23 infantry, 1 mech_infantry and 8 tactical_bombers Yugoslavia : 1 flag, 2 mech_infantrys 91 Sea Zone : 7 transports Finland : 1 flag 110 Sea Zone : 1 submarine
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Thank the lord Novgorod is safe- I thought I was in trouble there for a minute.
I feel like you deserve to hear that victory song that plays win you win the game.
Maybe I can fly out my Japanese planes and you can attack Japan with the US and then Anzac to hear the glory of the final victory song.
Or the final victory song can be the sound of there not being a round 25.
Your call.
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In other words-
A) I can concede
B) I can concede by throwing the game next turn
C) we can keep going if you want to you crush Japan legit. -
@stough
Let’s move on. The official win is probably 2 weeks from now at the rate we play. -
Hahaha.
Yes we probably should. The game is so long, I can’t even pull up the game history - my laptop just freaks out and locks up.I’ll start the last in our 1940 series. Give me a few days.
After that it will be the spooky world of Balanced 1940, with the weird Vichy French and the Chinese that never die.
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I’m going into the Hospital for Hernia surgery. Not sure how long I’ll be there (could be 10 days) and not sure if they will have wifi.
I’ll start up a new game for us when able and ready. Thanks for your patience.