Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour and 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCDS (X) vs Wiz (L) PTV
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@cds your strategy is certainly making life hard for me in getting control of the seas!
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Lol, old times relive… As the Dutch and English battle it out on the high sea’s…
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Did I need to choose scramble/intercept or so?!
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@cds not on any of the combats I did…your J dds were out of range of your carriers for air cover…
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No, I figured it was on the UK map, but downloaded it, no combat there either…
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@cds nope…not strong enough to challenge any of your fleets yet :disappointed:
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Well I hope you do still enjoy playing the game, altough life is harder for you because of my strategy…
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You as a English men should know that who ever rules the seas (waves) rules the world ;)
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@cds Which is why i shall gain control of them soon! :flag-gb:
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Yes, I fear you are right :(
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@cds Hey there…just a little reminder about this game!
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Lol, I know. Its not that I am not working on it. I think I am working too much on it. Already had 6 different scenario’s tested. Its still in progress. Sometimes its the purchase that I dont feel happy with, the other time its the movement or placement. So I hope you can be patient with me. Wanted to make a decission this weekend, but feel I need a little bit more time.
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@cds np…just checking in lol
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 artilleries and 3 transports; Remaining resources: 1 PUs; Combat Move - Italians 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery and 1 infantry moved from Libya to 98 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 98 Sea Zone to 100 Sea Zone 1 transport moved from 101 Sea Zone to 97 Sea Zone 1 battleship and 1 destroyer moved from 101 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from Crete to 100 Sea Zone 2 artilleries and 2 infantry moved from 100 Sea Zone to Alexandria 1 fighter moved from Malta to 100 Sea Zone 2 fighters moved from Greece to 100 Sea Zone 1 bomber moved from Romania to 100 Sea Zone 5 infantry moved from Yugoslavia to Albania 2 infantry moved from Bulgaria to Greece 2 armour moved from Western Ukraine to Romania 1 cruiser moved from 93 Sea Zone to 97 Sea Zone Combat - Italians Non Combat Move - Italians 1 bomber and 3 fighters moved from 100 Sea Zone to Southern Italy Place Units - Italians 3 transports placed in 97 Sea Zone 4 artilleries placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
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Still not sure, but I quess life is all about taking risks… I had multiple options on which way to go… I hope I made the right decision…
Oh well… Who doesnt dare, doesnt win ;)
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 4 fighters moved from New South Wales to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 transport 1 transport owned by the Japanese lost in 55 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 4 fighters moved from 55 Sea Zone to New South Wales 1 infantry moved from New South Wales to South Australia 1 submarine moved from 63 Sea Zone to 59 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 4 fighters moved from New South Wales to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 transport 1 transport owned by the Japanese lost in 55 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 4 fighters moved from 55 Sea Zone to New South Wales 1 infantry moved from New South Wales to South Australia 1 submarine moved from 63 Sea Zone to 59 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Adding units owned by ANZAC to 31 Sea Zone: 1 cruiser and 1 destroyer EDIT: Removing units owned by ANZAC from 32 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@cds For sure!
Minor edit with anzacs…missed moving some boats :+1:
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Thanks! Edit on this map is sometimes required.
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I need to redo my turn with Germany, noticed a rule that makes things a little bit easier for me. So that changes my purchase, but not my combat movement or non-combat movement. I already made the combat and you didnt get a hit, so its on me if you succeed the other time around.