@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
dawg Axis v. Entek Allies WaW
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TripleA Turn Summary: Dutch round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Dutch 1 Infantry and 1 Tank moved from West Borneo to 110 Sea Zone 1 Carrier, 1 Infantry, 1 Tank and 1 Transport moved from 110 Sea Zone to 65 Sea Zone 1 Infantry and 1 Tank moved from 65 Sea Zone to S.Thailand Dutch take S.Thailand from Thai 1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Hollandia Purchase Units - Dutch Dutch buy 2 Elites, 2 Fighters and 1 Transport; Remaining resources: 0 PUs; Combat - Dutch Non Combat Move - Dutch 1 Tank moved from Suriname to Bahia Place Units - Dutch 1 Transport placed in 32 Sea Zone 2 Fighters placed in 65 Sea Zone 2 Elites placed in Suriname Turn Complete - Dutch Dutch collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Finns 3 ArmoredCars moved from S.Karelia to Gorky 1 ArmoredCar moved from S.Karelia to Gorky 2 Tanks moved from Smolensk to Yaroslavl 3 Tanks moved from Kursk to Tula 2 Tanks moved from Rostov to Erzurum 2 Tanks moved from Kursk to Georgia 1 Elite and 2 Infantrys moved from Vyborg to S.Karelia 3 Tanks moved from Oulu to S.Karelia 1 Artillery and 1 Infantry moved from Lapland to N.Karelia 3 Infantrys moved from Tampere to Oulu 2 Tanks moved from Upper Norrland to Oulu 2 Infantrys, 3 Mech.Infs and 1 Tank moved from Helsinki to Tampere 3 Mech.Infs moved from Tampere to Vyborg 1 Tank moved from Tampere to Oulu 4 Artillerys, 2 Elites and 1 Infantry moved from Middle Norrland to Upper Norrland Purchase Units - Finns Finns buy 2 ArmoredCars, 1 Elite, 2 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Finns Battle in Yaroslavl Finns attack with 2 Tanks Russians defend with 1 Artillery Finns roll dice for 2 Tanks in Yaroslavl, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 Artillery in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Yaroslavl Finns win, taking Yaroslavl from Russians with 2 Tanks remaining. Battle score for attacker is 4 Casualties for Russians: 1 Artillery Battle in Gorky Finns attack with 4 ArmoredCars Russians defend with 1 Artillery and 2 Infantrys Finns roll dice for 4 ArmoredCars in Gorky, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Gorky, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Gorky Finns roll dice for 3 ArmoredCars in Gorky, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Gorky, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Gorky Finns roll dice for 2 ArmoredCars in Gorky, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery in Gorky, round 4 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Finns lost in Gorky Finns roll dice for 1 ArmoredCar in Gorky, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery in Gorky, round 5 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 ArmoredCar in Gorky, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery in Gorky, round 6 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Finns lost in Gorky Russians win with 1 Artillery remaining. Battle score for attacker is -12 Casualties for Finns: 4 ArmoredCars Casualties for Russians: 2 Infantrys Battle in Tula Finns attack with 3 Tanks Russians defend with 1 Artillery and 1 Infantry Finns roll dice for 3 Tanks in Tula, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Tula, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Tank owned by the Finns lost in Tula Finns win, taking Tula from Russians with 2 Tanks remaining. Battle score for attacker is 1 Casualties for Finns: 1 Tank Casualties for Russians: 1 Artillery and 1 Infantry Non Combat Move - Finns Place Units - Finns 2 Mech.Infs placed in Vyborg 2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank placed in Helsinki Turn Complete - Finns Finns collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Finns regular : -0.17 Russians regular : 1.33 -
TripleA Turn Summary: Romanians round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Romanians 5 Elites and 8 Infantrys moved from Astrakhan to Azerbaijan 5 ArmoredCars moved from Erzurum to E.Iran 1 Artillery, 1 Infantry and 5 Tanks moved from W.Iran to E.Iran 1 ArmoredCar and 1 Mech.Inf moved from Iraq to E.Iran 1 Infantry moved from Ankara to Erzurum 2 ArmoredCars and 1 Tank moved from Bursa to Erzurum 2 ArmoredCars moved from Rostov to Gorky 1 Infantry moved from Penza to Gorky 1 Infantry moved from Rostov to Penza 2 ArmoredCars, 2 Artillerys and 8 Infantrys moved from Rostov to Georgia 2 Artillerys and 2 Infantrys moved from Kursk to Rostov 1 Infantry moved from Donetsk to Rostov 4 Infantrys moved from Odessa to Donetsk 3 ArmoredCars, 1 Artillery and 3 Infantrys moved from Vinnytsia to Donetsk 3 ArmoredCars moved from Donetsk to Rostov Purchase Units - Romanians Romanians buy 4 ArmoredCars, 5 Infantrys, 1 Mech.Inf and 4 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in E.Iran Romanians attack with 6 ArmoredCars, 1 Artillery, 1 Infantry, 1 Mech.Inf and 5 Tanks British defend with 3 Mech.Infs Romanians roll dice for 6 ArmoredCars, 1 Artillery, 1 Infantry, 1 Mech.Inf and 5 Tanks in E.Iran, round 2 : 5/14 hits, 5.50 expected hits British roll dice for 3 Mech.Infs in E.Iran, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Romanians and 3 Mech.Infs owned by the British lost in E.Iran Romanians win, taking E.Iran from British with 6 ArmoredCars, 1 Artillery, 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 16 Casualties for Romanians: 1 Infantry Casualties for British: 3 Mech.Infs Battle in Gorky Romanians attack with 2 ArmoredCars and 1 Infantry Russians defend with 1 Artillery Romanians roll dice for 2 ArmoredCars and 1 Infantry in Gorky, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Artillery in Gorky, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Gorky Romanians win, taking Gorky from Russians with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 Artillery Battle in Azerbaijan Romanians attack with 5 Elites and 8 Infantrys Neutral defend with 1 Infantry Romanians roll dice for 5 Elites and 8 Infantrys in Azerbaijan, round 2 : 2/13 hits, 3.00 expected hits Neutral roll dice for 1 Infantry in Azerbaijan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the Romanians lost in Azerbaijan Romanians loses 0 PUs for violating Azerbaijans neutrality. Romanians win, taking Azerbaijan from Neutral with 5 Elites and 7 Infantrys remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - Romanians 1 Infantry and 3 Mech.Infs moved from Bucharest to E.Romania 3 Mech.Infs moved from E.Romania to Istanbul Place Units - Romanians 4 Infantrys placed in Vinnytsia 3 Tanks placed in W.Iran 1 ArmoredCar, 1 Mech.Inf and 1 Tank placed in Bursa 3 ArmoredCars and 1 Infantry placed in Bucharest Turn Complete - Romanians Romanians collect 54 PUs; end with 54 PUsCombat Hit Differential Summary :
Romanians regular : -1.33 Russians regular : -0.33 Neutral regular : 0.67 British regular : 0.00 -
TripleA Turn Summary: Thai round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Turn Complete - ThaiCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Americans 2 Infantrys moved from Minamitori to 86 Sea Zone 2 Infantrys and 1 Transport moved from 86 Sea Zone to 84 Sea Zone 2 Marines moved from Kyushu to 85 Sea Zone 2 Elites moved from Kyushu to 85 Sea Zone 1 Marine moved from Chubu to 85 Sea Zone 4 Elites moved from Tokyo to 85 Sea Zone 2 Artillerys moved from Hokkaido to 85 Sea Zone 1 Elite moved from Hokkaido to 85 Sea Zone 1 Marine moved from Wake to 87 Sea Zone 1 Marine and 1 S.Submarine moved from 87 Sea Zone to 84 Sea Zone 2 Artillerys, 3 B.Transports, 7 Elites and 1 Marine moved from 85 Sea Zone to 84 Sea Zone 2 Marines and 2 S.Submarines moved from 85 Sea Zone to 84 Sea Zone 1 Elite moved from Tohoku to 84 Sea Zone 2 Adv.Fighters, 1 B.Carrier, 2 Battleships, 1 Destroyer and 1 Fighter moved from 85 Sea Zone to 84 Sea Zone 2 Adv.Fighters, 2 Artillerys, 8 Elites, 1 Fighter, 2 Infantrys and 4 Marines moved from 84 Sea Zone to Korea 7 Elites moved from Washington to 13 Sea Zone 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports, 2 Destroyers and 7 Elites moved from 13 Sea Zone to 8 Sea Zone 7 Elites moved from 8 Sea Zone to Greenland 10 Elites and 1 Marine moved from French Sudan to French Equatorial Africa 1 S.Bomber moved from Gold Coast to French Equatorial Africa 1 Fighter moved from 36 Sea Zone to French Equatorial Africa 4 Elites moved from Bahia to 35 Sea Zone 1 B.Transport, 1 Destroyer and 4 Elites moved from 35 Sea Zone to 36 Sea Zone 4 Elites moved from 36 Sea Zone to Mauritania French take Mauritania from Italians 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 3 Elites moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 3 Elites moved from 26 Sea Zone to 32 Sea Zone 3 Elites moved from 32 Sea Zone to Bahia 1 Destroyer moved from 32 Sea Zone to 36 Sea Zone 2 Elites moved from South Central USA to South Atlantic USA Purchase Units - Americans Americans buy 4 B.Transports, 19 Elites, 2 Factorys, 1 Fighter and 1 Tank; Remaining resources: 0 PUs; Combat - Americans Battle in French Equatorial Africa Americans attack with 10 Elites, 1 Fighter, 1 Marine and 1 S.Bomber Italians defend with 1 Artillery, 1 Bunker, 1 Factory, 5 Infantrys and 1 Mech.Inf Americans roll dice for 10 Elites, 1 Fighter, 1 Marine and 1 S.Bomber in French Equatorial Africa, round 2 : 6/13 hits, 5.17 expected hits Units damaged: 1 Bunker owned by the Italians Italians roll dice for 1 Artillery, 1 Bunker, 5 Infantrys and 1 Mech.Inf in French Equatorial Africa, round 2 : 4/8 hits, 2.83 expected hits 4 Elites owned by the Americans and 5 Infantrys owned by the Italians lost in French Equatorial Africa Americans roll dice for 6 Elites, 1 Fighter, 1 Marine and 1 S.Bomber in French Equatorial Africa, round 3 : 5/9 hits, 3.83 expected hits Italians roll dice for 1 Artillery, 1 Bunker and 1 Mech.Inf in French Equatorial Africa, round 3 : 3/3 hits, 1.17 expected hits 1 Bunker owned by the Italians, 3 Elites owned by the Americans, 1 Artillery owned by the Italians and 1 Mech.Inf owned by the Italians lost in French Equatorial Africa Americans win, taking French Equatorial Africa from Italians with 3 Elites, 1 Fighter, 1 Marine and 1 S.Bomber remaining. Battle score for attacker is 5 Casualties for Americans: 7 Elites Casualties for Italians: 1 Artillery, 1 Bunker, 5 Infantrys and 1 Mech.Inf Battle in Korea Americans attack with 2 Adv.Fighters, 2 Artillerys, 8 Elites, 1 Fighter, 2 Infantrys and 4 Marines Hisaichi defend with 1 Infantry Americans roll dice for 2 Battleships in Korea, round 2 : 2/2 hits, 1.33 expected hits 1 Infantry owned by the Hisaichi lost in Korea Americans win, taking Korea from Hisaichi with 2 Adv.Fighters, 2 Artillerys, 8 Elites, 1 Fighter, 2 Infantrys and 4 Marines remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Americans 2 Adv.Fighters moved from Korea to 84 Sea Zone 1 Fighter moved from Korea to 84 Sea Zone 1 S.Bomber moved from Bahia to Gold Coast 1 S.Bomber moved from French Equatorial Africa to Gold Coast 1 Fighter moved from French Equatorial Africa to 36 Sea Zone 2 Destroyers moved from 34 Sea Zone to 36 Sea Zone 2 L.Fighters moved from Olyokminsk to Sibirsky Place Units - Americans 1 Factory placed in Chubu 8 Elites placed in Tokyo 1 Factory placed in Tohoku 2 B.Transports placed in 35 Sea Zone 3 Elites placed in South Atlantic USA 2 B.Transports placed in 13 Sea Zone 8 Elites, 1 Fighter and 1 Tank placed in Washington Turn Complete - Americans Americans collect 139 PUs; end with 139 PUsCombat Hit Differential Summary :
Americans regular : 2.67 Italians regular : 3.00 -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Germans 2 Artillerys, 5 HeavyTanks, 7 Infantrys, 15 Mech.Infs and 7 Tanks moved from Yeniseysk to Sibirsky 2 Mech.Infs moved from Salekhard to Khatanga 2 Mech.Infs moved from Salekhard to Evenkia 2 Mech.Infs moved from Sverdlovsk to Bratsk 2 Mech.Infs moved from Sverdlovsk to Novosibirsk 1 Mech.Inf moved from Sverdlovsk to Yeniseysk 1 Mech.Inf moved from Yeniseysk to Krasnoyarsk Germans take Krasnoyarsk from Russians 1 Artillery moved from Kuybyshev to Ufa Germans take Ufa from Russians 3 HeavyTanks and 6 Tanks moved from W.Iran to Baluchistan Germans take Baluchistan from British 5 Mech.Infs moved from Erzurum to Baluchistan 2 Mech.Infs moved from Georgia to Iraq 1 ArmoredCar moved from Georgia to W.Iran 2 JetFighters moved from Georgia to 58 Sea Zone 2 Mech.Infs moved from Komi to Karaganda 1 Mech.Inf moved from Komi to Evenkia 1 Mech.Inf moved from Komi to Khatanga 1 Destroyer and 1 Submarine moved from 11 Sea Zone to 18 Sea Zone 1 S.Submarine moved from 10 Sea Zone to 18 Sea Zone 1 Destroyer and 1 Submarine moved from 12 Sea Zone to 22 Sea Zone 4 Infantrys moved from Kiev to Kursk 3 Adv.Fighters moved from Kiev to W.Iran 3 Adv.Fighters moved from Warsaw to Greece 1 ArmoredCar moved from Warsaw to Kiev 2 Infantrys moved from Novgorod to Smolensk 2 Bombers moved from Arkhangelsk to Uzbekistan 1 Tank moved from Tashkent to Alma Ata 1 Tank moved from Tashkent to Uzbekistan 2 Bombers moved from Arkhangelsk to Alma Ata 1 Infantry moved from Picardy to Normandy 4 Infantrys moved from Belgium to Netherlands 1 Infantry moved from Netherlands to Hamburg 2 Infantrys moved from Belgium to Netherlands 1 Infantry moved from Belgium to Netherlands 6 Infantrys moved from Picardy to Belgium 1 Infantry moved from Munster to Dublin Purchase Units - Germans Germans buy 1 Adv.Fighter, 19 Mech.Infs and 2 Stukas; Remaining resources: 0 PUs; Combat - Germans Battle in Bratsk Germans attack with 2 Mech.Infs Russians defend with 1 Infantry Germans roll dice for 2 Mech.Infs in Bratsk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Bratsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Bratsk Germans win, taking Bratsk from Russians with 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Sibirsky Germans attack with 2 Artillerys, 5 HeavyTanks, 7 Infantrys, 15 Mech.Infs and 7 Tanks Americans defend with 2 L.Fighters; Russians defend with 1 Adv.Fighter, 1 ArmoredCar, 1 Bunker, 1 Elite, 1 Factory, 2 Fighters, 10 Infantrys, 1 Mech.Inf and 10 Tanks Germans roll dice for 2 Artillerys, 5 HeavyTanks, 7 Infantrys, 15 Mech.Infs and 7 Tanks in Sibirsky, round 2 : 11/36 hits, 14.83 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Bunker, 1 Elite, 2 Fighters, 10 Infantrys, 2 L.Fighters, 1 Mech.Inf and 10 Tanks in Sibirsky, round 2 : 18/29 hits, 12.67 expected hits 1 ArmoredCar owned by the Russians, 9 Infantrys owned by the Russians, 2 Artillerys owned by the Germans, 7 Infantrys owned by the Germans and 9 Mech.Infs owned by the Germans lost in Sibirsky Germans roll dice for 5 HeavyTanks, 6 Mech.Infs and 7 Tanks in Sibirsky, round 3 : 5/18 hits, 8.83 expected hits Russians roll dice for 1 Adv.Fighter, 1 Bunker, 1 Elite, 2 Fighters, 1 Infantry, 2 L.Fighters, 1 Mech.Inf and 10 Tanks in Sibirsky, round 3 : 2/19 hits, 9.50 expected hits 1 Elite owned by the Russians, 1 Infantry owned by the Russians, 1 Mech.Inf owned by the Russians, 2 Mech.Infs owned by the Germans and 2 Tanks owned by the Russians lost in Sibirsky Germans roll dice for 5 HeavyTanks, 4 Mech.Infs and 7 Tanks in Sibirsky, round 4 : 10/16 hits, 8.17 expected hits Russians roll dice for 1 Adv.Fighter, 1 Bunker, 2 Fighters, 2 L.Fighters and 8 Tanks in Sibirsky, round 4 : 9/14 hits, 7.50 expected hits 1 Fighter owned by the Russians, 1 Bunker owned by the Russians, 4 Mech.Infs owned by the Germans, 8 Tanks owned by the Russians and 5 Tanks owned by the Germans lost in Sibirsky Germans roll dice for 5 HeavyTanks and 2 Tanks in Sibirsky, round 5 : 5/7 hits, 4.33 expected hits Russians roll dice for 1 Adv.Fighter, 1 Fighter and 2 L.Fighters in Sibirsky, round 5 : 2/4 hits, 2.50 expected hits 1 Fighter owned by the Russians, 2 L.Fighters owned by the Americans, 1 Adv.Fighter owned by the Russians and 2 Tanks owned by the Germans lost in Sibirsky Germans captures 34PUs while taking Russians capital Germans win, taking Sibirsky from Russians with 5 HeavyTanks remaining. Battle score for attacker is -8 Casualties for Germans: 2 Artillerys, 7 Infantrys, 15 Mech.Infs and 7 Tanks Casualties for Russians: 1 Adv.Fighter, 1 ArmoredCar, 1 Bunker, 1 Elite, 2 Fighters, 10 Infantrys, 1 Mech.Inf and 10 Tanks Casualties for Americans: 2 L.Fighters Battle in Alma Ata Germans attack with 2 Bombers and 1 Tank Russians defend with 1 Infantry Germans roll dice for 2 Bombers and 1 Tank in Alma Ata, round 2 : 2/3 hits, 1.83 expected hits Russians roll dice for 1 Infantry in Alma Ata, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Alma Ata Germans win, taking Alma Ata from Russians with 2 Bombers and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in 18 Sea Zone Germans attack with 3 Cruisers, 2 Destroyers, 3 S.Submarines and 1 Submarine British defend with 1 Battleship, 3 Destroyers and 4 T.Boats Germans roll dice for 3 S.Submarines and 1 Submarine in 18 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Units damaged: 1 Battleship owned by the British Germans roll dice for 3 Cruisers and 2 Destroyers in 18 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 Battleship, 3 Destroyers and 4 T.Boats in 18 Sea Zone, round 2 : 3/8 hits, 2.33 expected hits 1 Submarine owned by the Germans, 2 Destroyers owned by the Germans and 4 T.Boats owned by the British lost in 18 Sea Zone Germans roll dice for 3 S.Submarines in 18 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 3 Cruisers in 18 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 1 Battleship and 3 Destroyers in 18 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits 1 Battleship owned by the British, 3 Destroyers owned by the British and 1 S.Submarine owned by the Germans lost in 18 Sea Zone Germans win with 3 Cruisers and 2 S.Submarines remaining. Battle score for attacker is 35 Casualties for Germans: 2 Destroyers, 1 S.Submarine and 1 Submarine Casualties for British: 1 Battleship, 3 Destroyers and 4 T.Boats Battle in 58 Sea Zone Germans attack with 2 JetFighters Anzac defend with 2 S.Submarines Germans roll dice for 2 JetFighters in 58 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits 2 S.Submarines owned by the Anzac lost in 58 Sea Zone Germans win with 2 JetFighters remaining. Battle score for attacker is 20 Casualties for Anzac: 2 S.Submarines Battle in Uzbekistan Germans attack with 2 Bombers and 1 Tank Russians defend with 1 Infantry Germans roll dice for 2 Bombers and 1 Tank in Uzbekistan, round 2 : 1/3 hits, 1.83 expected hits Russians roll dice for 1 Infantry in Uzbekistan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Uzbekistan Germans win, taking Uzbekistan from Russians with 2 Bombers and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Karaganda Germans attack with 2 Mech.Infs Russians defend with 1 Infantry Germans roll dice for 2 Mech.Infs in Karaganda, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Karaganda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Mech.Infs in Karaganda, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Karaganda, round 3 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Karaganda Germans roll dice for 1 Mech.Inf in Karaganda, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Karaganda, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Mech.Inf in Karaganda, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Karaganda, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Mech.Inf in Karaganda, round 6 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Karaganda, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Karaganda Germans win, taking Karaganda from Russians with 1 Mech.Inf remaining. Battle score for attacker is -4 Casualties for Germans: 1 Mech.Inf Casualties for Russians: 1 Infantry Battle in Novosibirsk Germans attack with 2 Mech.Infs Russians defend with 1 Infantry Germans roll dice for 2 Mech.Infs in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Evenkia Germans attack with 3 Mech.Infs Russians defend with 1 Infantry Germans roll dice for 3 Mech.Infs in Evenkia, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Evenkia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 Mech.Infs in Evenkia, round 3 : 3/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Evenkia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Evenkia Germans win, taking Evenkia from Russians with 3 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Khatanga Germans attack with 3 Mech.Infs Russians defend with 1 Infantry Germans roll dice for 3 Mech.Infs in Khatanga, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Khatanga, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Khatanga Germans win, taking Khatanga from Russians with 3 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans 2 JetFighters moved from 58 Sea Zone to E.Iran 2 Bombers moved from Alma Ata to E.Iran 2 Bombers moved from Uzbekistan to E.Iran Place Units - Germans 5 Mech.Infs placed in Sverdlovsk 2 Mech.Infs placed in Tashkent 5 Mech.Infs placed in Stalingrad 3 Mech.Infs placed in Georgia 4 Mech.Infs placed in Arkhangelsk 1 Adv.Fighter and 2 Stukas placed in Kiev Turn Complete - Germans Germans collect 149 PUs; end with 183 PUsCombat Hit Differential Summary :
Russians regular : -4.17 Germans regular : -2.83 British regular : -0.00 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Russians 1 Artillery, 1 Elite and 1 Infantry moved from Olyokminsk to Evenkia 1 Infantry moved from Olyokminsk to Evenkia 1 Artillery, 1 Elite and 1 Infantry moved from Olyokminsk to Bratsk 1 Artillery and 2 Infantrys moved from Olyokminsk to Khatanga 1 Infantry moved from Olyokminsk to Khatanga Combat - Russians Battle in Khatanga Russians attack with 1 Artillery and 3 Infantrys Germans defend with 3 Mech.Infs Russians roll dice for 1 Artillery and 3 Infantrys in Khatanga, round 2 : 3/4 hits, 1.00 expected hits Germans roll dice for 3 Mech.Infs in Khatanga, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians and 3 Mech.Infs owned by the Germans lost in Khatanga Russians win, taking Khatanga from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 14 Casualties for Russians: 2 Infantrys Casualties for Germans: 3 Mech.Infs Battle in Evenkia Russians attack with 1 Artillery, 1 Elite and 2 Infantrys Germans defend with 3 Mech.Infs Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Evenkia, round 2 : 0/4 hits, 1.17 expected hits Germans roll dice for 3 Mech.Infs in Evenkia, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians lost in Evenkia Russians roll dice for 1 Artillery and 1 Elite in Evenkia, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 3 Mech.Infs in Evenkia, round 3 : 2/3 hits, 1.00 expected hits 1 Elite owned by the Russians and 1 Artillery owned by the Russians lost in Evenkia Germans win with 3 Mech.Infs remaining. Battle score for attacker is -11 Casualties for Russians: 1 Artillery, 1 Elite and 2 Infantrys Battle in Bratsk Russians attack with 1 Artillery, 1 Elite and 1 Infantry Germans defend with 2 Mech.Infs Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Bratsk, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 2 Mech.Infs in Bratsk, round 2 : 0/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Germans lost in Bratsk Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Bratsk, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 Mech.Inf in Bratsk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Bratsk Russians roll dice for 1 Artillery and 1 Elite in Bratsk, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 Mech.Inf in Bratsk, round 4 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Bratsk Russians win, taking Bratsk from Germans with 1 Artillery and 1 Elite remaining. Battle score for attacker is 10 Casualties for Germans: 2 Mech.Infs Casualties for Russians: 1 Infantry Non Combat Move - Russians 1 AAGun and 27 Infantrys moved from Olyokminsk to Khatanga 1 Infantry moved from Irkutsk to Olyokminsk Turn Complete - Russians Russians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Germans regular : 2.67 Russians regular : -0.83 -
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Italians 3 Mech.Infs moved from Hun to French Equatorial Africa 1 Infantry moved from Darfur to French Equatorial Africa 2 Adv.Fighters moved from Rio de Oro to French Equatorial Africa 2 ArmoredCars, 2 Elites and 7 Infantrys moved from W.Morocco to Mauritania 1 Adv.Fighter moved from Rio de Oro to French Equatorial Africa 1 JetFighter moved from E.Morocco to French Equatorial Africa 2 Artillerys moved from Rio de Oro to Mauritania 3 Infantrys moved from E.Morocco to W.Morocco 4 Infantrys moved from Tunis to N.Tunisia 1 Infantry moved from New Valley to Lower Egypt 1 Infantry moved from Mersa Matruh to Lower Egypt 1 Infantry moved from Nubia to Lower Egypt 1 S.Submarine moved from 55 Sea Zone to 48 Sea Zone 1 Infantry moved from Campania to 48 Sea Zone 1 Infantry and 1 S.Submarine moved from 48 Sea Zone to 51 Sea Zone 1 Infantry moved from 51 Sea Zone to Mersa Matruh 4 Destroyers moved from 55 Sea Zone to 51 Sea Zone Purchase Units - Italians Italians buy 8 ArmoredCars, 1 Bunker, 8 Infantrys, 3 Mech.Infs and 3 Transports; Remaining resources: 0 PUs; Combat - Italians Battle in Lower Egypt Italians attack with 3 Infantrys British defend with 1 Tank Italians roll dice for 3 Infantrys in Lower Egypt, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 Tank in Lower Egypt, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 3 Infantrys in Lower Egypt, round 3 : 2/3 hits, 0.50 expected hits British roll dice for 1 Tank in Lower Egypt, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Infantry owned by the Italians lost in Lower Egypt Italians win, taking Lower Egypt from British with 2 Infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 Infantry Casualties for British: 1 Tank Battle in French Equatorial Africa Italians attack with 3 Adv.Fighters, 1 Infantry, 1 JetFighter and 3 Mech.Infs French defend with 1 Factory; Americans defend with 3 Elites and 1 Marine Italians roll dice for 3 Adv.Fighters, 1 Infantry, 1 JetFighter and 3 Mech.Infs in French Equatorial Africa, round 2 : 4/8 hits, 3.50 expected hits French roll dice for 3 Elites and 1 Marine in French Equatorial Africa, round 2 : 0/4 hits, 1.33 expected hits 1 Marine owned by the Americans and 3 Elites owned by the Americans lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 3 Adv.Fighters, 1 Infantry, 1 JetFighter and 3 Mech.Infs remaining. Battle score for attacker is 13 Casualties for Americans: 3 Elites and 1 Marine Battle in Mauritania Italians attack with 2 ArmoredCars, 2 Artillerys, 2 Elites and 7 Infantrys Americans defend with 4 Elites Italians roll dice for 2 ArmoredCars, 2 Artillerys, 2 Elites and 7 Infantrys in Mauritania, round 2 : 3/13 hits, 3.50 expected hits French roll dice for 4 Elites in Mauritania, round 2 : 1/4 hits, 1.33 expected hits 3 Elites owned by the Americans and 1 Infantry owned by the Italians lost in Mauritania Italians roll dice for 2 ArmoredCars, 2 Artillerys, 2 Elites and 6 Infantrys in Mauritania, round 3 : 4/12 hits, 3.33 expected hits French roll dice for 1 Elite in Mauritania, round 3 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Americans lost in Mauritania Italians win, taking Mauritania from French with 2 ArmoredCars, 2 Artillerys, 2 Elites and 6 Infantrys remaining. Battle score for attacker is 10 Casualties for Italians: 1 Infantry Casualties for Americans: 4 Elites Non Combat Move - Italians 3 Adv.Fighters and 1 JetFighter moved from French Equatorial Africa to Darfur 1 Artillery and 1 Infantry moved from Kufra to Darfur 1 Infantry moved from Rome to Campania Place Units - Italians 1 Bunker and 3 Infantrys placed in Rio de Oro 4 ArmoredCars placed in E.Morocco 4 ArmoredCars placed in Tunis 3 Mech.Infs placed in Hun 3 Transports placed in 46 Sea Zone 5 Infantrys placed in Rome Turn Complete - Italians Italians collect 84 PUs; end with 84 PUsCombat Hit Differential Summary :
French regular : -2.00 Italians regular : 1.67 British regular : 0.00 -
@entek skip japan
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - French 2 Infantrys moved from Churchill to 1 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone 2 Infantrys moved from 8 Sea Zone to Greenland 1 Elite and 1 Infantry moved from Syria to Iraq Purchase Units - French French buy 1 Destroyer and 1 Elite; Remaining resources: 0 PUs; Combat - French Battle in Iraq French attack with 1 Elite and 1 Infantry Germans defend with 2 Mech.Infs French roll dice for 1 Elite and 1 Infantry in Iraq, round 2 : 0/2 hits, 0.50 expected hits Romanians roll dice for 2 Mech.Infs in Iraq, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the French lost in Iraq French roll dice for 1 Elite in Iraq, round 3 : 0/1 hits, 0.33 expected hits Romanians roll dice for 2 Mech.Infs in Iraq, round 3 : 0/2 hits, 0.67 expected hits 1 Elite owned by the French retreated to Syria Romanians win with 2 Mech.Infs remaining. Battle score for attacker is -2 Casualties for French: 1 Infantry Non Combat Move - French Place Units - French 1 Destroyer placed in 55 Sea Zone 1 Elite placed in Syria Turn Complete - French French collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
French regular : -0.83 Romanians regular : -0.33 -
TripleA Turn Summary: Yamamoto round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Turn Complete - YamamotoCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Chinese 6 Infantrys and 1 Mech.Inf moved from C.Sinkiang to Alma Ata 1 Mech.Inf moved from Urumqi to Karaganda 1 Mech.Inf moved from Urumqi to Krasnoyarsk 1 Elite and 1 Infantry moved from Urumqi to C.Sinkiang 2 Infantrys moved from E.Sinkiang to C.Sinkiang 5 Infantrys and 1 Marine moved from W.Qinghai to E.Sinkiang 1 Infantry moved from Suiyuan to Chahar 1 Fighter moved from Hupeh to Chahar 3 Infantrys moved from Kweichow to Hunan 1 Infantry moved from Yunnan to N.French Indochina 1 Fighter moved from Hupeh to N.French Indochina 6 Infantrys moved from Shensi to Hupeh 1 Elite and 5 Infantrys moved from Ningsia to Shensi 6 Infantrys moved from Hsining to W.Qinghai 1 Mech.Inf moved from Hupeh to Shanghai Chinese take Anhwei from Hisaichi Chinese take Shanghai from Hisaichi 1 Mech.Inf moved from Shanghai to Anhwei 10 Infantrys, 8 Mech.Infs and 1 Tank moved from Hupeh to Anhwei 1 Elite moved from Shansi to Anhwei Purchase Units - Chinese Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Krasnoyarsk Chinese attack with 1 Mech.Inf Germans defend with 1 Mech.Inf Chinese roll dice for 1 Mech.Inf in Krasnoyarsk, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 Mech.Inf in Krasnoyarsk, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Krasnoyarsk Chinese win, taking Krasnoyarsk from Germans with 1 Mech.Inf remaining. Battle score for attacker is 6 Casualties for Germans: 1 Mech.Inf Battle in Hunan Chinese attack with 3 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 3 Infantrys in Hunan, round 2 : 0/3 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 Infantrys in Hunan, round 3 : 0/3 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 Infantrys in Hunan, round 4 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hunan Chinese win, taking Hunan from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Chahar Chinese attack with 1 Fighter and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Fighter and 1 Infantry in Chahar, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Fighter and 1 Infantry in Chahar, round 3 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar 1 Fighter owned by the Chinese retreated Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Battle in Karaganda Chinese attack with 1 Mech.Inf Germans defend with 1 Mech.Inf Chinese roll dice for 1 Mech.Inf in Karaganda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Mech.Inf in Karaganda, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Mech.Inf in Karaganda, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 Mech.Inf in Karaganda, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Karaganda Chinese win, taking Karaganda from Germans with 1 Mech.Inf remaining. Battle score for attacker is 6 Casualties for Germans: 1 Mech.Inf Battle in N.French Indochina Chinese attack with 1 Fighter and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Fighter and 1 Infantry in N.French Indochina, round 2 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.French Indochina Chinese win, taking N.French Indochina from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Alma Ata Chinese attack with 6 Infantrys and 1 Mech.Inf Germans defend with 1 Tank Chinese roll dice for 6 Infantrys and 1 Mech.Inf in Alma Ata, round 2 : 2/7 hits, 1.50 expected hits Germans roll dice for 1 Tank in Alma Ata, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Germans lost in Alma Ata Chinese win, taking Alma Ata from Germans with 6 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 5 Casualties for Germans: 1 Tank Non Combat Move - Chinese 1 AAGun moved from Hupeh to Anhwei 1 Infantry moved from Shansi to Suiyuan 1 Fighter moved from Chahar to Hupeh 1 Fighter moved from N.French Indochina to Hupeh Place Units - Chinese 4 Infantrys placed in Urumqi 2 Infantrys and 4 Mech.Infs placed in Hsining Turn Complete - Chinese Chinese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Germans regular : -1.50 Hisaichi regular : 0.00 -
TripleA Turn Summary: Hisaichi round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Hisaichi 1 Infantry moved from Peking to Shantung 1 Tank moved from Shantung to Shanghai Hisaichi take Shanghai from Chinese 1 Tank moved from Shanghai to Shantung 1 ArmoredCar moved from Kiangsi to Kwangsi 2 Infantrys moved from Kwangtung to Kwangsi 3 Adv.Fighters moved from Hong Kong to Kwangsi 1 Infantry moved from Shantung to Shanghai 2 Infantrys moved from Hong Kong to Kwangtung 9 Artillerys, 1 Elite and 26 Infantrys moved from N.Buryat Mongolia to Olyokminsk 1 Infantry moved from Kolyma to Koryakia Hisaichi take Koryakia from Russians 1 Infantry moved from Yakutsk to Olyokminsk 1 Infantry moved from Zhigansk to Olyokminsk 1 ArmoredCar moved from S.Buryat Mongolia to Irkutsk Hisaichi take Irkutsk from Russians 1 ArmoredCar moved from Irkutsk to Krasnoyarsk 13 Tanks moved from Heilungchiang to Korea 1 Infantry moved from Liaoning to Korea 4 ArmoredCars moved from Shantung to Hulunbuir Purchase Units - Hisaichi Hisaichi buy 3 Bunkers, 17 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Korea Hisaichi attack with 1 Infantry and 13 Tanks Americans defend with 2 Artillerys, 8 Elites, 2 Infantrys and 4 Marines Hisaichi roll dice for 1 Infantry and 13 Tanks in Korea, round 2 : 5/14 hits, 6.67 expected hits Americans roll dice for 2 Artillerys, 8 Elites, 2 Infantrys and 4 Marines in Korea, round 2 : 5/16 hits, 5.33 expected hits 4 Tanks owned by the Hisaichi, 3 Elites owned by the Americans, 2 Infantrys owned by the Americans and 1 Infantry owned by the Hisaichi lost in Korea Hisaichi roll dice for 9 Tanks in Korea, round 3 : 5/9 hits, 4.50 expected hits Americans roll dice for 2 Artillerys, 5 Elites and 4 Marines in Korea, round 3 : 2/11 hits, 3.67 expected hits 2 Tanks owned by the Hisaichi and 5 Elites owned by the Americans lost in Korea Hisaichi roll dice for 7 Tanks in Korea, round 4 : 5/7 hits, 3.50 expected hits Americans roll dice for 2 Artillerys and 4 Marines in Korea, round 4 : 0/6 hits, 2.00 expected hits 3 Marines owned by the Americans and 2 Artillerys owned by the Americans lost in Korea Hisaichi roll dice for 7 Tanks in Korea, round 5 : 5/7 hits, 3.50 expected hits Americans roll dice for 1 Marine in Korea, round 5 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Americans and 1 Tank owned by the Hisaichi lost in Korea Hisaichi win, taking Korea from Americans with 6 Tanks remaining. Battle score for attacker is 15 Casualties for Hisaichi: 1 Infantry and 7 Tanks Casualties for Americans: 2 Artillerys, 8 Elites, 2 Infantrys and 4 Marines Battle in Kwangsi Hisaichi attack with 3 Adv.Fighters, 1 ArmoredCar and 2 Infantrys Anzac defend with 1 Adv.Fighter, 2 Fighters and 2 Marines Hisaichi roll dice for 3 Adv.Fighters, 1 ArmoredCar and 2 Infantrys in Kwangsi, round 2 : 2/6 hits, 2.17 expected hits Chinese roll dice for 1 Adv.Fighter, 2 Fighters and 2 Marines in Kwangsi, round 2 : 3/5 hits, 2.33 expected hits 1 ArmoredCar owned by the Hisaichi, 2 Marines owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Kwangsi Hisaichi roll dice for 3 Adv.Fighters in Kwangsi, round 3 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 Adv.Fighter and 2 Fighters in Kwangsi, round 3 : 1/3 hits, 1.67 expected hits 2 Fighters owned by the Anzac and 1 Adv.Fighter owned by the Hisaichi lost in Kwangsi Hisaichi roll dice for 2 Adv.Fighters in Kwangsi, round 4 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 Adv.Fighter in Kwangsi, round 4 : 1/1 hits, 0.67 expected hits 1 Adv.Fighter owned by the Hisaichi lost in Kwangsi Hisaichi roll dice for 1 Adv.Fighter in Kwangsi, round 5 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Adv.Fighter in Kwangsi, round 5 : 1/1 hits, 0.67 expected hits 1 Adv.Fighter owned by the Hisaichi lost in Kwangsi Chinese win with 1 Adv.Fighter remaining. Battle score for attacker is -14 Casualties for Hisaichi: 3 Adv.Fighters, 1 ArmoredCar and 2 Infantrys Casualties for Anzac: 2 Fighters and 2 Marines Battle in Krasnoyarsk Hisaichi attack with 1 ArmoredCar Chinese defend with 1 Mech.Inf Hisaichi roll dice for 1 ArmoredCar in Krasnoyarsk, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Mech.Inf in Krasnoyarsk, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Krasnoyarsk Hisaichi win, taking Krasnoyarsk from Russians with 1 ArmoredCar remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Battle in Olyokminsk Hisaichi attack with 9 Artillerys, 1 Elite and 28 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 9 Artillerys, 1 Elite and 28 Infantrys in Olyokminsk, round 2 : 10/38 hits, 9.50 expected hits Russians roll dice for 1 Infantry in Olyokminsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Olyokminsk Hisaichi win, taking Olyokminsk from Russians with 9 Artillerys, 1 Elite and 27 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi 3 Infantrys moved from Chita to Heilungchiang Place Units - Hisaichi 1 Bunker and 3 Infantrys placed in Shantung 1 Bunker and 8 Infantrys placed in Changchun 1 Bunker and 6 Infantrys placed in Hong Kong 1 Marine and 2 Tanks placed in Chita Turn Complete - Hisaichi Hisaichi collect 64 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -3.33 Russians regular : 0.33 Hisaichi regular : 1.83 -
TripleA Turn Summary: British round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - British 2 Infantrys moved from Northern Ireland to Dublin 1 Bomber moved from London to Dublin 1 Artillery moved from Cape Town to South Africa 1 Carrier, 2 Destroyers and 2 Transports moved from 63 Sea Zone to 59 Sea Zone 2 Artillerys and 1 Infantry moved from Mysore to 59 Sea Zone 2 Artillerys and 1 Infantry moved from 59 Sea Zone to Rajputana 1 Artillery and 1 Infantry moved from Bombay to Rajputana 2 Mech.Infs moved from Delhi to Rajputana 2 Fighters moved from Cairo to 59 Sea Zone Purchase Units - British British buy 2 Artillerys, 3 Bunkers, 2 Destroyers, 8 Infantrys and 4 T.Boats; Remaining resources: 1 PUs; Combat - British Battle in Dublin British attack with 1 Bomber and 2 Infantrys Germans defend with 2 Infantrys British roll dice for 1 Bomber and 2 Infantrys in Dublin, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 2 Infantrys in Dublin, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Dublin British win, taking Dublin from Germans with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Germans: 2 Infantrys Non Combat Move - British 1 Bomber moved from Dublin to London Place Units - British 1 Bunker placed in Rajputana 1 Bunker placed in Punjab 1 Bunker and 5 Infantrys placed in Delhi 1 Artillery and 1 Infantry placed in Bombay 2 Destroyers and 2 T.Boats placed in 18 Sea Zone 2 T.Boats placed in 18 Sea Zone 1 Artillery and 2 Infantrys placed in Cairo Turn Complete - British British collect 80 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans regular : 0.33 British regular : 1.00 -
TripleA Turn Summary: Anzac round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Anzac 1 Artillery moved from British Borneo to 111 Sea Zone 1 Artillery and 3 Transports moved from 111 Sea Zone to 107 Sea Zone 3 Infantrys and 1 Tank moved from Hollandia to 107 Sea Zone 3 Artillerys and 1 Marine moved from Mindanao to Davao 1 Artillery, 3 Infantrys and 1 Tank moved from 107 Sea Zone to Davao 1 Elite moved from Townsville to 113 Sea Zone 1 Elite and 1 S.Submarine moved from 113 Sea Zone to 107 Sea Zone 1 Elite moved from 107 Sea Zone to Davao 1 Infantry moved from Manila to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to Kwangtung 1 Adv.Fighter moved from Kwangsi to Kwangtung 1 Elite moved from Hainan to 92 Sea Zone 1 Elite moved from 92 Sea Zone to Kwangtung Purchase Units - Anzac Anzac buy 6 ArmoredCars, 1 Bunker, 1 Elite, 1 Factory and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Kwangtung Anzac attack with 1 Adv.Fighter, 1 Elite and 1 Infantry Hisaichi defend with 2 Infantrys Anzac roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in Kwangtung, round 2 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 2 Infantrys in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits Anzac roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in Kwangtung, round 3 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 2 Infantrys in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in Kwangtung Anzac roll dice for 1 Adv.Fighter and 1 Elite in Kwangtung, round 4 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 2 Infantrys in Kwangtung, round 4 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kwangtung 1 Adv.Fighter owned by the Anzac retreated Hisaichi win with 1 Infantry remaining. Battle score for attacker is -3 Casualties for Anzac: 1 Elite and 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Davao Anzac attack with 4 Artillerys, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank Yamamoto defend with 1 AAGun, 1 Factory and 8 Infantrys Anzac roll dice for 4 Artillerys, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank in Davao, round 2 : 4/10 hits, 3.83 expected hits Yamamoto roll dice for 8 Infantrys in Davao, round 2 : 3/8 hits, 2.67 expected hits 3 Infantrys owned by the Anzac and 4 Infantrys owned by the Yamamoto lost in Davao Anzac roll dice for 4 Artillerys, 1 Elite, 1 Marine and 1 Tank in Davao, round 3 : 2/7 hits, 3.00 expected hits Yamamoto roll dice for 4 Infantrys in Davao, round 3 : 1/4 hits, 1.33 expected hits 1 Artillery owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Davao Anzac roll dice for 3 Artillerys, 1 Elite, 1 Marine and 1 Tank in Davao, round 4 : 5/6 hits, 2.67 expected hits Yamamoto roll dice for 2 Infantrys in Davao, round 4 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Davao Anzac win, taking Davao from Yamamoto with 2 Artillerys, 1 Elite, 1 Marine and 1 Tank remaining. Battle score for attacker is 2 Casualties for Anzac: 2 Artillerys and 3 Infantrys Casualties for Yamamoto: 8 Infantrys Non Combat Move - Anzac 1 Artillery and 3 Infantrys moved from Truk to Woleai 2 Artillerys moved from Western Australia to 67 Sea Zone 2 Elites moved from Broome to 67 Sea Zone 2 Artillerys, 2 Elites and 2 Transports moved from 67 Sea Zone to 64 Sea Zone 2 Artillerys and 2 Elites moved from 64 Sea Zone to Mysore 6 ArmoredCars moved from Bangkok to Burma 2 Adv.Fighters, 1 Carrier and 1 Destroyer moved from 63 Sea Zone to 59 Sea Zone 2 Adv.Fighters moved from 59 Sea Zone to Italian East Africa 1 S.Submarine moved from 93 Sea Zone to 67 Sea Zone 1 Adv.Fighter moved from Kwangtung to Anhwei Place Units - Anzac 1 Bunker and 1 Factory placed in Italian East Africa 6 ArmoredCars placed in Bangkok 1 Transport placed in 92 Sea Zone 1 Elite placed in Formosa Turning on Edit Mode EDIT: Adding units owned by Anzac to 65 Sea Zone: 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters EDIT: Removing units owned by Anzac from 105 Sea Zone: 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters EDIT: Turning off Edit Mode Turn Complete - Anzac Anzac collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.33 Anzac regular : -0.33 Hisaichi regular : 0.00 -
TripleA Turn Summary: Dutch round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Dutch 1 Tank moved from S.Thailand to S.French Indochina French take S.French Indochina from Thai 1 Tank moved from S.French Indochina to N.Thailand Dutch take N.Thailand from Thai 1 Transport moved from 65 Sea Zone to 110 Sea Zone 1 Infantry moved from East And South Borneo to 110 Sea Zone 1 Infantry and 1 Transport moved from 110 Sea Zone to 65 Sea Zone 1 Infantry moved from 65 Sea Zone to S.Thailand 1 Elite and 1 Tank moved from Bahia to 32 Sea Zone 1 Elite, 1 Tank and 1 Transport moved from 32 Sea Zone to 36 Sea Zone 1 Elite and 1 Tank moved from 36 Sea Zone to French Sudan 1 Artillery and 1 Elite moved from Gold Coast to French Sudan Purchase Units - Dutch Dutch buy 4 Artillerys, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Dutch Non Combat Move - Dutch 2 Elites moved from Suriname to Amazon Place Units - Dutch 1 Transport placed in 32 Sea Zone 2 Artillerys placed in Sumatra 1 Transport placed in 110 Sea Zone 1 Artillery and 1 Infantry placed in Banjarmasin 1 Artillery placed in Suriname 1 Infantry placed in West Borneo Turn Complete - Dutch Dutch collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Finns 1 Infantry moved from S.Karelia to Yaroslavl 3 Tanks moved from S.Karelia to Kirov 2 Tanks moved from Yaroslavl to Kirov 2 Tanks moved from Tula to Kuybyshev 2 Tanks moved from Georgia to Kuybyshev 1 Elite and 1 Infantry moved from S.Karelia to Smolensk 1 Artillery and 1 Infantry moved from N.Karelia to S.Karelia 5 Mech.Infs moved from Vyborg to Kirov 3 Infantrys and 3 Tanks moved from Oulu to Vyborg 3 Tanks moved from Vyborg to S.Karelia 2 Infantrys moved from Tampere to Oulu 4 Artillerys, 2 Elites and 1 Infantry moved from Upper Norrland to Lapland 2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank moved from Helsinki to Tampere 1 Tank moved from Tampere to Oulu 2 ArmoredCars moved from Tampere to Oulu Purchase Units - Finns Finns buy 6 ArmoredCars and 2 Mech.Infs; Remaining resources: 0 PUs; Non Combat Move - Finns 2 Tanks moved from Erzurum to Kuybyshev Place Units - Finns 6 ArmoredCars placed in Helsinki 2 Mech.Infs placed in Vyborg Turn Complete - Finns Finns collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Romanians 1 Artillery moved from E.Iran to Baluchistan 2 ArmoredCars, 1 Mech.Inf and 2 Tanks moved from E.Iran to Punjab 4 ArmoredCars and 3 Tanks moved from E.Iran to Alma Ata 3 Tanks moved from W.Iran to Adana 5 Elites and 7 Infantrys moved from Azerbaijan to W.Iran 2 ArmoredCars, 1 Infantry and 1 Tank moved from Erzurum to Adana 1 ArmoredCar, 1 Mech.Inf and 1 Tank moved from Bursa to Adana 3 Mech.Infs moved from Istanbul to Adana 2 ArmoredCars, 2 Artillerys and 8 Infantrys moved from Georgia to Erzurum 2 ArmoredCars moved from Erzurum to Adana 1 Infantry moved from Rostov to Tula 3 ArmoredCars moved from Rostov to Erzurum 2 Artillerys and 2 Infantrys moved from Rostov to Kursk 1 Artillery and 7 Infantrys moved from Donetsk to Kursk 4 Infantrys moved from Vinnytsia to Kiev 1 Infantry moved from E.Romania to Vinnytsia 3 ArmoredCars moved from Bucharest to Bulgaria 1 Infantry moved from Bucharest to E.Romania 2 ArmoredCars moved from Gorky to Astrakhan Purchase Units - Romanians Romanians buy 12 ArmoredCars and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Romanians Battle in Punjab Romanians attack with 2 ArmoredCars, 1 Mech.Inf and 2 Tanks British defend with 1 Bunker Romanians roll dice for 2 ArmoredCars, 1 Mech.Inf and 2 Tanks in Punjab, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 1 Bunker in Punjab, round 2 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Romanians and 1 Bunker owned by the British lost in Punjab Romanians win, taking Punjab from British with 1 ArmoredCar, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Romanians: 1 ArmoredCar Casualties for British: 1 Bunker Battle in Alma Ata Romanians attack with 4 ArmoredCars and 3 Tanks Chinese defend with 6 Infantrys and 1 Mech.Inf Romanians roll dice for 4 ArmoredCars and 3 Tanks in Alma Ata, round 2 : 4/7 hits, 2.83 expected hits Russians roll dice for 6 Infantrys and 1 Mech.Inf in Alma Ata, round 2 : 4/7 hits, 2.33 expected hits 4 ArmoredCars owned by the Romanians and 4 Infantrys owned by the Chinese lost in Alma Ata Romanians roll dice for 3 Tanks in Alma Ata, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 2 Infantrys and 1 Mech.Inf in Alma Ata, round 3 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Chinese lost in Alma Ata Romanians roll dice for 3 Tanks in Alma Ata, round 4 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 Mech.Inf in Alma Ata, round 4 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Alma Ata Romanians win, taking Alma Ata from Russians with 3 Tanks remaining. Battle score for attacker is 2 Casualties for Romanians: 4 ArmoredCars Casualties for Chinese: 6 Infantrys and 1 Mech.Inf Battle in Adana Romanians attack with 5 ArmoredCars, 1 Infantry, 4 Mech.Infs and 5 Tanks Neutral defend with 1 Artillery and 2 Infantrys Romanians roll dice for 5 ArmoredCars, 1 Infantry, 4 Mech.Infs and 5 Tanks in Adana, round 2 : 8/15 hits, 5.83 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 2/3 hits, 1.00 expected hits 1 ArmoredCar owned by the Romanians, 2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Romanians lost in Adana Romanians loses 0 PUs for violating Adanas neutrality. Romanians win, taking Adana from Neutral with 4 ArmoredCars, 4 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Romanians: 1 ArmoredCar and 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - Romanians Place Units - Romanians 3 ArmoredCars placed in W.Iran 2 Mech.Infs placed in Bursa 1 ArmoredCar placed in Bursa 4 ArmoredCars placed in Vinnytsia 4 ArmoredCars placed in Bucharest Turn Complete - Romanians Romanians collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
Romanians regular : 3.33 Russians regular : 0.33 Neutral regular : 1.00 British regular : 0.50 -
TripleA Turn Summary: Thai round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Turn Complete - ThaiCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Americans 2 Artillerys moved from Bahia to 35 Sea Zone 1 Elite moved from Salvador to 35 Sea Zone 3 Elites and 1 Marine moved from Bahia to 35 Sea Zone 2 Artillerys, 2 B.Transports, 4 Elites and 1 Marine moved from 35 Sea Zone to 38 Sea Zone 2 Artillerys, 4 Elites and 1 Marine moved from 38 Sea Zone to French Equatorial Africa 2 S.Bombers moved from Gold Coast to French Equatorial Africa 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 1 Infantry moved from Bahia to 35 Sea Zone 1 B.Transport and 1 Infantry moved from 35 Sea Zone to 36 Sea Zone 1 Infantry moved from 36 Sea Zone to French Sudan 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Elites moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone 4 Elites moved from 32 Sea Zone to Bahia 7 Elites moved from Greenland to 8 Sea Zone 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports, 2 Destroyers and 7 Elites moved from 8 Sea Zone to 3 Sea Zone 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports, 2 Destroyers and 7 Elites moved from 3 Sea Zone to 4 Sea Zone 3 Adv.Fighters and 7 Elites moved from 4 Sea Zone to Iceland 1 Fighter moved from Washington to Bahia 4 Elites moved from Washington to 13 Sea Zone 4 Elites moved from Washington to 13 Sea Zone 1 Tank moved from Washington to South Central USA 2 B.Transports and 8 Elites moved from 13 Sea Zone to 8 Sea Zone 8 Elites moved from 8 Sea Zone to Greenland 1 Destroyer moved from 101 Sea Zone to 107 Sea Zone Purchase Units - Americans Americans buy 2 Artillerys, 1 Battleship, 1 Carrier, 2 Destroyers, 18 Elites, 2 Fighters, 1 Infantry and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in French Equatorial Africa Americans attack with 2 Artillerys, 4 Elites, 1 Marine and 2 S.Bombers Italians defend with 1 Factory, 1 Infantry and 3 Mech.Infs Americans roll dice for 2 Artillerys, 4 Elites, 1 Marine and 2 S.Bombers in French Equatorial Africa, round 2 : 4/9 hits, 4.83 expected hits Italians roll dice for 1 Infantry and 3 Mech.Infs in French Equatorial Africa, round 2 : 0/4 hits, 1.33 expected hits 1 Infantry owned by the Italians and 3 Mech.Infs owned by the Italians lost in French Equatorial Africa Americans win, taking French Equatorial Africa from Italians with 2 Artillerys, 4 Elites, 1 Marine and 2 S.Bombers remaining. Battle score for attacker is 20 Casualties for Italians: 1 Infantry and 3 Mech.Infs Battle in Iceland Americans attack with 3 Adv.Fighters and 7 Elites Germans defend with 1 Infantry Americans roll dice for 3 Adv.Fighters and 7 Elites in Iceland, round 2 : 4/10 hits, 3.83 expected hits Germans roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Iceland Americans win, taking Iceland from Germans with 3 Adv.Fighters and 7 Elites remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Non Combat Move - Americans 3 Adv.Fighters moved from Iceland to 4 Sea Zone 2 S.Bombers moved from French Equatorial Africa to Gold Coast Place Units - Americans 4 Elites placed in Chubu 8 Elites placed in Tokyo 3 Elites placed in Tohoku 3 Elites placed in South Atlantic USA 2 Artillerys placed in Salvador 1 Battleship, 1 Carrier and 2 Destroyers placed in 13 Sea Zone 2 Fighters placed in 13 Sea Zone 1 S.Submarine placed in 107 Sea Zone 1 Infantry placed in Davao Turn Complete - Americans Americans collect 143 PUs; end with 143 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -1.33 Germans regular : -0.33





